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iPods in Space!

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Look closely at the driver’s side window on Space Shuttle Endeavour. What’s that white thing floating around the cabin in zero G?

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Look closer…

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It looks like an iPod Classic!

It was spotted in this high-res photo of the Endeavour, by eagle-eyed TUAW reader Walker. The Space Shuttle is presently docked with the International Space Station.

According to TUAW, space-bound iPods have to have their lithium batteries replaced with specially certified alkaline ones. And iPods aren;t allowed inside the ISS, since they aren’t certified as safe on the space station.

Give Us Your Data! Take Our Cult of Mac Reader Survey

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UPDATE: The survey has concluded. Thanks to everyone who took part.We’d like to ask you — the readers — for a favor.We’re trying to get a better idea of who you are and what you like to do — more than your thoughtfully-written comments can tell us.So, we’ve crafted a little questionnaire. Click here to take our Cult of Mac reader survey. We’ve kept it as painless as possible. It’s just two pages and it takes about a minute or so to complete. Everything is totally anonymous.Most of it is the standard reader survey stuff (did we mention it’s fast and anonymous?), but when you’re done, we’ll have a better understanding of each other. And really, isn’t that reason enough?

Japanese Youths Prefer iPods to Cars

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Auto sales are collapsing in Japan, especially among young people who view the car as a climate-destroying anachronism, according to a fascinating report in the Wall Street Journal.

“Young people can borrow their parents’ car, and I think they’d rather spend money on PCs or iPods than cars,” says the student with shaggy hair who is in no rush to get a driver’s license.

Sales of cars in Japan have dropped to the lowest level in a decade. Only 25 percent of Japanese in their 20s want a car, down from about 50 percent in 2000, according to a recent survey cited by the Journal.

Disdain for the car is a growing phenomenon worldwide, the Journal notes.

Nano Spurs Investigation After Sparks Fly in Japan

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The drama caused by lithium-ion batteries just continues to snap, crackle and pop along, according to our friends at Epicenter, as an old-school iPod nano reportedly began shooting sparks out while recharging at a home in Japan.

Overall, details remain spotty about the case, but the problem supposedly surfaced in January in Kanagawa Prefecture southwest of Tokyo. Once again, officials are blaming those occasionally unstable lithium-ion batteries. While no one was injured during the mini fireworks show, Japanese officials have publicly chastised Apple for failing to report the incident earlier (the company submitted its report on March 7). In the meantime, Apple has been ordered to look into the matter further and report back to the Ministry.

This could be a major black eye for Apple is it turns out to be a widespread problem. A recall on the previous generation iPod nano would be extraordinarily costly. Has anyone ever had problems with older nano batteries?

Apparently, Some Love the MacBook Air

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Back in January, I was fairly effusive in my disappointment in the MacBook Air. I still think it’s a product that has a long way to go before it fulfills its promise as a thin, light, road warrior’s machine (the fact that it isn’t standard with an SSD is a pretty poor statement about its long-term reliability), but I’m now willing to admit that it hits the mark with at least some people, including people I really respect, like BusinessWeek’s Reena Jana, their innovation editor.

I’ve had a lot of conversations with Reena in the past, and she’s a constantly on-the-go kind of person, meeting with design and innovation leaders around the country. She probably travels for business more than I do. And she loves her MacBook Air:

OK, so I personally don’t have the need for many USB ports, nor for a huge, huge hard drive. And I don’t even feel that bad that there’s no Ethernet port, although I could get an attachment for it, which to me isn’t such a big deal (I rarely use the Ethernet jack). I’m reminded of when MacBook’s stopped having a floppy drive, or a dial-up jack. People were upset. But other laptops followed, because these features became obsolete. I see a parallel here, and my laptop lifestyle was starting to reflect the phasing out of DVDs and Ethernet jacks before the Air was released.

Fair points all, though I think I’d be more comfortable with the Air’s lack of a DVD drive if Apple distributed its own software, such as iWork, on USB key instead of DVD… Still, this is another reminder that a lot of people don’t need anywhere near the file storage capacity that I do. Just this weekend, I learned that my sister-in-law is desperate for an Air, as well. I’ll be very interested to hear how the Air performs in the market. I still think it will meet a fate similar to the G4 Cube, but there are some people who are incredibly excited by it.

For me, I think I’m stuck in Steven Levy’s camp: If I even had one, I think I’d probably throw it out with the newspapers by accident.

The Real Opportunity of iPhone Games

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I’ve been saying for quite some time that the iPhone and iPod touch would eventually become killer gaming devices. Last week’s SDK presentation in Cupertino finally showed what was possible: Multi-touch and accelerometer-driven GameCube and PS2-quality visuals on the most compelling mobile multimedia platform in the world. It’s actually a lot better than what I was expecting in terms of 3-D visuals performance. Right now, it blows the DS and PSP away visually.

But does that matter? Do we need another portable games platform?

Yes. But not the way you might think. Though Apple is dazzling with visuals and gameplay from upcoming major publisher titles. And iPhone Spore and Monkey Ball will be cool, as will Pac-Man and the new version of Galaga that have been announced. But that’s not what will make the iPhone and touch must-have gaming platforms. What will make them take off and start to pull players away from PSP in particular will be the user-generated games. The creativity of the developer community. Anyone who comes up with a good game can get it published on the App Store and make some serious cash off of it if it takes off. That’s one hell of an incentive to break new ground. I’m tempted myself.

Now, on computers, and even on cell phones, user-designed games are a dime a dozen, and many of them are of far lower-quality than what the commercial publishers create. But this is different. This is a real platform with sophisticated tools available to everyone. There has never been a portable games platform of this power and pro-gaming features that has been this open to outsiders and upstarts. The DS is closed. So’s the PSP. Most cell phones have horrendous gaming interfaces. Keyboards and mice are great for MMORPGs and First Person Shooters but little else. The iPhone will be relatively open, has a great distribution model, and the best interface in the world for portable games.

So keep an eye out. I’m willing to forecast here and now that the best-selling game for iPhone by the end of 2008 will be made by a virtual unknown. Anyone throwing in?

Apple Touts 100,000 SDK Downloads – Including You?

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index_steps_1In just four days, Apple has seen the iPhone SDK downloaded more than 100,000 times. In the release, Cupertino notes that ever more major developers are getting on-board with iPhone development, including blogging kingpins Six Apart and Pac-Man purveyors Namco.

I think that’s all fine and good, but I’m not excited to see what the existing powers can do with the iPhone. I’m psyched about what the freeware and shareware community can do on this platform, particularly for games. I have a lot more to say about that (see the previous post), but I’m most interested to hear if any of you are in the development community yet. If so, what are you working on? I’d love to spotlight some Apple fan creativity on this page.

Dev Team Unlocks iPhone 2.0 Already

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Less than a week after Apple showed off all of the tantalizing SDK and Enterprise features of iPhone OS 2.0, the iPhone Dev Team has announced that it has fully unlocked the iPhone, patching its firmware to work with any carrier and allow the installation of any application, not just what Apple distributes through iTunes.

This is a really big deal, and I’m curious to see how it plays out in the coming months. Apple has made it very clear that it will do whatever it can to relock the iPhone whenever an exploit is discovered. According to the Dev Team, however, this firmware patch, called “Project Pwnage” is unfixable by Apple. I don’t buy it yet, but if this code remains quiet until the official launch of iPhone OS 2, this could be an invaluable tool for anyone who wants the full iPhone experience without AT&T.

Still, a lot of time between now and then, and Apple is as dedicated to lock things down as the hacking community is to opening them up.

Via Gizmodo

Steve Ballmer Chants for “Developers,” Bashes iPhone SDK Model

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At the Mix 08 conference in Las Vegas, Microsoft CEO and noted iPhone fan Steve Ballmer reprised two of his greatest hits in a panel with Apple Evangelist Guy Kawasaki. First Ballmer suggested Apple was trying to get too big of a cut from iPhone application sales (30 percent is fine, in my opinion; exposure on iTunes is worth the royalty). Second, Ballmer did something truly sublime: he actually responded to a “fan’s” request that he do the “Developers, Developers, Developers” chant. And then, HE DID. It’s awesome. You have to hit the link.

CNET via Gizmodo

Apple Announces iPhone 2.0 Software, featuring SDK and Enterprise…for June release

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At its developer event his morning, Apple showed off the iPhone and iPod touch OS 2.0, which is quite an amazing update. It’s got fully loaded Exchange ActiveSync support, a full SDK opening up the complete iPhone toolkit – Spore and Super Monkey Ball for iPhone and touch look awesome and will challenge the DS and PSP – and it’s just got everything that was missing from the original iPhone (though no word on cut and paste yet…).

It’s great – but it’s not shipping until June. The software is in Beta today (you can apply to participate here), and developers have access to download the SDK now. Appl software will be distributed through the iPhone Apps store, available in desktop iTunes and over-the-air iTunes. It’s a slick system, and free applications will carry no fee for developers or customers. Commercial apps will give Apple a 30 percent royalty “to maintain the cost of the Apps store” and 70 percent of revenue to the developer. It’s a little onerous, but it’s good visibility for developers. Beyond which, the upgrade is free to iPhone owners and a “nominal charge” for touch users, who get screwed again.

One more thing about “late June” – that’s the one-year anniversary of the iPhone’s release. And Apple calls it iPhone 2.0. I guarantee that there will be significantly upgraded hardware out there to ship at the same time. Can you say iPhone 3G? I knew you could!

Live from Apple’s iPhone SDK press conference – Engadget

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Apple Announces MS Exchange ActiveSync Support for iPhone

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Seven minutes into today’s highly anticipated iPhone SDK conference, Phil Schiller has dropped a bomb on Apple Campus – the iPhone is getting full MS Exchange ActiveSync supoprt, including:

  • Push email
  • Push calendar
  • Push contacts
  • Global address list
  • Cisco IPSec VPN
  • Certificates and Identities

Basically all the big stuff that’s held the iPhone back from mass corporate adoption. This and a physical keyboard have been the only things RIM BlackBerry has over the iPhone, and it should mean a huge boost to sales for Apple. I think the physical keyboard is less relevant than a lot of people do. Die-hard Blackberry and Treo users will miss it, but most of us won’t mind so much.

Live from Apple’s iPhone SDK press conference – Engadget

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Why I’m Done With the iTunes Store for Music

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UPDATE: Guys, chill out. This problem wasn’t about my credit card or my ignorance of iTunes One Click. My problem was that the software didn’t notice the credit card issue until after I had entered my password three times. And, when I went to fix that problem, the store crashed.

And I say again: $13 on iTunes and $9 on Amazon. What possible incentive do I have to stand by iTunes? Amazon has no DRM, plays on all the devices I own and doesn’t demand that I agree to new terms of service every time I update its software. Apple is officially selling an inferior product at a higher price, and I’m not OK with that.

ORIGINAL POST: As I often do, I got a song stuck in my head just as I was getting ready for bed tonight – “Flux” by Bloc Party. Since I was updating my iPod shuffle anyway, I decided to pick up just the song from iTunes, never mind the album, “A Weekend in the City.” Popping over to the iTS, I tried to initiate a download. Apple had me log in to my AppleID, confirm my purchase, then sign off on new terms of services (which I didn’t read all the way through, but you’ll be shocked to learn that the music is more constrained than ever), log in again, confirm my purchase again, and only then announce that the credit card on file had expired, asking for another log in to change the information. I did so, and then the iTunes Store told me that an unexpected error.

I then went over to the Amazon MP3 store, entered my log-in once and got the whole Bloc Party album with one click. The album was not only totally DRM-free, it was $4 less than the iTunes price, and it downloaded incredibly fast, right into iTunes. And all it’s missing was a bonus music video that I don’t care about. There is a serious problem with the current iTunes user experience. Apple shouldn’t be offering me so many opportunities to stop my transactions. It’s a good way to lose business, as it did tonight. The current terms of service are tailored to record companies, not record fans. I’ve said it before, but I really believe it now: unless a song you’re looking for is iTunes-only, buy it from Amazon. You can use it on any device, and it’s totally seamless with Apple’s ecosystem, too. I’ll be very curious to see sales figures as Amazon’s library gets bigger over time…

One last thought: Is Apple planning to charge for most or all iPhone applications through the SDK? If legit freeware is kept off of the iPhone because Apple sees the opportunity to make more money, they’ve officially let the new content business get in the way of great software and hardware experiences. Fingers crossed, eh?

Dutch GPS Company Says iPhone SDK is Due This Week

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Apple’s teaser for tomorrow morning’s event was pretty explicit about the impending launch of the iPhone SDK, but some skeptics still remain. The ability to legitimately install additional software on the iPhone and iPod touch is the #1 request for Apple’s mobile platform, and we’ve been wrong before, but things look more and more like it will really happen.

Besides Apple releasing an image with the word “SDK” on it last week, GyPSii, a Dutch company that makes geo-location and real-world friend-finder software for cell phones, has announced that it will develop a version of its program for the iPhone. The more interesting part is this comment from the CEO:

Apple’s Software Developer Kit (SDK) which is scheduled to be launched later this week, providing seamless access for all Apple users, from the desktop, to the iPhone.

I think this is pretty much a done deal. I don’t think Apple will announce and then not ship the SDK. I think it will be available tomorrow, and there will be a bunch of high-profile apps waiting in the wings, including Lotus, and, the good lord willing, MS Exchange support. Those are the two ingredients holding iPhone back from mass corporate adoption. Fix that, and this will really explode.  

iPhone SDK This Week? So Says GyPSii – GigaOM

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Tim Cook: Apple ‘not wedded’ to iPhone sales model

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Talk about big. iPhone now in 16GB.

At this point, I think there are really only three legitimate complaints about the iPhone:

1. It only runs at EDGE speeds. Sure, it loads pages fast once it connects, but 3G would make it sing.
2. The chrome bezel around the screen – iPod touch is way classier.
3. It’s tied to a single network in each country where it’s available.

Well, according to Apple COO Tim Cook, maybe we won’t have to live with the last one for very long (and we all pray that 3G is coming any day now…). According to MarketWatch, Cook said that Apple wasn’t wedded to the exclusive, single-carrier business model.

While that sounds like great news for anyone that wants an iPhone on T-Mobile, his meaning is actually unclear. While I’d love to say that this is a clear rift with AT&T and iPhones will start popping up unlocked for everyone direct from Apple, that would be a lie.

Absent other information, it sounds more to me like Cook is saying that Apple is open to bringing the iPhone to new markets without tying up with a specific carrier. In other words, South Africa, you may have your pick of iPhone carriers. Let’s hope it eventually makes it back to the U.S.

Apple ‘not wedded’ to iPhone sales model – MarketWatch

Via Digg.

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iPhone SDK Event on March 6

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Apple has sent invites to the press for an “iPhone Software roadmap” event on March 6 at Apple’s Cupertino Campus, according to Engadget.

“Please join us to learn about the iPhone software roadmap, including the iPhone SDK and some exciting new enterprise features,” the invite says.

Let’s hope one of those “exciting new enterprise features” is corporate email. For me, that’s the biggest hole.

Conspicuous by its absence is any mention of the SDK’s introduction date.

Apple Announces iPhone SDK Event for March 6th

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The news we’ve been waiting on for more than a year has finally arrived. According to Gizmodo, Apple this morning sent out invitations to an event at Apple Town Hall in Cupertino on March 6th to launch the software developer kit for the iPhone. Of particular note on the “roadmap” image included with the invitation is the prominent sign reading “Enterprise.” This certainly connects with the rumblings of Lotus support that have emerged in the last few weeks, and I hope it means Exchange Active Sync support. If the iPhone has integrated push e-mail support for Exchange, Apple will really start to breathe down the necks of RIM, the top-selling North American smartphone maker. It would put Apple in line to really put iPhones in the pockets of a lot more executives immediately.

Very exciting. Stay tuned, folks. I really hope that Apple allows every application developer who’s interested to make their software available for the iPhone. That’s what’s made the underground iPhone app community so exciting – the sheer creativity of the freeware community.

Apple Event for the iPhone SDK: March 6th

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Confirmed: iPhone Security Better, But Still Not Perfect

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Picture: Kitra Cahana/The New York Times

I’ve confirmed that the iPhone no longer runs software applications as “root” — but the iPhone is still insecure, a security expert says.

As reported on Wired.com, the iPhone used to run all software applications as “root” until recently, a flawed architecture that could give hackers complete control of the device. If hackers found a hole in any application, they could take over other functions, using the iPhone to make calls, take pictures or read and send email.

But last month Apple released a firmware update, version 1.1.3, that put most of the major applications in a new account called “mobile.”

While this is better than running all applications in root, it still lumps the applications together, which doesn’t much improve things: The same vulnerability still exits. If any one application is compromised, they are all vulnerable — and the iPhone can still be taken over, says Charlie Miller, principal analyst of software security at Independent Security Evaluators.

Dr. Miller was one of the first security experts to document the iPhone’s flawed architecture.

In a response to an email query sent yesterday, Dr. Miller writes:

Actually, the important apps have not been running as root at least since 1.1.3. See below. This is obviously better than running everything as root.

However, now they seem to run everything unimportant as the user “mobile”.

This doesn’t really solve their security problems because, for example, someone gaining access through a web server attack will still be able to access emails, dial the phone, etc. (At least it appears this way, I haven’t verified this).

A better approach would have been one like the folks at Google took with their Android SDK.

There, every application runs as a separate user in their own directory.

Therefore, each application cannot access the data of another application without the system having explicitly been told to allow it.

In the above example, an attacker who gains access to an Android phone through the web browser could only access things the web browser deals with, such as bookmarks.

They would not have access to mail contacts, saved messages, SMS messages, etc. (at least without doing a second type of attack).

Hope that helps.

Charlie

# uname -a
Darwin Charlie Miller’s iPhone 9.0.0d1 Darwin Kernel Version 9.0.0d1: Wed Dec 12 00:16:00 PST 2007; root:xnu-933.0.0.211.obj~2/RELEASE_ARM_S5L8900XRB iPhone1,1 unknown # ps aux
USER PID %CPU %MEM VSZ RSS TT STAT STARTED TIME COMMAND
mobile 62 2.8 20.3 325440 24080 ?? Ss 9:36AM 1:15.31 /System/Library/CoreServices/SpringBoard.app/SpringBoard
root 1 0.0 0.4 272956 444 ?? Ss 8:56AM 0:01.06 /sbin/launchd
mobile 12 0.0 1.4 286128 1604 ?? Ss 8:56AM 0:00.37 /usr/sbin/BTServer
root 13 0.0 1.3 282168 1556 ?? Ss 8:56AM 0:03.43 /System/Library/Frameworks/CoreTelephony.framework/Support/CommCenter
root 16 0.0 1.3 275864 1516 ?? Ss 8:56AM 0:15.53 /usr/sbin/configd
root 17 0.0 0.5 273404 592 ?? Ss 8:56AM 0:00.09 /usr/libexec/crashreporterd
mobile 18 0.0 1.4 284764 1632 ?? Ss 8:56AM 0:00.86 /System/Library/Frameworks/IAP.framework/Support/iapd
root 19 0.0 0.7 273732 880 ?? Ss 8:56AM 0:01.69 /usr/sbin/mDNSResponder -launchd
root 20 0.0 1.1 284208 1296 ?? Ss 8:56AM 0:01.25 /usr/libexec/lockdownd
root 21 0.0 0.4 274000 432 ?? Ss 8:56AM 0:07.57 /usr/sbin/syslogd
root 22 0.0 0.2 264644 276 ?? Ss 8:56AM 0:00.66 /usr/sbin/update
mobile 23 0.0 0.7 273576 792 ?? Ss 8:56AM 0:00.12 /usr/libexec/ptpd -t usb
mobile 24 0.0 1.7 290148 2072 ?? Ss 8:56AM 0:03.31 /usr/sbin/mediaserverd
root 26 0.0 0.4 273456 428 ?? Ss 8:56AM 0:01.14 /usr/sbin/notifyd
mobile 64 0.0 2.0 309600 2340 ?? S 9:36AM 0:00.93 /Applications/MobilePhone.app/MobilePhone –launchedFromSB –firstLaunch —
mobile 65 0.0 2.5 309112 2940 ?? S 9:36AM 0:02.78 /Applications/MobileMail.app/MobileMail –launchedFromSB –firstLaunch –su
root 81 0.0 7.8 315532 9324 ?? S 9:43AM 0:37.71 /Applications/Installer.app/Installer –launchedFromSB
mobile 82 0.0 12.7 321948 15036 ?? S 9:45AM 0:21.86 /Applications/MobileSafari.app/MobileSafari –launchedFromSB
root 97 0.0 0.6 273276 764 ?? S 9:54AM 0:00.81 /usr/sbin/sshd -i
root 98 0.0 1.0 274168 1164 p0 Ss 9:54AM 0:00.14 -sh
root 100 0.0 0.3 272876 332 p0 R+ 9:54AM 0:00.01 ps aux

Why was the iPhone architected like this, I asked Dr. Miller? His reply: “I think they did it that way because it was the easiest and quickest way to do it. They had a deadline, they had a great product and they wanted to get it out the door and start making money. Clearly, by not running things as root, they are going back and trying to make the things more secure now that the phones are out and in use. However, adding security after the fact if much more difficult (and expensive) then designing it in from the start.”

iPhone Update — Do Apps Still Run in Root? (Updated)

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Picture by axb500

Update: As reader Mike kindly points out in the comments, apps running in root was fixed in the 1.1.3 update. According to Cre.ations.net:
– All applications now run as the user ‘mobile’ instead of as root.
– Preferences are now stored in /var/mobile rather than in /var/root.
Update 2: As Wired.com reporter Kim Zetter points out, this hasn’t been confirmed by anyone except the Cre.ations.net blogger. All other mentions cite Cre.ations.net as the source.
If today’s iPhone’s firmware update is in preparation for an iPhone SDK, the big question is whether Apple fixed the iPhone’s flawed security model.
Do apps still run in root?

iPhone 1.1.4 Update is 165-MBytes of “Bug Fixes”

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Apple on Tuesday released a 1.1.4 firmware update for the iPhone and iPod touch.

Available through iTunes, the update is a beefy 165-MByte download, but incredibly, adds no significant new features.

According to iLounge, which examined the update closely and quizzed Apple about it, it’s nothing but bug fixes.

The update is probably laying the groundwork for the iPhone SDK, which Apple promised to release this month.

The 1.1.4 update presents no problem to jailbroken iPhones, TUAW reports — which will be a moot point if sanctioned applications will be released shortly. Who wants to hack their iPhone to load applications if there’s a nice SDK a way to load them through iTunes?

iTunes Number Two Music Retailer in U.S.

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Apple’s iTunes music store has overtaken Best Buy to become the number-two music retailer in the U.S. behind Wal-Mart, according to market researcher NPD Group.

Apple’s growth is likely to continue. Sales of CDs are plummeting while digital downloads grew about 50 percent last year, NPD said.

Most tellingly, nearly 50 percent of U.S. teens didn’t buy any CDs during the year, NPD says.

“Teens are continuing to check out on the CD,” NPD analyst Russ Crupnick told the Associated Press .

New MacBooks! No, New Pros! Wait, It’s Both!

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As anticipated, Apple took the wraps off of new hardware early this morning. In a twist on the rumors floating through the Internet, however, the Cupertino Kids updated two product lines – we get new MacBooks, but the Pro line gets a bump, too. Both lines get Penryn hardware, with the consumer line clocking in at 2.1 and 2.4 Ghz, and the pros running from 2.4 to 2.6 Ghz iron. As usual, a major difference between the lines is in graphic acceleration – the pros get some serious NVIDIA hardware, and the consumer line is still bopping around with Intel integrated graphics, in this case the X3100 system. Though history suggests the X3100 will be pretty sad for gaming, I’m excited to see benchmarks.

But there is a new pair of distinctions to the product line – environmental impact. While Apple has extended the availability of mercury-free LED backlit screens to the whole Pro line, the consumer line has the same glossy screen it did yesterday. Additionally, the MacBook Pro has a multi-touch trackpad, while the consumer line trackpad doesn’t do anything new and nifty. Gizmodo already got ahold of an Apple spokesperson about the latter, and received this spectacular explanation:

The multitouch technology is a feature of the Macbook Pro and Air, but not the Macbook. Apple has already committed to transitioning all machines to LED backlights, and will do so when economically and technically feasible.

That pretty much sums up Apple’s product strategy, doesn’t it?

Crooklyn Thieves Interested Mostly in Macs

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Hipster thieves in Williamsburg are interested mostly in Macs, according to a couple of reports in Gawker. Burglars are lifting Macs, but leaving roommates’ Dells and other PCs behind (mostly). One commenter notes: “I’m hoping the roomate with the Dell arranged for the stealing of his asshole roomates Apple equipment.”Hipster Thief Of Williamsburg Wants Only Apple Products
Williamsburg Residents Getting Their iMacs Stolen Left and Right

From Windows to Mac: A Switcher’s Story

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You’ll notice soon that we’re adding a number of new contributors to our humble abode. We start this week with DJ Rizzo, a frequent commenter and Windows to Mac convert, a story he tells in his first post. Owing to WordPress weirdness, some of you already got to read it via RSS, but it just won’t appear on the main page, so I’m providing a link. Enjoy.

Read David’s story.

From Windows to Mac: A Switcher’s Story

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You’ll notice soon that we’re adding a number of new contributors to our humble abode. We start this week with DJ Rizzo, a frequent commenter and Windows to Mac convert, a story he tells in his first post. Owing to WordPress weirdness, some of you already got to read it via RSS, but it just won’t appear on the main page, so I’m providing a link. Enjoy.

Read David’s story.