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Apple Support Document Addresses iPhone Overheating Concerns

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Apple has a support document called “Keeping iPhone 3G and iPhone 3GS within acceptable operating temperatures” to which the company has directed those with concerns about alleged overheating problems with 3G and 3GS models of the device.

In addition to offering practical advice such as “Don’t leave the device in your car” (as car interiors can exceed the recommended operating range of -20º to 45º C [-4º to 113º F]), the document also warns that CPU-intensive applications, such playing music or using the GPS while in direct sunlight may also overheat the iPhone.

The OS has a temperature warning screen built in, that appears to indicate when the phone could be running into problems and may not work properly.

Using the iPhone in temperatures over 95 degrees can trigger the temperature warning, according to at least one report. “Low- or high-temperature conditions might temporarily shorten battery life or cause the device to temporarily stop working properly,” Apple warns in the support document, though it says when the temperature warning appears, the phone “may still be able to make emergency calls.”

Recent anecdotal reports of 3GS iPhones overheating, with some white models turning pink as a result, have led to speculation that Apple may have a recall situation on its hands, but the company so far is relying on the fact that “iPhone 3G and iPhone 3GS comply with the safety standard for Safety of Information Technology Equipment, IEC 60950-1,” and has had no further comment on the overheating issue.

[GearLog]

Does iPhone Use at Work Make You an “iBore?”

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Halitosis and letting them see you sweat are so old school: the social paranoia du jour is gadgetiquette, especially the use of smartphones at work.

A survey of 2,000 UK 18-24 year olds found that at over half know an iBore, reports techradar, though less than 30% will admit to plaguing the rest of the populace with their Apple devices, iPhones in particular.

Annoying, apparently, is not in the hand of the beholder.

The NYT also recently ran a story on smartphone etiquette, opening with an anecdote about a client fiddling with his iPhone for the first half hour of a meeting:

Someone peeked over his shoulder. “He was playing a racing game,” Mr. Hobbs said. “He did ask questions, though, peering occasionally over his iPhone.”

But, Mr. Hobbs added, “We didn’t say anything. We still wanted the business.”

Having been on both sides of the boardroom/boredroom, it’s a tough call: there’s no point in competing with someone who’s thumbing away while you speak, but during the occasional stultifying soliloquy it’s nice to be able to firm up later plans for reinvigorating drinks.

What makes an iBore, exactly?

Marvel At the Ingenuity of the Chinese iPhoney, iPhone Knockoffs Now Near Perfect

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Fake iPhones are getting much better. This iPhoney is almost identical to the genuine article, until it's booted up. It was bought by Steven Fernandeez of Toronto. CC-licensed picture by Steven Fernandez.

Counterfeit iPhones have come a long way. They’re now almost identical to original iPhones, fooling bargain hunters on sites like eBay.

Look at the video below from Dana Stibolt, founder of MacMedics, who was given a fake iPhone bought on the auction site.

At first glance, it’s almost identical to current models, from the touchscreen to the volume switches on the side and the dock connector on the bottom.

“It looks EXACTLY like an iPhone,” says Stibolt. “But it does not work very well, and when it does work, it is very slow.”

Last year, knockoff iPhones were easy to spot. They were thicker, bulkier and often had extra buttons or keyboards.

Cult of Mac Favorite: Archon for iPhone Brings Touch to a Mac Classic

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What it is: Archon Classic is an iPhone app that brings my favorite-ever Mac game to the iPhone — perfectly. It’s basically like extraordinarily Manichean version of chess — the battle between not just white and black pieces, but light and dark forces. And instead of merely taking other pieces as you do in chess or checkers, you must battle for each square you try to claim, with action and heated attacks. Whether you’re a phoenix, a shapeshifter, a golem, or a troll, you need quick reflexes to win.

Why it’s cool: Way back when my family got its first Mac Plus, one of the very first games we installed on it was Battle Chess, a title that had chess pieces actually fight each other instead of claiming their squares. Here’s the problem. It was actually completely lame. It was exactly like chess, except that it had slow-loading and highly repetitive animation sequences. I wanted real battle chess. I wanted to fight for each inch of precious territory. Needless to say, I stopped playing.

My frustrations were quickly remedied when my cousin introduced me to Archon for the NES. It was exactly what I had been looking for but better. We had a fierce, almost bitter rivalry. He was inevitably Light forces, I was Dark. And we would play again and again for hours. Eventually, I found Archon for Mac, and enjoyed it in its keyboard-driven black-and-white glory. Every once in a while when we get together, we still play it.

All of which is why I’m so geeked to play Archon Classic for iPhone. The $4 game has updated graphics sharper than any previous version, an intuitive touch interface, and the smoothest emulated D-Pad I have ever experienced on the platform. I played one game, and it was just like old times. Anyone who has ever enjoyed the original Archon will love this. I haven’t tried the multiplayer over WIFI yet, but I’m looking for challengers, if you’re interested.

Where to get it: You can find the App Store link here.

What’s New in the iPhone 3.1 Beta

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The iPhone 3.1 beta has been released to developers, and includes some cool features, including Voice Control over Bluetooth.

Baseband has been updated to 5.08.o1, so don’t install the beta if your iPhone has been unlocked with the ultrasnow hack — it will permantly lock it.

The beta also allows edited videos to be saved as a copy, preserving the original. And MMS is on by default, but doesn’t work for AT&T subscribers.

The full list, via the QuickPwn website, after the jump.

Turning on iPhone Tethering Even Easier Than We Thought

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Remember when Lonnie told you about an easy, fool-proof way to turn on iPhone tethering in the US? Well, there’s a way, way easier method, and it’s much, much more foolproof.

Simply point Mobile Safari to https://help.benm.at, select your country, download the profile for your carrier, and install. The settings menu will add an Internet Tethering toggle in the Network section. Then just pair with your computer over Bluetooth or plug in via USB  and go. No restart required. It’s really that easy.

Performance has been rock-solid in my experience, both for tethering Mac and Windows machines. Performance is terrible on EDGE and very nice on 3G, with battery life not noticeably worse than just browsing on Safari. And maybe a little bitter once the display goes to sleep. But I’m not running BitTorrent through the thing, either.

AT&T should have a killer offering on their hands once this actually ships. It would also be nice if AT&T tweaks the interface so you can turn on tethering without pulling your phone out of your pocket. Honestly, the only complaint I have. Anyone tried it outside the US? Really seems like something that should fly under the radar so long as you’re not downloading the whole Internet over it…

And, it goes without saying, this is use at your own risk and Apple will laugh at you if you brick your phone.

(And yes, I know we’re late, but I never recommend running something risky on your hardware if I haven’t done it myself. This is as close to safe as it gets.)

Richard Lai via Engadget

New Version of Doom Released For iPhone, iPod Touch

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Id Software has released Doom Resurrection for the iPhone and iPod touch. It’s the first official release for the iPhone/iPod touch in the storied Doom franchise, which is now 16 year’s old and still running strong.

The $9.99 game is an “all-new chapter in the Doom saga,” says ID Software.

The first-person-shooter is based on 2005’s Doom 3, not the seminal Doom Classic, which runs on just about every gadget known to man, including the original iPod (if it’s already hacked to run Linux).

Unlike previous versions of Doom, the gameplay is not free flow. The character moves along a pre-determined path, blasting zombies and demons and dodging oncomong projectiles. Aiming is controlled by the iPhone;s accelerometer and reportedly works well.

“We built a completely new play style for this game,” says ID Software’s CTO John Carmack. “We have no worries that we’re going to do something utterly not fun.”

Carmack says he plans to release his port of Doom Classic to the iPhone and iPod in coming weeks.

Link to Doom Resurrection on the iTunes App Store.

Dev Team Holds Off Releasing 3G S Jailbreak Code

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iPhone 3G S jailbroken just weeks after release

The iPhone Dev Team, the tireless hackers who provide software to jailbreak iPhones, know how to unlock the iPhone 3G S, but have decided to hold off releasing the software publicly pending Apple’s next move in the two year-old cat and mouse game between the company and the rogue user community.

“We can jailbreak the 3GS right now,” said a statement at the Dev-Team Blog, “but making our jailbreak public at this point … would in fact be detrimental to many more people than it would help. So we feel it’s best to keep our version of the jailbreak out of Apple’s sights for the time being.”

The crux of the problem seems to be a Dev Team concern that Apple will soon release an update to 3.0 software that will close the ultrasn0w exploit released last week that jailbreaks iPhone 3G running 3.0 software, and that many people who want to get an iPhone 3G S don’t have one yet.

“Once the [3G S] jailbreak is out, Apple will fix the iBoot-family bug we use to accomplish it,” the blog post explains. “[Apple] will simply stop signing the old iBoots and only sign the fixed ones. If you bought your phone after Apple has done this, there’s nothing you can do…the jailbreak isn’t going to work for you.”

For now the team has decided to work on 3.0 software issues such as push notification and will wait and see what Apple does next.

[The iPhone Blog]

That iPhone OS On a Mac Video? Fake

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Unfortunately, the world's biggest iPhone is a fake.

A couple of weeks ago the Swedish site Dreamfeld.se posted a video showing the iPhone operating system running on a Mac Pro and a big multitouch screen.

The video was pretty impressive. It looked like the world’s biggest iPhone running on a 24-inch monitor. The video soon went viral on blogs, YouTube and Twitter. It’s been watched more than 300,000 times and is still being passed around.

But the whole thing is a fake; a viral video experiment to see how many hits could be generated.

How did they do it?

iPhone Micro Projector to Ship in September

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The Mili Pro Micro Projector is due in Fall 2009

Phonesuit, makers of the excellent Mili PowerPack battery extender for iPhone and iPod Touch is set to leverage the video capability of iPhone 3G S and increasing interest in micro projectors with the Mili Pro, a new hand-held projector designed just for Apple mobile devices, coming in September 2009.

The Mili Pro is an iPhone / iPod compatible (all models), rechargeable, micro video projector with built-in speakers that will allow users to watch movies, video clips, podcasts and more in 640 x 480 resolution on screen surfaces up to 40 inches.

The projector will feature a variety of AV inputs, allowing users to feed AV directly through the standard dock connectors of iPhones and iPods, with two included RCA and VGA cables permitting connection directly to a laptop or PC, and to most standard AV equipment sources such as DVD players, VCR’s, etc. Users can switch between the various inputs at any time with the input source button.

The device will also ship with two removable. swappable battery packs providing up to 3 hours of uninterrupted projection power.

More hi-res pics after the jump

Apple: Porno Apps For the iPhone Will Not Be Approved

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Apple has pulled Hottest Girls, the first iPhone porn app. Inappropriate apps containing pornography will not be approved in the future, Apple says.

Apple has spoken on the issue of porno iPhone apps, and it’s, ‘No way Jose.’

An Apple spokesman says the company will not approve iPhone apps with “inappropriate” content, especially pornography, despite the iPhone 3.0 age restriction system.

The question of porno apps arose after Hottest Girls appeared on the iPhone app store — the first app to feature saucy photos of naked women. Promising “2200+ sexy bikini babes and lingerie models,” the app is decidedly softcore. (The app disappeared for a few hours on Thursday, apparently because Apple had pulled it, but the developer had removed Hottest Girls voluntarily because of the strain on the image servers.)

Thanks to age restrictions in the new iPhone 3.0 OS software, mature apps can be blocked from download from the App Store. Many observers expected the App Store to be flooded with pornographic apps, especially because mobile porn is turning into big business. Juniper Research estimates the mobile porn market to be worth $3.5 billion by 2010. Growth will come from streaming video and video chat. The biggest market will not be the U.S., but Western Europe, Juniper said.

But now Apple says categorically it will not approve porno apps now or in the future. In a statement received by Cult of Mac, spokesman Tom Neumayr said:

“Apple will not distribute applications that contain inappropriate content, such as pornography. The developer of this application added inappropriate content directly from their server after the application had been approved and distributed, and after the developer had subsequently been asked to remove some offensive content. This was a direct violation of the terms of the iPhone Developer Program. The application is no longer available on the App Store.”

Cult of Mac Favorite: Diorama (Mobile Game)

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What it is: Diorama is the first stereoscopic 3D game for the iPhone and iPod Touch. Think the lovechild of Labyrinth and MC Escher.

Why it’s good: With standard red/cyan 3d glasses the depth illusion of the hologram is truly hard to believe and the application of Apple’s mobile OS accelerometer makes Diorama one of the coolest things we’ve seen on the platform.

The current version, which sells for 99¢, features Jaw-dropping holographic 3D graphics, Stereoscopic rendering at 30 frames per second, and super realistic 3d physics played across 9 challenging board environments.

Plus, if you don’t happen to have a pair of 3D glasses lying around, you can send a stamped, self-addressed envelope to

American Paper Optics
3080 Bartlett Corporate Drive
Bartlett, TN 38133

and they will send you some.

Even better, Diorama’s developers provide a link to instructions for DIY 3D glasses.

Where to get it: 99¢ at the iTunes App Store

This video doesn’t even come close to doing the actual game justice, but we provide it here because that’s just how we roll.

UPDATED: Apple Removes First iPhone Porn App

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Apple appears to have pulled Hottest Girls, the first iPhone porn app.

UPDATE 2: The app is available again from the App Store. Just checked at 4PM 6/25/09.

UPDATE: Apple hasn’t removed the app, the developer has, thanks to the strain on the saucy images server. “The server usage is extremely high because of the popularity of this app,” says the developer. “Thus, by not distributing the app, we can prevent our servers from crashing.” The app still works for those who have already bought it,  the developer says.

The first iPhone porn app has been removed from the iPhone App Store.

The softcore app, Hottest Girls, was downloadable for a few hours on Thursday, but is now unavailable. Neither Apple nor the developer were immediately available to provide an explanation, but it appears Apple changed its mind after the app received so much press attention on Thursday.

The $1.99 app for the iPhone and iPod touch featured 2,000 images of “topless, sexy babes and nude models,” according to reports.

Wired.com’s Charlie Sorrell, who downloaded the app before it was removed, said it was “terrible.”

“There is no slideshow to display a progressive striptease of the same model, so you are limited to one picture at a time before you have to navigate back to the main screen, which shows a lack of understanding as to how a porn app should work,” he wrote.

The brief approval of the app had many wondering if Apple was now willing to approve adult content on the App Store. The iPhone 3.0 OS includes age restrictions on applications.

iPhone 3GS Videos Spike YouTube Uploads

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httpv://www.youtube.com/watch?v=_qbWjaW25mQ

Just how badly most iPhone owners wanted video may be seen in the spike in YouTube upload traffic  — 400% since last Friday when the phone came out.

The surge, attributed to the iPhone 3GS, follows the general pattern of upload increase from mobile phones, some 1,700% in the last six months, YouTube noted in a press release:

“This growth represents three things coming together: new video-enabled phones on the market, improvements that make it easier to post a video to YouTube from your phone, and a new feature on YouTube that allows people’s videos to be quickly and effortlessly shared through social networks.”

iPhone 3GS uploads (most are tagged “testing the iPhone 3GS,” which is how we’re guessing they culled the numbers, since they didn’t specify) range from baby Kaylee at Grandma’s to kitchen table trials and one dropped into a pool above — with a fairly surprise ending…

The vids are pretty good, content aside, clear and not too shaky. Got something interesting?
Add your upload link in the comments…

UPDATED: A Needlessly Complex Way to Get Free iPhone Ringtones on a Mac

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Update: Yes, my Google Fu was off yesterday. Before you clue me in, I was aware of GarageBand as a solution (was before I wrote the story, but it requires iLife 08 or better) and internal iTunes editing (omits tools for ringtone characteristics like looping and delay). The free online solutions and free Mac solutions were not in evidence, buried under a whole lot of spam content and endless rehashes of the iTunes method. Googling “make iphone ringtones free” doesn’t bring up Rogue Amoeba’s excellent Make iPhone Ringtones app.

I still think it’s funny that this kind of work-around even exists and stand by the humor category, even if the iPhone knowledge is weak.

For two years now, Apple has had an incredibly dumb official system for handling ringtones on the iPhone. Rather than allowing you to just convert any song in your library into a ringer, Apple restricts you to only music purchased from the iTunes Store, and then charges 99 cents a song, at that.

Now, there is an elegant shareware solution to this problem, iPhone Ringtone Maker from Efiko, which costs $7.50 at the moment and can generate unlimited new tones for that initial purchase price. Which is nice, but what do you do if you just want one song in your library made into a ringer for life? Unfortunately, there is no free solution for Mac. Windows has iRinger, a serviceable (if ugly) app that does the trick for free.

And in the current era of virtualization, that suggests an incredibly kludgy solution in the making. Here’s a free (not-so-easy) 9-step process for turning any MP3 into an iPhone ringtone on your Mac. And yes, I actually did this, although I installed VirtualBox and Windows 7 for other reasons months ago, so I could at least leave that out.

1. Install VirtualBox from Sun on your computer.

2. Download and install the Release Candidate of Windows 7, following these directions.

3. Launch your Windows 7 environment in VB.

4. Direct a Windows web browser to the iRinger page, and download and install it.

5. From your Mac environment, e-mail the audio file you wish to convert to yourself.

6. Launch a webmail site in the Windows environment and download the song.

7. Import the song into iRinger, trim to just the portion you want, and export.

8. E-mail ringtone back to the Mac environment and import to iTunes.

9. Add it to your iPhone and select it.

And that’s it! Total time with downloads and installation…36 hours. Maybe you’re just better off spending $7.50, huh?

Tales from Development Hell – Why iPhone Developers Have It Good

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Screenshots from PodTrapper

An intrepid software developer has published a thorough memoir that details many reasons why Apple is so far ahead of the field in the mobile applications game, and why Blackberry, Palm and Android will have a hard time catching up any time soon.

Marcus Watkins found himself developing an application for his mobile phone in much the same way that countless other developers undoubtedly realized their inspirations: he was minding his own business when he realized one day his life would improve if his phone could do something that, at the point of his epiphany, it couldn’t.

He did his research, found out there wasn’t an application to meet his needs, realized the size of the potential market for his app in the many millions of people with his phone – a good percentage of whom might find his application useful – and he went to work.

Unfortunately (perhaps) for Watkins, his phone is a Blackberry, but fortunately (for Blackberry users) he persevered, and his story shows just how far behind Apple the other smartphone makers are as the device category enters its third year in existence.

Victim Successfully Recovers Stolen iPhone Using “Find My iPhone”

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Kevin Miller has a great story about how he used the new “Find My iPhone” feature to track down his stolen iPhone and recover it from a thief.

In Chicago for a Lego convention, Kevin had his iPhone stolen in a bar. Luckily, he’d just activated the Find My iPhone feature. The following day, Kevin and a couple of his Lego-convention friends used the iPhone’s built-in GPS and Google Maps to track its location.

As they converged on the crook, he tried to make a run for it. I won’t ruin the rest of the story. It’s a great story, well told.

Carbon Offset for iPhones, iPods: Hot Air or New Leaf?

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New Zealand Carbon Offset Farm, courtesy AcornHQ

Help plant a tree to offset carbon emissions from your iPhone or iPod is the green idea behind AcornHq, a London-based company.

The brainchild of a couple of New Zealand transplants, John and Sarah Lewis, the company asks 20 Apple device owners to give $3.50 per device — iPhone or current and older iPods — to plant a tree to counteract the effects on the environment from manufacture and use.

Those oak trees take root on a New Zealand planting farm, where Lewis hopes Acorn donors willing to trek that far will be able to visit soon.

After the jump, details on how it works from John Lewis.

Unlocking Software for iPhone 3.0 Released

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The Dev-Team, an iPhone hacking group, has released a free jailbreaking and unlocking tool for the iPhone 3.0 OS.

Called UltraSn0w, the easy to use unlocking tool jailbreaks the 3.0 iPhone to allow unauthorized apps and unlocks it for use with other carriers.

Steve Jobs Touts 3G S Success in First Official Statement Since Sick Leave

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“Customers are voting and the iPhone is winning,” said Steve Jobs, Apple’s CEO, in his first officially quoted statement for the company since taking a medical leave of absence in January.

Jobs’ comment came in the wake of a news release touting one million iPhone 3G S units sold in its first weekend since being released last Friday. “With over 50,000 applications available from Apple’s revolutionary App Store, iPhone momentum is stronger than ever,” continued Jobs in the release, which also noted that six million customers have downloaded the new iPhone 3.0 software since it was released last Wednesday.

The statement did not indicate whether or not Jobs would return to work at Apple headquarters in Cupertino, CA on Monday.

Apple Issues iTunes Store Credit for iPhone Activation Delays

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Apple issued $30 iTunes store credits over the weekend to some US customers whose iPhone 3G S models were not able to be activated for service with AT&T when the phones were released on Friday.

In an email sent to customers who had ordered the new smartphone through Apple’s online store prior to the official release, Apple apologized for delays “due to system issues and continued high activation volumes,” which the email said “could take us up to an additional 48 hours to complete.”

Customers were told to expect an email with the iTunes credit authorization on Monday and asked to accept the company’s “sincere apologies for the inconvenience this delay has caused.”

Some customers were particularly miffed last week after having received initial notice from UPS that their phones were scheduled for delivery on Wednesday, but saw deliveries rescheduled to Friday’s official release date, apparently at Apple’s behest.

Review: iPhone 3G S — Rob Old Ladies to Get It

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There’s plenty of naysayers pooh poohing the iPhone 3G S. It’s a minor upgrade, they say. Not worth the money, especially for 3G owners.

But after buying one on Friday morning and playing with it all day, I can say with 100% certainty that that’s complete and utter rubbish.

The 3G S is a major step up from the iPhone 3G, worth every penny. Sell the car; sell the house; sell the kids: you must have this phone.

The full review after the jump, plus plenty of test photos and video shot in sunny San Francisco.

Apple Delayed Some iPhone Shipments, Making Activation Problems Worse

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Image credit: AppleInsider

Apple may have contributed to iPhone 3G S activation delays Friday that have many device users hopping mad and may leave some customers without telephone service through the weekend.

An AppleInsider report during the day Friday indicated that Apple’s activation servers were under strain even greater than those Wednesday that made it difficult for some users to download and install the new 3.0 version of iPhone’s operating software.

Cult of Mac has learned that at least one customer, who pre-ordered a 3G S from the Apple website shortly after the device was announced on June 8, received a message from UPS on Monday this week saying that his order for the 3G S would be delivered on Wednesday.

On Wednesday, Apple sent him a message saying the courier had made a mistake. The UPS site Wednesday showed the delivery was delayed by request of the recipient, which, of course had not been the case. On Thursday, The ‘recipient request’ notice had been removed, though there was still no word on expected delivery.

It would appear from this user’s experience that Apple told UPS to delay iPhone 3G S shipments until Friday, the official release date.

Of course, it’s unclear whether early delivery of some customers’ phones would have affected the activation delays other users experienced Friday. iTunes gave many trying to activate their devices a message reading “Your activation requires additional time to complete. Due to the current activation volumes, it may take up to 48 hours to resolve your issue,” and many were quick to blame AT&T for the delay.

However it appears clear that Apple may have played a significant role — aside from being unprepared to meet activation demand through iTunes servers — in spoiling the launch of yet another of the company’s groundbreaking products.