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Speed Testing Data Leaves 2.0.2 Effect on iPhone Unclear

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iPhone speed tests conducted through TestMyiPhone initially appeared to confirm our report earlier today suspecting the upgrade to 2.0.2 firmware may have had a negative effect on 3G connectivity, according to a site administrator. Closer looks at the data in response to a Cult of Mac request leave the question of causation unresolved, however.

“[We] did make a new file to get the average upload/download for both 3G and EDGE,” reports the admin, adding, “this is much more accurate and based off just the last 24hrs.” And there does appear to be a decrease in comparison with historical data comprising the over 175,000 3G and EDGE tests done on the site.

But closer inspection of 3G and EDGE test trends over the past week show no correlation related to the 2.0.2 release on Monday.

In response, then, to the question that has the internet buzzing over 2.0.2’s effect on 3G connectivity, whether it fixes bugs that have been widely reported, if only by anecdote, or whether it has actually made things worse for some users, we can fall back on the old quote attributed to Mark Twain. The one about there being three kinds of lies in this life: lies, dammned lies, and statistics.

Test Shows iPhone Download Speeds Fall Significantly After 2.0.2 Upgrade

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The iPhone 2.0.2 upgrade seems to have caused a significant drop in download speeds, according to statistics gathered by the Test My iPhone website.

The site, which allows iPhone users to test their iPhone’s download and upload speeds, shows that speeds for iPhones tested in the past 24 hours are significantly slower than the average speed in tests done prior to Monday’s release of the 2.0.2 firmware upgrade.

Prior to the upgrade, the average iPhone download speed is 2227.93 kbps (averaged from nearly 600,000 total speed tests made at the site).

But in tests made over the past 24 hours, the average is just 1429.31 kbps.

That’s a decrease of nearly 36 percent.

With widespread reports of 3G connection issues, the drop in download speeds seems to indicate that instead of fixing connectivity problems, the 2.0.2 update has actually made things worse. However, there could be several reasons for the speed decrease — from meteorological conditions to a spike in traffic on AT&T’s network.

The speed decrease may simply be  a bug in the site’s reporting tool. The average global download speed and the average upload speeds are the same: Both are 2227.93, which looks fishy.

We have contacted the site for further information, but have yet to hear back from them.

Apple released the 2.0.2 firmware for the iPhone a couple of days ago with cryptic release notes indicating “bug fixes.”

By yesterday afternoon, however, it seemed the company may be playing whack-a-mole with some issues, including widely reported 3G reception problems, and that disaffected users may be waiting until September for another shot at stable functionality across the iPhone product line.

Steve Jobs has written at least one iPhone customer, admitting that up to 2% of the iPhones out there could be suffering from “a known iPhone bug” that crashes 3rd party apps and will be fixed in the promised September 2.1 firmware release.

One thing is certain, with millions of iPhones now in the stream of commerce and credible expectations of Apple selling another several million in the next four months, if things are really broken the problem will soon move beyond a couple hundred complaints on Apple’s support forum.

iPhone 2.0.2 Update: No 3G Reception Fix — But Keyboard, Backup, App Loading Much Better

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UPDATE: I just downloaded the 2.0.2 update myself, and overall, it does seem an improvement. Backup is now much quicker — less than a minute with my 16-Gbyte iPhone 3G (which has about a dozen third-party apps installed). Apps seem snappier. The Contacts app, which was annoyingly slow, now loads instantly and scrolls smoothly with no lags. Keyboard also seems much better. It used to hangup occassionally, especially in Mail, but so far no lags at all (however, many people report that the lag gets progressively worse until a hard reset). It’s too early to tell if 3G reception problems are fixed — but then I’ve not had consistent problems. It’s always been unpredictably spotty.

With widespread complaints of iPhone 3G reception issues, you’d think Apple would say whether the latest iPhone software update — version 2.0.2, released Monday afternoon — addresses connectivity problems.

But no. In inimitable Apple style, the release note for the 2.0.2 update says simply that it includes ‘bug fixes.” Nothing more. Thanks Apple. So helpful.

To top it off, 2.0.2 apparently doesn’t fix 3G reception. According to commenters at Apple’s discussion forums, 3G reception is just as bad, and in some cases, worse than before.

“I was getting none-to-2 bars on 3G here in my home, stationary position,” reports commenter Jettergear. “After the 2.0.2 I am getting nothing but a solid NO SERVICE.”

However, it’s not all bad. Others say that the painful lags with the onscreen keyboard and scrolling are much improved.

“The phone is A LOT snappier now,” reports commenter alangsam. “Contacts works much snappier. Email is much snappier – almost instant. SMS is almost instant. Overall BIG improvement.”

Analyst Calls for New iPhone Roadmap

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Gerry Purdy, a veteran mobile analyst with Frost & Sullivan says the next generation or two of Apple iPhones will have to adapt to different user requirements as Apple builds the franchise to address its growing audience. In a recent report to clients, he cites the many shifts Apple made in the iPod family to cater to different users, saying we can expect it will do the same with the iPhone.

Specifically, Purdy sees the phone being spun into separate consumer and enterprise models, with the consumer device focused on multimedia and ease-of-use features, while enterprise customers will get a phone that offers more ways to work with data and interact with enterprise services.

In all models, Purdy recommends that Apple add a small infrared (IR) transmitter so that future iPhones can be used as a universal remote in the home, a micro scanner so that all 1-D and 2-D bar codes can be easily read (useful for both consumers and enterprise customers), and a Near Field Communications (NFC) chip so that all iPhones can be used at retail to ‘swipe’ by credit card payment terminals. He agrees software would be necessary to make these three additions work properly, but sees the App Store and Apple’s iPhone development partners provide multiple solutions to those problems.

Another recommendation he has for all models is that Apple ‘open up’ the iPhone by adding a microSD slot that would allow users to add peripherals or more storage.

Purdy would like to see an iPhone “nano” that retails for $99 and an “extreme” version of the phone with an 8 megapixel camera and 32GB of storage for $499.

“What’s fun about doing a product roadmap for another company is being able to pretend that you’re working for them and that you’re in charge of Product Marketing,” Purdy says, adding, “of course, Apple’s Product Marketing team might feel differently about what they believe customers want and what they plan and will offer over the next year or two.”

Spend a Buck, Get Fit to Vote

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The iPhone can help you test your political savvy, have some fun and get ready to cast your ballot in the Presidential election with the $0.99 game Fit 2 Vote, available now at the AppStore. With updated quotes coming out every two weeks, the game presents you with statements made by one of the two candidates, which you identify by tilting the iPhone to the left for Obama, to the right for McCain. Once you’ve answered 50 questions correctly, you’re deemed Fit 2 Vote.

Via Switched

iPhone Mod Makes Logo Glow

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Apple makes products people just can’t keep from trying to make better. Whether these “mods” actually improve the inventions coming out of Cupertino is a matter of some debate, but the latest one for iPhone makes the Apple logo on the back glow like it does on a Macbook. If you speak or read Russian you can learn more at gPda.ru.

Via Sizlopedia

Is iPhone Tilt Gaming No Great Shakes?

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Sega’s Super Monkeyball made news this week for racking up the most sales among paid apps in Apple’s first month of business with the AppStore, a tsunami of consumer love amounting to $30 million in new business for Apple and its third-party iPhone application developers. But a report at Gizmodo says “the best implementation of iPhone tilt control is conceptually identical to a seven-year-old Game Boy title, which itself was based on the old wooden marble-in-a-labyrinth puzzles that have been around since, well, who knows?”

After all the novelty and hype have settled on the iPhone gaming front, will we continue to see the platform as something as revolutionary as Apple’s cadre of evangelists would have us believe it is? The Gizmodo report points out that, as least with respect to games that rely on the iPhone’s accelerometer to make things interesting, “A portable gaming device that…can make sensitive games like Crash Bandicoot Racing and Monkey Ball almost unplayable” isn’t truly portable and in fact may be little more than an impressive, elaborate gimmick.

Via Gizmodo

Box Office Returns to AppStore as Now Playing

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Developer Cyrus Najmabadi, the man behind the iPhone app Box Office, which disappeared from the AppStore earlier this month, has apparently kissed and made up with Apple.

In a post to an Ars Technica forum last night, Najmabadi (who posts under the user name Metasyntactic) said, “I got an apology [from Apple] for the length of time it took to respond to me. I’m very happy by this turn of events, and I’m glad that apple will be letting me stay in the store.”

The reasons behind Box Office’s disappearance from the AppStore remain a mystery, though some speculate it may have had something to do with trademark conflicts, which may have in turn prompted the name change. The app is still listed in the AppStore under the name Box Office, though a search for “Box Office” will not get you to it. To find the app, you’ll have to search by Najmabadi’s name or by “Now Playing.”

Via Ars Technica

Gift Certificates Help Developers Get Reviews, Feedback

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Some iPhone application developers have taken to using Apple’s iTunes gift certificates as an effective, if cumbersome, means of getting copies of their apps in to the hands of reviewers and other key feedback agents. While Apple allows limited ad hoc distribution of apps outside the AppStore, that even more arcane method of getting apps into the ecosytem is better suited for beta testing than it is for getting feedback on a release-stage product.

John Cassanata, director of MacHeist and co-developer of a suite of new apps for the iPhone says, “I’ve heard rumors of being able to do it using coupons in the future,” but has thus far relied on sending out iTunes gift certificates to get the word out about his products. “It’s a pain to do since I have to do them one at a time,” he adds, “[but] it’s still less than the cost of putting out a press release through a national news wire. And it’s more personal so the response rate has been good so far.”

AppStore Sales Hit $1M per Day in First Month

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Steve Jobs told the Wall Street Journal users downloaded over 60 million iPhone applications and rung up sales of close to $30 million in the first month the AppStore was open for business.

While many of the iPhone applications available at the AppStore are free, paid apps such as Sega Corp.’s $9.99 Super Monkeball game helped bring in nearly $9 million to the top ten developers selling apps on the store. In all, Apple will distribute over $21 million in revenues from the 70% cut of sales developers make for software sold through the AppStore.

Jobs said the early results point to the success of Apple’s strategy to invest in the AppStore as a means of differentiating the iPhone among competitors in the smartphone handset market. He speculated on a potential $1 billion marketplace, saying, “I’ve never seen anything like this in my career for software.”

“Phone differentiation used to be about radios and antennas and things like that,” Jobs said. “We think, going forward, the phone of the future will be differentiated by software.”

The Apple CEO also confirmed reports of a “kill switch” in the iPhone’s software that would allow the company to remotely disable software users had previously paid for and installed on their phones. He argued that Apple needs it in case it inadvertently allows a malicious program — one that stole users’ personal data, for example — to be distributed to iPhones through the App Store. “Hopefully we never have to pull that lever, but we would be irresponsible not to have a lever like that to pull,” he said.

Via The Wall Street Journal

Developers Getting Edgy About AppStore Gatekeeping

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In the wake of last week’s NetShare takedown, the fizzle this week with Box Office, and the it-might-be-a-crime-if-it-weren’t-so-funny debacle of I Am Rich, third party iPhone developers are starting to clamor for more, well, actually, any transparency from Apple about the process for approving and disapproving listings in the AppStore.

Many really wish the NDA would just go away, or at least apply only to developers whose applications remain unreleased, but that’s not likely to clear Apple legal. We do think it’s not unreasonable, however, to ask the company to be more responsive to requests for information about the approval and rejection process.

iPhone Firmware Contains Built-in Kill Switch

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A mobile applications development author has discovered functionality in iPhone 2.0 software that would allow Apple to blacklist and remotely disable iPhone applications on users’ phones. While the company already retains control over third-party iPhone apps through its certificate signing program, this more targeted system gives Apple the ability to kill specific applications and effectively places all iPhones under potential surveillance as long as they have an active internet connection.

iPhone 2.0 (as well as the updated iPod touch firmware) uses its CoreLocation framework to point to a secure website that appears to contain at least placeholder code for a list of “unauthorized” apps, according to iPhone Open Application Development author Jonathan Zdziarksi.

“This suggests that the iPhone calls home once in a while to find out what applications it should turn off,” he says. “At the moment, no apps have been blacklisted, but by all appearances, this has been added to disable applications that the user has already downloaded and paid for, if Apple so chooses to shut them down.”

Via AppleInsider

$1,000 iPhone App No More; Mourning “I Am Rich”

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Ladies and gentlemen of the Cult, I bring you bad news: As of 2:18 p.m. Pacific yesterday, I Am Rich is no longer available from the iPhone AppStore. At the behest of VentureBeat and many other bloggers, Apple has yanked a brand new app in the prime of life. Yes, I know. It’s tragic. Never again will you get to spend $1,000 NOW JUST $999.99!!1! for an utterly useless program that just displays a red gem to flaunt your wealth to passersby.

Now, I Am Rich was obviously intended by author Armin Heinrich to be either a joke or a piece of art, and it wasn’t particularly successful as either. It’s sort of one-note, you know? But its removal actually reflects an extremely obnoxious habit that Apple has had as of late: they’ve been pulling apps, including the extremely popular NetShare and Box Office, neither of which appears to violates Apple’s SDK (not that anyone knows, thanks to the blanket NDA…)

Jason Kottke puts it well:

Excluding I Am Rich would be excluding for taste…because some feel that it costs too much for what it does. (And this isn’t the only example. There have been many cries of too many poor quality (but otherwise functional) apps in the store and that Apple should address the problem.) App Store shoppers should get to make the choice of whether or not to buy an iPhone app, not Apple, particularly since the App Store is the only way to legitimately purchase consumer iPhone apps. Imagine if Apple chose which music they stocked in the iTunes store based on the company’s taste. No Kanye because Jay-Z is better. No Dylan because it’s too whiney. Of course they don’t do that; they stock a crapload of different music and let the buyer decide. We should deride Apple for that type of behavior, not cheering them on.

Hear, hear!

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iUseThis Helps ID Trees in the Forest

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In an increasingly populous iPhone app universe, iUseThis may become a useful method for finding the sturdy trees in a deep dark forest of what some are calling “useless crap.”

Blogger Erica Sadun calls it “basically a Digg for iPhone apps,” but says, “[the] site shows early promise should it manage to attract a large enough user base.”

Via TUAW

iPhone 2.0.1 Highlights: Faster Syncing, No Keyboard Lag, NetShare Not Deleted

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I just installed the whopping 250-Mbyte iPhone 2.0.1 update, and it seems to fix most of the problems everyone complained about. Among the highlights:

  • Everything runs much faster. Could be my imagination, but feels nice!
  • Typing is much faster. No more keyboard lag.
  • Infuriatingly sluggish Contacts app now loads fast and scrolls smoothly.
  • Syncing is much speedier. No longer backs up every app! TTF.
  • Google Maps app seems much faster. Loads quick, smoother scrolling and zippy zooming.
  • Overall, update procedure is pretty quick: It installs entirely new firmware, but songs, movies, contacts and other data is left untouched — so there’s no 45 minute restore to suffer through.
  • NetShare app is not deleted. My copy of NetShare works fine after the update. Be sure to sync everything, including apps, BEFORE updating. BoxOffice also seems to sync correctly, according to reports on other sites.

iPhone OS 2.0.1 Arrives… Three Weeks Late

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As readers of this blog know, we’ve been a bit disappointed in Apple’s July 11 launches, from the mangled mess that is Mobile Me to the crashtacular iPhone OS 2.0 to the absurdly constrained supplies of iPhone 3Gs.

Fortunately, Apple might be turning the corner, at least on the iPhone OS, which shipped in a highly unstable form. Today, effective immediately, Apple has launched a software update for iPhone that promises to deliver, and here I quote, “bug fixes.” All that in a 249-megabyte download. That’s a lot of bugs, folks. I’d love to know how it affects your iPhone and iPod touch experience — particularly as it pertains to third-party app stability.

Launch iTunes and hit the update button to make it happen.

Via Gizmodo

Apple Pulls Box Office from AppStore

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Fans of Box Office, an iPhone lifestyle app that lets users leverage the GPS functionality of the iPhone to list theaters and movies playing within a user-definable radius (e.g. 10 miles) will be disappointed to find the application no longer available on Apple’s AppStore.

Metasyntactic, the developer responsible for the application, claims to have gotten no notification from Apple that the application had been pulled and has been unsuccessful in reaching anyone who could explain why it was taken down. “I’m in regular contact with all my data providers, and none of them have had an issue with my app,” he explained in a post on the MacRumors forum. “I’ve tried to contact [Apple] about the issue, but it’s been a complete dead end.”

The Box Office takedown comes on the heels of NullRiver’s NetShare roller-coaster ride on Friday, in which the app was mysteriously gone from the AppStore, then available again, and finally gone again, all with apparently no communication between Apple and the developer.

Via The iPhone Blog

Ring Free Mobility Brings VoIP to iPhone

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A select group of some 5000 beta customers in North America can now make and receive international VoIP calls through Skype, GoogleTalk, SIP, and many VoIP services for the cost of a local cell phone call with the RF Dialer from Ring Free Mobility, Inc.

Ask the developers behind RF.com, makers of the multi-platform calling service designed to enhance the phone capabilities of the iPhone, and they will tell you reports of the death of the web app are greatly exaggerated.

The SanFrancisco-based company’s application allows users to make Internet calls over their cell phone’s GSM network. RF Dialer is the first iPhone application that allows SIP URI calls, integrating with thousands of SIP-based VoIP telephone providers and IP-based PBXes (such as the popular open=source Asterisk PBX and Communigate Pro.), allowing business users to utilize their iPhone as a direct PBX extension.

Here’s how it works (after registering with RF, providing your email address, country of service, mobile carrier and Caller ID):

1. You dial a number, or enter a user name, SIP URI, etc., on the RF Dialer, and click “Call”;
2. Using any kind of data connection (Edge, 3G or WiFi — it doesn’t matter as it’s only a small bit of data being sent) and encrypted HTTP, the RF Media Server is sent a call request: your cell phone number, RF password, call destination, and calling service used (i.e.: Skype, GoogleTalk, your own VoIP provider, straight SIP calling, etc.);
3. Once it verifies your credentials, the RF Media Server now refreshes the web page on your iPhone and sends a JavaScript message that includes a link to directly call the RF Media Server (a cell phone call to your local RF number, now either in the US or Canada, depending on where you are);
4. The RF Media Server answers the call knowing it’s you through caller-ID; and immediately makes the connection to the desired call destination stored in its queue.

RF is currently in beta with customers in the US and Canada and plans to go live in Europe sometime in August.

“We use the right technology for the task at hand,” according to RF founder Marcelo Rodriguez. “The calls we facilitate are transmitted via the carriers’ voice network. Our users have mobile access to Skype, GoogleTalk, MSN, Yahoo, etc., and the carrier is reimbursed for that access. It’s a perfect partnership.”

Download Stats Point to AppStore’s Success

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Apple began providing registered software developers daily download statistics this week that point to the “game changing” success of the AppStore distribution model.

Eliza Block, the part-time developer behind a popular iPhone crossword application shared a few days worth of her statistics with 9to5Mac that highlight the revenue opportunity for iPhone application developers.

Block’s 2Across app, which sells for $5.99 and has lately been listed as an Apple “Staff Favorite” on the iTunes AppStore, earned her nearly $2000 a day in the last week of July.

While there’s no way to predict whether hers or any other application can sustain that kind of momentum, the news should be enough to send many a coder scurrying to get up-to-speed with Objective C.

Apple Pulls Tethering App from AppStore

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Apple abruptly disabled NullRiver‘s NetShare in iTunes yesterday without explanation to the developer or its customers. The application, developed by the team behind Installer.app, allowed iPhone users to share their phone’s EDGE or 3G connection with a computer, a process called “tethering,” for which AT&T typically charges other smartphone customers an extra $30 per month. NetShare was briefly available in Apple’s AppStore for $10 but a current search for it returns a “no longer available” message and the developer’s website posts a message saying “We’re updating our site…”

Via MacRumors

Palringo Brings First “Rich Messaging” Client to AppStore

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Picture messaging, text-based messaging and, soon, vocal instant messaging over the iPhone’s data connection come to the AppStore with Palringo’s Rich Messaging Service (RMS), a free application supporting over a half dozen popular messaging services to help you stay connected to your contacts without the need to switch between applications or use Web-based messaging.

Billions of people already use instant messaging on their home and work computers to communicate with each other. “Palringo adds vocal instant messaging and picture messaging and has put IM on the iPhone–that’s a great combination,”  says CEO Kerry Ritz, stressing the program’s minimal data load. One megabyte is sufficient for Palringo to send/receive the equivalent of about 4,500 SMS messages, send/receive about 32 picture messages or send/receive as much as 15 minutes of vocal instant messages.

Available worldwide, Palringo lets conversations incorporate people from across the globe, on any mobile network or connected PC or Mac, which could make it very attractive for multi-national corporate users and extended family use.