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App Store Sales Topped $10 Billion In 2013, Apple Says

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Apple has today announced that App Store sales topped a whopping $10 billion in 2013, with over $1 billion made during December alone. Almost three billion apps were downloaded during the final month of the year, making it the most successful month in App Store history.

Become A Top Developer With The Secrets To App Store Success In iOS 7 Course [Deals]

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Just because you’ve built a great app doesn’t mean that they will come. It hasn’t been that way for years. Have you ever wondered what it takes to get into the top charts of the app store? What are the top apps doing that you aren’t? Is it luck?

Cult of Mac Deals has an offer on a course that will provide the answer: The Secrets to App Store Success in iOS 7 Course. And it’s available for 59% off for a limited time – just $99.

The Best iOS Apps Of 2013 [Roundup]

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As we approach the end of 2013, it’s time to take a look back and pay some recognition to some of the finest apps that have hit the App Store over the past 12 months.

It’s not easy to build a successful iOS app anymore — with over 1 million of them in the App Store, competition has never been tougher — but some developers have proven it’s still possible to stand out among the crowd with titles that are either completely unique, or just far greater than their rivals.

We’ve picked 15 that you really shouldn’t miss.

Notebooks 7 Lets You Easily Store All Your Documents In One Location

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(Credit: PW)
(Credit: PW)

If you’re constantly switching between devices while also handling large quantities of different document types, finding one app that allows you to easily sync them with each other is essential.

That is pretty much the remit of the newly-launched Notebooks 7 app, which offers users a single, unified place for all their writing, minutes, tasks and documents.

78% Of iOS Devices Are Now Using iOS 7 [Report]

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iOS 7 adoption is currently stealing 1 percentage point away from iOS 6 every week.

That’s according to Apple who have just updated their iOS adoption figures, presenting the data on its developers’ support page. Apple first reported iOS 7 numbers based on App Store usage on December 1, when 74 percent of users were on iOS 7, compared to 22 percent on iOS 6, and 4 percent on earlier versions.

When Gifts Go Bad And 2013’s Wackiest Apple Rumors On Our Newest CultCast

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Ho! Ho! Ho! It’s Christmas CultCast time! This episode: a new deal in China hands Apple 770 million potential new customers; we cover some of the wackiest rumors of 2013; the Mac Pro delivers surprising results in performance tests; some of App Store’s best apps just went on sale; and we recall some of the best and worst gifts we’ve given or received!

Have a few laughs whilst getting caught up on each week’s finest Apple stories! Download new and past episodes of The CultCast on iTunes or hit play below and let the audio enjoyment commence.

Thanks to lynda.com for sponsoring this episode. Learn at your own pace from expert-taught video tutorials at lynda.com.

This City-Destroying Robot Game Is Actually Pretty Damn Fun

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Australian-based developer Halfbrick is at it again, with free-to-play Colossatron: Massive World Threat, now available around the globe.

You’ll take on the role of the humungous mechanical robot Colossatron on your quest to utterly destroy city after city, using various colored robotic modules to give your wanton destruction just a little extra oomph.

Yeah, color-matching doesn’t sound that fun, but this one? It really is.

Pebble Smartwatch Gets Its Own App Store Next Year

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The Pebble smartwatch started as a project on Kickstarter and has now shipped over 190,000 units. While select partners like Yelp and Foursquare have been working with Pebble to create apps for the platform, Pebble is announcing that it will be introducing an official app store of its own in 2014.

Developers will be able to submit and sell apps in what Pebble is calling a “first-of-its-kind wearable tech application directory.” Like Apple’s App Store, Pebble owners will be able to browse for apps to install from the Pebble iOS and Android companion apps.

Last month Pebble released its 2.0 SDK that gives devs access to the device’s accelerometer and full support for iOS 7’s enhanced Notification Center. You can order a Pebble online for $150.

Source: Pebble

Just In Time For The Holidays, 1Password For Mac Is 30% Off [Deals]

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iOS 7 and OS X Mavericks have made passwords easier to deal with than ever thanks to iCloud Keychain, which saves your passwords and logins and syncs them across your devices, but it comes with a downside: you have to use Safari on all of your devices.

That cuts Chrome users like me right out, but luckily, there’s great apps like AgileBits’ 1Password, which does everything iCloud Keychain does and much, much more. In fact, I’d go as far as to say it’s the best password manager out there, full stop. So here’s good news: AgileBits has dropped the usually steep price of 1Password by 30%, allowing you to buy the award-winning, ultra-secure password locker for just $34.99.

1Password is an expensive upfront purchase, but once you make it, it’s worth it: free solutions like LastPass just have none of 1Password’s polish.

You can buy 1Password on the Mac App Store here.

Nintendo Is Experimenting With iOS Apps

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As crazy as it may seem, this year marks Nintendo's 125th anniversary, from its origins as a playing card company back in September 1889, to its status as a gaming powerhouse today.As much as we love Nintendo, however, it has been pretty reticent about embracing the world of mobile gaming; refusing to port any of its core titles to iOS and forcing the takedown of emulators that have tried to provide this (slightly illegal) service. True gamers that we are, though, we hold out hope that one day Nintendo may see the light. With that in mind, here's our list of the 8 Nintendo titles we'd love to see on our iPhone screens.Scroll through our gallery to see which ones made the cut.

As crazy as it may seem, this year marks Nintendo's 125th anniversary, from its origins as a playing card company back in September 1889, to its status as a gaming powerhouse today.

As much as we love Nintendo, however, it has been pretty reticent about embracing the world of mobile gaming; refusing to port any of its core titles to iOS and forcing the takedown of emulators that have tried to provide this (slightly illegal) service. True gamers that we are, though, we hold out hope that one day Nintendo may see the light. With that in mind, here's our list of the 8 Nintendo titles we'd love to see on our iPhone screens.

Scroll through our gallery to see which ones made the cut.


Once the king of mobile gaming, over the past few years, Nintendo has found itself caught flatfooted by the rise of smartphones. Although the company’s 3DS portable game console can’t be said to be a total flop, it’s certainly not selling in gangbuster units compared to previous consoles, like the DS or Gameboy. The reason why is simple: most people have a perfectly good gaming device in their pockets all the time now in the form of their smartphone, and don’t want to have to carry around (let alone buy) an entirely separate device dedicated to gaming.

Many critics have suggested that it’s time for Nintendo to give up and just start releasing games based on its prize characters such as Mario or Link as iOS apps. Such advice is short-sighted, but that doesn’t mean Nintendo can’t be better leveraging Apple’s iOS platform… which is exactly what the Big N seems to have in mind.

Top iOS App Makers Gross $90K Per Day

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Earlier this year, Cult of Mac cited a study from Distimo stating that developers with a hope of cracking the Top 10 paid apps needed to be making in the region of $47,000 per day.

Well, after a strong year for mobile, that number has been revised slightly.

According to Distimo’s 2013 Year in Review report, global revenue for the 200 highest grossing apps in the App Store stand at more than $18 million — a figure which breaks down to around $90,000 average for the top apps.

Coast For iPad, Opera’s Underappreciated Browser, Gets A Major 2.0 Update

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On iOS as on the Mac, there’s only two browsers that most people take seriously: Safari and Chrome. But another browser you should consider is Coast, an iOS browser made by Opera that turns the worldwide web into a sea of apps.

It’s a great browser, one of the few that re-imagines surfing as if it were designed from the ground-up to happen on the iPad, with a primarily gesture driven interface and chrome that stays out of the way until you need it. And now, Coast is getting better, thanks to a beefy 2.0 update.

Apple Reveals Top App Downloads Of 2013

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Apple has lost its third appeal for ownership of the term App Store in Oz. Photo: Apple
Apple has lost its third appeal for ownership of the term App Store in Oz. Photo: Apple

Okay, so December’s generally a fairly quiet news month, but that does mean that we get to look back and remember the year which preceded it.

Well, it seems Apple is getting similarly misty-eyed about the year that was 2013 (either that, or they want to gloat about the phenomenal success of the App Store this year) since the company has just released its annual “Best Of” list — revealing the top iPhone and iPad apps according to the numbers.

Yahoo Weather’s Latest Update Makes It Look Even More Beautiful On iPad

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Weather apps have a depressing tendency to be iPhone-only, as if iPad owners have never idly wondered whether it was raining outside or not. Yahoo’s gorgeous, Flickr-integrated Weather app was one of these, but no longer: version 1.5 of the Yahoo Weather app has snuck past the gates of the App Store, bringing iPad support to the mix as well as some welcome new social features.

Sonic The Hedgehog 2 Remastered Available Now On Android & iOS

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Sonic The Hedgehog 2 was undoubtedly a reason to buy a Sega Genesis back in 1992, but if you thought it was decent then, you should check it out the new remastered version for Android and iOS.

The title has been completely rebuilt for mobile devices, and it boasts exclusive new content including access to the mysterious Hidden Palace Zone and an all-new “Boss Attack mode,” plus improved graphics and audio.

Ski Safari: Adventure Time Takes Its Manic Mashup Mobile

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The latest game in the Adventure Time series of mobile games will go live on Google Play, the Amazon App Store, and in Apple’s own iTunes App Store this Thursday, according to Cartoon Network.

You’ll get to play as main characters Finn and Jake, along with several other supporting cast members, evading the crazy Ice King while skiing down an epic mountain. Mathematical!

Of course, you won’t use skis, but rather slide down the slope on your butt, true to the wacky television show on which the game is based.

The Corona SDK Training Course: Mobile Game Development Made Easy [Deals]

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Have you ever wanted to dive into the world of mobile game developments? Then this Cult of Mac Deals promotion is going to be something worth checking out.

In this Mobile Game Development With Corona SDK training course, expert author J.A. Whye teaches you to how to build games for iOS and Android devices utilizing the powerful tools available in the popular Corona SDK. There’s no time like the present to tackle this realm, as Cult of Mac Deals has it available for 49% off the regular price – just 49.99!

Apple’s Official iOS 7 Adoption Numbers Make Android Look Absolutely Pathetic

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Many of the stats we have about iOS marketshare and demographics come from third-party companies, most of whom are tracking ad impressions within their network. As such, their stats have the potential of being inaccurate, and need to be taken with at least a little bit of salt.

Looks like online ad network Chitika can be trusted though. Earlier this week, we reported that Chitika was now tracking 74.1% of all devices as running iOS 7. Now, Apple is backing those numbers up, and it makes Google look pathetic.

Apple Tells Australian Court: We Invented Apps

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Did Apple invent the “app”?

In terms of coining the word — or coming up with the idea of software — the obvious answer is that of course they didn’t.

But did Apple’s approach to apps — seen most readily through the type of applications sold through its App Store — forever change what the typical user thinks of when they hear the word?