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Unreleased App Cadence May Change Music Listening…FOREVER

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At this point, it’s hard to get excited by every amazing new iPhone app that comes down the pike. Even augmented reality has started to feel boring, and it isn’t even allowed on locked-down iPhones yet.

But man, does Cadence have me excited. Basically, it figures out the average tempo of your iPod library, then creates playlists by different BPM speeds so you can easily browse your music by pace. Watch the video at their site (not embeddable, unfortunately). It’s amazing, and a totally new experience.

And it’s something I’ve been looking for. I’ve never had my whole 25-gig music library on a single handheld device before, and I’ve found it’s hard to take advantage of so many songs and artists. I’ll inevitably stay in my comfort zone if I don’t discover what I’ve been missing — and Genius doesn’t help, it regurgitates the same 20 songs every time I use it.

This has that potential, if it’s smart enough to pick a random song within each tempo. I’m excited to use this, and I hope Apple has the sense to approve it. This is not duplicate functionality.

Got A Beef with Your City? There’s an iPhone App for That

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If you’re lucky enough to live in Pittsburgh, you can report stuff like potholes, graffiti and other everyday annoyances straight to city hall via an iPhone app called iBurgh.

Peeved Pittsburghers first download the app, gratis on iTunes. First time users need to fill in name, phone number, email and home address — stored automatically for logging future complaints.

Users snap pics of traffic gridlock, abandoned cars or whatever.  The photos are geotagged and sent immediately to the city complaint hotline 311. Officials hope that if enough people use the app (they already get about 200 rants a day) they’ll have a cluster map of trouble areas to plan for future maintenance and repairs.

There were a few snafus as iPhone wielding citizens tried complaining via smartphone when the service debuted yesterday — a server restart was necessary at one point —  but at least one user managed to report that pothole successfully.

It’s the first app available on iTunes from a Carnegie Mellon spin-off whose other product was mobile video technology for sports events, called “yinzcam”  that let users at hockey games pick what to zoom in on with their iPhones.

Via AP

Analyst: Smartphones To Take Off Like Rocket, iPhone Will Dominate

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Apple is leading cellphones into a “new world order,” says one Wall Street analyst, and will clean up as smartphones become a big fat chunk of the overall cellphone market.

RBC analyst Mike Abramsky on Tuesday upped estimates for Apple, RIM, and Palm as smartphone sales take off — and Apple in particular will benefit selling 50 million iPhones.

Abramsky says smartphone penetration will be a whopping 35% of the global cell phone market by 2012 (504 million units). Apple and BlackBerry maker RIM will dominate, but Palm will be along for the ride too (if it survives the short term) because of its pretty good WebOS software.

Abramsky forecasts:

Apple: FY11 estimates $50.3 billion revenue (18% year-on-year growth) on 49.3 million iPhones. Price target upped to $250 from $190.
RIM: FY11 estimates $21.2 billion revenue (32% y/y growth). Price target $150 from $100.
Palm: FY11 estimates $3.2 billion revenue (52% y/y growth). Price target $25 from $18.

Report: Silicon Alley Insider.

Update x3: Apple Working On Fix For iPhone Email Bug

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UPDATE 3: The iPhone email issue looks like a real bug and not a settings issue after all. CoM reader Paul Taylor ran through the procedure described below, and all the email he ever deleted on his iPhone is still there going all the way back to the iPhone’s purchase in 2007. Says Paul:

I read your post ” Update x2…..” with interest because I was appalled to discover this problem in mid June and reported it to Apple after having no success correcting it (nor did three Apple ‘Geniuses’ one of whom was characterized by his peers as “The iPhone Genius — if he can’t fix it no one can.” He couldn’t).  I sent it off to Walt Mossberg on August 3rd to see what his efforts might produce but have seen nothing to date.

I had performed all the exercises described in your post (after doing thorough searches of all mailboxes on my Mac Pro and my ISP server to be sure the particular emails were NOT there.

BTW – with regard to the ‘Remove’ settings, ALL deleted emails back to the purchase of my original iPhone in 2007 were still there, so the day / week / month settings are immaterial, at least in my case. The problem apparently has always been present, the new search feature merely exposed it.

The only relief (not fix) I have found so far, has been to first make sure unwanted emails have been stripped from all mailboxes, then do a “Restore” on iTunes.  The relief is short lived — the ’emails that wouldn’t die’ are gone, but all email deleted following the restore begins to collect anew.

UPDATE: The iPhone email bug that caused such a fuss yesterday is not a bug but a configuration issue, says knowledgeable CoM reader Dr. Harry K. Zink.

If you properly delete your emails, this does not happen – i.e. remove the email from both SENT and INBOX, after which you need to go into the TRASH folder, and manually select the messages, and select DELETE again. This applies to IMAP, ActiveSync and MobileMe accounts. POP accounts are affected by this, but only because they are configured to retain deleted mail for a period set in ‘settings’ for that account — if you set it to one day, and wait 36 hours, the messages are also gone.

This is a function of the way IMAP and especially POP mail leave mail in the Deleted Items folder, or Trash folder, for the duration specified in the settings — it seems most users never bothered looking in their settings (the default is to keep deleted messages for a month before they auto-delete – you can also set it to a day, or manually delete instantly).

Furthermore, this does *not* apply to ActiveSync accounts, where a deletion is instant and complete (thus corporate kids can stop the sweating and heavy breathing – Apple’s got your back), and neither on MobileMe accounts (you know, Exchange for the Rest of Us). On IMAP accounts, if you manually delete it from the trash, the messages are gone as well. It’s POP accounts which have this issue.

So for the most part this is being blown terribly out of proportion – not by the original guy who discovered this, but by all ruminants and regurgitators, particularly those who are too lazy to properly investigate something like this.

To change the “Remove” settings for POP accounts:
1. Go to Settings>Mail, Contacts, Calendars
2. Select the account you want to modify
3. Go to >Advanced. Under the “Deleted Messages” heading, you’ll see the “Remove” setting. Choices are: after a day, a week, one month or never.
Screenshots after the jump.

Apple is aware of the iPhone email bug CoM first reported yesterday and will likely issue a fix in iPhone 3.1, the next major update of the iPhone/iPod OS.

“An internal tipster has provided us with proof that Apple is fully aware of this issue and will probably be including a fix in iPhone OS 3.1,” says Gizmodo.

Meanwhile, it appears the bug is limited to POP email accounts, not IMAP accounts. It is probably a Spotlight caching issue. Spotlight on the iPhone/iPod creates local copies of emails, which aren’t deleted when the originals are.

There seems to be several ways to fix the bug. Sometimes, simply waiting works; the message cache is eventually cleared. It’s also possible to erase the cached messages by loading and reloading them several times, according to Richard from 148Apps.

“From my messing around with email, the message actually disappears after viewing it a few times. At first I thought the email disappeared after deleting it a few times but I simply viewed the messages about 3 or 4 times and it disappeared.”

Instructions for configuring your iPhone POP accounts to delete email after jump:

Warning: iPhone Bug Allows Deleted Email To Be Retrieved With Simple Search

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Never use your iPhone for incriminating or embarrassing emails you might not want others to see.

CoM reader Matt Janssen has just found a bug in the iPhone’s 3.x software that allows deleted email to be retrieved.

In other words, the iPhone and iPod Touch’s Mail app doesn’t properly delete email. Erased email messages can be easily retrieved using a simple search with the iPhone’s built-in search tool.

“Obviously this is could be a major security issue if you think you deleted something from your iPod but it’s not really deleted,” says Janssen. “You can still search through messages that are deleted. And this isn’t messages that are just recent. I found some messages that are over three or four months old.”

The bug could reveal embarrassing email sent or received by cheating spouses, or messages that kids don’t want their parents to see. It’s present in the software for both the iPhone and iPod Touch.

Janssen has made a video to demonstrate the bug. In the video, Janssen creates an email in a standard POP account, sends it to himself and then deletes it. The message appears to be gone from his inbox, but he’s able to retrieve it using the iPhone’s Search function. Janssen has to search for the deleted message twice. On first try, the Mail app crashes and sends him back to the Home screen. But on the second try, the message is retrieved and displayed. It even retrieves messages that are deleted from the server.

“Hopefully Apple will fix it in some later releases,” says Janssen.

Link to Jannsen’s YouTube video.

TomTom’s Highly-Anticipated Car Nav App Finally Available on iTunes

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TomTom’s much-anticipated car navigation software for the iPhone is finally available on the App store for $99.99.

The software wowed at Apple’s World Wide Developers Conference in June by proving the iPhone could be a platform for industrial-strength software like a turn-by-turn navigation system.

TomTom’s app offers the usual GPS features: route planning, turn-by-turn voice instructions, 6 million points of interest, and auto re-routing if a turn is missed.

But it also boasts tight integration with the iPhone, including pinching and zooming of maps, automatic rotation between portrait and landscape modes, and tight integration with the iPhone’s contact list (tap a contact and the software finds the quickest route to them).

The App also includes TomTom IQ Routes, a smart route-finding feature that recommends routes based on popular driving patterns.

Be warned: the App and it maps weigh in at a whopping 1.21GB. And at $99, the software is more expensive than rivals like CoPilot Live ($34.99), Sygic Mobile Maps ($39.99) or Google’s free Map app; but it doesn’t require a monthly service fee, like AT&T’s Navigator, which adds $10 a month on your phone bill as long as you use the app.

An optional car mount kit (pricing has not yet been announced) includes iPhone charging, a GPS-boosting antenna, a speaker for turn-by-turn instructions, and a microphone for hands-free dialing and Voice Command. The mount kit can be used in horizontal and landscape orientations.

The TomTom app is compatible with the iPhone 3G and 3GS. It is available on iTunes in four versions:

TomTom US & Canada – $99.99
TomTom Western Europe – $139.99
TomTom Australia – $79.99
TomTom New Zealand – $94.99

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Cult of Mac Favorite: iRealBook – iPhone Music App

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What it is: iRealBook is an iPhone and iPod Touch compatible version of the iconic Real Book, a venerable “fake book” that has been the music bible for jazz musicians and vocalists for many years. A repository of chord sheets for some 700+ Jazz standards, Jazz classics, Latin and Brazilian classics and more, the Real Book has long been an indispensable tool for professional Jazz artists and students alike.

Why it’s cool: iRealBook (iTunes link) improves on the paper copy by providing chord charts of every song in the catalogue, each of which can be easily transposed to any key. Where the physical copy of the Real Book provides only sheet music with standard notation in the originally written or recorded key, this iPhone version gives players easy-to-read, chord-based notation that fits on a single screen, in extra large fonts that make the sheets easy to read in both profile and landscape modes. It even offers a “Night View” with white text over a black background that makes charts legible on darkened bandstands. Songs in the catalogue can be browsed by style or composer when a user is stumped for ideas, and the developer, Massimo Biolcati invites requests for additions to the database.

Where to get it: iRealBook is available on the iTunes App Store for $7.99 and is worth every penny for the jazz and standards aficionado who wants to have the critical oeuvre at hand on the go.

Hit the jump for screenshots.

Japanese iPhone Cases So Pricey, They Have Their Own Cases

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If a Japanese warlord from the Sengoku period had an iPhone, this is the case they’d protect it with. It’s handmade with special lacquer and gold dust, takes a craftsman four weeks to make, and costs a cool $1,000. It’s so special, it has its own protective case — that’s right, a case for the case.

Japan’s SoftBank BB has just started offering a series of five handmade iPhone cases called the Japan Texture line.

Designed with the help of a historian, the cases are inspired by the rich pageantry of the Sengoku period (1467 to 1615).

Each case comes in a swank wooden box, and includes a historical booklet and its own protective pouch.

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Via CrunchGear.

iPhone Bests Palm Pre in Satisfaction Surveys

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The iPhone 3GS. Creative Commons-licensed photo by Fr3d: http://www.flickr.com/photos/fr3d/2660915827/
Apple iPhone 3G S

iPhone 3GS users are significantly more satisfied with their device than Palm Pre users are with theirs, according to two reports published Friday by industry analysts RBC IQ / ChangeWave.

82% of iPhone 3GS users reported being “very satisfied” with the performance of their device, while just 45% of Pre owners reported as high a degree of satisfaction. 38% of users said the iPhone 3GS exceeded their expectations, whereas only 18% of Pre users were similarly surprised by the awesomness of their purchase.

Other interesting data points unearthed by the August surveys included news that more than 40% of iPhone 3GS buyers upgraded from prior versions of the Apple smartphone. Among first-time iPhone buyers, 18% switched from Motorola, 11% from Nokia, 9% from Research In Motion, 8% from Sanyo and 6% from Palm.

The 3GS may have bright holiday sales prospects as well, with nearly three in five respondents (57%) indicating they are likely to purchase the iPhone 3GS for someone else in the future.

Not surprisingly, AT&T was at the top of the list of things iPhone 3GS users dislike about the phone, with 55% of users citing it as a negative factor; only 8% of Pre owners reported complaints about Sprint, currently the exclusive network for US users.

Released in June to high praise and glowing reviews, the Pre was dubbed the smartphone most likely to challenge iPhone’s domination of the market segment. It would appear the Palm engineers have quite a bit more work to do on that score.

[NationalPost]

iPhone Weekly Digest: Top Camera Apps, Breakout Inside Shapes, Drag Racing and Crunching Critters

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Another journey by train.
Another journey by train.

It’s Friday and it’s time for our weekly digest of tiny iPhone reviews, courtesy of iPhoneTiny.com, with some extra commentary exclusive to Cult of Mac.

APP OF THE WEEK

QuadCamera: Top serial-shots ‘toy’ camera with vivid effects and various layouts. Would like higher output res. 5/5 $1.99 http://is.gd/2bzLs

iPolygon: Top-notch twist-based Breakout, played from within a polygonal shape. Three different modes. 5/5 $0.99 https://is.gd/2afgK

Whoiser: Efficient client for accessing whois info. Spindly font, but good landscape view & mail ability. 3/5 $0.99 https://is.gd/2atfA

OldCamera: Mono camera effects. Great results, but prefs a bit awkward & you can’t use pics from Photos app. 4/5 $0.99 https://is.gd/2bAet

ToyCamera: Like OldCamera but with vintage/saturation colour effects. Randomiser a nice touch. 3/5 $1.99 https://is.gd/2bAFr

Critter Crunch: Action puzzler, resembling a souped-up single-player Magical Drop. Fun & plenty of depth. 4/5 $1.99 https://is.gd/2fk82

DrawRace: Top-down racer. Draw racing lines before races start. Good concept/multiplayer; frustrates quickly. 3/5 $0.99 https://is.gd/2gGGE

Although some people still stamp their angry little feet while moaning that Apple handhelds aren’t ‘proper’ games consoles, developers don’t care. Most complaints seem to stem from the lack of tactile controls, but this week’s batch of games shows how a decent developer can get around such perceived shortcomings.

iPolygon is essentially Breakout, but played from inside polygonal shapes, and the twist-based mechanic is more fun and makes for more frantic gaming than the typical approach seen in most clones and evolutions of Atari’s ancient coin-op. Similarly, DrawRace takes Super Sprint and makes you draw your route before the race starts and then watch the outcome. I found it pretty frustrating in terms of difficulty, but there’s no getting away from the innovative nature of the app.

However, my favourite apps of the week instead deal with another iPhone shortcoming: the rubbish camera. I’m stuck with a 3G for now, and the camera isn’t great. But with some apps installed, it becomes an interesting ‘toy’ camera, along the lines of a Lomo. Of this week’s trio of apps, all from Takayuki Fukatsu, QuadCamera is my pick. The app takes four to eight shots in quick succession, applying user-defined effects while it does so, and although output resolution is lower than I’d like, there’s no denying how much fun the app is. (Long-time Cult of Mac readers will know that Giles agrees.)

I suspect that even when I get my mitts on a 3GS with its video capabilities, I’ll still be drawn to the low-tech charm of QuadCamera.

Follow iPhoneTiny on Twitter, or visit iPhoneTiny.com

Blog Helps Your iPhone Drawings Not Suck

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Luis Peso puts the "layers" app to work in a tutorial.

If you’ve been inspired by David Hockney’s iPhone paintings or the New Yorker cover, you know that doodling on your device can be more difficult than it looks.

At least if you want results that don’t completely suck.

Enter a blog called fingerpainted.it, headed by freelance web designer Benjamin Rabe. He and a band of 11 creatives, including prolific iPhone artist Matthew Watkins, share tips, artwork and tutorials.

The how-tos show just how much dexterity and thought go into these mini-masterpieces; Luis Peso’s demonstrative cat sketch in the above Layers app tutorial has about seven steps.

A lot of the art is done with the Brushes app, but artists use a variety of tools including Layers, Jackson Pollock, Kandinsky Lite, Photofx. The tutorials show you how to start with Kandinsky, move to Pollock and end up with something entirely different, like this vibrant iPhone work by Patricio Villarroel.

While there are plenty of places to ogle iPhone art — flickr groups especially — fingerpainted seems to give the most info on how to get from art-icapped to art.

SlingPlayer Mobile Upgrade Looks Promising for iPhone Users Outside US

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Sling Player Mobile for iPhone

Sling Media has submitted an update to its groovy SlingPlayer Mobile app for iPhone that promises, among other things, true 16:9 widescreen support and, in markets not saddled with an exclusive AT&T service provider’s agreement, TV streaming over 3G.

Slingbox owners with DISH Network will also be able to navigate using a touch-supported native browser, instead of pushing through the TV-standard browsing screen being streamed in by the current version of the app.

Of course, the upgrade must first be approved by the App Store review overlords, and by now it’s well known what a capricious bet that can be. Sling Media has submitted a version for use outside of the US that would allow for streaming over a 3G connection, according to reports, and it’s no certainty Apple will approve such functionality for its customers abroad, either.

What is certain is that, regardless what Apple may feel about streaming TV over 3G, the specter of AT&T’s exclusive service agreement in the iPhone’s largest market effectively prevents US consumers from realizing the full potential of Apple’s inventiveness.

Share Your iPhone Apps Widget Sadly Not Made of Magic Beans

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Less exciting than the app in our dreams.
Less exciting than the app in my dreams.

There are two things that really piss me off about iPhone… Actually, that’s a huge lie. There are loads of things that piss me off about iPhone, but two things in particular make me want to HULK SMASH. The first is that you can’t back-up individual app data. Delete Peggle from your iPhone, reinstall and you have to start from scratch. Clearly, whoever decided on that gem went to ‘cheapskate DS games without battery back-up’ school.

The other issue is that it’s a major pain in the arse (or ass, if you’re American) to rearrange apps on your device’s home screens. The current ‘drag everything about’ system was clearly designed for hardware where it wasn’t possible to download fifty billion apps. And although Spotlight in OS X iPhone 3.0 enables you to find apps within the mess, you shouldn’t be using text-based searching to find apps on such a tactile, touch-based system.

What we’d like to see is this:

httpv://www.youtube.com/watch?v=-wfv0OJ1oMQ

If you can’t be bothered to watch that, it shows an iTunes interface for dragging and dropping apps about, the organisation of which would then sync with the device itself. Rumours suggest this functionality might appear in iTunes 9, but I remember similar things being promised before.

A press release I received this morning about ShareAppScreen made me hope that someone had somehow managed this, outside of Cupertino. I was hoping for magic beans: someone to have figured out how to rearrange iPhone screens using a widget. What I got was baked beans—a widget that’s awkward to use and that doesn’t realise that different iPhones actually have different apps pre-installed. And when you’re done, it can share your screens with your friends, but not with your device, sadly.

Overall, it’s better than using something like Photoshop for testing app arrangements, but other than that, it’s a case of ‘roll on iTunes 9’.

Rumor: Apple to Take on Social Networking App, iTunes Integration

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Image credit: Boy Genius Report

UPDATE: Check out purported screenshots of iTunes 9 showing social networking integration from German blogger Tobias Bischoff after the jump.

The coming version of iTunes 9 will feature social networking on steroids, and Apple may be developing a standalone social networking application as well, if an account Tuesday from Boy Genius Report proves accurate.

Citing a “a pretty reliable source” named Lindsey, the site reported over the weekend that iTunes 9 would feature “some kind of Twitter/Facebook/Last.fm integration” along with Blu-Ray and functionality to visually organize and arrange iPhone and iPod Touch applications.

The source appears to have described Apple’s plans further, saying the company is working on a separate “Social” application it plans to release at some uncertain future date. The app would integrate with iTunes to let users broadcast what music they are currently listening to, permit sharing of music with people on their network (but um, iTunes lets you do that now), connect with friend’s friends, and update all of their online statuses at the same time.

It’s not hard to imagine Apple would be working on social networking, since it’s pretty much the biggest trend on the Internet today. It will be interesting to see what the company’s take on social communications looks like, especially in the light of the fact that social networking capabilities are among the more compelling aspects of LaLa — a competing music distribution outlet CoM reported on previously.

It will also be interesting to see just how much “broadcasting” and “sharing” music labels and artists rights organizations such as ASCAP and BMI are going to stand for in the brave new social world that appears to be just over the horizon.

Classic Shooter Duke Nukem Kicks Alien Butt on iPhone

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Here’s a game that 3D Realms has actually shipped. Duke Nukem 3D, the classic first-person-shooter from the mid ’90s, is available for the iPhone and iPod Touch.

3D Realms is famous of course for not shipping games. It’s follow-up to Duke Nukem — Duke Nukem Forever – has been promised for more than a decade, earning a top slot on Wired.com’s Vaporware awards year after year.

Duke Nukem 3D is a simple port of the 13-year-old game. It’s pixely and low res — but who’d want it any different? The controls are a little difficult to master, according to reviews on iTunes, which are generally favorable. Players are reveling in gaming nostalgia.

No word on whether the hookers, sex shops and bare-breasted strippers are still in the game though.

Duke Nukem 3D currently costs $2.99, a “One Day Launch Special.” No word on how much it will cost tomorrow.

Buy from the iTunes App Store.

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iPhone Gains Some Support Among Corporate IT Departments

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Image credit: BusinessWeek/Getty Images

Corporate IT support for the iPhone is on the rise, according to a report Monday at Tech Republic, though many CIOs and IT directors remain wary of the Apple smartphone’s security vulnerabilities.

Using an interesting (if not altogether scientific) polling strategy pioneered by Silicon.com, Tech Republic finds 42% of corporate IT departments are now willing to support the iPhone in its 3rd iteration, which is quite a swing from the near-universal skepticism with which corporate IT greeted the device upon its initial launch two years ago.

Results of the poll ought to be taken with a grain of salt, as the numbers themselves are based on the responses of just 12 individuals, but the comments included with the report are interesting nonetheless, and say as much about the way some corporations think as they do about Apple’s gadget itself.

Some corporate leaders, such as Mike Wagner, CIO of Stone & Youngberg in San Francisco seem to just get it. “The iPhone is one of the most innovative and revolutionary end-user products developed in the last 5 years,” Wagner said, adding “The support and training requirements for the iPhone are orders of magnitude less than the mobile OSes offered by competing vendors.” Wagner also noted “the general excitement and enthusiasm from the end users” in his company with iPhones, linking it directly to “a corresponding decrease in the perception that IT is a wet blanket that is an impediment to the use of consumer-friendly products.”

Still, the majority of corporate IT geeks don’t consider supporting the iPhone because, as Lisa Moorehead, Director of IT for MA Dept of Public Utilities put it, ““iPhones are not supported because they are considered personal gadgets.”

It’s interesting to note that among the CIOs and IT directors who report not supporting the iPhone, several quoted in the report placed the point of failure at service problems and bad coverage from AT&T.

Perhaps the most telling comment of all, however, came from Chuck Elliott, IT Director for Emory University School of Medicine, who reported “we are finding more and more of our users are buying and using the device without assistance from IT.”

US Bank Offers Check Deposits Via iPhone

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httpv://www.youtube.com/watch?v=b58MqoW2ziw

Getting a step closer to completely paperless banking, some customers of USAA will be able to deposit checks using their iPhones.

An updated version of the bank’s mobile app out this week accepts checks that have been photographed with the iPhone.

In the demo above, a bank exec first enters the amount of the check, then lines it up on a desk to take a picture, flips it over to take a shot of the signature. After checking that the images lined up properly and hitting “submit,” the check is in the bank’s system.

“We’re essentially taking an image of the check, and once you hit the send button, that image is going into our deposit-taking system as any other check would,” Wayne Peacock, a USAA executive vice president, told the New York Times.

The check doesn’t have to be mailed or deposited afterward, customers are advised to void or file it.  To avoid fraud trouble, only customers with credit and some kind of insurance are eligible — an estimated 60 percent of the bank’s customers. Since USAA‘s customer base is largely military personnel, for those overseas it might just be the ticket.

The last time I deposited a check, the ATM scanned it directly, but as long as you don’t need to get cash out or do something else this is a nice time saver, especially if you’re a straight shooter.

UPDATED: 8GB iPhone 3GS Confirmed By Rogers’ Wireless Website

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UPDATE: Rogers denies there’s an 8GB iPhone 3GS. It’s a formatting error, a spokesman told Gizmodo and Electronista. “There is no 8GB 3G s iPhone,” the spokesman emailed. “There is a formatting error on our website. It is being corrected asap.” Too bad. There was the Boy Genius memo though, which hasn’t yet been strenuously denied by Rogers.

The existence of an 8GB model of Apple’s hot iPhone 3GS looks more likely if you take a gander at this webpage from Rogers Wireless of Canada.

There it is in full public view in a comparison chart — the iPhone 3GS is available in 32GB, 16GB and — now — 8GB.

The lower-capacity 3GS was rumored last week when photos of a Rogers’ internal memo were published by Boy Genius Report. The memo said the company would sell through all of its older iPhone 3G stock before offering the new 8GB 3GS.

Whether the new phone will be offered outside Canada isn’t clear, but seems likely. It’s also likely to be lower-priced, perhaps replacing the current 8GB iPhone 3G, which is sold by AT&T for $99 with a contract.

The Case In Favor of Apple -– in Five Parts

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Jason Calacanis
Entrepreneur Jason Calacanis is giving the finger to Apple. CC-licensed photo by Eirik Solheim. http://eirikso.com/

Entrepreneur Jason Calacanis, the dog loving, Tesla driving, indefatigable self-promoter, is forsaking Apple products in his fury at some of the company’s recent actions, like banning the Google Voice app — The Case Against Apple-in Five Parts.

While he has a couple of points, he’s wrong about the rest. In fact, the things that Calacanis rags on are the things that make Apple and the iPhone great, and he’s misguided not to embrace them. Here’s why:

iPhone Weekly Digest: Exercise with CrunchFu, Great Games, and a Camera Effects App

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Sadly, CrunchFu doesn't yell at you in a comedy Far-East accent.

It’s Friday and it’s time for our weekly digest of tiny iPhone reviews, courtesy of iPhoneTiny.com, with some extra commentary exclusive to Cult of Mac.

APP OF THE WEEK

CrunchFu: Effective and surprisingly fun fitness aid. Kind of like Nike+ for crunches. 4/5 $2.99 https://tr.im/vUFR

Doodle Jump: Infectious (if somewhat irritating) and simple tile-based ‘jump survival’ game. Updated often. 4/5 $0.99 https://is.gd/20Dko

Flyloop: Sweet and surprisingly frantic high-score game. Draw lines & loops to ‘snare’/combine butterflies. 4/5 $0.99 https://is.gd/22g9j

CameraBag: Trendy camera effects (Lomo, Holga, 1970s, 1960s, etc.) and 1200px per edge output. Good quality. 4/5 $1.99 https://tr.im/vCb5

Electrogravitron: Excellent multitouch/accelerometer game where you shepherd blue dots into defined zones. 4/5 $0.99 https://tr.im/vLsv

Lots of decent apps this week, including the infuriatingly addictive Doodle Jump, the hippyesque Flyloop (catch those butterflies, man), Electrogravitron—only second to Eliss in multitouch gaming terms—and CameraBag, which remains one of my favorite iPhone image-manipulation apps.

App of the week is CrunchFu, though, for providing a means for cheapskate iPhone owners to get fit and have some fun at the same time. It takes the same basic principle as Nike+, turning exercise into an online videogame. League tables and online battles ensure you stay engrossed rather than giving up. And if you’re no fan of crunches, GymFu offers similar apps for squats, pull-ups and push-ups.

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Apple Responds to Ninjawords Censorship Tempest

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Apple senior vice president Phil Schiller took the time to craft a lengthy, detailed statement of the company’s position with respect to criticism leveled Wednesday by this site and others, over the App Store review process Matchstick Software’s Ninjawords application endured on its way to appearing as a 17+ rated selection on the iTunes App Store in mid-July.

As it had been initially reported on Tuesday evening at Daring Fireball, Apple “required” Ninjawords — an iPhone dictionary app that delivers Wiktionary.org content to iPhone and iPod Touch users — to censor certain vulgar content in order to gain approval as a title in the App Store, and yet the company still gave the app a 17+ rating, which requires purchasers to provide proof of age before they can purchase apps so rated.

In a response published Thursday to Daring Fireball author John Gruber, Schiller clarified certain facts and the chain of events that led up to Ninjawords finally appearing on the App Store after having first been rejected by Apple review staff. As Gruber acknowledged Thursday, in actuality, Apple reviewers merely suggested that Matchstick Software developers wait to re-submit their application until Apple had in place Parental Controls (ie: 17+ ratings) on the App Store and in no way suggested that content on the app had to be censored in order to gain Apple’s approval for sale.

Because Parental Controls were not yet available at the time Matchstick wanted to take its product to market, the developers acted of their own accord to censor the app’s content, hoping it would thereby pass Apple’s review process.

As Gruber wrote, “it really came down to bad timing around the launch of parental controls.”

Matchstick spokesman Phil Crosby told Gruber via email, “17+ ratings were not available when we launched, which means at that time, it was simply not possible for our dictionary to be on the App Store without being censored. Given the options of censoring or sitting on the side lines while our competitors ate our lunch, we chose to launch.”

All in all, one can take it as a good sign that Apple cares enough about public perception of the App Store and its often-criticized review policies for Schiller to explain the company’s position so clearly as he did to Gruber.

It’s even better to know that Apple finds — as Schiller put it — “Wiktionary.org is an open, ever-changing resource and filtering the content does not seem reasonable or necessary.”

Mobile WiFi + iPod Touch = Better/Cheaper Than iPhone

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An iPod Touch plus a mobile WiFi router is better and cheaper than an iPhone, says Wired.com’s Charlie Sorrell.

Sorrell just got the MiFi — a mobile, battery-powered WiFi hotspot that can share a high-speed cell connection with several devices via WiFi. It’s sold in the U.S. by Verizon for $100. (Requires a two-year contract and a monthly plan costing $40 or $60 — 250MB or 5GB of data, respectively.)

The MiFi is fast and reliable, he says, and can be used with an iPod Touch to make Skype calls and play music streaming from Spotify’s fantastic music library.

“The real point is that if you have a mobile Wi-Fi hotspot in your pocket, it is going to be cheaper than an iPhone contract pretty much anywhere, and can not only enable your iPod Touch to have an always on connection, but let you make Skype calls and stream music without having to worry about the usual iPhone size limits, as you’re on Wi-Fi. You can also share the connection with five machines in total, including a netbook, for true on the go video calls and (gasp) Spotify.”

Setup was a little tricky and he’s not been using the setup long, but Sorrel thinks the combo could be all he needs. He’ll be testing his new setup in coming weeks and promises to report back.

Apple Sets New Mark for Hypocrisy and Censorship in App Store

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Just one day after earning congratulations for pulling the developer’s license of a prolific producer of useless (and possibly copyright-infringing) applications, propriety demands Apple receive a major Bronx cheer for the way the company treated Matchstick software and their Ninjawords iPhone Dictionary application.

The degree of censorship and hassle Apple forced Matchstick developers to endure in order to get their nifty $2 app listed on the App Store, as reported Tuesday at Daring Fireball, is simply unconscionable.

In recent weeks, Cult of Mac has reported a number of stories showing many holes in the tattered shroud of respectability with which Apple attempts to proclaim the innocence and purity of all things that might ever appear on the iPhone. The tale behind Ninjawords’ (iTunes link) tribulations would seem to set Apple’s high-water mark for institutional hypocrisy to date.

As Daring Fireball author John Gruber put it so well: Apple requires you to be 17 years or older to purchase a censored dictionary that omits half the words Steve Jobs uses every day.

For Shame.

New iPhone Ad Highlights Bump and Mover Apps, But Which Is Better?

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httpv://www.youtube.com/watch?v=giBNazD-Lm4

Apple launched a new pair of iPhone 3GS ads to highlight features common to newer and older devices.

Continuing the “there’s an app for that” meme, the rather underwhelming one above about sharing shows how you can exchange photos using Mover and contact info with Bump.  (The other ad focuses on travel apps for jet-setting iPhone owners).

With gazillions of apps available, the ad uses two that do a lot of the same things –  allowing users to share contact info, photos and files.

Both Mover and Bump are offered gratis on iTunes and earned three out of a five possible stars in customer ratings. (I downloaded Bump following the hype when it was the billionth app downloaded in the iTunes store, but haven’t had much occasion to use it.)

Which is better, or do you use both?

If you were building a better app ad, what would you have mentioned instead?