Mobile menu toggle

games - page 28

Friendly indie dev wants to teach kids to think like a programmer

By

Daryl Hornsby is a friendly guy  with a mission: to design puzzles that help kids think like a programmer. Photo: Jim Merithew/Cult of Mac
Daryl Hornsby is a friendly guy with a mission. Photo: Jim Merithew/Cult of Mac

Indie developer Daryl Hornsby has a novel approach for getting kids engaged with educational games: Don’t dumb things down.

That’s the key to Machineers, the clever puzzle-adventure game his company crafted to to lead kids through various programming logic concepts.

“When you say you want to target 10 to 15 year-olds, you’re told you have to make it overly colorful and bubbly, and that no kids read text,” Hornsby told Cult of Mac. “We’ve been able to prove that this is not quite the case. We’ve found that kids want to be treated like adults, but it still has to be approachable.”

Apple’s nod turns maddening Mr. Jump into an overnight sensation

By

The power of the Apple can be a crazy thing. Photo: Rob LeFebvre/Cult of Mac
The power of the Apple can be a crazy thing. Photo: Rob LeFebvre/Cult of Mac

Getting your game featured by Apple is the best way to jumpstart your indie game success. Sometimes, even games that seem rather basic at first glance can become powerhouses.

Mr. Jump is seeing some phenomenal success with five million downloads in the last five days since its release. It’s shaping up to be another Crossy Road-style success story, and the developers at 1Button games attribute the game’s instant success to Apple.

“I think that being featured by Apple in most countries has initiated the buzz,” says
Jérémie Francone, one of the co-founders at the studio. “That’s what really launched the game.”

Indie dev parodies internet life for fun and profit

By

Nathalie Lawhead makes art that you can buy (and play for free). Photo: Jim Merithew/Cult of Mac
Nathalie Lawhead makes art that you can buy (and play for free). Photo: Jim Merithew/Cult of Mac

Nathalie Lawhead speaks swiftly, a gentle European lilt in her accent. On the screen behind her is a random-seeming collection of internet memes rendered in outsider art chic. At first glance, her games look absolutely absurd, random, and ridiculous.

“If Monty Python made games, the Orange County-based developer told Cult of Mac at the Game Developers conference last month, “this is what they would look like.”

The year’s creepiest puzzle game goes free on iOS as App of the Week

By

Could this be 2015's most atmospheric game? Photo:
Could this be 2015's most atmospheric game? Photo: RAC7 Games

Although the App Store is still full of freemium games like Angry Birds, Apple is pretty great when it comes to highlighting some of the more unusual titles that pop up on iOS — from the M.C. Escher gorgeousness of Monument Valley to the nihilistic weirdness of Sometimes You Die.

The company continues that trend with its latest pick for App of the Week, which would normally set you back a couple of bucks, but can be downloaded completely free of charge for the next seven days. It’s Dark Echo, a uniquely twisted puzzle game by RAC7 Games — and I’m here to tell you it’s excellent.

Check out the trailer and a description below. Trust me, if you like unusually minimalist puzzlers, you won’t be disappointed.

Nintendo gives in: Mario, Zelda and more are coming to your smartphone

By

post-315985-image-208cf57f84d8f04b60100b0fc28d7314-jpg

Nintendo has always been adamant it wouldn’t develop games for smartphones and tablets, but it has finally given in.

Mario, Zelda, Donkey Kong and other popular franchises could soon be coming to Android and iOS after the Japanese company confirmed it will be developing new titles for smart devices with the help of game developer DeNA.

Wacky indie game dev wants you to Throw Trucks With Your Mind

By

Lat Ware is quite the character, and his game reflects his humor. Photo: Jim Merithew, Cult of Mac
Lat Ware is quite the character, and his game reflects his humor. Photo: Jim Merithew, Cult of Mac

Lat Ware is a pretty loquacious dude, without a bit of shyness in his persona. We came across Ware at the Game Developers Conference in San Francisco the first week of March and tried out his upcoming game, Throw Trucks With Your Mind. He was strapping headsets onto conference attendees and keeping up a steady stream of patter to keep them off balance when trying to manage their character in-game.

You see, Throw Trucks With Your Mind uses an $80 headset from NeuroSky to actually read your brainwaves. Ware has set it up in the game to track opposite parameters: focus and relaxation. When you focus intensely, the onscreen red bar will fill up, allowing you to do things like jump, push, and toss heavy in-game objects. When you relax, a blue bar fills up and lets you do four other cool things for a total of eight different ways to interact with the game using your mind.

Try that while some chatty indie dev is all up in your ear, trying to distract you.

Apple rejected Buzz Aldrin’s space app for having too much Buzz Aldrin

By

Photo: Polar Motion
Photo: Polar Motion

Buzz Aldrin was one of the first humans to step foot on the moon. Now he’s trying to make the big leap toward becoming an iOS developer, but Apple keeps rejecting his app, Buzz Aldrin’s Space Program Manager, because of one tiny problem: It features too much Buzz Aldrin.

The App Store admissions team reportedly told Aldrin’s development team that the his game “contains well-known third parties.” What?!

Become predator and prey in multiplayer creep-fest, The Flock

By

Peter Dijkstra (right) and Jeroen Van Hasselt, two of the devs of creepy arena game, The Flock. Photo: Rob LeFebvre/Cult of Mac
Peter Dijkstra (right) and Jeroen Van Hasselt, two of the devs of creepy arena game, The Flock. Photo: Rob LeFebvre/Cult of Mac

SAN FRANCISCO — When I went to meet Peter Dijkstra, the business guy at Dutch game developer Vogelsap, I had to wait in line to see the small, indie team’s new horror game, The Flock. I wasn’t too upset, though, as the guy in front of my was none other than famed Doom and Quake developer, John Romero.

Dijkstra’s The Flock is an upcoming horror multiplayer game that takes place in one of three different arenas. Playing the game with three other people Monday at the Game Developers Conference in San Francisco brought back memories of those long-ago sessions of Quake Arena, as well as more modern examples of asymmetric multiplayer like Left 4 Dead and Evolve.

Stealth game République Remastered gets even more gorgeous on Mac

By

You are her only Hope. Photo: Camoflaj Games
You are her only Hope. Photo: Camoflaj Games

République Remastered is the gorgeously rebooted Mac and PC version of Seattle-based Camoflaj’s intriguing episodic stealth video game that originally came out for iPad and iPhone in December of 2013.

The development team took the opportunity to completely revamp the game within the updated game engine, Unity, moving the entire project from Unity 4 to Unity 5. By making this the first game release ever with the Unity 5 engine, they got early access to the engine in return for documenting their process.

“When Unity 5 was announced we saw our chance to make good on our two-year old promise to make a PC and Mac version of République,” writes the team on the Unity blog. “In addition to spending months completely reworking the game’s controls and UI, we knew we’d benefit from an increased wow factor on this new platform. From our dumpy office in downtown Bellevue (surrounded by industry titans like Bungie and Valve), we’ve put our heart and soul into this ambitious and at times, difficult, project.”

Check out the official game trailer below to see how they succeeded in making this already stunning game even more gorgeous.

Epic Batman: Arkham Knight trailer thrills and chills

By

Batman may have met his match. Photo: Rocksteady
Batman may have met his match. Photo: Rocksteady

Get ready to watch the epic slow burn in the official trailer for the upcoming conclusion to Rocksteady’s Arkham video game series, Batman: Arkham Knight. Scarecrow is uniting all of Batman’s enemies — Penguin, Two-Face, the Riddler, Harley Quinn, Poison, Ivy, and the Arkham Knight — to take Gotham City and take down The Bat.

Sure, there’s a little bit of Bane-like incomprehensibility in the Scarecrow’s voice-over, and (barring a miracle) the Joker won’t be in town this time around, but this game is looking pretty amazing. The in-game shots of Batman plunging down the skyscrapers of Gotham City, the brutal combat animations, and the just plain high-resolution glory of the fictional city and it’s lone hero make us want to play Batman: Arkham Knight right now.

Check out the epic trailer for the June 2, 2015 game below.

How Alto’s Adventure became your next favorite iPhone game

By

Photo: Snowman
Photo: Snowman

One of Ryan Cash’s favorite games growing up was GoldenEye on the N64. “One thing I remember so clearly is that the game was hard,” he recalled. “You couldn’t just beat the game on its toughest setting if you weren’t amazing.”

Luckily for Cash, his friend Bruno was a master at GoldenEye, and he would come over to unlock cheats. “He was the guy,” Cash remembered.

Most of us probably had a Bruno growing up. Back when you couldn’t pay $1.99 with Touch ID to unlock more gems or coins. Back when games were just as fun as mobile games are now, but also challenging and dependent on skill.

With Alto’s Adventure, out today in the App Store for $1.99, Cash and the rest of his team drew from the games they love to make something unique. They’ve created a game that’s not only really fun to play, but beautiful to behold. And unlike GoldenEye, there are no cheat codes to help you get ahead.

Apple finally enforces ‘no guns in App Store’ rule

By

Developers are having to blur guns from App Store screenshots. Photo: Touch Arcade
Developers now blur guns in App Store screenshots. Photo: App Store

Apple is turning away developers who try to submit apps with guns in their screenshots or icons. But this isn’t a case of Apple introducing new rules to the App Store, so much as it is one of the company finally enforcing rules that have been there all along.

King of Thieves, the addictive new game from the makers of Cut the Rope

By

The latest from one of the App Store's premiere game studios.
The latest from one of the App Store's premiere game studios.

I’m not what you would consider a “gamer.” I dabble in mobile titles like Monument Valley and occasionally play Super Smash Bros. or Mario Kart with friends, but few games manage to grab my attention for very long.

Yet there’s a new iPhone game I haven’t been able to put down for the past two weeks.

It’s called King of Thieves, and it’s from ZeptoLab, the maker of the hit App Store game Cut the Rope.

You can help speed Sonic 3 onto iOS

By

Ironically, everyone's favorite hedgehog speedster isn't landing on iOS as fast as we'd like. Photo: Sega
Ironically, everyone's favorite hedgehog speedster isn't landing on iOS as fast as we'd like. Photo: Sega

Anyone who enjoys old-school games will most likely have experienced the crushing disappointment of finding a favorite title in the App Store — only to discover that whichever company ported the game to iOS took no care whatsoever in doing so.

Fortunately, one game series you could absolutely never throw that accusation at is the Sonic the Hedgehog franchise, thanks to the remastering efforts of fans Christian Whitehead and Simon Thomley. For anyone interested in game restoration and porting, their story is kind of inspirational.

8 great games to unleash your inner superhero

By

Comix Zone starts with this guy being sucked into a comic book video game. We've been there, my friend! Photo: SEGA
Comix Zone starts with this guy being sucked into a comic book video game. We've been there, my friend! Photo: SEGA

Comic books are insanely great, and so are video games. Put them together and what do you get? Well, aside from one of the most ardent combined fanbases in existence, the answer is some damn fine games.

Having recently reinvigorated my love for both mediums (a.k.a. lost several full days playing through the below titles), I felt like it was high time that we gave Cult of Mac readers a definitive list of the greatest games to ever come out of the comic book universe.

What follows after the jump are eight titles which not only represent superb gaming fun, but also do justice to their four-color characters, and the comic book medium as a whole.

Are you sitting comfortably? Then let’s begin.

Katy Perry’s iPhone game is sure to rake in millions

By

What's that in your teeth, Katy? The savings of tween girls we assume. Photo: Capitol Records
What's that in your teeth, Katy? The savings of tween girls we assume. Photo: Capitol Records

I love iOS games and firmly believe that we’re currently going through a golden age of mobile game development, a bit like what happened for PCs in the mid-1980s, where small development teams can compete on a global scale, simply by way of a great idea and strong word-of-mouth marketing.

But there is a downside to mobile games, and last year one of the top grossing titles epitomized everything true gamers detest about these titles: namely lazy gameplay, tons of greedy in-app purchases, and a celebrity license instead of originality to bring in the punters. That game’s title? Kim Kardashian: Hollywood. Its 2014 earnings? Around $200 million.

With that kind of cash being raked in, it’s little wonder that developers Glu Mobile would be willing to try their luck a second time at bringing about the app-ocalypse. Their celebrity endorser this time? Girl-kissing, Russell Brand-marrying, teenage-dreaming songstress Katy Perry.

Midnight Rises uses video game tricks to supercharge comics

By

Charlie (left) and Cromax, a hyper-evolved Cro-Magnon and chief engineer on the Joplin. Photo: Mike Choi/Industrial Toys
New comics app Midnight Rises introduces Charlie (left) and Cromax, a hyper-evolved Cro-Magnon and chief engineer on the science spaceship Joplin. Photo: Mike Choi/Industrial Toys

Mike Choi, a talented, experienced comic book artist, was drooling.

We were talking on the phone about Midnight Rises, a new digital comic app that explains the rich sci-fi backdrop of Midnight Star, an upcoming first-person shooter for mobile devices from Industrial Toys.

Choi had just had some teeth pulled, and was still kind of loopy when we got to chat with him and two other Industrial Toys execs, President Tim Harris and CEO Alex Seropian (you may know him as one of the co-founders of Bungie Software) about their first iOS app, a re-visioning of what visual storytelling can do.

Most digital comics are just a reformatting of traditional print comics to fit on a touchscreen. Midnight Rises goes further, using the tricks of video games to tell a comic-book style story.

“We hate motion comics,” said Choi. “This was way more work than just turning the canvas on its side.”

ICYMI: iPad haters’ initial complaints seem ridiculous 5 years on

By

Hater's gonna hate. Cover design: Stephen Smith
Hater's gonna hate. Cover design: Stephen Smith

This week, Luke details all the ways those original iPad haters were utterly wrong on the fifth anniversary of Apple’s category-busting tablet, Luke has a sneak peek at the stunning mural for a new Apple retail store in Chongqing, China, Evan takes us into the bizarre world of the latest Saints Row: Gat Out of Hell game, Buster slams through the seven biggest reveals in Apple’s record-smashing quarterly earning’s call, and Rob writes up five super easy tips to master iPhone, with a huge assist from video auteur, Stephen Smith.

Be sure to catch all of these stories and many more in this week’s Cult of Mac Magazine, available for free right now.

7 retro-inspired iOS games you should’ve been playing yesterday

By

Before we had iPhones to game on, we had these. They didn't even make phone calls. Photo Phil Monger/Flickr CC
Before we had iPhones to game on, we had these. They didn't even make phone calls. Photo Phil Monger/Flickr CC

Every gamer over a certain age has a fondness for the 8- and 16-bit titles they grew up with, so it’s no surprise developers born in the 1980s are now creating nostalgia-infused iOS games harking back to the glory days of the Genesis and S.N.E.S. But which of these should you be playing? Fortunately, Cult of Mac can be your guide.

Pop in another quarter, click the button below, and find out what you need to download to truly be down with the kids thirty-somethings.

Sentient-toast simulator I Am Bread kneads its way on to iOS

By

This bread has legs. No, not really. It's a metaphor. Photo: Bossa Studios
This bread has legs. No, not really. It's a metaphor. Photo: Bossa Studios

Yeah, you read that right – this is a video game where you play as a piece of bread on an epic journey to become an actual piece of toast.

I Am Bread has been out on Steam Early Access since December of last year, and now the developers at Bossa Studios have let it slip that the game will indeed come out on iOS, as soon as they finish up the PC/Mac version.

If you’ve seen the massively viral hit game Goat Simulator, you’ll immediately have a sense of how this one plays out. You’ll hit various keys on your keyboard or buttons on your controller, and move a slice of oddly movable bread around, trying to find some way to toast yourself. Here’s a quick video to visualize it.

Game on: Apple patents snap-on iOS gamepad

By

The Wikipad GameVice will strap to the sides of your iPad mini for buttons with your large screen. Photo: Rob LeFebvre/Cult of Mac
Apple's patent cover a Wikipad GameVice-style accessory capable of attaching to your iOS device. Photo: Rob LeFebvre/Cult of Mac

What is it with Apple and the gaming-related patents as of late?

Just weeks after the publishing of an Apple patent showing a concealed gaming joystick capable of being hidden in future iPhones, today the U.S. Patent and Trademarks Office has revealed another Apple invention related to a snap-on gaming controller for iOS devices.

As with the joystick patent, the idea here is to allow gamers to fully capitalize on the present golden age of iOS gaming, without having to block parts of the screen using their fingers for multitouch controls.

You can now play Minesweeper in Notification Center!

By

Screenshot: Cult of Mac
If you want Minesweeper in your Notification Center, better grab it fast. Screenshot: Cult of Mac

Although it’s a Windows game, I’ve never met anyone without a sweet spot for Minesweeper, the addictive little puzzle game that Microsoft debuted in Windows 3.1. Sadly, though, it never came to the Mac.

But if you love a good game of Minesweeper, we’ve got some great news. You can now play it right within Notification Center. Better act on it soon, though: Apple has a tendency to pull interesting iOS 8 widgets like this one.

SimCity: Complete Edition is a glorious, city-building time suck

By

Lose yourself in a city of your own making. Photo: Electronic Arts
Lose yourself in a city of your own making. Photo: Electronic Arts

I launched SimCity: Complete Edition last night at around 8 p.m. I played around with my new city, getting a feel for the controls, zoning for residences, commercial ventures and industrial centers.

I zoomed in and out to get up-close and bird’s-eye views of my own private Idaho (well, Squifton, if we’re being literal). I checked out the various data views, gave my city police buildings and power, water and fire departments. I added parks, more residential areas, roads and even created a neighboring city — a sleepy little hamlet that purchases power and water from the main city. Just a quick little foray into a game that I’ve been itching to play.

When I glanced up at the clock, it was three hours later.

ICYMI: With HomeKit on horizon, home automation is about to get real

By

The home of the future, today. Cover design: Stephen Smith
The home of the future, today. Cover design: Stephen Smith

Fresh off his deep dive into CES, Alex takes on home automation and how HomeKit may just change everything, making the dream of an easy, ubiquitous home future a reality. Rob takes a look at a new game that turns your Apple TV into a motion-controlled gaming console, Buster shows us how the Apple Watch has already won the war for your wrist, Luke builds his own fun with a shoebox full of maker-kit for kid-friendly iPad gadgets, and Lewis spends a little time in Microsoft’s holographic future.

We’ve got all this and more in this week’s Cult of Mac Magazine, so make sure to subscribe and download your copy today.

Everything is awesome in The LEGO Movie Video Game for iOS

By

If you enjoyed The LEGO Movie, you'll love its official iOS game. Photo: LEGO
If you enjoyed The LEGO Movie, you'll love its official iOS game. Photo: LEGO

With their rise, fall and ascent to global cultural dominance, Apple and LEGO are not entirely dissimilar as brands. I’m not sure whether their similar philosophies toward business have any bearing on my appreciation for both companies, but I do know that I absolutely loved last year’s LEGO Movie.

Having recently been robbed of an Oscar nom, fellow LEGO Movie fans can at least get some of their brick-fix today thanks to the news that The LEGO Movie Video Game has arrived on iOS — giving you a chance to play what is a very fun game on your iPhone or iPad.