Apple is working with Microsoft to make new Xbox Series X controllers compatible with iPhone, iPad, Mac and more.
Support for Xbox One, PlayStation 4 and other controllers is already baked into the latest versions of iOS. It’s not yet clear if Apple will add support for the PlayStation 5’s new DualSense controller, too.
Finding the one model of Xbox controller that’s compatible with Apple Arcade is now as easy as ordering it from the Apple Store.
Many of the games in this company’s new gaming service can be played with an Xbox or PS4 wireless controller, but only a very limited selection of controllers are supported. Listing one in Apple’s online store simplifies getting the right one.
Mobile gaming has never been better, but you’re missing out if you’re playing the latest titles with touch controls. A good controller is a worthwhile purchase, but should you spend $75 on the Gamevice?
It looks great, boasts the best design of any iPhone controller, and never needs charging. It also works with almost any iPhone. The only problem? It disappoints where it matters most.
Gaming has come a long, long way since the ‘80s, but the simplicity and familiarity of the good old days still resonates. The NES30 Bluetooth controller mixes the best of the old and the new, in a sleek controller that streamlines the original brick-like controller of the NES, and updates it with all the functions needed for modern gaming. It’s a fully featured blast from the past that’s just $36.99.
A key feature in iOS 7 dangles the prospect of console-style action in front of hard-core gamers hooked on action-platformers and first-person shooters. But while developers can now add controller support to games, hardware makers face a new challenge: getting gamers to shell out $100 to morph their iPhones or iPads into console killers.
Hardware maker Signal is unapologetic about the hefty price tag for its new RP One controller, one of several new gaming devices certified under Apple’s Made for iPhone (MFi) program.
“Quality is not free,” Signal’s director Mark Prince told Cult of Mac, “and it makes no sense to compare an MFi controller to a ‘bag and tag’ generic [Bluetooth] controller.”
Core gamers want to sit down with a precision controller when they immerse themselves in a console game. iOS developers compete with the big boys of console gaming like Sony, Microsoft, and Nintendo, for their audience’s gaming dollars.
Peripheral makers Logitech, SteelSeries, and Moga have all put their efforts into iOS 7-compatible controllers, each a little different. They all run $100, though, leaving gamers wondering if Apple has set the pricing.
“$100 is probably the lowest viable price point for most if not all of us to cover development, material and manufacturing costs, plus packaging, distribution and retail margins,” said Prince. “We’d like to go on record as saying that Apple does not set these prices.”
As we noted earlier this week, iOS 7 includes some code that will allow third party manufacturers create universal controllers for iPhone, iPad, and iPod touch using Apple’s latest mobile operating system. It’s groundbreaking stuff, especially for a traditionally game-averse tech company, but we’re starting to see the first wave of controllers to come out.
Apple announced during its WWDC keynote that iOS 7 will finally bring support for third-party game controllers, and the Cupertino company has followed that up with a new set of guidelines which detail a standard for iOS and OS X game controllers.
The document is designed to ensure all game developers are working with the same specifications, so no matter who your favorite title was built by, it should be compatible with your controller.