To be or not to be? That’s the question posed by Sometimes You Die, a game powered by existential angst that’s tearing up the charts.
The game — which is based on the question of how much of the gaming experience you can strip away and still have the end result be fun — has become the surprise hit of 2014, despite (or perhaps because of) its unusual take on life, death and the meaning of video games.
Now Philipp Stollenmayer, a 22-year-old developer who lives in the Netherlands, has opened his sketchbooks to show Cult of Mac how Sometimes You Die came to life.