This week’s picks from Mac Games and More is a collection of various games you might not have heard of, to take you into the weekend. Included in the selection: a road trip across the U.S. playing 9-Ball, swashbuckling musketeers duking it out in 17th century France, a county fair empire ruled by you and more.
Security software developers must think Mac users are quite daft. Tuesday afternon Symantec sent out a press release flogging its ‘discovery’ of a new trojan horse targeting Apple’s OS disguised as a ’space invaders’ style video game in which killing invading aliens results in the program deleting files from the user’s hard drive.
Ooo.
The game in question is an art project called Lose/Lose that first appeared on the web back in September, created by digital artist Zach Gage and featured in Electrofringe’s current exhibition of online art, Electro Online 2009.
The idea behind the project is to use game mechanics to call into question the idea of mindless killing for fun. Are gamers so obsessive they must kill aliens at any cost? In the game, each alien is based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted.
Gage asks, “Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?”
The game has a clear warning at start-up that says, in scary red letters: killing aliens in this game will delete files from your hard drive.
Now Symantec is sending out an alert flagging the art project as malware.
“A new threat cleverly disguised as a classic video game is targeting unsuspecting Mac users,” Symantec said in an email to CultofMac.com. It continued:
The Trojan horse, known as Trojan.Loosemaque, is designed to look like a Space Invaders/Galaga style game. However, for every alien ship the user destroys, the program deletes a file from the home directory. Symantec – the world leader in online security – recently discovered this new Trojan horse targeting Mac users and video of it in action can be seen here. Online games are increasingly becoming a target for virus creators, and this threat shows it’s a possibility regardless of the platform. While the author of OSX.Loosemaque actually informs people on his website that the game deletes files, there’s nothing stopping someone with more malicious intentions from modifying it and passing it on to unsuspecting users who don’t have security software installed.
Symantec is not the first company to flag Gage’s project. Security blockers such as Sophos’ Anti-Virus and Intego’s VirusBarrier X5 also define the game as a threat.
So is it art or is it malware? Are Mac users equipped to know the difference? Seriously, what do security software companies take us for?
Boo! Here’s Part 2 of Fun Mac Games for Halloween! This week’s selection from Mac Games and More includes more Halloween inspired games you can play into the weekend. Get ready to scream because in the games you’ll find a seriously spooky psycho, yourself trying to escape a mysterious island, the devil himself settling a score with evil robots and more. If you missed the ghoulish games last week, click here for Part 1.
This week’s selection from Mac Games and More include Halloween inspired games that will take you into the weekend. In the picks you’ll find a zombie invasion with ensuing battle, sweet treats that won’t give you any cavities, good ole fun whacking some light-hearted zombies and more. Be sure to check back here next Friday for Part II.
Here’s this week’s selection of games from Mac Games and More that will take you into the weekend. The picks include collecting ancient artifacts in the heart of Egypt, an animated, side-scrolling shooter in claymation, cavorting with Sherlock Holmes and more.
Canabalt's detailed pixellated graphics (zoomed here) draw you into the game.
With its simple tap-to-jump gameplay, high-speed scrolling and gritty dystopian atmospherics, Canabalt proved a hit Flash-based sensation when recently unleashed online. The game has now been released for iPhone and iPod touch—one of the first truly successful Flash-based games on the platform. We spoke to Adam Saltsman and Eric Johnson of Semi Secret Software about how the game came to be.
Here’s this week’s selection of games from Mac Games and More that will take you into the weekend. The picks include a lego-like construction puzzle using goo balls instead of lego pieces, a side-scrolling shooter to take down all of your enemies, a kickin’ top-down perspective soccer game and more.
Earlier this year, we ran several articles about Mobigame’s excellent iPod game Edge getting a legal smackdown from Tim Langdell, owner of Edge Games. Over time, his claims to the Edge marks have, according to commentators, become increasingly dubious and troll-like, to the point where internet sleuths have clubbed together as ChaosEdge to provide a legal fund for Mobigame and information repository that built on the investigative work of TIG Source.
Recently, EA filed suit against Langdell about an entirely different Edge trademark spat, but, to aid indie devs, EA aims via the suit to obliterate all Langdell’s Edge marks, making the world safe for people to use the word ‘Edge’ in the title of a videogame without someone who had a company that was marginally famous in the 1980s popping up and having a major hissy fit.
Possible upshot? Edge is back in the App Store ($4.99 US/£2.99 UK). Somewhat like what you’d get if Marble Madness was built from cubes, and then a load of other cracking gameplay components were added, Edge is a top game for iPod touch and iPhone. And while we hope it’s around for good this time, we strongly recommend you go and buy it right now, just in case it vanishes again.
Here’s this week’s selection of games from Mac Games and More that will take you into the weekend. The picks include an addictive pachinko-like game, a DIY aquarium sim mixed with hidden objects, and an action-packed genetically modified shoot ‘em up.
Frotz: text adventure goodness on your iPod touch or iPhone
When people talk about classic gaming, they usually rattle on about really simple, playable games that are challenging but that a five-year-old could conceivably master. Such people were clearly traumatised by text adventures (now referred to using the rather loftier term ‘interactive fiction’) and have therefore removed them from memory.
These games were primarily text-based, with you solving puzzles via verb-noun parsers. As time went on, adventures gradually became increasingly complex and elaborate, with Infocom arguably leading the genre to its height.
Sadly and perhaps predictably, text adventures eventually got a thorough kicking. In the words of Richard Harris: “Graphics came along and the computer-using portion of the human race forgot all about 500,000 years of language evolution and went straight back to the electronic equivalent of banging rocks together—the point ’n’ click game,” which, he argues, signalled the arrival of the post-literate society.
But via the magic of the internet, interactive fiction clings on, and apps for playing the Z-machine format are commonplace. Frotz is one of the best, and it now exists as a free iPod app. I interviewed its developer, Craig Smith, to find out what he thinks of interactive fiction and why he brought Frotz to Apple handhelds.
Here’s your selection of games from Mac Games and More that will take you into the weekend. The picks include a platformer where you’ll happily rescue your girlfriend from aliens, a fast-blasting, cannonball shooting pirate game and a sim where you take on the role of an all powerful deity.
The critically-acclaimed Bioshock game is coming to the Mac on October 7, Feral Interactive has announced.
The game was released for Windows and the Xbox 360 in August 2007, more than two years ago. Isn’t it great that game developers are so dedicated to the Mac platform?
In addition, the Mac version requires a dedicated video card: it doesn’t support Intel’s integrated GMA video cards, used in some MacBooks and iMacs, and all Mac Minis, except the newest models.
Every now and again, a game comes along that makes you feel like a ham-fisted idiot, as though you’re clawing at your iPhone or iPod touchscreen with all the grace of a lobotomised monkey wearing boxing gloves. But the game is so compelling and addictive, you play on anyway, getting killed approximately every ten seconds, going ARRRGGGHH and then having another go anyway. Eventually, you realise that it’s you, not the game. The game isn’t unfair—you’re just rubbish, and you need to learn how to improve, just like in the old days with the likes of Defender.
Squareball by Finn Ericson ($1.99/£1.19, App Store link) is one such game. The concept is simple: drag the levels left or right to ensure your ever-bouncing ball doesn’t disappear into a hole or hit red tiles, and collect all the green tiles before the timer runs out. With graphics akin to Atari’s Adventure in pseudo-3D and a fab soundtrack, this game’s had me addicted and loving it and hating it in equal measure since its day of release. Today, I interviewed its creator to find out how this retro-themed mix of Pong, Breakout and simplified Super Mario-style platformer came to be.
This week’s selection of games for the weekend from Mac Games and More includes running an airport control tower, playing a platformer where you’re to recover the world’s largest diamonds, and going on an addictive brick-bashing spree. Click on the images to see a larger screenshot.
In the mid-1990s, gaming on the Mac was an incredibly sad affair. Very few titles were available outside of Myst and the various Sim titles, and the performance was quite poor. Games were regularly, and correctly, cited as a legit reason to prefer PCs.
But there was one exception that made the whole thing work: Snood, a tiny puzzle game from a geology professor at a liberal arts college in North Carolina. You shot little colored creatures (Snoods) from a cannon, attempting to match colors and clear the board. Yes, it was a whole lot like Bust-a-Move. That’s not the point. It had the ability to make shots through tiny cracks and suddenly clear the whole board with one click. It was fun, exciting, and, most of all, addictive as hell.
And it was a phenomenon. Basically, if you were college-age or younger and owned a Mac, you owned Snood, and you played it all the time. I still remember trying it for the first time in the Fall of 1996 when my older brother returned from his first semester at the University of Michigan and introduced me to my new gaming crack. I later became Johnny Snood-Seed, installing it on Macs at my high school that weren’t locked down (I disguised them as Internet settings panels so administrators wouldn’t delete them) and had my entire high school paper staff blowing deadlines because of it.
The game eventually got ported to pretty much everything, including Windows and TI-84 calculators, but its real roots are with Apple. And that’s why it’s such good news to learn that the iPhone version (App Store link) is out now. I’ve only spent a little time with it, but the developers have captured some of the feel of the Mac original. Now I’ll be able to procrastinate my professional work the way I once did my homework — in the palm of my hand! It’s even got Facebook connectivity so you can play against my high school friends, too. Quite a set-up. Nostalgia is a powerful marketing tool, isn’t it?