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App Store - page 42

Facebook Messenger’s app store is here, and it sucks

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Facebook Messenger's app platform is off to a pretty 'meh' start. Photo: Alex Heath/Cult of Mac

Facebook is building its own kind of app store around Messenger, or so was the pitch at the social network’s F8 conference last week.

But now that the new platform, which manifests itself as a list of approved iOS apps that integrate with Messenger, is out in the wild, it’s not that impressive.

App Store, iTunes and other Apple services are down

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Ain't that just the way that life goes down, down, down, down. Photo: Apple
Ain't that just the way that life goes down, down, down, down. Photo: Apple

Update: Apple has updated its service status page to reflect the problem, although there’s still no word on when it will be fixed.

Apple is having problems with a number of its services, with the iTunes Store, App Store and Mac App Store all experiencing sporadic outages, while app submission service iTunes Connect is also down and beta testing platform TestFlight is unavailable to some.

Apple rejected Buzz Aldrin’s space app for having too much Buzz Aldrin

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Photo: Polar Motion
Photo: Polar Motion

Buzz Aldrin was one of the first humans to step foot on the moon. Now he’s trying to make the big leap toward becoming an iOS developer, but Apple keeps rejecting his app, Buzz Aldrin’s Space Program Manager, because of one tiny problem: It features too much Buzz Aldrin.

The App Store admissions team reportedly told Aldrin’s development team that the his game “contains well-known third parties.” What?!

New App Store section showcases non-freemium games

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Apple is now promoting
Apple is now promoting "Pay Once & Play" games on the iOS App Store. Photo: MacStories

Let’s face it: Freemium games and games with an inordinate number of in-app purchases are out of control on the App Store. To a certain extent, that’s understandable: Developers are hard-pressed to get anyone to download their games if they charge money for them, which means it’s all a race to the bottom. The only way to get any visibility is for developers to release their games free, then hope they can make money later.

In a refreshing move, though, Apple is trying to do something about its freemium problem, by highlighting “Pay Once & Play” games that charge players once upfront, then never bug them for more money again.

Apple finally enforces ‘no guns in App Store’ rule

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Developers are having to blur guns from App Store screenshots. Photo: Touch Arcade
Developers now blur guns in App Store screenshots. Photo: App Store

Apple is turning away developers who try to submit apps with guns in their screenshots or icons. But this isn’t a case of Apple introducing new rules to the App Store, so much as it is one of the company finally enforcing rules that have been there all along.

Apple reinstates cannabis discovery app in 23 states

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Photo: MassRoots
Apple took the higher ground rather than relying on half-baked App Store policies. Photo: MassRoots

Despite being a brand targeted at creatives, along with Steve Jobs’ background as an acid-dropping hippie, Apple’s always been pretty resolutely anti-drug in its message. Perhaps that’s not such a surprise, really: When you become the most valuable publicly-traded company in history, it makes sense not to do things that could offend your investors.

Previously, Apple’s anti-drug ethos has meant that “Apps that encourage excessive consumption of alcohol or illegal substances, or encourage minors to consume alcohol or smoke cigarettes, will be rejected.” Even when apps like the controversial cannabis-growing game Weed Firm do somehow slip through the cracks and make it to the top of the free iPhone games chart, Apple has booted them out as soon as it’s made aware of their existence.

But as marijuana laws change, so too does Apple.

App Store doubles max app size to a whopping 4GB

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How much is your smartphone spying on you? Photo: Jim Merithew/Cult of Mac
Photo: Jim Merithew/Cult of Mac

Since the App Store’s debut in 2008, apps have never been able to be larger than 2GB. Today that changes.

Apple has notified third-party developers that they can now submit apps that are a max of 4GB in size. The change reflects the needs certain apps, namely games, have for larger file sizes as iOS becomes a more mature platform.

Apple teams up with Pinterest to help you find the next great app

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Apple's new deal will help improve App Store discovery.
Apple's new deal will help improve App Store discovery. Photo: Apple/Pinterest

If you’re a Pinterest user with an eye on app discovery, Apple has the perfect deal for you. The companies have partnered to create “App Pins,” allowing users to install iOS apps without having to leave the Pinterest app.

App Pins work like regular pins on Pinterest’s virtual pinboard, only with the added functionality of an “Install” button next to the regular “Pin it,” alongside an extra “view this on the App Store” option. App Pins can be spotted by way of a small “App Store” badge that incorporates Apple’s logo.

“We can be a really powerful service for app discovery, which is a problem that still really hasn’t been solved,” Pinterest co-founder Evan Sharp told The New York Times. “Our specialty is really connecting people to the things they want to do.”

Crazy iPhone rig shows how Chinese workers manipulate App Store rankings

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Forget building a quality app; this is the way to score a hit in the App Store.
Forget building a quality app; this is the way to score a hit in the App Store. Photo: Weibo

An app manipulation farm sounds like someplace developers would go for a weekend retreat, complete with chiropractor sessions. In fact — according to a photo which has gone viral on social media in China — it’s a place where devs can pay for their apps’ download numbers to be artificially inflated.

Why would anyone want to do this? Simply put: because more downloads (perhaps accompanied by positive reviews) enhances apps’ chart position, thereby raising their discoverability level, and hopefully prompting people to download them.

The photo in question appears to show a worker at one such place, sitting in front of what look like around 100 iPhone 5c units. Reports claim that her job is download, install, and uninstall specific apps repeatedly to boost their App Store rankings. Another similar table can be seen opposite her.

The image is accompanied by a second one, showing the alleged prices being charged to get your app to the top of the App Store rankings. Here’s how much you need to pay to secure a no. 1 rated app for yourself:

Zombie apps are taking over the App Store

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Zombie apps are taking over the App Store. Photo: Universal Studios / Land of the Dead
Zombie apps are taking over the App Store. Photo: Universal Studios / Land of the Dead

If you’re still thinking of trying to make your fortune on the App Store, it’s time to think again. While App Store developers made more than Hollywood studios did in combined box office revenue in 2014, a new report suggests it will be almost impossible for new developers to break into the App Store in 2015. Why? Because of zombies. Or zombie apps, at least.

App Store is having a blowout sale on productivity apps

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Screen Shot 2015-01-29 at 6.46.15 PM

Apple has really been upping its game with curated app collections, and today a slew of amazing productivity apps were put on sale as part of a new “Get Productive” roundup in the App Store.

It’s the most impressive collection of app deals we’ve ever seen in the store. Many of the included apps have been discounted by more than 50 percent.

Google gets more app downloads, but Apple’s making the big bucks

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Thanks to the plethora of low-cost devices in addition to some higher end smartphones, Android has long been beating Apple’s iOS when it comes to market share. But a new report from app analytics firm App Annie shows just how imprecise this metric is — by comparing total number of app store downloads to actual money generated.

And it sure makes for interesting reading.

As expected, Google’s Play Store experienced 60 percent more app downloads than Apple in 2014. While that sounds like a definite win for the Android loving crowd, Apple’s iOS App Store still managed to generate more money than Google did — to the tune of 70 percent more yearly app revenue.

The App Store makes more money than Hollywood

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App Store is now the world's top entertainer. Photo: Buster Hein
App Store is now the world's top entertainer. Photo: Buster Hein

Hollywood has long been the sparkling gem of entertainment in the U.S., but when it comes to making money, Apple is schooling the entertainment industry on how to bring in the cash with the App Store.

In 2014, iOS app developers earned more than Hollywood did from U.S. box office revenues, reports top Apple analyst Horace Dediu. According to Asymco’s number crunching, apps are now a bigger digital content business than music, TV programs, movie purchases and rentals combined.

Apple paid out approximately $25 billion total to developers, which means that not only is the App industry healthier than Hollywood, but also on an individual level, some developers are out earning Hollywood stars. The median income for developers is also likely higher than the median income for actors. If you’re looking to strike it rich, forget becoming the next Brad Pitt. Be the next Dong Nguyen.

Check out the chart below:

Apple launches revamped App Store category just for kids

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The trouble with the App Store isn't anything to do with the quality of apps; it's how many of the good ones tend to get buried.
Apple's new App Store sections gives kids somewhere to play.

Apple may be in the middle of its biggest ever month in App Store history, but it’s not resting on its laurels — having just announced a new App Store category, aimed at the littler members of Cupertino’s fanbase.

Called “Games for Kids,” the section will include everything from “cute puzzlers to accessible tower-defense games,” with a focus on children with a “wide range of skill levels and interests.”

Since a survey of youngsters aged 6-12 recently named the iPad a more beloved brand than Disney, Nickelodeon, Toys”R”Us, McDonald’s and YouTube it’s no surprise that Apple would want to continue hooking children young. And apparently that’s exactly what it’s doing.

App Store made a record $500 million on New Year’s Day

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The App Store just experienced its worst security breach ever.
The App Store just keeps getting bigger. Photo: Apple
Photo: Apple

We’re just one week into 2015, and already the App Store is setting new sales records. Apple today announced that during the first week of January alone, customers around the world spent almost half a billion dollars on apps and in-app purchases, with New Year’s Day 2015 the single biggest day in App Store sales history.

Only 5% of Monument Valley installs on Android were paid for

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One of the biggest reasons why many app developers continue to snub Android is piracy. The platform’s “open” approach, which allows applications to be downloaded from third-party sources and installed manually, makes it incredibly easy for users to circumvent Google Play and obtain paid apps completely free.

Piracy on Android is so rampant right now that just 5 percent of installs of Monument Valley — one of the best mobile games of 2014, which is currently priced at $3.99 in the Play Store — have actually been paid for.

Apple increases Dev Program membership prices in Europe

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You now have to pay more to become an App Store developer. Photo: Apple
You now have to pay more to become an App Store developer. Photo: Apple

Apple has today increased the annual subscription cost of its Mac and iOS Developer Programs in several countries across Europe. While the prices remain the same at $99 in the U.S., Europeans can now expect to pay anything from $96 to $121, depending on where they live.

iPhone 6 drives App Store to new download record

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The success of the iPhone 6 meant big things for App Store downloads. Photo: Fiksu
The success of the iPhone 6 meant big things for App Store downloads. Photo: Fiksu

The massive success of the iPhone 6 and 6 Plus has pushed app downloads into overdrive, according to a new report from mobile marketers Fiksu.

In the month of November, the combination of time off for Thanksgiving and new iPhones resulted in daily app download volume surpassing the 8 million mark for the first time ever. Not only is this is a significant leap from the 7.8 million daily downloads seen in October, but also a massive increase of 42 percent year-over-year, compared to November 2013.

The good news doesn’t stop there, either.

Apple offers 14-day refund window for digital purchases in Europe

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iTunes is down!. Photo:
Getting a refund for accidental iTunes purchases is easier than ever. Photo: Jim Merithew/Cult of Mac

Apple has introduced a new 14-day return window for digital purchases made in several European countries. App Store, iTunes, and iBookstore items purchased in the U.K., Germany, Italy, and France are now eligible for complete refunds, and users are not required to give a reason for returning their order.

The 12 biggest moments for Apple in 2014

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iPhone 6 Plus. Photo: Jim Merithew/Cult of Mac
Looking back on the hits from Apple's blockbuster year. Photo: Jim Merithew/Cult of Mac
Photo:

2014 was an absolutely monumental year for Apple. Haters will hate, but one thing can’t be denied: This is a company that refuses to rest on its laurels.

Under Tim Cook’s leadership, Apple debuted a new product category with the Apple Watch, sold a record number of new iPhones, made the biggest acquisition in its history, and successfully sent its suffering stock price back into the stratosphere.

The company wasn’t without its missteps, but all in all, it’s hard to call 2014 anything short of a blow-away year for Apple.