When Apple unveiled the iPhone 5s on September 10th, they invited Epic Games to come on stage to show off Infinity Blade III under the notion that only the iPhone 5s’s 64-bit processor could render the game as it was meant to be seen.
What was so bizarre about that was when the game shipped on September 18th alongside iOS 7, it didn’t make use of the 64-bit A7 processor at all. It was a week later when the game was first updated to support the iPhone 5s. Now it’s gotten another support to further take advantage of the A7 processor.