The vast majority of augmented reality ARKit apps released so far have been games, according to a breakdown release by analytics firm Sensor Tower Intelligence.
Combing over the AR apps released since iOS 11 launched on September 19, reveals that games represent around 35 percent of ARKit-only apps worldwide, followed by utilities (19 percent), other entertainment (11 percent), education (7 percent), photo and video apps (6 percent), and lifestyle (5 percent). The “other” category — for those apps which don’t fall into any of these genres — accounts for the remaining 8 percent.