Microsoft’s search for a new CEO is over. Satya Nadella, who was formerly the executive vice president of Microsoft’s Cloud and Enterprise group, will replace Steve Ballmer immediately, the company said today.
Developer Steven Troughton-Smith has uncovered screenshots of Apple’s unreleased interface for iOS in the Car, a feature that integrates an iOS device with a vehicle’s in-dash system. According to Troughton-Smith, iOS in the Car is in the current, public release of iOS 7.0.4. He assumedly found it after digging through the software’s code.
When Apple unveiled iOS 7 at WWDC last June, it teased iOS in the Car with a design that is pretty different from what Troughton-Smith has leaked. The screenshots reflect the iOS 7 aesthetic, and could very well represent the design Apple will ship to the public.
iOS in the Car has been labeled as “coming soon” since it was originally announced last summer. Apple has said at least a dozen automobile partners are on board with the technology, like Honda, Nissan, and Acura. It has been reported that iOS in the Car will go live alongside the release of iOS 7.1 in the coming months.
Some more screenshots provided by Troughton-Smith compared to Apple’s current materials:
A key feature in iOS 7 dangles the prospect of console-style action in front of hard-core gamers hooked on action-platformers and first-person shooters. But while developers can now add controller support to games, hardware makers face a new challenge: getting gamers to shell out $100 to morph their iPhones or iPads into console killers.
Hardware maker Signal is unapologetic about the hefty price tag for its new RP One controller, one of several new gaming devices certified under Apple’s Made for iPhone (MFi) program.
“Quality is not free,” Signal’s director Mark Prince told Cult of Mac, “and it makes no sense to compare an MFi controller to a ‘bag and tag’ generic [Bluetooth] controller.”
Core gamers want to sit down with a precision controller when they immerse themselves in a console game. iOS developers compete with the big boys of console gaming like Sony, Microsoft, and Nintendo, for their audience’s gaming dollars.
It’s a clear trend, and even Apple, which has long played the “we don’t care much about gaming” card with iOS, has finally introduced built-in code to support game controllers.
Peripheral makers Logitech, SteelSeries, and Moga have all put their efforts into iOS 7-compatible controllers, each a little different. They all run $100, though, leaving gamers wondering if Apple has set the pricing.
“$100 is probably the lowest viable price point for most if not all of us to cover development, material and manufacturing costs, plus packaging, distribution and retail margins,” said Prince. “We’d like to go on record as saying that Apple does not set these prices.”
LAS VEGAS — Remember Anki, the little iOS-powered toy car app that Apple brought up on stage for its World Wide Developers Conference last year?
We got to catch up with them at this year’s Consumer Electronics Show to talk about the app, the AI-controlled toy cars, and how they’ve created the latest must-have toy gadget with Apple’s help.
Having previously been labeled the “least green” tech company by Greenpeace due to its reliance on coal at data centers, Apple is keen to live up to its “force for good” mantra by demonstrating the environmental credentials of its products.
And when you’re speaking about the Mac Pro, those credentials are pretty damn impressive.
The Consumer Electronics Show kicks off in Las Vegas next week, and today it was announced that Apple’s iBeacon technology will be used to organize a scavenger hunt on the show floor for attendees.
2013 was an enormous year for Apple. Yes, there were hyped keynotes galore, fabulous new products, record breaking sales, and much, much more. But 2013 was about more than just hardware for Apple Inc. During Tim Cook’s second full-year reigning over Apple we saw the CEO really settle into his role helming the largest tech company in the world while Jony Ive’s influence grew to greater heights than in the Jobs-era as he spread his design tentacles from hardware to software.
Jony and Tim weren’t the only stars of 2013 though. There was the up-and-coming VP of software engineering Craig Federighi and Craig Federighi’s Hair, while Apple’s hiring of Burberry CEO Angela Ahrendts received heaps of praise from both the financial, tech, and fashion markets. Oh and don’t forget about goons like David Einhorn, Carl Icahn and even cranky old John McCain getting their jabs in at Apple throughout the year.
Here’s Cult of Mac’s look back on Apple in the year 2013:
Apple may as well run Cupertino. Photo: Benjamin Feenstra
It was widely reported in January that Apple was in talks to buy Waze, an Israeli startup with a hugely popular maps app. Waze was rumored to be asking Apple for $750 million. The same outlet that broke the acquisition rumor quickly backpedaled and said no such deal was taking place. Google ended up buying Waze in June for $1 billion.
And so goes the buyout game in Silicon Valley, a power play where tech giants like Apple and Google court hot startups with the hopes of adding them to their war chests.
Apple had its biggest year ever for acquisitions in 2013, with a record 15 smaller companies joining the fold. A dozen of them have now been publicly disclosed.
For an entity as secretive as Apple, examining the companies it buys is one of the only ways to peek into its future plans. When AuthenTec, a company that specialized in fingerprint readers and identification software, was purchased in July 2012, speculation immediately followed. What did Apple want with fingerprint sensors? The answer ended up being obvious, and the technology debuted in Touch ID in September 2013.
Often the outcome of an Apple acquisition isn’t so immediately apparent.
Historically, Apple acquires far fewer companies than its competitors. But the line is starting to blur. Google publicly bought three times as many companies as Apple in 2012 and not even twice as many in 2013. Apple bought more companies than Microsoft in 2013.
So what does all of this say about Apple’s future?
Apple has just posted its iOS 7 Tech Talks videos online for streaming by information-hungry developers. The videos show the full sessions of the roving, mini-WWDC sessions that have been taking place throughout the world since October.
Coinciding with the launch of its new Mac Pro, Apple has released an update to Final Cut Pro X — adding new Mac Pro-optimized features to the video editing suite.
The update comes as no surprise, since Apple let us know it would be happening during the WWDC back in June. What wasn’t revealed at that stage, however, was the list of new features carried by the software.