Ahead of the Apple Watch’s release tomorrow, Apple has started rolling out a special section of the App Store for the device.
Apple begins rolling out Watch section of App Store
Ahead of the Apple Watch’s release tomorrow, Apple has started rolling out a special section of the App Store for the device.
Apple has begun rejecting iOS apps that support Pebble, the immensely popular and more affordable alternative to Apple Watch.
One developer received an email to say that their app, SeaNav US, was no longer welcome in the App Store because it mentions the Pebble — a third-party mobile platform — in its description.
WhatsApp is no longer just an instant messaging service. In a new update now rolling out to users on iOS, the company is introducing new voice calling capabilities that allow you to phone family and friends anywhere and at no extra cost.
The update also brings an iOS 8 share extension and other new features and improvements.
Considering how great its other products are, there’s little contesting the fact that Apple’s search functions have traditionally sucked.
That remains true to this day, although improvements are slowly being made — and proof of this is the newly-uncovered acquisition of a search startup called Ottocat, which now powers the “explore” tab in the App Store.
This week on The CultCast: With Apple Watch apps now hitting the store, we discuss some of the most popular ones. And if you want an Apple Watch you absolutely need to preorder — we’ll tell you why and how. Plus: Periscope! Learn all about it and why it’s way better than Meerkat. All that and so. Much. More…
Our thanks to lynda.com for sponsoring this episode! Learn virtually any application at your own pace from expert-taught video tutorials at lynda.com.

Full show notes ahead!
Facebook is building its own kind of app store around Messenger, or so was the pitch at the social network’s F8 conference last week.
But now that the new platform, which manifests itself as a list of approved iOS apps that integrate with Messenger, is out in the wild, it’s not that impressive.
Update: Apple has updated its service status page to reflect the problem, although there’s still no word on when it will be fixed.
Apple is having problems with a number of its services, with the iTunes Store, App Store and Mac App Store all experiencing sporadic outages, while app submission service iTunes Connect is also down and beta testing platform TestFlight is unavailable to some.
Buzz Aldrin was one of the first humans to step foot on the moon. Now he’s trying to make the big leap toward becoming an iOS developer, but Apple keeps rejecting his app, Buzz Aldrin’s Space Program Manager, because of one tiny problem: It features too much Buzz Aldrin.
The App Store admissions team reportedly told Aldrin’s development team that the his game “contains well-known third parties.” What?!
The Year of the Goat is finally upon us and to celebrate the start of the Chinese New Year, Apple has curated a special section in iTunes full of apps, movies, books, and music to mark the special occasion.
Let’s face it: Freemium games and games with an inordinate number of in-app purchases are out of control on the App Store. To a certain extent, that’s understandable: Developers are hard-pressed to get anyone to download their games if they charge money for them, which means it’s all a race to the bottom. The only way to get any visibility is for developers to release their games free, then hope they can make money later.
In a refreshing move, though, Apple is trying to do something about its freemium problem, by highlighting “Pay Once & Play” games that charge players once upfront, then never bug them for more money again.
Apple is turning away developers who try to submit apps with guns in their screenshots or icons. But this isn’t a case of Apple introducing new rules to the App Store, so much as it is one of the company finally enforcing rules that have been there all along.
Despite being a brand targeted at creatives, along with Steve Jobs’ background as an acid-dropping hippie, Apple’s always been pretty resolutely anti-drug in its message. Perhaps that’s not such a surprise, really: When you become the most valuable publicly-traded company in history, it makes sense not to do things that could offend your investors.
Previously, Apple’s anti-drug ethos has meant that “Apps that encourage excessive consumption of alcohol or illegal substances, or encourage minors to consume alcohol or smoke cigarettes, will be rejected.” Even when apps like the controversial cannabis-growing game Weed Firm do somehow slip through the cracks and make it to the top of the free iPhone games chart, Apple has booted them out as soon as it’s made aware of their existence.
But as marijuana laws change, so too does Apple.
Since the App Store’s debut in 2008, apps have never been able to be larger than 2GB. Today that changes.
Apple has notified third-party developers that they can now submit apps that are a max of 4GB in size. The change reflects the needs certain apps, namely games, have for larger file sizes as iOS becomes a more mature platform.
If you’re a Pinterest user with an eye on app discovery, Apple has the perfect deal for you. The companies have partnered to create “App Pins,” allowing users to install iOS apps without having to leave the Pinterest app.
App Pins work like regular pins on Pinterest’s virtual pinboard, only with the added functionality of an “Install” button next to the regular “Pin it,” alongside an extra “view this on the App Store” option. App Pins can be spotted by way of a small “App Store” badge that incorporates Apple’s logo.
“We can be a really powerful service for app discovery, which is a problem that still really hasn’t been solved,” Pinterest co-founder Evan Sharp told The New York Times. “Our specialty is really connecting people to the things they want to do.”
An app manipulation farm sounds like someplace developers would go for a weekend retreat, complete with chiropractor sessions. In fact — according to a photo which has gone viral on social media in China — it’s a place where devs can pay for their apps’ download numbers to be artificially inflated.
Why would anyone want to do this? Simply put: because more downloads (perhaps accompanied by positive reviews) enhances apps’ chart position, thereby raising their discoverability level, and hopefully prompting people to download them.
The photo in question appears to show a worker at one such place, sitting in front of what look like around 100 iPhone 5c units. Reports claim that her job is download, install, and uninstall specific apps repeatedly to boost their App Store rankings. Another similar table can be seen opposite her.
The image is accompanied by a second one, showing the alleged prices being charged to get your app to the top of the App Store rankings. Here’s how much you need to pay to secure a no. 1 rated app for yourself:
If you’re still thinking of trying to make your fortune on the App Store, it’s time to think again. While App Store developers made more than Hollywood studios did in combined box office revenue in 2014, a new report suggests it will be almost impossible for new developers to break into the App Store in 2015. Why? Because of zombies. Or zombie apps, at least.
Apple has really been upping its game with curated app collections, and today a slew of amazing productivity apps were put on sale as part of a new “Get Productive” roundup in the App Store.
It’s the most impressive collection of app deals we’ve ever seen in the store. Many of the included apps have been discounted by more than 50 percent.
Thanks to the plethora of low-cost devices in addition to some higher end smartphones, Android has long been beating Apple’s iOS when it comes to market share. But a new report from app analytics firm App Annie shows just how imprecise this metric is — by comparing total number of app store downloads to actual money generated.
And it sure makes for interesting reading.
As expected, Google’s Play Store experienced 60 percent more app downloads than Apple in 2014. While that sounds like a definite win for the Android loving crowd, Apple’s iOS App Store still managed to generate more money than Google did — to the tune of 70 percent more yearly app revenue.
Hollywood has long been the sparkling gem of entertainment in the U.S., but when it comes to making money, Apple is schooling the entertainment industry on how to bring in the cash with the App Store.
In 2014, iOS app developers earned more than Hollywood did from U.S. box office revenues, reports top Apple analyst Horace Dediu. According to Asymco’s number crunching, apps are now a bigger digital content business than music, TV programs, movie purchases and rentals combined.
Apple paid out approximately $25 billion total to developers, which means that not only is the App industry healthier than Hollywood, but also on an individual level, some developers are out earning Hollywood stars. The median income for developers is also likely higher than the median income for actors. If you’re looking to strike it rich, forget becoming the next Brad Pitt. Be the next Dong Nguyen.
Check out the chart below:
Who says iOS has all the apps? According to new data, Google isn’t just kicking butt when it comes to market share, but also mobile apps as well. The search giant’s Play Store now offers a great selection of titles than the App Store, but Apple fans will argue that quality is more important than quantity.
Apple has been feeling the #jesuischarlie solidarity lately. After publicly supporting the movement protesting the terrorist attacks on the Charlie Hebdo offices last week, Apple has approved a Je Suis Charlie app for sale on the App Store, just anhour after the developers emailed CEO Tim Cook.
Apple may be in the middle of its biggest ever month in App Store history, but it’s not resting on its laurels — having just announced a new App Store category, aimed at the littler members of Cupertino’s fanbase.
Called “Games for Kids,” the section will include everything from “cute puzzlers to accessible tower-defense games,” with a focus on children with a “wide range of skill levels and interests.”
Since a survey of youngsters aged 6-12 recently named the iPad a more beloved brand than Disney, Nickelodeon, Toys”R”Us, McDonald’s and YouTube it’s no surprise that Apple would want to continue hooking children young. And apparently that’s exactly what it’s doing.
We’re just one week into 2015, and already the App Store is setting new sales records. Apple today announced that during the first week of January alone, customers around the world spent almost half a billion dollars on apps and in-app purchases, with New Year’s Day 2015 the single biggest day in App Store sales history.
Do you live in the European Union? Canada? Norway? Russia? Bad news, friends. Your App Store prices are about to shoot up. But hey, if you live in Iceland, great news: your app prices are going down!
One of the biggest reasons why many app developers continue to snub Android is piracy. The platform’s “open” approach, which allows applications to be downloaded from third-party sources and installed manually, makes it incredibly easy for users to circumvent Google Play and obtain paid apps completely free.
Piracy on Android is so rampant right now that just 5 percent of installs of Monument Valley — one of the best mobile games of 2014, which is currently priced at $3.99 in the Play Store — have actually been paid for.