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WTF iPhone Apps Of The Week

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First: Try My Nose!! No, really! Try it!

“Just select a nose you like, hold it next to you current nose and surprise your friends!”

Or – now here’s a radical thought – just stick with the nose you were born with! Maybe it suits you just fine! Maybe – oh never mind. Next!

Zune Mobile Rumors Show MS May Have the Next ROKR On Its Hands

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The Blagoblogs are a-buzz this evening with word that Microsoft, though it definitely has no ZunePhone to show at next month’s CES (I know, I’m just as heart-broken as you are), will almost certainly launch some sort of software ‘n’ services platform for Windows Mobile called Zune Mobile. According to ZDNet’s Mary-Jo Foley, who is as interested in Zune Mobile as it is possible for a non-Microsoft employee to be, the platform may include “music purchase, playing, sharing and subscribing — and maybe even a little something special for podcasters/podcast listeners, too.”

Or, in other words, Microsoft may, if it plays its cards right, bring the technical media functionality of the iPhone to the legendarily poor interfaces of a thousand mediocre Windows Mobile phones, many of which have enough on-board storage for two or even three albums worth of music. Rather than attempting to a build a ground-up 21st century mobile platform, Microsoft is attempting to bolt on features that meet current user expectations, and then leave it up to dozens of hardware makers to see if the experience actually holds together. If true, this is a pretty sad bit of competitive response out of Redmond. At best, it’s a duplicate of a famous Apple failure — iTunes for the Motorola ROKR.

In that unfortunate experience, Apple brought iTunes support to a third-party phone, and then ran screaming as it realized the only way to ensure its name would only appear on a great phone would be to build the software and the hardware from the ground-up on its own. The iPhone resulted. Zune was Microsoft’s first attempt to follow such a strategy, to poor results thus far (in large part because Apple’s ecosystem was much stronger). Now, it would appear, Microsoft is relying on its standard software-only approach to respond to the iPhone juggernaut.

That’s pretty sad. As an enormous Apple fan, I would like nothing better than a credible challenge to the iPhone’s dominance — it means an even better iPhone than I can imagine in two years’ time. But if this is the best the Distinguished Competition has to offer, all we have to rely on is the vision of Steve Jobs. Good thing he can see for miles and miles, eh?

Via ZDNet

Microsoft’s Seadragon Peeks into AppStore Possibilities

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Microsoft finally got around to testing Apple’s AppStore waters this weekend with the release of Seadragon, a free project of Micrsoft’s LiveLabs that lets you see giga-pixel images on your iPhone using a nifty zooming algorithm to get super-close on a map or photo, with just a few pinches or taps of your finger.

The app comes pre-loaded with images and lets you view yours or others’ Photosynth images, or content from any RSS feed.

The embed above shows of the experience in a fashion similar to the one you’ll find on the iPhone or iPod Touch, according to a report at TechCrunch.

Via 148Apps

AppStore Takes a Bathroom Break

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Seems like the big news over the past few days at the AppStore tends mostly to the questionably mature, if not downright asinine.

First, the re-emergence of Pull My Finger, an ingenious application that produces the sound of flatulence, generated over 200 stories in the Apple web-osphere yesterday. After initially rejecting the app as something with no discernible utility, Apple has reportedly sorted out how to handle this particular genre of application, according to Pull My Finger’s developer.

Then there there was the implication of either uncertainty or perhaps some discrimination with respect to apps intended for “mature audiences,” with developers of apps rated 17+ finding they cannot – as of this writing – issue promotional codes that other app developers were recently given to enable easier review and testing. Apple has described the restriction as a “minor glitch” that should be resolved shortly, according to a report at iLounge.

Finally, also on Saturday, the application Poo Price made its debut. Poo Price counts time while you’re doing your business on the toilet at work and tells you how much money you made during that time “working” based on your salary. What price good humor, eh?

The interesting thing about Poo Price, though, is that it may be an example of an app that works in the background, in violation of the SDK’s prohibition on such functionality, according to a piece at Venture Beat.

Amid recent concern that Apple may have given Google preferential treatment in approving the search giant’s voice search application for sale in the AppStore, and discussion over SDK restrictions that appear to be keeping Flash off the iPhone in any meaningful way, concern over how Poo Price keeps its timer going even when the user switches out of it while, say, checking email in the restroom, may not be the most pressing thing on many people’s agenda.

As MG Siegler writes for Venture Beat, Poo Price “is probably just another crude app in the new, racy App Store.”

Gilt Trip: Gold Trimmed iPhone

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Topping at least one luxe list of trendy items for Christmas are these customized iPhones from Continental Mobile.

The iPhone rimmed in 24k gold costs about $1,800 (£1,199), if that doesn’t wind you up there are ruby and diamond versions, about $4,600 (£3,099) and other serious stones like sapphires and emeralds. iPod Touch versions are also available.

If you decide to put this much sparkle under your tree, make it fast. Each item is “hand crafted in England” and takes seven to 10 days for delivery.

Via Black Book Mag

DIY Rotary Phone Dock for your iPhone

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If you’ve got an old 1940s style rotary phone lying around and about 7 hours you’re not sure what to do with, you can contact Michael at fonejackerhacker in the UK and find out how he made this iPhone docking station. It’s powered by a 16W amp with one speaker behind the dial (10w) on the front of the phone and two speakers in the handset (2x 3w).

The IR sensor and controls are fitted to the side of the phone and the docking port is hidden under the receiver when the hand set is off. Because the speaker is an official ‘works with iPhone’ product all of the normal charging and iPhone features are uncompromised.

Michael is working on a version with a microphone on the handset and, with the use of an iPhone app that he is developing, you’d be able to use this as a handset for the iPhone, or as a headset.

Via SlipperyBrick

Use Your iPhone to Fight Global Warming

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The developers at Mokugift, the kind-hearted people behind the iPhone/iPod Touch app A Real Tree, may not be the greatest app developers, but they are good at math.

For every one of the 99¢ apps purchased on Apple’s iTunes AppStore, one of Mokugift’s 12 internationally recognized tree planting partners will plant, yes, a real tree in places fighting deforestation such as Belize, Honduras, Nicaragua, Panama, Cameroon, Ethiopia, Burundi, Senegal, Zambia, India, Philippines, and Haiti. These countries are in tropical regions where tree planting is the most beneficial in the fight against global warming.

To be sure, the app is not going to wow the average game-addled, accelerometer-addicted iPhone user. When the app is launched an animated tree grows out of the ground into full bloom. Ta-daa! Tap once and watch a little bird circle around and land. But Mokugift’s Hans Chung understands that Apple has sold more than 13 million iPhones. “If every iPhone owner planted one tree,” he says, “the environmental impact would be equivalent to taking 500,000 cars off the road.”

Chung’s A Real Tree project works with organizations that provide materials and education to local communities to plant trees in an ecologically-beneficial manner. Local communities learn how to plant trees while avoiding toxic pesticides, herbicides and fertilizers. The trees they plant produce nutritious fruits and crops that they can live off and make a living on.

It seems like an effort worth contributing 99¢ to, doesn’t it? “People spent $8,000 dollars on that frivolous “I Am Rich” app, Chung said, “That inspired us. We knew we needed to develop something meaningful.” If that’s not enough to turn you over, Chung promised more small ‘Easter egg’ surprises will be added to the tree and the little bird with future updates.

Via iPhoneSavior

The Trouble with the iPhone Apps Business…cont.

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In the wake of developer Craig Hockenberry’s “Dear Steve” letter complaining about feeling forced to drift in a sea of 99¢ “ringtone apps,” and the inevitable charges of petulant whining that some accused him of in response, developers at Appcubby have published detailed financial records showing, down to the dollar, what goes into keeping food on the table for an iPhone app developer.

Among the things Hockenberry mentioned in his developers’ wish list to Steve were: ways to accurately track who exactly is downloading apps (and which ads/links they clicked on to get to the store), and the ability to offer free demo version of apps that expire after a given time, prompting people to buy the full app. Appcubby’s records would appear to support the view that Hockenberry was not just crying in his beer, and their post supports his call for free demos and more ad-tracking capabilities as two things that would greatly help the situation.

Via Gizmodo

Holiday Gift Idea – GelaSkins

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For the discerning Apple fan on your list, or for yourself, GelaSkins may be just the thing to personalize and protect precious laptops, iPhones and iPods this holiday season. Made with a patented 3M adhesive, GelaSkins are easy to apply and leave no residue behind when you change or remove them. The adhesive allows you to reposition the skin easily for a perfect fit.

They feature richly colored, photo-quality graphics ranging from fine art prints to contemporary urban images designed by artists from around the world and certainly make any mobile device stand out in a crowd.

GelaSkins can be purchased online or at retail outlets world wide and range in price from $12.95 for iPod skins to $29.95 for laptop skins. The Gelaskin website has a convenient store locator with good contact information, and offers a web-only deal of a 4th skin free when you buy 3.

Check out the gallery of just a small sample of the arresting designs available below and head to the GelaSkin website for more. Definitely a “Think Different” gift idea.

skin1 skin2 skin3
skin4 skin5 skin6
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skin12 skin8 skin9

Webapp Workaround For iPhone Copy/Paste

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Gizmodo has the scoop on the launch of Pastebud, a third-party workaround for basic copy/paste on the iPhone using a couple of clever bookmarks and a webapp.

I say basic, because it is dependent on the bookmarks and so will only work with Safari, or with webapps that run within it.

I think the most interesting thing about Gizmodo’s scoop is the comment by Bandit underneath:

“No gadget in 2008 should require someone to create a workaround like this, let alone a gadget from a company as prominent as Apple. Apple should be embarrassed.”

You said it, Bandit. You said it.

Jailbreak Rock: iPhone Music Video

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Geek rapper GOSHone shot a video for his song “Newteknowledge” on an iPhone 3g.
He says it’s the first music vid shot entirely on an iPhone, but whether someone else has done it or not, the song is catchy as hell (though we do wish he’d given “props up to my fellow nerds” on CoM instead of CNET) and the video where he looks like the overtaxed nerd next cubicle over is clever.

He filmed the clip with Cycorder (the app “rocks,” he says but only works on jailbroken phones) and edited with After Effects, because Final Cut had issues with Cycorder resolution and frame rate.

The song is part of GOSHone‘s album “ctrl_alt_ego” which can be downloaded gratis from his website. A three-year labor of love, it includes tracks like “Laptop Muzik,” “Big Brains” and “Data Flow.”

Via podcasting news

Promo App Codes Brings Developers and Their Audience Together

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Promo App Codes, a  web forum, tradingpost and clearinghouse for iPhone app developers and the people who love them, launched this week and seems to already be generating considerable interest on both sides of the aisle.

For developers, the site is an oppportunity to promote their work and share Apple’s recently authorized promotional codes, a device for getting early-release and review copies of AppStore approved apps quickly into the hands of up to 50 app testers/reviewers. For reviewers/bloggers/app-nuts, the site provides an easy way to learn about new apps and to establish relationships directly with developers while giving them the valuable feedback to optimize and improve their applications.

Amanuel Tewolde, a developer and founder of Promo App Codes, told Cult of Mac, “When I first heard that Apple will give me 50 promo codes for my apps in the store, I didn’t know who to give them out to.” The site was conceived as he began to consider that “user testing is expensive, and these codes provide a cheap alternative, not to mention help with some positive buzz.”

Potential reviewers and developers alike register for a free account on the clean, simply designed site, with developers having the opportunity to post app information and screenshots in blog-fashion. Registered users have the opportunity to post comments on each “post” about an application.

Users/reviewers/bloggers create profiles and add apps to a “wish list,” entries which show up to developers as interest in their apps, and developers then contact users with free promotional codes. The site maintains a rating system for each app and hosts a forum where all interested parties can communicate with one another. At this writing the site has registered 685 accounts in the two days it’s been open for business.

“We still have lots to learn and do but things look very exciting and the timing seems right,” says Tewolde. “It is christmas season, could there be a better time to start a site where people get free apps?”

Apple’s Relationship to VoIP Gets Murkier

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We reported last week on internet voice service provider Truphone’s mobile app that enables Voice over IP phone calling over WiFi using Apple’s iPod Touch. Wednesday, the company announced availability of Truphone Anywhere, an update to its iPhone app that lets iPhone users make VoIP calls “even if you’re not connected to WiFi or a 3G network.”

With TruPhone Anywhere you pay for a local connection – meaning your call is routed to the cellular network – before the rest of the call is connected using VoIP. Change-o, presto: cheap international calling is here.

Except that it’s been here for more than a year. San Francisco-based service provider RF.com has enabled the same type of calling with any VoIP provider (Skype me, anyone?), and even Asterisk, since shortly after the debut of the original iPhone.

Another mobile VoIP provider, JAJAH, had an app to enable VoIP-completed cellular calling ready for the AppStore launch this past July, but Apple rejected it “because the VoIP service is active over the cellular network, which as outlined in the iPhone SDK Agreement section 3.3.15 is prohibited: ‘If an Application requires or will have access to the cellular network, then additionally such Application: – May not have Voice over Internet Protocol (VoIP) functionality,” according to JAJAH spokesman Fredrick Hermann.

Perhaps Apple is less concerned with enforcing the SDK’s VoIP via cellular prohibition today; perhaps Truphone’s “Anywhere” functionality slipped through, or perhaps its app will be pulled from the AppStore tomorrow, or next week. As usual, Apple isn’t saying anything publicly.

Either way, VoIP over iPhone is here to stay.

Via GigaOM

Steal Ben Stein’s Mansion

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Griptonite Games, makers of the wildly overpriced iPhone trivia game Ben Stein: It’s Trivial ($4.99 at the AppStore), announced Wednesday an opportunity to receive an autographed “diploma” from the dour funnyman and crypto-pundit/economist for the first 100 players who successfully complete the game and steal Ben Stein’s mansion. Winners will be inducted into the “Hall of Stein” and be entered into a drawing for the chance to play the game live against Stein himself.

It’s Trivial features fast-paced, tongue-in-cheek gameplay and over 1200 ranked trivia questions. Alongside simian cohort Cheex the Monkey, players go up against a virtual Stein, disguised as the Master of Trivia, to win points and prizes from Ben Stein’s Estate.

Players who complete the game can submit screenshots online at www.bensteinitstrivial.com. Of the first 100 submissions, one player will be randomly chosen to compete against Stein in a live broadcast event.

Oh, joy.

New Delicious Mobile Looks Good On iPhones

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Oh look, Delicious (or del.icio.us for us old-skool users) has gone all mobile-friendly with a new site at m.delicious.com.

It works well on an iPhone, complete with a shiny icon if you decide to add it as a home screen bookmark. It’s great if you want to access your bookmarks on the move; what’s missing (and is equally important in my opinion) is a view of your network’s bookmarks.

I agree with Fraser Speirs – my Delicious network is a fabulous source of links, news, ideas and stuff of interest, and it’s compiled automagically for me every day by 58 people I know, like, and admire. I couldn’t live without it.

Developer Says Cheap Apps Stifle iPhone’s Potential

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The proliferation of cheap applications on the AppStore is stifling innovation and holding Apple’s mobile touch platform back from realizing its true potential, according to developer Craig Hockenberry.

In a post Tuesday at his furbo.org blog, Hockenberry published an open letter to Steve Jobs, saying, “I’m not going to give you suggestions on what to do” about developers (himself included) working on 99¢ titles that have a limited lifespan and broad appeal instead of on “the cooler (and more complex) ideas that could see the utility of the platform taken to another level.”

He goes on to describe the economics of paying development team members the going rate of $150-200 per hour, the realities of having to make up the bulk of development costs during the short period of time an app is likely to be featured among the tens of thousands soon to be available on the AppStore, and concludes “there’s too much risk…in developing something that takes 6 or even 9 man months…with a break even at 215K or 322K units.”

Under the prevailing conditions, where 99¢ “ringtone apps” dominate the landscape, Hockenberry says “going for simple and cheap instead of complex and expensive” is the fiscally responsible choice for developers to make.

In the end, he says “We’re not afraid of competition. In fact, we welcome it as a way to improve our products and business. [But] we’re hoping for a way to rise above the competition when we do our job well, not just when we have the lowest price.”

It’s hard to quibble with Hockenberry’s assessments from a developer’s economic risk perspective, especially in the midst of a contracting economy such as the one at present. It’s also unlikely the iPhone’s “killer app” will end up being one that goes to market at 99¢.

From the perspective of consumers, though, from that of users of new technology that is itself in the midst of early stage development, of users who in many cases make purchase decisions sight-unseen or on the basis of 2 minute YouTubed product demos – simple and cheap seems just about right.

Ivory Tiles – More Zen Fun With iPhone and iPod Touch

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Bring me the head of Nick Pavis! The CEO of San Francisco-based entertainment software company MunkyFun is ultimately responsible for the two hours I failed to notice ticking by this afternoon while engrossed in his visually stunning, sneakily addicting iPhone game, Ivory Tiles.

With its oddly calming Oriental soundtrack and the realistic sounding slide and click of ivory tiles on a wooden gameboard, Ivory Tiles draws you into the challenge of solving its spatial and geometric puzzles like nothing I have ever experienced. Making excellent use of iPhone’s accelerometer and impeccable 3D graphics engine, the game took me through levels of frustration, elation and ultimately relaxation that I hardly imagined possible from playing a game on a mobile device.

Must. Keep. From. Number. One. Son.

$1.99 from the AppStore; worth ten times that amount. Requires iPhone 2.1 software update.

BeatMaker And iStylophone Are This Week’s Best Things Ever

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iPhone beatbox app Beatmaker has been updated to version 1.3, which brings with it some nice new features.

This release is about detail: there’s more detailed edit options in the step sequencer. You can do more with your patterns, they can be more complicated and mixed in more interesting ways.

Editing the whole song is easier thanks to a zoom control and an access bar that lets you jump from one part of the song to another.

Best of all, it’s now a proper sampler. Beatmaker will let you record sounds using the iPhone’s built-in mic, assign them to pads, and use them in songs without any extra fussing about.

Wait, though, there’s more! Have you wanted a pocket Stylophone ever since the 1970s ended? Me too!

Weeeeelllllll…

Bright Prospects for iPhone Battery Life, Cost on the Horizon

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A pair of electronics Phd candidates at Ottawa, Ontario’s Carleton University may have invented a process for wirelessly connecting the circuits of a mobile device to its antenna, allowing it to consume 12 times less power than traditional, wired-transmitter modules and lowering the overall cost of any hand-held device, according to a report at OttawaCitizen.com.

Atif Shamim and Muhammad Arsalan, together with their adviser Langis Roy of Carleton’s department of electronics, co-authored a paper describing a packaging technique to connect the antenna with the circuits via a wireless connection between a micro-antenna embedded within the circuits on the chip.

Their work was named the best paper at the European Wireless Technology Conference in November, whose judges praised the invention for “excellent integration of system design, material sciences and electromagnetic antenna design.” They also said the innovation is “highly relevant, with large potential for commercialization.”

Shamim has filed patent applications in the U.S. and in Canada, with the knowledge consumers continue to gripe about the short lifespan of the iPhone battery.

“It’s a common problem. There are so many applications in the iPhone, it’s like a power-sucking machine,” said Shamim.

Research on the invention is due to be published in the upcoming edition of Microwave Journal.

Via LowEndMac

The Ads are Coming, the Ads are Coming to iPhone

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AdWords advertisers can now show desktop text and image ads on the iPhone, the T-Mobile G1, and other mobile devices with full (HTML) Internet browsers, Google announced Monday.

Google text and image ads can now point to desktop landing pages without advertisers needing to create mobile landing pages or ads in mobile formats. The ads can deliver mobile-specific calls-to-action and reach mobile users searching with their phones more than ever during the holiday season.

Recently, the Google mobile team launched new results pages formatted specifically for the iPhone, according to the post at Google’s Mobile blog. Now, advertisers will be able to display ads exclusively on these mobile devices, create campaigns for them, and get separate performance reporting. Advertisers who prefer not to show desktop ads on these phones can opt out and show ads only on desktop and laptop computers.

Via Techmeme

Make Eye Candy And Unique Wallpaper With Spawn Illuminati

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Spawn Illuminati (App Store)is a fun and cheap little app for your iPhone/iTouch. You can see what it does; it spawns little blobs of light that respond, in a manner of speaking, to your touch commands.

The commands aren’t terribly intuitive, and the app seems to have a mind of its own half the time, but that doesn’t stop it being fun to play with, especially for little ones. With a bit of practice, you can get some very nice results with it (as evidenced in the official gallery).

And it’s a great way to make a wallpaper image for your iPhone that’s completely unique.

There’s no Flickr grounp yet – gasp! Perhaps one will pop up later on. I would have made one myself, but I’ve got tea to drink.

More floopy screenies after the clicky thing.

Loan Shark – Another Timely App for iPhone, iPod Touch

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You may have heard that one of the linchpins of the federal government’s multi-pronged effort to save the crumbling American economy may include Uncle Sam himself underwriting home loans at 4.5%.

What better time then, to spend $4.99 on an iPhone app that may help you navigate the treacherous waters of real estate finance and help you make sound financial decisions for you and your family?

Foggy Noggin Software’s Loan Shark app is a timely, easy to use loan calculator. Enter the information you know, click a button for the field you want calculated, and Loan Shark fills in the amount for you.

With Loan Shark for iPhone and iPod Touch (requires 2.0 update) you can:

* Enter loans from different banks and save for later comparison.
* Calculate how long it will take to pay off credit cards.
* Determine how much in interest loans are costing you.
* See in real time how an extra payment a year affects your loan.
* Easily compare loans to see which is best.

The app lets you calculate any component of the loan, including payment, interest rate and loan amount; see the full Amortization Table for the lifespan of the loan; set your local currency in preferences; find Banks in your area. It also calculates semi-annual interest for Canada and other countries.

Foggy Noggin has some other cool looking software projects, too, including desktop and cookie managers, so be sure to check out their website.

Bliss Out With Zen Ringtones for Your iPhone

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When I think of high-powered, busy professionals the first word that comes to mind is not “Zen” but that certainly has not stopped Hladecek from marketing its new collection of iPhone ringtones as “Professional ringtones designed with executives and the fashion-forward in mind.”

The iRingPro Zen Collection is 21 tones, among which you’ll find no annoying songs, or silly sound effects. The collection consists of tones – not “tunes” – that are “smart, attractive, livable alerts engineered to ensure universal appeal, and provide a high tolerance for routine use and repetition.”

Each tone features moderately longer pauses between ring repeats than what many are used to. The designers believe this cuts down on the hurried fumbling that can occur when a cell phone rings unexpectedly, giving you time to see who’s calling, often before the second ring.

And of course there is the personal branding that comes from your ringtone. A snippet of “My Humps” or “The Immigrant Song” says something about you. iRing Pro ringtones seek to ensure that what is perceived when your phone rings is technically advanced, considerate, and enviably fashionable.

The Zen collection sells for $9.95 and is available for download directly from the designer. They come in “Meeting Grade” and “Active Grade” styles, with the meeting tones being subtler, lower pitched, and richer, while the active tones are stronger, more resonant, and present. Om, baby.

Will the First Flash Files on iPhone Be Ads?

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Stop me if you’ve heard this one, but Greystripe, a San Francisco-based rich media advertising platform for mobile content claims to have developed ads including Flash IAB medium rectangles and game-in-game (or “tailgate”) ads giving advertisers the ability to target the iPhone audience for the first time with Flash content.

In an effort to make it easier for the online media buyer to purchase mobile, Greystripe claims to have brought creative power to the iPhone with Flash creation tools allowing brands to extend any online advertising campaign directly into mobile content as well as the ability to create miniature advertiser-branded games in Flash and place them before, during or after existing iPhone games.

“Using the iPhone’s revolutionary platform, Greystripe has solved the serving, reporting, third-party tracking and, best of all, ad creation problems that have plagued the mobile advertising industry since inception,” says Michael Cai, Director of Digital Media and Gaming at Parks Associates, according to a BusinessWire release made public on Thursday.

Michael Chang, CEO and Co-founder of Greystripe was quoted as saying, “We have made it easy for advertisers by removing barriers to execution. Brands like Jeep, RadioShack, New Line Cinema, Rock the Vote and Yahoo! have seen strong results.”

If true, this would seem to come as news to Adobe, which claims to have been thus far stymied in the effort to develop a mobile version of Flash that is compatible with Apple’s SDK for iPhone developers.

Have you seen any Flash-based ads on your iPhone?

iPhone Gaming Comes to Big Screen TVs

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We reported last week on developer/blogger Erica Sadun’s discovery of an undocumented feature in Apple’s iPhone SDK that allows video out from an iPhone to be displayed on a TV monitor. Friday she revealed what is sure to become a popular exploit of this feature.

Sadun contacted developers at Freeverse, producers of the popular mobile game Moto Chaser and convinced them to create a TV version of their game. In a few hours, Freeverse code monkeys were able to come up with the demo version of Moto Chaser featured in the video above, which seems to herald happy days ahead for fans of iPhone gaming.

The detailed technical ins and outs of how Freeverse managed to pull off its feat are available in Sadun’s post at Ars Technica, but it’s worth noting that the TV version of the game played best on the second-generation iPod touch. The newer touch is built on a 532MHz CPU versus the original iPhone’s 412MHz. This extra speed helps up the frame rate produced by the device, the key component for any first person interactive video game.

Via Ars Technica