Not to continue to pimp our own Infinity Bladeelegiac masterpiece.
Interestingly, though, it turns out that Infinity Blade — a game that seems like it would be impossible to pull off on any other console — was not designed for iOS to begin with.
In fact, as Chair co-founder Donald Mustard makes clear in a recent interview, it wasn’t designed for an iPhone or iPad… it was designed for the great gaming device that Apple missed out on: Kinect.
