GV Mobile is still available for jailbroken iPhones
The iPhone jailbreak community, famous for stepping into the breach when Apple’s incomprehensible App Store approval process fails to give users what they want, now offers GV Mobile on Cydia, just one day after Apple thumbed its nose at Google Voice apps for the iPhone.
While some outlets remain comfortable blaming AT&T for Apple’s rejection of Google Voice apps, despite the fact that it’s demonstrably wrong to do so, the jailbreak community was pleased to offer up developer Sean Kovacs’ GV Mobile app, which had been available on the App Store before being yanked in the larger decision to separate Apple from Google with respect to voice services.
Google itself has a Voice app, presently in beta and available by invitation only, but Kovacs’ GV Mobile brings the power of Google’s revolutionary voice product to the iPhone, allowing users to:
* dial numbers via the iPhone address book or typing on the keypad
* Full SMS support (view historic, reply, send new)
* retrieve and delete recent call history
* playback and delete voicemails
* take calls from different phones other than your iPhone
* enable or disable the phones that Google Voice forwards calls to
* add or delete phones that Google Voice forwards call to.
Users must already have a Google Voice account and a working wireless phone plan in order to take advantage of the app’s features, but it seems clear – with millions of numbers in reserve and broad interest in the convenience and configurability of Google’s Voice product – some may find access to GV Mobile something worth jailbreaking their phone for.
Add one more to the list of classic Mac apps making a comeback on the iPhone. MetaTools, famous for the legendary PhotoShop plug-in suite Kai’s Power Tools, has brought goofy photo manipulation back in the form of Making Faces (App Store link), an adaptation of its wacky classic Power Goo.
I haven’t tested it yet, but I used to rock Power Goo on my dad’s Performa 6115. In retrospect, it would have worked way better with multitouch than it did with a mouse. Ah, sweet memories. Like almost everything else on the App Store, it’s $2.99.
Porno actress Jaelyn Fox at the Pink Visual booth during the AVN Expo in Las Vegas in 2008.
An adult video company has found a way to get porn onto the iPhone despite Apple’s restrictions on XXX apps.
Pink Visual has shot what it claims to be the first porn scene using an iPhone 3GS.
“We figured this was the next logical step in our ongoing fascination with the iPhone,” said Pink Visual spokeswoman Kim Kysar in a statement. “I think it’s safe to say we are the most ‘iPhone-centric’ porn company around.”
Based in the San Fernando Valley (or Porn Valley), the company’s slogan is: “We innovate, you masturbate.”
The new scene features “popular cougars” Lexi LaMour and Diamond Foxxx, Pink Visual said, and is being published as a webisode on MilfSeeker.com (Definitely NSFW).
The scene was shot by director Matt Morningwood, who said it was easy to shoot with the iPhone. The 3GS gave the scene a certain ‘cinema verite’ and was easier to get into tight spots than a big HD camera.
“If anything, it was too easy to shoot with the iPhone,” Morningwood said. “I’m used to HD cameras, boom mics, and all sorts of other peripherals being part of the deal. The only thing that was difficult was holding the phone steady with two knockout blonde cougars getting naked and going at in front of the camera.”
Pink Visual is considering making iPhone footage a regular feature of its productions.
“The nature of the footage definitely augments the immediacy and realness of the scene,” Kysar said. “Shooting content on the iPhone is a viable option, and something special we can add to the mix now and again.”
If you really want to move your dieting practice into the modern age, you may want to check out The Connected Scale from Withings, a WiFi-enabled scale that sports a free companion iPhone app (iTunes link) that will give you access to information about your weight and body-fat percentages over the course of time, all viewable in table and graph form – and accessible from the Internet.
Now, there’s a password you’ll want to keep secure.
UPDATE: Withings informs CoM the Connected Scale will be available to US Customers in September at a retail price $159 USD, on their website (https://www.withings.com/). And yes, it can display weight in pounds.
Nissan's networked car will feature controls using an iPhone app.
Nissan unveiled the details Monday on its plan to produce the first electric, fully-networked consumer automobile, which will function with an exclusive remote-control iPhone application to make efficient use of the car’s battery.
Dubbed Car 2.0, Nissan’s idea suggests the next generation of cars will connect to public and private power grids and communication networks, and will function similarly to electronic gadgets familiar to consumers today.
Nissan calls the system controlling the auto EV-IT, a central brain encompassing an onboard transmitting unit that stays connected by mobile networks to a global data center.
Drivers will be able to view the driving radius within range of their battery charge level on a navigation map, and also find detailed information about available charging stations within range, according to a report describing the car at Earth2Tech.
The iPhone app will let drivers access information about the time required for a full charge and the current temperature inside the vehicle. The app will also let drivers control air conditioning and heating from outside the vehicle, allowing them to cool down or heat up their vehicle while it’s still plugged in rather than using the battery once they are on the road.
The final prototype for Nissan’s 2010 electric car is set to debut on August 2nd.
Apple’s iTunes – the only online music distributor that matters, according to one well-placed music lawyer – may get additional competition before year-end, if an exclusive Wired report published Monday proves accurate.
Spotify, a music service boasting over 6 million songs that can be accessed on-demand and customized into personalized, editable, downloadable playlists, is currently available only in Europe but the company is feverishly working to sign distribution agreements with copyright holders and music labels to bring both a desktop and an iPhone application to American consumers as soon as possible, according to the report.
Spotify’s potential to compete with iTunes in the US remains speculative at this point, and the company understands that despite having created a slick iPhone app to which Wired writer Eliot Van Buskirk gives rave pre-release reviews, Apple could put the kibosh on the whole thing if it determines Spotify “replicates functionality” provided by Apple’s native iTunes application. “It’s going to be very interesting to see if Apple lets this through or sees us as competition — fingers crossed,” explained Spotify communications manager Jim Butcher.
Whether or not the iPhone app is approved, when the company gets its US distribution agreements in order it seems likely that many will check out some of the interesting features the desktop service will have to offer, such as the ability to stream playlists created by other Spotify members and to access an ad-free version of the service with a premium account.
It will be interesting, too, to see how Spotify differs from and compares with Lala, another iTunes competitor with great potential already available in the US.
Former Foxconn employee Sun Danyong, who apparently committed suicide after losing an iPhone protoype.
The family of the Foxconn employee who reportedly committed suicide over a lost iPhone prototype has been compensated for his death, even though the company suspects him of industrial espionage, the New York Times reports.
The family of Sun Danyong, 25, received 300,000 renminbi, or more than $44,000, and his girlfriend got a new Apple laptop.
However, Foxconn, which makes iPods and iPhones under contract to Apple, says the employee had a history of suspiciously “losing” products, suggesting he might be involved in industrial espionage.
“The case also underscores the challenges that global companies face in trying to safeguard their designs and intellectual property in the hotly contested smartphone market, particularly here in the southern Chinese city of Shenzhen, an electronics manufacturing center known for piracy and counterfeiting,” the Times says.
Apple is adding moisture sensors to everything, from iPods and iPhones to MacBooks and even its latest keyboards.
But recent reports suggest the sensors may be too sensitive, and may even be triggered by high humidity.
The moisture sensors, or Liquid Submersion Indicators (LSI), are small stickers that change color from white to red if submerged. Apple refuses to honor warranties on products with triggered sensors, assuming they’ve been dropped in a swimming pool or doused with Mountain Dew, no matter what the owner says.
The sensors, which are found in the dock connector ports of iPhones and under the keys of Apple’s latest keyboards, are controversial. There have been complaints that they’re triggered by sweat.
Now, there are reports out of Singapore that high humidity is killing iPhones, but positive LSI indicators are allowing the local carrier to reject warranty claims.
One of the biggest drags of the iPhone – its battery — may one day be supplemented with a wireless charging system that recharges the device in your pocket or bag when you walk in the room.
At the TED Global conference in Oxford on Thursday, Eric Giler, CEO of Witricity, demonstrated an iPhone being recharged wirelessly by his company’s new system.
“You’d never have to worry about plugging these things in again,” he said.
Giler explained the system to the BBC (see the video above). He says the technology could be on the market within 18 months.
Witricity’s wireless charging system is based on the physics of “electromagnetic resonance,†the same principle that makes a wine glass shatter when an opera singer hits the right note.
But instead of sound energy, Witricity’s system transports power over electromagnetic waves. The system has two parts: A transmitter unit, plugged into a wall outlet, which uses a vibrating coil to create a resonant magnetic field. In the target gadget, a matching coil tuned to the same frequency transforms electromagnetic vibrations into juice for the device.
The system works without any physical contact. Other wireless charging systems, like Palm’s Touchstone, require contact between the gadget and the charging base.
The system is claimed to be safe, and will charge gadgets and devices within range, including bigger electronics like flat-screen TVs. Giler demonstrated a TV running on wireless power that is commercially-available.
Giler also showed the system recharging a T-Mobile G1 phone, which had all the components packed inside. The iPhone had to be fitted with a special sled.
“They don’t make it easy at Apple to get inside their phones so we put a little sleeve on the back,” he said.
Tod Kurt put together this clean, clear iPhone dock from four pieces of acrylic scraps. He was inspired to create it after buying a case that wouldn’t work with traditional docks. More details and close-up pic after the jump.
Now, if I worked in a proper office with a bunch of other people, this app would probably have pride of place on my iPhone’s dock.
It’s called Tea Round, and it’s a work of genius. You enter the names of everyone in your office, then simply give it a shake every time the decision is made that a cup of tea is called for.
Tea Round decides whose turn it is, and the named individual must go and make the tea. After all, “Tea Round’s decision is final and legally binding.”
You can even have separate tea rounds for work, home, and anywhere else there might be a need for a group of people to have a cup of tea. Right now the app is free, which makes it almost as awesome as tea itself.
Unfortunately I work alone, at home, and it is always my turn to make the tea. That is both a blessing and a curse.
Steve Jobs has been awarded a patent for the iPhone's box.
When Steve Jobs introduced the iPhone to a delighted Macworld audience in January 2007, he said Apple had protected its invention with more than 200 patents.
He didn’t mention that his company had also patented the box the iPhone comes in.
The iPhone’s box certainly is elegant. Pull off the top, and the iPhone is presented to its new owner sitting on a slab of glossy plastic, like an expensive watch. Hidden underneath are its accessories and instructions.
Jobs has always been fascinated by packaging, believing the unboxing routine to be a crucial part of the customer experience. All of Jobs’s products have been carefully packaged going back to the original Mac in 1984. Jobs believes unpacking a product is a great way to introduce unfamiliar technology to the consumer — they explore the components as they unbox them.
The new patent application contains little but pictures of the iPhone packaging. No less that 17 designers are named on the patent, including Apple’s design head designer Jonathan Ive.
Hit the jump for a cool exploded picture of the iPhone package.
A dormitory at Foxconn's factory city in Shenzhen.
A security official has been suspended by Hon Hai Group after the suicide of an employee who lost an iPhone prototype, Bloomberg reports.
Hon Hai Group, one of the world’s largest contract electronics manufacturers, suspended a security official and turned the case over to Chinese authorities, the company said in a statement, but didn’t provide further details.
The security official is identified only by the surname “Gu.”
Last week, Sun Tanyong, a 25-year-old employee at Hon Hai’s Foxconn International Holdings unit committed suicide after losing one of 16 iPhone prototypes he was charged with mailing to Apple in California.
Tanyong leapt to his death off a dormitory at Foxconn’s factory city in Shenzhen. He had reportedly been subject to an illegal search and rough treatment by Foxconn security.
Hon Hai says it is unaware of the reasons behind Sun’s suicide, according to the statement.It offered the company’s condolences to Tanyong’s family.
Apple says it is awaiting the outcome of an investigation.
“We are saddened by the tragic loss of this employee,” spokesman Steve Dowling told Bloomberg. “We require that our suppliers treat all workers with dignity and respect.”
Foxconn is one of the largest contract makers of mobile phones, and produces Apple’s iPhone and iPods at its walled factory city. Home to 270,000 workers, the walled city has its own fire station and hospital, stores, restaurants, and recreation facilities. The giant factory also produces cell phones for Nokia and Motorola, Sony Playtation and Nintendo Wii, as well as PCs for Hewlett Packard and Dell.
If you’ve told the kids 100 times not to interrupt while you work in the home office, maybe it’s time to download a new app that emits a high-frequency pitch that anyone under the age of 25 finds seriously annoying.
Called Kids Be Gone, it works like a teen deterrent device first used by British police to disperse unruly underage crowds by emitting a shrill tone only they can hear, 18.000 hz. (Kids and the under-30 crowd still have sensitive hair cells in their inner ears plus full aural capabilities people gradually lose as they age — try the demo for a similar service after the jump).
Multiple reports Tuesday indicate a 25 year-old employee of Foxconn, one of Apple’s OEM suppliers in China, killed himself last week after losing a 4th generation iPhone which he had been instructed to ship to Apple headquarters in Cupertino, CA.
Sun Danyong was a recent engineering graduate who worked in product communications for electronics manufacturing giant Foxconn in Shenzhen, a city in the booming industrial corridor between Guangzhou and Hong Kong.
On Thursday, July 9th, according to the first English-language report on the incident at Venture Beat, Sun got 16 prototype phones from the assembly line at a local Foxconn factory. At some point in the next few days, he discovered one of the phones was missing.
On Monday, July 13, he reported the missing phone to his boss. Then, that Wednesday, three Foxconn employees illegally searched his apartment. Accusations have reportedly been flying about the Chinese language Twittersphere that Sun was detained and physically abused during the investigation, although this has not been substantiated.
Shortly after 3am on Thursday July 16th, security cameras at Sun’s apartment building show him leaping to his death from a window in his apartment.
If your memory is a little hazy on where to find a medicinal pot supplier, there are a couple of apps for that.
The Cannabis app, available on iTunes for $2.99, helps users locate the nearest medical marijuana collectives, co-ops, doctors, clinics, attorneys, organizations and other patient services in the thirteen states where pot is legal for medicinal purposes.
Cannabis is the work of a Devin Calloway — web engineer and medical cannabis patient and self-described “digital activist” — and software engineer Julian Cain. The pair will donate $0.50 of every app sold to found a cannabis non-profit reform fund.
Cannabis isn’t the only app on iTunes for pot-seeking people. The other cannabis finder is called California Herbal Caregivers and, for $0.99, offers a list of the state’s 700 dispensaries on-the-go.
Despite Apple’s ongoing policing for “inappropriate” apps, both pot apps are rated 12+, or suitable for anyone over the age of 12, for “infrequent/mild alcohol, tobacco or drug use references.”
Complaining he hasn’t received Visual Voicemail on his iPhone for weeks, Siegler joins a growing chorus of pundits dissatisfied with AT&T, including Gizmodo, Wired and GigaOm.
But as some Techcrunch commenters point out, Visual Voicemail is bolloxed by a popular tethering hack, which allows the iPhone to share its internet connection with a tethered computer.
“I enabled the tethering hack weeks ago when it came out,” says one commenter. “It broke visual voicemail, so I reverted it. One heck of a coincidence if everyone’s voicemail spontaneously broke the same week that a tethering hack came out that breaks visual voicemail.”
Siegler didn’t respond to a query asking if he had tried the tethering hack, and he makes no mention of it in the comments to his post, where he engages in some back and forth with TC readers.
Either way, here’s a very simple fix to get Visual Voicemail back, while still enabling the tethering hack.
Some perverted unfiltered online content. No wait, it's the Apple website! And in an app that enables access to unfiltered content, but doesn't have to worry about review copies and 17+ ratings: Safari. Because Apple's hypocritical like that.
Apple recently announced that 1.5 billion apps have been downloaded from the App Store. With the dodgy approvals process alienating developers, you’d sometimes think Apple reckons it got where it did alone, without the people actually making the apps. Now, the company’s gone one step further, cleverly shooting itself in the foot (and developers in the face), thereby trying everything it can think of to screw up its lead and give the competition a sporting chance.
After all, surely Apple wouldn’t be quite so stupid as to ban all promo codes for 17+ rated apps? But that’s the story on TUAW, punching in the gut an already broken system (given that Apple has yet to provide non-US App Store account holders with an official means of redeeming promo codes). (See also: Q & A: How Sex Game Apps Get Approved By Apple)
You might think “so what?”, since, clearly, the only things rated 17+ would be dodgy ‘porn’ apps, right? Well, no. As we reported, Eucalyptus—an eReader for Project Gutenberg content—was saddled with a 17+ rating recently, due to it supposedly allowing ‘unfiltered internet content’. (In practise, Apple was seemingly miffed at the app enabling access to the text from Kamasutra, despite, say, Safari enabling access to hard-core pornography websites.) This means the 17+ rating is likely to affect some or all updates for all web-oriented software—Twitter clients, web browsers, IM clients, Flickr clients, eBook readers, RSS readers and so on.
Promo codes don’t generally affect the public. Although they’re sometimes given away by developers, they’re usually used by writers and journalists as review copies. Without promo codes, 17+ apps run the risk of not getting mainstream coverage, meaning they’re far less likely to ‘break through’ and become a sales success. (Contrary to what you might think, most publications don’t in fact have a ‘budget’ for writers to buy software, and many outlets enforce a policy of strictly not paying for review copies. When you’re reviewing hundreds of apps, those dollarpoundeuros stack up pretty fast.)
Here’s hoping Apple has a change of heart, because the App Store already has enough problems, without Apple making things worse, not only for developers and reviewers, but for users (who won’t find out about great new 17+ apps) and themselves (since sales will be lower).
UPDATE 2: Edge Lite’s now also gone. Some stores report Edge still available, but it’s certainly not on the US or UK stores. I guess Killer Edge Racing had better watch out, given that Langdell’s website has a Flash movie for the game Racers (which we suspect will never see the light of day).
UPDATE: At the time of writing, Edge Lite remains on the App Store, carrying an irony stick. So either someone missed the lite version or it really is all about the money. Which would be a huge shock, obviously.
We yesterday reported on the feud between Mobigame, makers of excellent iPhone game Edge, and EDGE Games, a company owned by Tim Langdell, who seemingly claims ownership over the word ‘edge’ in relation to any kind of gaming.
Edge by Mobigame - now no longer available from your local App Store
As stated yesterday, this ongoing battle has raged since April, and although compromises have apparently been suggested by both sides (indeed, Mobigames offered to rename their game Edgy, but Langdell then almost immediately registered that trademark himself), no agreement has been reached. More absurdly, Langdell contests that Edge wilfully ripped off ancient EDGE 8-bit videogame Bobby Bearing (and named it Edge to suggest the name of Langdell’s ‘famous’ trademark!), despite that game being a clone of Marble Madness and Edge playing almost nothing like Bobby Bearing.
Sadly, Edge is now again gone from the App Store, seemingly removed without warning (unlike the first time round, when Mobigame temporarily pulled the game voluntarily, in the hope of coming to a satisfactory agreement with Langdell).
Mobigame’s David Papazian told Cult of Mac: “We did not pull it. We don’t know exactly why it has been pulled [and] we don’t know if the game will come back. Maybe it will in some territories, but it does not depend on us. We are as surprised as many people, I think.”
“Making Edge took nearly two years of our lives, We hope the happy few who played it had a great time. We don’t know what to do now, and we cannot believe this is really happening. But we will probably have to fight since we strongly believe the law is on our side.”
It's Bobby Bearing, an 'isometric' arcade game from 1986!
Sort-of-UPDATE 3: And for anyone wondering whether the games featured in this post really do use true isometric projection, Adam Banks discusses this in a blog post.
UPDATE: I spoke to David Papazian of Mobigame, who told us that during discussions with Langdell, with the aim of settling amicably, Langdell not only proposed conditions unacceptable to Mobigame, but also stated the company had set out to copy one of EDGE’s most popular titles, Bobby Bearing. When Mobigame mentioned Marble Madness, Langdell even claimed his 1986 effort was actually completed before 1984’s Marble Madness and that Atari’s game is the clone. (I myself interviewed Marble Madness creator Mark Cerny a year or so back, and given the nature of how that game came to be—it actually started life as a mini-golf game—I find it hugely unlikely that this could be the case, even when you don’t take into account the two or more years between the games’ release dates.)
During investigative conversations between Mobigame and Bobby Bearing’s creators, questions have been raised as to rights ownership, with the game’s creators claiming they own the rights, not EDGE Games; furthermore, they do not consider Bobby Bearing and Edge similar games, which, having played both, I entirely agree with. Even on a superficial basis, there’s little similarity, bar the viewpoint.
Compromise was almost reached in May with Mobigames saying they’d rename their game Edgy in some territories, but discussions broke down, culminating in Langdell registering that trademark himself in the USA. Here’s hoping the ‘macho posturing’ doesn’t lead to Edge being removed from the store again. The $4.99 effort is one of the finest titles we’ve played this month. [Edge App Store link]
Oh, how we all love you, Tim Langdell. You sit there on the IGDA (International Game Developers Association) board, and boast about your 30 years of experience in the gaming industry. And yet you seemingly spend your life suing the crap out of anyone with the audacity to use the word ‘edge’ in gaming, due to trademark ownership relating to your videogame company, EDGE Games.
For this reason, Mobigame’s Edge was pulled from the App Store in May (it’s now returned), and Langdell now has his sights set on console game Edge of Twilight (no, we’re not kidding, sadly). Unfortunately, he’s also not quite done with the Edge iPhone game.
On Twitter, Mobigame reported “Tim Langdell is threatening us again… is this love?”, and a report on FingerGaming notes that Mobigame’s David Papazien says Langdell’s now not only affirming his rights to the Edge trademark, but claiming Edge ripped off an ancient EDGE game, Bobby Bearing. Sorry for the italics, but this statement actually make me nearly choke on my cup of tea.
I’m somewhat oldish, and I remember playing Bobby Bearing. (I also remember paying ten quid for the cassette version and discovering that the idiots at EDGE had shipped it entirely without sound—thanks, Tim!) In fact, here’s a screen grab, taken from C64 gaming website Lemon64:
On the face of it, you might, if you hadn’t actually played the games, argue that Langdell has a point. Both games use an axonometric projection viewpoint, commonly referred to as ‘isometric’ in the games industry. Also, both have you controlling a small geometric character around a blocky, retro-oriented videogame world where you can move reasonably freely in several directions.
But wait! I’m sure I’ve seen something like this before somewhere…
Hey, kids! It's Atari's Marble Madness, from 1984!
Oh, look! A game with an axonometric projection viewpoint, where you control a small geometric character around a blocky, retro-oriented videogame world where you can move reasonably freely in several directions! From 1984! Plus, when you actually play Edge, you realise how little it has in common with Bobby Bearing (and, indeed, Marble Madness) anyway…
Having done some digging, it wouldn’t entirely shock us to discover that Langdell’s aggression and, well, ‘jerkness’ are in part down to Bobby Bearing Remix for iPod touch being on its way. But with Edge already being available and great, the fab Marble Madness due soon for Apple portables (and Atari’s iPod touch games being rather good) and Bobby Bearing these days being slightly less fun than being repeatedly punched in the face by someone wearing an extra-large boxing glove stuffed with a brick, we’d suggest, Tim, that you put your energy into actually making your old, tired IP into a decent game, rather than suing the perceived competition. And here’s another free tip: just try suing Atari over Marble Madness. (No, really, please do, because it’d be really funny and we’d love to see you try.)
Here’s a neat little iPhone app for all you typography nerds: Typography Manual is a pocket reference book for everything you could wish to remember about fonts and typefaces.
Better still, it’s more than a reference book. It’s a toolbox as well, with a font size calculator, em calculator, conversion tables for switching inches and millimetres into points and picas, and a list of HTML character codes. If none of those things mean a thing to you, don’t buy Typography Manual. But if they do, you might find it hard to resist. It’s only five bucks.
My favorite review is the last one on the testimonials page: “One of only a handful of programs I’ve seen on the iPhone that hyphenate properly.” (And yes, I know I’m using straight quote marks there. I know, I know.)