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Opinion: Why Google’s Chrome OS Will Look Hopelessly Antiquated Next Year

Looking at Google’s Chrome OS demos today, I noticed a giant omission that bodes ill for its future: it’s not optimized for touchscreens.

Chrome looks like a nifty version of a desktop OS, like a version of OS X or Windows, that pulls a lot of data from the cloud. Yeah, it’s slick, thoughtful and forward thinking, at least in one sense: Cloud apps are clearly the future, so why not the OS also?

But it looks like a traditional WIMP OS (window, icon, menu, pointing device). Why isn’t Chrome optimized for finger controls? The future of computing is mobile devices; and the future of mobile devices is touchscreens. As far as I can tell, Google didn’t mention touch at all, and none of the press asked about it.

Google says the Chrome OS will be launched by this time next year, by which time Apple will probably have reinvented the mobile computing experience with a multitouch tablet.

Apple’s tablet will do for netbooks what the iPhone did for cell phones — make the competition look hopelessly antiquated, whatever OS they run. Google says the UI is still under development and is subject to change; they’ll have to change it radically if they want a chance of competing with Apple, which has already adapted Snow Leopard for touchscreens.

Like Steve Jobs says, quoting hockey player Wayne Gretzky, Google needs to be aiming for where the puck’s going to be, not where it’s at now.

Bottom-Quoting Add-On Makes Mail Better All Over

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Good news! Two doses of it, in fact.

First: QuoteFix for Mac fixes the problem of top-quoting in Mail! Now you can use Mail and reply to email messages underneath the text of the message you’re replying to, as God intended things to be.

Second: I got this tip from Tim Gaden’s Hawkwings blog, which has had a fresh burst of energy over the last month or so, and is now buzzing with tips about using Mail (and other cool things to make your Mac using life easier). If Hawkwings isn’t in your RSS reader or on your list-of-sites-to-keep-an-eye-on, I urge you to add it there.

Addendum for people who can’t see what the fuss is all about

There’s an old internet joke that you’ve probably heard a thousand times:

A: Because people don’t like reading backwards
Q: Why is top-quoting a bad idea?

Email is a very personal thing. Most people don’t care how their replies are displayed in their email software, but for those of us who’ve been around long enough to remember when “email client” was the term used for “email software”, some things – like whether you quote at the top or the bottom – matter a lot.

Most modern email services top-quote. By which I mean when you hit reply, the original message is underneath and your reply is on top. Makes no logical sense, but people have got used to things being that way. It’s just How Email Works for millions.

Gmail made things a little better, by retaining top-quoting but keeping messages in context as threaded conversations. Combined with its “Show quoted text” feature, it makes top-quoting bearable.

Thing is, Mail top-quotes too, and those same people – you know the ones I mean – hate it for that. Now, at last, there’s something for them. QuoteFix sorts it all out and makes it work the way it should. There. That’s better isn’t it?

New iPhone Ads Showcase Looming App Store Predicament

Never one to rest on its laurels, Apple is piling on following its record Q3 with a big push for the holidays. Today, it launched its opening salvo for the season with “Gift” (above) and “Song” (after the jump). The former, in typical fashion, starts with something immediately relevant (using the Target app to get gift recommendations) before going off on tangents (photo editing, “Monopoly,” Zipcar?).

“Song,” meanwhile pretty much just goes full-on for the “There’s an app for that” mantra, touching on real estate, The Sims, Facebook, and Shazam. And honestly, in both cases, it’s pretty effective. There are more than 100,000 apps, after all, even if there’s no Google Voice. The campaign works because it’s welcoming and says you can find what you want to do easily. (via MacRumors)

Unfortunately, that selling point is actually pretty different from the real experience of using the App Store. Once you hit 100,000, discoverability becomes the killer app, not any single product within. This isn’t that big a problem yet (except for developers), but it will become an increasing one over time. What good are 100,000 apps when I struggle to use more than 10 on a daily basis?

Consider this: iTunes offers more than 10 million songs, but lots of users have several thousands of songs (I have nearly 5,000 and add more every year). Assuming that the average for a power user is around 2,000 songs per user, that rounds out to there being 5,000 songs to every one that most people download.

With apps, by contrast, there are 100,000, but I would guess most power users carry fewer than 30 on them at any given time (I’m actually closer to 20 beyond the initial set). That’s 3,300 apps per one download, a ratio that starts to get really dramatic as the app store grows toward a million choices but people install no more of them. It’s already pretty rough trying to break through as an obscure band on iTunes — it could get much worse as the ratio grows increasingly unfavorable for apps.

Fortunately, problems tend to highlight opportunities to innovate. Everyone knows that a more robust Springboard app is needed to help us sort through our many apps to find the one we want when we want it. Apple could also come up with new forms of App Store search to better surface apps better suited to you (imagine if Genius for Apps worked!), or it could take note of developers whose work you’ve enjoyed previously and recommend those. Moreover, Apple could even offer different ways to market oneself on the App Store. We’re used to bundling on the desktop side; why shouldn’t there by an iPhoneHeist next year to bring together rock stars with rising contenders on the fastest-growing platform ever?

The growth of the iPhone has been fascinating. OS 1.0 was about defining a new kind of mobile experience. OS 2.0 was about opening the platform to true development and making it more than just a product. OS 3.0 has been about fixing the most-requested problems, including MMS, copy-and-paste, and tethering (not that AT&T has implemented the latter). OS 4.0, it seems to be, would be an excellent time to figure out how one might actually benefit from owning a couple hundred different apps.

Gallery: 10 Visions of Apple-Inspired Dystopia

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We’ve written before in this space about Apple’s unique status as a Muse to creative people. In fact, the initial impulse for this post was a search for striking pieces of art created on the iPhone.

Those are out there, too, in droves — and we’ll be featuring them soon in another gallery post.

Today, however, we bring you something we didn’t quite expect to find: a series of art pieces that shed a bit of perspective on the dark side of Apple.

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How Would Apple Change Publishing? Here’s One Theory

This presentation is the work of Freek Bijl, a Dutch internet strategist, and in it he makes a lot of very interesting points.

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NaNoWriMo Writers: Sync Your AlphaSmart With Your Mac

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So it’s nearly the middle of November, which means that those of you doing NaNoWriMo this year should be almost half-way through your novel. Assuming you’ve kept up the daily word count.

Among NaNo writers there’s a thriving subculture of AlphaSmart users.

“AlphaSmart?” you say. “What on earth is that? Doesn’t sound like a Mac.”

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Dear Apple: Burn Down the App Store’s Entertainment Category

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The entertainment category is loaded with charming applications.

There’s a lot to like about the iPhone’s App Store. The more than 100,000 programs within its occasionally strict boundaries offer a bevy of experience riches unmatched in the mobile computing space. But it’s also frustrating. Great apps get postponed or blocked altogether, while great ones like Skype have key features removed.

All of this is nothing new. Mac bloggers talk about this all the time. But I think I’ve also pinpointed exactly why such minor complaints are so painful. It’s called the Entertainment Category of the App Store.

For those unfamiliar with its seedy contents, the Entertainment Category is sort of a catch-all for all kinds of applications that don’t have a good home elsewhere in the App Store. Here’s a chart I made to illustrate the problem:

Screen shot 2009-11-11 at 12.14.28 AM

Yes, despite the fact that the entertainment category does include some legit apps, some of which are great (Pocket God, Emoji, and Movies spring to mind), it is, for the most part, a giant blue Pac-Man of lame softcore porn devouring all in its path. And it’s impossible to find anything actually entertaining there. Which is a disaster. It’s a disincentive to develop something good (who can compete against Naughty Hotties?), and that means that it inevitably gets worse over time.

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Killer Edge Racing Pulled From App Store Due To Spurious Trademark Claim by Tim Langdell

Another game yanked from the App Store due to a bogus trademark claim

Another game yanked from the App Store due to a dodgy trademark claim

Tim Langdell’s back, and this time he’s mad(der than a bag of spanners). Today, Nalin Sharma’s Killer Edge Racing is the victim. The short version: like with Mobigame’s Edge, Langdell claims Nalin’s game is riffing off Edge’s ‘famous’ marks; additionally, Pocket Gamer reports that Langdell’s moved to register Killer Edge Racing and Killer Edge Racers, despite Killer Edge having its roots back in 2005, way before Edge Games claimed to be working on a racing game of its own. (It’s since released Racers—and the word ‘released’ is used here in its loosest possible sense—see ChaosEdge for the full story. But given that Racers is a redressed PC game from a liquidated company and is ‘released’ on home-burned DVDR and is not on iPhone, there’s no possibility of confusion.)

Of course, Apple will continue to hide behind the DMCA in these cases, saying it’s doing what it’s doing for legal reasons. But as this case and the one regarding StoneLoops! of Jurassica show, Apple’s going to start looking foolish if it doesn’t implement some kind of robust background check and a longer process of investigation/arbitration/settlement prior to yanking a game. A dispute policy is utterly essential, but the one currently in place is clearly open to abuse.

Here’s hoping Sharma manages to get his game back on the App Store without compromising the brand he’s been using for five years, and that EA’s case with Langdell next year reaches a conclusion that satisfies the indie developers regularly under fire from his trolling actions (oh, and the 15-year-old girls on DeviantArt he steals artwork from to advertise his games that don’t actually exist).

Copyright Row Sees StoneLoops! of Jurassica Pulled From App Store in Dodgy Manner By Rival

Spot the difference: Puzz Loop, Luxor and Stoneloops! of Jurassica

Spot the difference: Puzz Loop, Luxor and Stoneloops! of Jurassica

Are you seated comfortably? Then we’ll begin.

Once upon a time (1998), there was a company called Mitchell Corporation, and it created a game called Puzz Loop, and there was much happiness and rejoicing. The fun-filled game enabled you to shoot coloured marbles at a relentless stream of incoming ones, aiming to create chain collisions of like-coloured marbles, which subsequently vanished.

Like all good action puzzlers, lots of companies were upset because they hadn’t thought of the idea first, and so they went ahead and created their own versions. For example, in 2003, there was PopCap Games with Zuma, and then in 2005, Luxor by MumboJumbo.

For a time, all the Puzz Loops of the world lived happily in Videogameland, until the day they all decided to move to iPodWorld. There, they met Stoneloops! of Jurassica, and MumboJumbo decided to become a great big jerk and have Stoneloops! of Jurassica booted out of iPodWorld.

Stoneloops! of Jurassica might have had a a stupid name, but MumboJumbo’s real problem was that Stoneloops! of Jurassica was wearing a really similar T-short to Luxor, and therefore asked the Big Bad Apple to stamp on its rival’s head until it was dead and buried. And no-one lived happily ever after.

The end.

Clearly, rights infringement is a big concern on the App Store. However, Apple should not be placed in the position of having to nuke a product on the basis that it’s like another one, when the rival making the complaint rips off existing and older IP. If Mitchell Corporation had thrown a hissy fit, it might have had a point, but it didn’t. This incident, however, is the equivalent of TAITO getting the likes of Reflexion pulled from the App Store due to it being somewhat like Arkanoid, while Breakout owner Atari looks on, puzzled. However, TAITO hasn’t done this, because, unlike MumboJumbo, it hasn’t lost its marbles. [You're fired—Ed.]

iPhone Game Edge by Mobigame Under Threat Again from Tim Langdell

Under threat yet again: Edge by Mobigame.

Under threat yet again: Edge by Mobigame.

We’ve reported before about the legal spat between Mobigame, makers of fine indie game Edge, and Tim Langdell, who appears to make his money by suing anyone daring to use the name Edge in a videogame, and makes rather spurious claims regarding how he ‘spawned’ almost any major property with the word ‘Edge’ in its title, including Edge magazine by Future Publishing, Marvel comic Edge, and, er, 1997 Anthony Hopkins movie turkey The Edge. (He’s also laughably stated in the past how he has come to an ‘understanding’ with a guitarist of a very popular rock band.) TIGSource has a great overview of the madness.

Edge returned to the App Store recently, and Langdell will next year be battling EA, a company that’s had enough. Rather than just dealing with issues relating to EA game Mirror’s Edge—Langdell started advertising a game called Mirrors (a game by) Edge, which still doesn’t exist, and yet was in no way an effort to promote mark confusion—EA’s aiming to have Langdell stripped of all his Edge-related marks.

EA’s documentation cites numerous examples of Langdell filing out-of-date and falsified specimens, and the fact Edge Games isn’t a viable commercial concern. (ChaosEdge offers running commentary regarding Langdell’s so-called commercial concerns—a Mythora ‘reissue’ they bought from Edge Games was a home-made burned disc; and despite Langdell claiming its game Racers had sold out, the second purchase ChaosEdge made days later had an order number only one higher than their pre-Racers order.) Last month, company spokesman Jeff Brown said: “While this seems like a small issue for EA, we think that filing the complaint is the right thing to do for the developer community.”

Sadly, Langdell still won’t back down. We today heard Mobigame’s Edge is again under threat, with Apple giving the company five days to respond to yet another threat from Langdell. If you’ve an iPhone or iPod touch, get in there fast, because chances are that Edge is about to vanish yet again, and it may take an EA battering in court next year for Langdell to finally stop harassing indie developers.

Edge is available on the App Store for $4.99. It’s really good, so go and buy it before it’s too late.

The End – And Perhaps Not The End – For Journler

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Philip Dow, the developer behind Journler, has announced that work on the app is at an end. While he will continue to provide support for users, there will be no new releases.

In a brutally honest and open blog post, Philip spells out precisely what brought an end to Journler – its own success.

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Gallery: Apple’s New Macs

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Apple does an excellent job of making all its products look beautiful, and these latest new products are no exception. Even the inside of the new MacBook is lovely.

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Congratulations To TidBITS: 1000 Issues And Still Going Strong

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Photo by geishaboy500 on Flickr, used under CC licence

I’d like to add my congratulations to those of the many TidBITS readers who’ve wished Adam Engst and his team all good wishes on reaching their 1000th issue this week.

I’ve been reading TidBITS for as long as I’ve used Macs, and consider it one of the finest, best-written, and most useful Mac publications around.

What separates it from the crowd is the way each and every article is carefully and lovingly assembled. Much thought is given to every detail, and there’s plenty of detail to think about because TidBITS articles never skimp on covering a news item or a software review from every possible perspective.

You know, when you start a TidBITS software review, that it will be balanced and well researched. You know that when you’ve finished reading it, you’ll have a good idea of that product’s potential value for you or your business.

There’s also a feeling of genuine warmth from the TidBITS writers and readers alike; discussion there is reasoned, sensible debate. Forum users will go out of their way to help one another. It’s a breath of fresh air.

So congratulations to all at TidBITS on 1000 issues of your superb email newsletter; here’s looking forward to the next 1000. And 1000 more after that.

Opinion: Arranging Your iPhone Apps Is A Waste Of Time

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When iTunes 9 came out, a lot of people (myself included) were delighted to see a new feature that allowed you to re-arrange the apps on your iPhone’s screens using your desktop computer.

Hooray, we cheered. No more tedious dragging of little wriggling icons from one screen to another. Now we can put our apps where we want them to be, and never have to worry about them again.

Wrong.

It turns out that using this feature in iTunes 9 is a complete waste of time, thanks to the way the iPhone OS works. Here’s why.

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Opinion: An Open Letter To Steve Jobs — Fix Apple TV

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The iPod. The iPhone. Apple TV.

One of these things is not like the other. I’ll give you one guess which one I’m talking about.

Since its inception, Apple TV has been little more than a half-baked idea that appeals only to a niche market. Even Steve Jobs says Apple TV is only “a hobby.”

For a company known for pumping out game-changing products, this is very out of character. Apple TV is great at what it does, but it could be so much more.

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