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iPad Play May Damage Infants’ Ability To Use Building Blocks

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baby-with-ipad

iOS devices might be ruining your child’s ability to play with building blocks, according to a recent report.

Members of the UK’s Association of Teachers and Lecturers claim that addiction to iPad and iPhones mean that children aged between 3 and 4 have no problem swiping a screen, but have difficulty understanding real space, and possess “little or no” dexterity in their fingers.

“I have spoken to a number of nursery teachers who have concerns over the increasing numbers of young pupils who can swipe a screen but have little or no manipulative skills to play with building blocks or the like, or the pupils who cannot socialize with other pupils but whose parents talk proudly of their ability to use a tablet or smartphone,” says teacher Colin Kinner.

‘Spell Checker’ Hopes To Keep You From Looking Stoopid

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Spell Checker

Sometimes, you’re just typing an e-mail or note on your iPhone, and you realize that you have no idea how to spell the next word you want to use. It could be genuine ignorance, it could be a brain fart, but the person on the other end isn’t going to care why; they’ll just notice the mistake.

Spell Checker wants to help you out. It accesses your onboard dictionary to keep you from looking dumb. And because it uses the built-in resources, it even works offline.

You know, in case you’re writing an e-mail in a cave that you would want to send after you left the cave. It could happen.

Source:Spell Checker – Free | Paradigm Agnostic

Catena Enables Lessons Onscreen, Encouraging Ingenious Usage. Sagebrush. [Review]

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Catena

If you couldn’t tell by now, I’m a sucker for a good word game, and here’s a new multiplayer offering with an interesting idea behind it.

Catena by Fusee
Category: iOS Games
Works With: iPhone, iPad, iPod Touch
Price: Free ($0.99 upgrade)

Catena is all about you and your opponent making a chain of words. One player starts, and then the other has to come up with another word that uses one or more of the last letters of the previous entry. For example, if I played “wholesome,” my opponent could play “somewhat” or “metric” or anything else that continues the chain.

It has a few hiccups along the way, but it’s mostly a good time.

Cult of Mac Magazine: Rock Harder With Your Mac

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music5

Apple has turned even the most modest weekend strummer into a guitar hero.
This week in Cult of Mac Magazine, our games editor and disco band frontman (!) Rob LeFebvre takes you on a magical mystery tour of Garageband’s latest and greatest features. He’ll walk you through a shiny new piece of kit called Drummer, plus get you ringtone making and learning from the pros in the Lessons store.

Rob has also kept his ear to the ground for all the other great gear you need to make your homegrown music making hit the right notes and, well, sound better. And definitely louder. Whether you’re rocking at home or taking your iPad with you on stage.

So. The beat goes on with Charlie Sorrel sifting through MacBook stands to single out the best, plus his picks for the best Apple-related gear and Buster Hein’s top choices from iTunes for music, books and movies you’ll be grooving to all week.

Cult of Mac Magazine

How Sometimes You Die Became The Surprise Hit Game Of 2014 [Exclusive]

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rgrgrg
Sometimes You Die developer Philipp Stollenmayer turned unlikely subject matter into a remarkably fun game.

To be or not to be? That’s the question posed by Sometimes You Die, a game powered by existential angst that’s tearing up the charts.

The game — which is based on the question of how much of the gaming experience you can strip away and still have the end result be fun — has become the surprise hit of 2014, despite (or perhaps because of) its unusual take on life, death and the meaning of video games.

Now Philipp Stollenmayer, a 22-year-old developer who lives in the Netherlands, has opened his sketchbooks to show Cult of Mac how Sometimes You Die came to life.

The Amazing Spider-Man 2 iOS Game Is Good Enough You’ll Stick Around [Review]

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spiderman

Despite being Cult of Mac’s resident comic book fan, I’ll admit that I was apprehensive about Gameloft’s The Amazing Spider-Man 2.

The Amazing Spider-Man 2 by Gameloft
Category: iOS Games
Works With: iPhone, iPad, iPod Touch
Price: $4.99

A movie tie-in (strike one), based on a sequel to a totally uninspiring reboot (strike two), and developed by a team who haven’t always had the best reputation for turning out quality products (strike three) — those three facts combined meant that my spider-sense regarding which games to be excited about, shouldn’t have exactly been ringing at the prospect of this title.

The Amazing Spider-Man 2 is the sequel to (believe it or not!) Gameloft’s 2012 The Amazing Spider-Man. That game was actually better than many expected, however, and from the looks of the sequel’s teaser trailer, the developers have been hard at work to make this a stronger follow-up.

So is it as “Amazing” as the title would have you believe?

This Week In Weird: 5 Games You Won’t Believe Exist

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Weird games header
Photo courtesy of Meghan Stratman

Hundreds of new games come out every week in the App Store. A select few are the next must-play title that everyone will be talking about (and ripping off) for the foreseeable future. Most of them are perfectly decent but may not receive the attention they deserve. And then you have the third group: games so odd, bizarre, and head-scratching that you’re not sure what to make of or do with them.

They aren’t necessarily bad; they’re just confusing and weird. And worst of all, people may never know that they exist. But that’s why we’re here.

Here are some of the strangest games to drop into the App Store this week. What you do with this information is between you and your iPhone.