Apple doesn’t want developers creating digital scale apps for the iPhone 6s and 6s Plus!
In a recent post on Medium, dev Ryan McLeod says he and his friends created a digital scale app that worked using Apple’s new 3D Touch pressure-sensing feature.
Called Gravity, they submitted it to the App Store, only to have it rejected for “having a misleading description.” To show the app in action, the team then submitted a video to Apple, but were told that “the concept of a scale app was not appropriate for the App Store.”
No reason was given beyond this. Apple is well-known for its subjective, and sometimes harsh, App Store decision-making process. In terms of digital scale apps, the company’s refusal to accept them could be over concerns that people will damage their devices by placing things on the screens, or the possibility that digital scale apps may be used for weighing drugs.
Earlier this week, I reported on an app called Plum-O-Meter, which can weigh small objects — although it’s only available for jailbroken iPhones.
“We have a strong respect for the subjective process Apple uses to maintain a selection of high quality apps,” McLeod notes on Medium. “But [we] do hope for a day when Gravity can be one of the hand-picked, who-knew-a-phone-could-do-that-apps anyone can download on the App Store and have in their pocket.”
I guess they’ll have to weight see. Ba-doom-tish.
Via: The Verge