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Spatial View Looks to Bring 3D Content to Mobile Apps

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Spatial View, the company that launched the Wazabee 3Dee shell, a cool protective case with removable lens for viewing 3D content on Apple’s iPhone, has announced the release of an SDK and interlacing software to enable third party developers to create and view applications for Apple’s mobile devices in vivid 3D.

The Wazabee 3DeeInterlacing SDK contains tools for developers to create 3D content for the iPhone, including a runtime component that allows games and applications to run in 3D when using the 3DeeShell. The 3DeeInterlacer enables content creators, licensees and production houses to interlace existing content and distribute it for display on 3DeeShell-enabled iPhones. Both run on Mac OS X and are available to download for free at the Wazabee site.

Many are predicting that 3D, long a source of curiosity but plagued by the need for special glasses to view it, will be the next big thing in multimedia. With more and more applications and hardware being developed to support 3D viewing, it should be interesting to see the mobile games and content developers will produce with the Spatial View SDK.

[IntoMobile]

iPorn Comes to WWDC with Web App, Marathon After Party

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Taking Steve Jobs at his original word – that web apps would make the best use of iPhone and iPod Touch capabilities – iPorn launched Monday a new web app developed using Apple’s iPhone specifications and applying its unique accelerometer and touch navigation.

As Apple prepares to open the doors on WWDC in San Francisco on Monday and possibly announce a new video-capable iPhone, few may be as excited about the possibilities to come as the adult entertainment industry.

The iPorn app is loaded with social networking features such as high-res video streaming, the ability to post and share photos and videos, create member profiles, exchange private messages and more. Registered users can personally interact with amateur and professional adult performers via live video webcams, chat and mobile texting. Members can send adult videos from the website to their iPhone or iPod Touch-equipped friends. Versions optimized for other mobile phones, such as the Blackberry, Android and Palm Pre, are expected to follow later this summer.

To help celebrate iPhone 3.0 firmware and the possibility of video-capable mobile devices from Apple, iPorn is sending the iPorn Bikini Girls to Moscone Center in a high-tech iPorn-equipped vehicle for free photo ops with conference attendees. Later in the evening the company will host an (unofficial) 9-hour launch party at San Francisco’s famed Gold Club, just a block away from the conference site at Moscone Center West.

The party, which will go from 5:00 p.m. to 2:00 a.m., is open to WWDC attendees, investors, and media.

It’s no secret the adult entertainment industry has often been at the forefront of technology, producing some of the Internet’s most sophisticated websites and multimedia-rich user user experiences well ahead of many more mainstream and socially acceptable industries.

It’s therefore no surprise the porn industry will among the first fully equipped to let users get the most out of Apple’s innovations in mobile device technology.

Survey: Smartphone Users Love Them Some Apps

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Smartphone users are spending more time using native applications on their mobile devices to the detriment of other technology and media, but the mere availability of applications is not the primary driver of buying decisions, according to a report by Gravity Tank.

The Chicago-based consulting firm surveyed more than 1,000 iPhone and Android G1 users during April and May and found those users had downloaded an average of nearly 24 apps to their mobile devices, among which they use an average of almost 7 per day.

Nearly half (48 percent) of phone owners report shopping for apps more than once a week, while slightly more (49 percent) report using apps on their phone for more than 30 minutes a day.

Other technologies and media, such as gaming devices, GPS devices, newspapers and TV, all suffer in the light of app-enabled smartphones, as people reported the ability to consolidate multiple devices into one as one of the top two reasons they decided to buy a smartphone in the first place.

Leading the pack of reasons people buy a smartphone is the ability to check email and calendars (74 percent cited this). The availability of new games and applications figured into the buying decision for 67 percent of the survey respondents.

The survey results cast an interesting take on all the pre-launch hoopla and positive reviews garnered for the Palm Pre, which will be available to the public starting tomorrow.

Palm’s highly regarded smartphone entry is coming to market with a decided dearth of 3rd party apps available for it and Palm executives have been somewhat cagey regarding the timeline for development of apps for the Pre.

With Apple gearing up its own hype machine for plenty of noise beginning Monday at WWDC it may be some time before Palm is likely to catch up to iPhone’s lead in both the smartphone device and applications markets.

[New York Times]

Apple Removes Popular EDGE Game from App Store on Trademark Claim

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Edge, a way-cool game for iPhone and iPod Touch by Mobigame, has been removed from the iTunes App Store pending resolution of a trademark dispute being pressed by a guy named Tim Langdell, who claims to own worldwide rights to the use of the word ‘edge,’ at least in the realm of video gaming.

Langdell, whose company Edge Games last developed a video game in 1994, has a reputation in the gaming community as a ‘trademark troll’ and has gained the enmity of a number of gaming aficionados with his latest ploy against Mobigame.

The popular Edge title won the prestigious Milthon Award for Best Mobile Game in 2008 and is designated a Gold level game by Pocket Gamer.

The dispute, and Apple’s apparent policy of removing titles from the App Store at the whiff of legal action, make for a sad commentary on the revenue generated by app developers and what some are willing to do to exercise control over it.

[Daring Fireball]

How To Get the Most From Your iPhone’s Warranty

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CC-licensed photo by Jeff Turner

By Jonathan Zschau

Apple released the iPhone 3G on July 11th, 2008, which gives you early adopters just a few weeks before your one-year warranty runs out.

What does this mean? It means you should give your iPhone a good hard look to determine if it’s in your best interest to take your iPhone to your local Apple Store to try to obtain a replacement.

There are at least 18 well-known defects with the iPhone, all of which oblige Apple to replace the handset for free. All are detailed are over the next few pages, including ways to test your iPhone to make sure everything is functioning properly.

Issues that Apple considers grounds for replacement include hairline cracks, discolored screens, dead pixels, flakey WiFi, dodgy GPS and crackly speakers.

If your precious iPhone is suffering from any of these problems, read on to make sure you’re properly prepared before you head down to your local Apple store and get a replacement. Hurry, before it’s too late.

Cult of Mac favorite: Pocket God (iPhone game)

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What it is: Kind of a ‘Sims lite’, set on a primitive island. Canned animations and environment changes can be triggered by touch-screen and motion gestures.

Why it’s good: To be honest, the first time Pocket God ended up on my iPhone, I didn’t think I’d play it much. It had charm, but after ten minutes I was done. However, the Bolt Creative team has now provided a staggering 17 updates to the toy, from new animations to fun minigames. Given that the game is only a buck and updates are free, it’s so far cost just over five cents per revision, and it’s safe to say that many of the updates have provided more than a buck’s worth of entertainment, let alone a nickle’s worth.

Where to get it: Pocket God costs $0.99 on App Store. If you decide to download, don’t read the instructions—just explore and find out what you can do with the island and its inhabitants. The game’s much more fun as a voyage of discovery than something to rush through in a few idle moments.

Rave Reviews For Palm Pre From Mossberg, Pogue and Baig

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The first round of Palm Pre reviews are in — and they are generally very positive. The iPhone has a real contender, especially if the Pre comes to Verizon in a few months — a good smartphone on a good network.

The big three gadget reviewers — Walt Mossberg, David Pogue and Ed Baig — all give the Pre very positive reviews, with a few reservations.

Pogue is the most excited. “One of the world’s best phones,” Pogue says in his enthusiastic New York Times review. Pogue is very positive about the Pre, saying it’s a worthy iPhone contender, despite noting drawbacks like the lack of apps and poor battery life.

Ed Baig of USA Today also gives the Pre a thumbs up, but also notes the lack of apps and battery life. Nonetheless, he says the Pre “stacks up well against Apple’s blockbuster device, and in some ways even surpasses it… Palm has delivered a device that will keep it in the game and give it a chance to star in it.”

The big granddady of reviewers, the Wall Street Journal‘s Walt Mossberg, is the most measured, giving a positive review but saying Palm has some catching up to do, especially if the gen-3 iPhone is announced next week.

“The Pre is a smart, sophisticated product that will have particular appeal for those who want a physical keyboard,” says Mossberg. “It is thoughtfully designed, works well and could give the iPhone and BlackBerry strong competition — but only if it fixes its app store and can attract third-party developers.”

New iPhone Spy Shot Emerges, Shows Forward-Facing Camera

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A new spy shot claiming to show the next-generation iPhone has emerged, and it appears to show a forward-facing camera.

If the spyshot does indeed show the new iPhone, a forward-facing camera would be a cool but surprising feature. Although high on many iPhone users’ wishlists — it would enable iChat videoconferencing from anywhere — the feature seems too Dick Tracy to be true, especially with AT&T’s bandwidth-challenged 3G network.

A forward-facing camera was mentioned in a recent Apple patent granted April 16 — although this doesn’t mean much. Apple patents everything, and a ton of patented features never see the light of day.

Flight Control for iPhone gets major update

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In April, I got terribly excited about Flight Control, an air traffic control arcade-oriented ‘management’ game. The premise is simple: drag aircraft to landing areas. The reality is an intense arcade game where game over is a blink of an eye away.

Recently, I’d heard rumors of updates. But with the original game such a fantastic, simple and polished production, there was the worry that it’d be ruined under a pile of new features. That worry went away on playing Flight Control 1.2, which keeps the original’s gameplay intact but introduces two new airfields and new craft.

The beachside resort is the first new airfield, adding water landings to the mix. Initially, this seems little different to the original game, but the number of craft ramps up rapidly and the revised landing layout is tougher than the original’s.

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The real star, though, is the intense and absurdly tricky aircraft carrier level. Military jets move just a tad faster than anything else, and you’re soon not only juggling that, but also a surprising twist when you realise what happens to landing areas on a moving ocean… Frankly, we’ll be shocked to see 10,000+ landing scores on this map for some time to come.

Overall, this is a triumphant update—a classic iPhone game made even better. The fact that it’s still under a dollar [App Store link], for a game that betters most other handheld titles out there, just goes to show what great value Apple’s platform can be for gamers.

TIPS: If you’ve any tips for dealing with the new airfields and getting high scores, please post in the comments below.

Archie Comics Come to iPhone – Reggie Still a Jerk

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Archie Comics are, for most kids in America, the very first comic books we ever read. Now, courtesy of Iverse, we can read them on our iPhones, in between generating fart noises and muttering “There’s an app for that, too.”

No word yet on whether or not you can shake to have Archie switch from dating Veronica to Betty and vice versa.

App Store link.

Via Comics Worth Reading

iPhone Rumor Round Up Chart

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Kudos to Remy over at TGR for rounding up all the rumors about the next iPhone heading into WWDC with an easy-to-read infographic.

The legend lower right tells you what the probability of these changes will be from his point of view plus a source list of links for the rumors so you can decide for yourself.

We won’t know for sure until Apple’s worldwide developers conference kicks off June 8, but what do you think are the chances it’ll have a luminous logo (in this chart deemed “unlikely”),  improved camera (“very likely” ) and $199-$299 price points (“very likely”) ?

Via Device

Shocking futures—early Alan ‘Watchmen’ Moore work reaches iPhone

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Along with being a surprisingly versatile device for gaming, reading eBooks and surfing the web, iPhone is becoming an increasingly useful source of distribution for comics publishers. Late last month, ClickWheel, who’ve been in the comics-on-iPods game for a while, released Future Shocks: Part 1, a 99-cent collection of early Alan Moore stories, which was subsequently followed by part two. We caught up with ClickWheel Editor in Chief Tim Demeter for his thoughts on these apps and the market in general.

Cult of Mac: What are the Future Shocks apps and how do they work?
Tim Demeter: The Future Shocks apps are collections of early work from Alan Moore, digitally restored and formatted specifically for iPhone and iPod touch. The apps are entirely self-contained and once downloaded require no cell or Wi-Fi collection to read—you can access them anytime.

How do these apps sit alongside your ClickWheel app?
These are completely separate from our other app. The ClickWheel app is a reader for a multitude of streaming comics, some of which need to to be purchased from the ClickWheel site first. Each Future Shocks app is a one-time purchase. Once it’s downloaded you can start reading right away. Look for a change in how we handle downloading comics to iPhone once the 3.0 software is out there though.

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What do you think of iPod touch/iPhone as a comics-reading platform?
We love it. ClickWheel began putting comics on iPods with the launch of the iPod video, so to say that these new devices have enabled us to take our vision of mobile comics to new levels would certainly be understatement. The nice thing about mobile comics is they provide the convenience and immediacy of web-comics while retaining the portability of printed comics. I don’t think printed comics will ever go away and I certainly don’t want them too but I wouldn’t be surprised if many monthlies go digital while the collections remain in print.

What advantages does the App Store bring a company like yours?
People know and trust the iTunes store and many people have a credit card stored in their account which makes impulse purchasing very much a reality. It also seems to be going through the same kind of growth that Amazon did. Back in the day, Amazon was just books. Now it’s just about everything. The iTunes store started as just audio but now it’s TV, movies and apps of all kinds. It’s quickly becoming a one-stop-shop for anything and everything digital and there’s a lot of value in that.

Looking Ahead to WWDC: iPhone Under Fire

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We’re now less than two weeks away from the keynote of Apple’s annual Worldwide Developers Conference, where Apple is widely expected to demonstrate a next-generation iPhone for the first time. I won’t run down all the anticipated features here, but suffice it to say that we’re looking at largely incremental updates on the hardware side: faster processor, more RAM, more storage, and maybe a programmable magnetometer to enable true turn-by-turn GPS. It will be the iPhone, but better — and almost certainly not a worthwhile upgrade if you already own an iPhone 3G, since it will also benefit from the release of iPhone OS 3.0.

But the world hasn’t stood still. For the first time since the announcement of the original iPhone, there are legitimate competitors all around, many of them even approaching Apple’s thinking in creating a holistic ecosystem of supporting software, third-party development and services. There are three big threats to the rise of the iPhone right now: Palm Pre, mass availability of Android, and the Zune HD platform. Hit the jump to get the full story.

Chinese Wholesaler Reveals (Ho-hum) Next-Gen iPhone Parts

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Chinaontrade.com, an electronics wholesaler based in China has just made available for purchase what it purports to be authentic parts for the new iPhone. Don’t get too excited — it’s just the internal screen bezel and the screen, which is an ordinary LCD instead of a sexy OLED. And it’s literally impossible to tell if these are new in any way — you could tell me that these were for the original iPhone, and I would believe it. Doesn’t mean that they aren’t legit, just that they reveal nothing exciting about the new iPhone and might squash some dreams, too. Still: Only $73.40!

China Ontrade via iPhone Ticker via Gizmodo

AT&T Promises To Double Speed of 3G Network, Supporting Faster iPhones

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AT&T is promising more and faster bars. CC-licensed photo by daBinsi (Vegas).

Hot on the heels of the faster iPhone expected this summer, AT&T is promising to double the speed of up its 3G network.

AT&T on Wednesday said it is bumping its 3G network to support HSPA 7.2, which offers download speeds up to a peak of 7.2 Mbps, which is double its current capacity.

The rollout will begin later this year, AT&T says. The company also promises it will “introduce multiple HSPA 7.2-compatible laptop cards and smartphones beginning later this year.”

One of the smartphones is likely Apple’s next-generation iPhone. Apple is expected to introduce a faster iPhone that will support HSPA 7.2. The new iPhone will also likely have a faster processor, which will be better able to handle the faster data stream, quickly updating content like web pages and maps.

Microsoft Releasing Multitouch Zune HD — And It’s Sexy

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Microsoft will release a Web-surfing, HD-video-playing, multitouch Zune in the fall to compete with the iPod touch — and the hardware actually looks pretty cool. But as Apple well knows, the gadget is one thing, the software and services are another.

Sporting a sexy metal case, the Zune HD will have a 3.3-inch, 480 x 272 OLED capacitive touchscreen display (16:9 widescreen); a built-in HD Radio receiver, and WiFi. The “HD” refers not to the touchscreen, but the HD radio and HD out (720p), though that’s only available with an optional cradle. Pricing was not released, and release is “early fall.”

“There’s a lot here that MSFT is doing well, especially when it comes to the hardware,” said Interpret analyst Michael Gartenberg on his blog.

As New iPhone Looms, iPhone Book Available Online For Free

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San Francisco’s No Starch Press has posted a big chunk of it’s popular My New iPhone book on Scribd for free, plus is selling it cheap as a PDF.

No Starch has a new version of Wang’s iPhone book coming out with the release of iPhone OS 3.0 this summer. In the meantime, the publisher is making about 50% of the current version of the book available for free.

“We have this content ready to go, but with the OS 3.0 release looming, it didn’t make sense to print and ship a book just to have it go out of date in a month,” said Leigh Poehler, No Starch’s sales manager. “It also didn’t make sense to hoard this information. So we’re making the content available to people via Scribd.”

No Starch is no stranger to experimenting with digital formats. In 2008, the publisher made available copies of my Cult of Mac and Cult of iPod books on the Bittorrent file-sharing network (which saw tens of thousands of downloads).

More recently, No Starch has posted several samples of its books on Scribd, including an excerpt from its “Manga Guide to Databases,” which has been read over 9,600 times). But this is the first time it has given away such a large chunk of a book and let Scribd sell the full PDF (for $9.95).

Hit the jump to read a chunk of the book.

Cult of Mac says: Bring back Marble Madness!

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What it was: A trackball-controlled arcade classic, released by Atari in 1984. You had to guide your marble through six perilous courses. Think Super Monkey Ball’s granddad, with a penchant for Escher and isometric projection, minus the monkeys.

What we’d like to see: Although there were, at the last count, 46 billion iPhone ‘marble rolling’ games, most of them suck, and none hold a candle to Mark Cerny’s Atari classic. Since other Atari games have made it to iPhone relatively intact, there’s no reason why Marble Madness couldn’t make an appearance, perhaps with the choice of of tilt-based controls or a virtual trackball, as per our mock-up above. How about it, Atari?

UPDATE: iPhone gaming website Slide to Play reports that a tilt-controlled Marble Madnessis due on the App Store “in the next couple of weeks” and will include bonus tracks, content and modes. No trackball, alas.

iPhone, iPod Space Supersized at CES

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Consumer Electronics Show (CES) organizers have supersized the iPod and iPhone showcase at the January 2010 event. The next iLounge Pavilion will offer over six times the floorspace dedicated to Apple accessories and software sellers, from 4,000 square feet to 25,000 square feet.

In a press release, Jeremy Horwitz, Editor-in-Chief of iLounge.com and co-sponsor of the iLounge Pavilion said the 525% space increase is due to the surge in iPhone and iPod touch popularity from the App store. It also probably has to do with Apple’s decision to pull out of Macworld and Macworld’s move to February.

Signed up companies so far include Griffin Technology, Scosche, Incase Designs, iSkin, Incipio Technologies, Jaybird Gear, MusicSkins and AAMP of America.

Via MacWorld

Will iPhone be the Death of Mobile Search?

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iPhone applications and the increasing popularity of smartphones, driven especially by growth in the developing world, pose the greatest threats to the long-term relevance of mobile search engines such as Google and Yahoo, according to a report Monday at TechRepublic.

Jason Hiner, Editor in Chief of the widely read technology web portal, argues that a personal experiment he’s undertaken using his Apple iPhone leads to the inescapable conclusion that “trends [in mobile computing] add up to bad news for Google in mobile search because it translates into fewer people needing its search engine,” offering several pertinent examples of his own behavior in addition to statistics about the growth in smartphone use over the past year that bolster his thesis.

There’s little argument that iPhone changed the mobile phone game entirely with its arrival on the scene two years ago, as all the major mobile handset makers have since come to market with their versions of touchscreen smartphones to compete with Apple.

In addition, Apple revolutionized the environment for mobile software development by creating the App Store, which both provided a brand-new arena for software developers to work in and suggested a model for distribution that had previously been limited to the distribution of entertainment titles through the iTunes music store. Apple’s competitors Blackberry, Google (Android) and Microsoft (Windows Mobile) launched App Store-like marketplaces in response.

But does all of this development, do all of these trends in mobile computing spell the eventual end for search as a relevant tool on mobile platforms?

Certainly Google’s voice search functionality adds to its relevance and appeal on a mobile device, but as Hiner argues convincingly, limitations of mobile device screen sizes and challenges related to typing on small handsets do make traditional desktop search functionality far less appealing in the mobile environment.

What do you think? Do you use Google less on your iPhone? Should Google be worried about the trends in mobile computing as a great threat to its core search product? Let us know in comments below.

iPhone Makes The New Yorker Cover

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The cover of the June 1, 2009 edition of the New Yorker magazine will feature art composed completely on an iPhone for the 1st time, according to multiple reports Monday.

Artist Jorge Columbo used the iPhone app Brushes to “fingerpaint” a street scene of people gathered by one of the city’s iconic hot dog & pretzel carts, elevating art on the iPhone to yet one more level of acceptance few could have imagined when Apple’s mobile device first came to market less than two years ago.

Hit the jump for a video made with the Brushes companion app Brushes Viewer showing just how Columbo used Brushes to create his work.

Apple Does Right Thing: Kama Sutra eBook Reader Welcomed to App Store

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Who says Apple doesn’t listen to customers? Thanks to a public outcry, Apple has reversed course and accepted the Eucalyptus eBook reader into the iPhone App Store.

The web erupted in outrage last week when developer Jamie Montgomerie’s eBook reader was rejected by Apple because it allowed readers to download the Kama Sutra from Project Gutenberg — which Apple deemed “inappropriate sexual content.”

But on Sunday Montgomerie received a call from Apple. The Apple representative chatted with the developer about his app and invited him to resubmit it.

“We talked about the confusion surrounding its App Store rejections, which I am happy to say is now fully resolved,” Montgomerie wrote on his blog.

The application is now available for purchase from the App Store for $10. A small victory for common sense.

Via Macworld.

Gallery: NYC Painted Impressionist Style On The iPhone

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David Leibowitz is a veteran fine art photographer who’s lately been making some pretty amazing art using his iPhone.

Based in NYC, Leibowitz’s pictures of the city look like a French Impressionist painted the scenes (hit the jump for more pictures). There’s nothing to indicate they were made using his iPhone and about $40 worth of apps from the App Store.

Leibowitz has a long history of using digital tools to make art. He started in the ’80s with a Polaroid camera. He’d hand manipulate the emulsion to create photographs that look also look like Imrpessionist paintings. But now he’s discovered the iPhone, and the results are not your typical iPhone art.

Hit the jump for some of Leibowitz’s latest pictures and an interview explaining how he makes iPhone art.

New iPhone to Get a Snappy Performance Upgrade

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With WWDC09 now just weeks away, rumors and predictions regarding what Apple may reveal at the highly-anticipated, sold-out developers conference in San Francisco are sure to spread like a California wildfire.

Anyone interested in being on the right side of such talk would do well to consider the logic and analysis out Thursday from John Gruber, the well-placed author of the blog Daring Fireball, who isn’t prone to talking about things he doesn’t know a little something about.

Citing “information from informed sources,” Gruber believes the processor in the next-generation iPhone is going to be the kind of upgrade to make people crowd around and go, “ooooh!” He looks for Apple’s processing secret-sauce to better the speed of current iPhones by 1.5 times, similar to the bump in performance experienced when Mac users got hands on machines with the first batch of PowerPCs, or PC users moved from 486 to Pentium machines.

Follow after the jump for more of what Gruber expects and how likely his expectations are to be met.