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Snow Leopard 10.6.3 update significantly improves OpenGL 3.0 support

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Excepting only the iPhone platform, Apple’s never been serious about gaming on its computers, often lagging far behind not only PCs but their own hardware in programming support for the latest graphic technologies into its operating systems. Snow Leopard’s no exception: although the OpenGL 3.0 standard was unveiled in July of 2008, and although all Macs currently shipping have graphic cards which support it, Snow Leopard 10.6.2 implements only 15 of the 3.0 standard’s 23 extensions.

Thankfully, Apple appears to be serious about finalizing support for OpenGL 3.0 in the forthcoming Snow Leopard 10.6.3 update. According to a post at netkas.org, 22 of the 23 extensions are now supported in the latest developer build, which should improve the graphics performance of all current Mac computers.

Unfortunately, these are just extensions, with most of the specific OpenGL 3.0 functions still unsupported. And OpenGL 3.0 isn’t even the most recent standard: OpenGL 3.2 was released on August 3rd of 2009. Still, progress!

Photo: the evolution of Apple’s pro-level notebooks

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An archeologically stratal cross-section of the port placement of Apple’s metal-skinned professional line of notebooks over the course of the last decade, courtesy of photographer and Mac enthusiast Robert Donovan. Fireflies dance in the background.

From top to bottom, the notebooks pictured are:

• The 13-inch Unibody MacBook Pro (2.53GHz Intel Core 2 Duo)

• The 15-inch Titanium PowerBook (400MHz G4)

• The 15-inch Aluminum PowerBook (1.25GHz G4)

• The 15-inch MacBook Pro (2.5GHz Intel Core 2 Duo)

For me, this is morbidly erotic. It’s like four ex-lovers stacked nakedly atop each other, two of whom were dumped for their younger, hotter sisters, one of whom ran off on me because of my drinking problems, and the last so emphysemic from passive smoking that she’s due to cough up a lung any day now… a medical emergency definitely not covered by Apple Care.

Infographic: the App Store economy

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GigaOm’s been releasing a slew of admirable, Apple-oriented infographics lately, leading with a fantastic look at the money at stake if AT&T loses the iPhone, and now following with a through vivisection of the thriving App Store economy.

Here’s the jist: 28,000 developers have generated over 133,000 apps to date. Surprisingly, the average approval time is only a little under five days,which is shockingly lower than the collective complaints of Internet developers about long App Store turn-around times… although it’s worth noting that that statistic only applies to apps that are approved, not ones that have been rejected.

In general, the average iPhone or iPod Touch user downloaded 3.7 apps in December, only 25% of which were paid apps. Ninety nine cents is the most popular price for paid apps, although the average app price goes as high as $2.59. Even given the low margins on most apps, though, December saw renuews of $500MM, with $350MM of that going to developers.

As usual, it would be downright rude to just slurp up and regurgitate the whole graphic, so click through to check the full thing out.

Apple Gear Shines in Fight Against Global Poverty

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When Shawn Ahmed travels to places such as Bangladesh to fight poverty he counts on iPhones and Macs to help him do battle.

Ahmed is the founder of a one-man global relief effort he calls the Uncultured Project and is using technology and social media in inventive ways to engage people across the globe in their common humanity.

In partnership with the Save the Children Foundation and USAID, Ahmed went last summer to a cyclone devastated village in Galachipa, Bangladesh to distribute non-food relief items to victims of the disaster. He provided individual donors to Uncultured Project real-time receipts for their generosity using his iPhone and TwitPic.

As seen in the clip above, Ahmed used his iPhone to show villagers in another Bangladeshi community videos made by the people in the west who helped bring safe, clean drinking water to their lives. “This is not a charity,” Ahmed said, “it’s an experiment in community.”

The 28 year-old native of Toronto, Canada quit his scholarship graduate studies at Notre Dame University after being inspired by Dr. Jeffery Sachs (author of The End of Poverty) to try and make the world a better place — one meaningful difference at a time.

“I’ve also been using the iPhone to report real-time in the field,” Ahmed said in an email. He makes extensive use of Twitter and YouTube to break down the distance between his supporters and the communities they support. Connecting to them with his iPhone, Ahmed said, “I hold votes on how I should help people in Bangladesh. Voting has led [to] school supply distributions to orphans and much more. And, of course, all my videos are edited on a MacBook.”

The Uncultured Project’s YouTube channel just went over 10,000 subscribers and Ahmed is hopeful for the prospects of his unpaid, unemployed, uncultured journey to help the poorest of the poor: “It’s about inspiring others to believe that we can be the generation that ends extreme poverty.”

Rumors: Dual Core iPhone to Appear April or ‘Early May’

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Apple’s next iPhone could be more powerful and arrive in limited numbers as soon as April, according to Tuesday reports. Although no name was leaked, the new handset would include a dual-core processor, an OLED display, improved graphics and a better camera.

Korean carrier KT will begin offering the fourth-generation iPhone in April to corporate customers as part of a “litmus test,” The Korean Times reports. The newspaper, quoting a “high-ranking KT executive”, said the handset would be distributed locally in June. Apple traditionally has unveiled new iPhones in late June or early July.

Report: Apple Tablet Talk Prompting 10.1-Inch Display Shortage

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Has Apple become a vacuum for components, first cornering the market on flash memory for its iPod and iPhone, and now emptying the shelves of OLED displays for its rumored tablet? That appears to be the implication from a report that the displays have nearly vanished. Apple “pre-ordered them all,” an anonymous designer recently complained.

OLED displays are popular with manufacturers because they eliminate the need for backlighting a display. They also consume less energy, which equals longer battery life and offer owners a better picture, a feature needed for video or reading. Although Google’s Nexus One and Microsoft’s Zune HD also use OLED displays, a report points the finger at Apple because the shortage is in 10.1-inch OLED displays. Apple’s tablet device reportedly uses a 10.1-inch display.

DIY touchscreen test gives iPhone top marks

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While smartphones have certainly upped their resolutions in recent months, Apple’s iPhone line doesn’t usually garner negative reviews based upon the quality of their display panels, at least as far as their accuracy is concerned. The guys at MOTO Labs have come up with an easily reproducible DIY test that anyone can do to see exactly how accurate their smartphone’s touchscreen is. No surprise here: the iPhone’s is best of class, when compared to the HTC Nexus One, the Motorola Droid and the HTC Droid Eris.

The test works like this: opening a drawing program on your smartphone and slowly draw a grid of intersecting diagonal lines across the touchscreen with your finger. If the lines are smooth, the engineers of the smartphone have managed to seamlessly integrate the hardware components and software of the touchscreen display; if they are jagged, something’s off.

According to MOTO Labs, you need to go slowly because “on inferior touchscreens, it’s basically impossible to draw straight lines. Instead, the lines look jagged or zig-zag, no matter how slowly you go, because the sensor size is too big, the touch-sampling rate is too low, and/or the algorithms that convert gestures into images are too non-linear to faithfully represent user inputs.”

This is, of course, hardly a scientific test, but it’s hard to look at the comparison images between, say, the iPhone and the Motorola Droid and not see a major discrepancy in terms of quality. Apple’s flawless implementation of reliable touchscreen displays in the iPhone line is certainly a feather in their cap compared to the competition, and a great example of just how hard Cupertino works to get the details just right.

Apple To Announce Earnings Jan. 25 Prior To Tablet?

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Credit: f-l-e-x/Flickr
Credit: f-l-e-x/Flickr

Apple announced it will release its earnings for the fiscal first quarter of 2010 on Jan. 25, two days prior to when many expect the Cupertino, Calif. company could introduce a long-rumored tablet device. The earnings report could be $11.98 billion, nearly 18 percent above last year’s.

Apple had suggested revenue for the three-month period ended Dec. 27, 2009 could range between $11.3 billion and $11.6 billion. The company often announces a conservative guidance figure ahead of actual earnings.

Fingerworks.com shuttered by Apple before Tablet announcement

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Over the weekend, the New York Times claimed that word from several inside sources indicated that the new Apple Tablet would have a multi-touch interfaces that required a “somewhat complex new vocabulary of finger gestures…. making use of technology [Apple] acquired in the 2007 purchase of a company called FingerWorks.”

It appears that the New York Times might have managed to pinch zoom right over the truth of the technology behind Apple’s latest product: a couple days later, and Fingerworks.com has quietly been shuttered.

Orange CEO “confirms” Apple Tablet with built-in web cam

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Stéphane Richard, the CEO Delegate of Orange.fr has seemingly confirmed the forthcoming announcement of the much anticipated Apple Tablet in response to questions posed to him by journalist Jean Pierre Elkabbach of Radio Europe 1… but the whole interview could just as easily be the mindless corporate boasting of a mouthpiece not really listening to the question.

Lego iPhone Steering Unit Made of Awesome

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This video is all over Twitter this morning, and you can see why.

Never mind a rotating Lego iPhone dock – here’s one with added steering wheel, so you can use it to play all your fave tilt-to-steer racing games.

Expect crappy plastic versions of this to appear pretty much everywhere in the coming months, all of them priced 20 bucks and none of them any good. If you really want one, build your own.

Inspired.

High-End MacBook Leather Sleeve Fits Like Glove at CES

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At CES, Toffee cofounder Natasha Sullivan (left) and Tegan Ledford show off one of the company's popular leather briefcases. The lightweight briefcase has a pair of retractable handles and elastic straps inside to hold the MacBook in place.

LAS VEGAS — I’ve never paid much attention to laptop sleeves, but as they get fancier and fancier, they are becoming perhaps the most popular MacBook accessory out there.

At least, that’s according to one high-end sleeve and case maker from Australia.

At CES, Underwater Headphones Good For Swimming Laps

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LAS VEGAS – Pineapple Electronics’ Rumble KW Headphones have an unusual design, which makes them 100 percent waterproof. Unlike most other earbuds, the Rumble KW Headphones are good for swimming laps, snorkeling, or just taking a shower.

The in-ear style buds create sound not through sound waves, like traditional headphones and earbuds, but through bone conduction. The Rumble KWs vibrate bones in the listener’s skull, creating sound in the inner-ear.

“See, it has no holes whatsoever,” said Pineapple’s Philip Kye, as the Rumble Headphones played in a glass of water.

On the show floor of CES, the KW’s sibling headphones — Pineapple’s Rumble K Headphones, which aren’t waterproof — sounded pretty good, if a little muddy. The bass is outstanding, and they create a freaky buzzing and thumping in your ear.”The technology is tuned for lower frequencies, more bass,” Kye said.

The KWs are limited to 100 decibels, so can’t damage the listener’s hearing. They seemed well-suited for gaming — or listening to music while cleaning the hull of a boat.

Pineapple Electronics’ website.

Upstart Augen Hits The Dock Market Running With Some Innovative, Slick Gadgets — Including One That Turns Any Surface Into A Speaker

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Speakerball, anyone? The G-Note 14's wireless speakers.

LAS VEGAS — I’d never heard of Florida-based Augen before running into the tiny, gadget-strewn booth at this year’s CES.

That’s because, says VP of Product Dev Daniel Gofman, they’ve been working to produce tech for other companies the last few years; 2010’s CES marks the first year they’re striking out on their own into the already over-saturated iPod/iPhone dock market. But Augen has a trick or three up their sleeves worth looking at.

Paris Design Company Previews iPod Speaker You Can Sit On

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LAS VEGAS — The iTamtam is perhaps the strangest iPod dock yet conceived — but also the most practical. It’s a sturdy iPod speaker that doubles as a stool. It is based on a famous stool from the sixties that’s now featured in the Museum of Modern Art.

“It’s a speaker you can sit on,” said Patrick Parma, a spokesman for Branex Design, the Parisian firm that holds the rights for the Tam Tam stool.

The seat was updated as a speaker for its 40th anniversary. Called the iTamtam, the speaker/stool has an iPod/iPhone dock on top and a pair of 25-watt speakers built under the seat.

NY Jewelry Company: iPod Earbuds Are “The New Earrings”

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Model Nicola Gigante shows off one of Deos's Swarovski Crystal-covered earbud covers.

Apple’s iPod earbuds are the next earring, says Deos, a New York jewelery company which makes crystal covers for the ubiquitous white earbuds.

“Coming from the fashion business, we asked ourselves: ‘What is the next earring?” said Deos partner Charles Siebenberg.

“This is the next earring,” he said, holding up a pair of white earbuds.

Encrusted in Swarovski Crystals, the $98 earbud covers snap right on the earbud speaker housing. Each pair has more than 200 Swarovski Elements and is available in solid colors, floating colors (gradient mixed) and patterns.

As well as Swarovski crystals, the company also sells covers with Swarovski Crystal cuffs, and covers made from diamond and titanium, aluminum, and sports silicone.

Please Help Cultofmac.com Win Golden Retrevo Award

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Great news! Cultofmac.com has been nominated for a prestigious Golden Retrevo Award in “All Things Apple” division.

The award honors the best and brightest independent bloggers of the gadget blogosphere. Nominations and voting comes from gadget enthusiasts.

Help Cultofmac win by voting here. Please vote often (one vote per reader, per day). Voting ends on Monday, January 25, 2010.

Retrevo is a leading consumer electronics shopping and review site. Read more about the award here.

Thanks for voting and reading our blog. We really appreciate it!

Of All the Cases At CES, Ivyskin’s SmartCase Stood Out

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Ivyskin's Federa Hedayatnia with the SmartCase. The iPhone case has a removable backplate that can be swapped for a rechargeable battery or a card carrier.

Of all the cases at CES, Ivyskin’s SmartCase looked to be one of the best. Made from tough polycarbonate in a range of colors, the SmartCase is a nice-looking iPhone/iPod case with a removable back plate that can be swapped out for an interchangeable battery pack (hit the jump for more photos of Ivskin’s Federa Hedayatnia showing how it works).

Computing Legend Alan Kay Explains CES Comments (In Detail)

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Computing legend and former Apple Fellow Alan Kay has kindly written a detailed note explaining a comment he made at CES, facetiously reported here. Looking for a newsy nugget from Kay’s complex talk, I was trying to make a joke about something profound being revealed at the CES gadget orgy. (“We all thought it was pretty funny too,” said Kay in a separate email).

Kay’s note explains a comment he made about the logical expression NOT BOTH underlying all human thinking.

“What I said was that all human symbol/logical REPRESENTATION systems and all computers past present and future can be made from NOT BOTH,” Kay says.

Kay’s full, fascinating email after the jump.

Has the App Store turnaround process significantly improves in 2010?

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The iTunes App Store approval process is infamous for its impenetrability, its arbitrariness and its Leviathan-like slowness to move. Yet Apple’s been remarkably good about improving the App Store approval process in recent months: sure, apps are rejected as arbitrarily as ever, but recent changes to iTunes Connect have made figuring out just how far through the process an app is to approval or rejection far more transparent. But if recent dev reports are anything to go by, Apple might have also managed to improve approval times as well.

According to some of the developers quoted by TUAW, Apple has significantly improved the turnaround time of app approval. In fact, some of the new turnaround times border on the preternatural. Consider Atomic Cactus’ anecdote:

I’m a developer behind Atomic Cactus, we have 3 games currently in the app store, and they all took approximately 2-3 weeks to get approved. Today at 4:00 am I submitted for approval our latest app, which isn’t exactly a “fart app” (it’s a pretty polished puzzle game with OpenFeint). As of 1:30 pm today, the app is in the app store.

In other words, Atomic Cactus submitted an app and had it approved in a little under ten hours. Amazing, and heartening to hear if true! Any app developers out there able to confirm or deny an improvement in App Store turnaround time? Let us know in the comments.

NYT: Apple Tablet to require “complex new vocabulary” of gestures, include iWork

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In a profile piece on the sudden surge of “slate-like” tablet computers that took CES by storm (which, with few exceptions, already managed to seem like also-rans compared to Apple’s still unannounced and unreleased tablet), the New York Times claims that Apple has been working on a multi-touch capable version of the iWork suite for the last few years.

That’s interesting, no doubt, but the New York Times goes on. According to the newspaper, “conversations with several former Apple engineers” who claim to have had a role in the creation of the device, the Apple Tablet’s multi-touch interface requires a “somewhat complex new vocabulary of finger gestures to control it, making use of technology it acquired in the 2007
purchase of a company called FingerWorks.” Sound familar?

Google Nexus Parts Cost $174, Slightly Less Than iPhone 3GS

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Google’s Nexus One, the Internet giant’s first entry into the self-branded cell phone arena, costs $174.15 to build, making it just slightly more expensive that its rival from Apple, the iPhone, according to a Monday report. The figure from iSuppli also indicates the build price of the Google handset is just $5 under the subsidized $179 customers pay for the device when agreeing to a two-year T-Mobile contract.

The Nexus One retails for $529 if purchased unlocked and without a carrier’s contract.

Hung Up: iPhone Art Goes Mainstream with Gallery Shows

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 41,090 finger strokes later, Croop hangs iPhone painting "My Living Room" at the Dairy Center gallery. @Deb Sanders

Back in 2008, after looking at photographer Russ Croop’s paintings ably done using the NetSketch and Brushes apps on his iPhone, we wondered how long it would take before this form of fancy finger work hung in art galleries. (An exhibit of fellow fingerpainter Matthew Watkins took place at an Italian Apple reseller in September).

Fast forward 13 months: Croop has a one-man show of 15 works called “Painting Through a Keyhole: the iPhone as Canvas” at the The Dairy Center for the Arts in Boulder, Colorado until February, 12, 2010 and participated in the international offerings at “iPhone Therefore I Am” at the Chicago Art Department that also launched Jan. 8.

iPhone art appreciation at the Boulder gallery. @Deb Sanders.

Cult of Mac talked to Croop about how he got from iPhone touchscreen to art gallery, the mistakes he made — that every iPhone artist should avoid —  and the misunderstandings most gallery goers have when they see his work.

CoM: How did the show come about?

Russ Croop:

The Dairy Center for the Arts has three galleries and hosts different art shows almost every month…It’s supposed to be a pretty exacting juried selection process with several judges from different disciplines.  They use a high-tech projector system that times each image so every picture gets equal billing.  I submited my iPhone paintings last April 2009 and didn’t find out that I was selected until October 2009.

CoM: How did you decide on the title and theme?

RC: I often compare creating art on the iPhone to painting through a keyhole because when you zoom in to add detail, you can only see a small portion of the “canvas.”  This is especially true when using NetSketch.