Thanks to larger budgets, improved graphics, and more pop-culture respectability, video games are catching up with movies in the blockbuster stakes. However, while we’re closer than ever to the merger of cinema and video games, movie tie-ins can often leave a bad taste in your mouth.
But it doesn’t have to be this way. With the arrival of some truly superb new titles based on classic movies, we thought it was high time that we scraped through our gaming archives to find the games of the movies which truly did justice to their big screen counterparts.
With that in mind, trawl through our gallery to see the best movie video game adaptations of all time… and the worst.
Any gamers who prefer Ridley Scott’s 1979 original movie over James Cameron’s action-packed sequel have, at some point, likely thought about how great a survival horror game based on the Alien franchise would be. Alien Isolation is that game. Right down to the authentic sound cues and retro-future look, it captures everything that made the original Alien so terrifying.
Forget hordes of aliens running blindly into your path as with the awful Aliens: Colonial Marines. Here, it’s just one alien, a handful of survivors, and some very big scares. Superb!
The only arcade game on the list (although it was later ported to home consoles), this title was a childhood favorite of mine.
A gun-based game, it managed a spectacular job of compressing the movie’s best set pieces into a frantic shoot-‘em-up. The graphics may, unsurprisingly, have aged over 20 years, but Terminator 2: Judgment Day still impresses in this capacity — largely due to the scanned sprites used. Arnold Schwarzenegger, Robert Patrick, and Eddie Furlong all reprised their roles for title, which adds an extra bit of authenticity. This remains the best Terminator game of all time.
Set two years after Ghostbusters II, Ghostbusters: The Video Game was described as franchise creator Dan Aykroyd as “essentially the third movie.” He’s not lying either. In addition to using ideas originally designed for the never-made third film, Ghostbusters: The Video Game features a cast reunion including Aykroyd, Harold Ramis, Bill Murray, and Ernie Hudson — along with supporting characters like Max von Sydow as Vigo the Carpathian.
The gameplay is pretty outstanding too, with the ghost-trapping feature really putting you in the shoes of everyone’s favorite ghost hunters.
Not to be confused with the mediocre game that was The Amazing Spider-Man 2, the adaptation of Sam Raimi’s 2004 sequel was everything you could want in a Spider-Man title. Essentially acting as Grand Theft Spidey, the title gave gamers a fully-realized Manhattan to swing and run around — letting everyone's favorite Wall Crawler explore everything a fully realized NYC, down to the Brooklyn Bridge and Central Park.
Frankly, it was a dazzling achievement for its time and remains impressive today: following the plot of the movie, but also opening up the world to be more than just a playable version of the scenes you’ve already watched on the big screen.
Even in an age of far more advanced First Person Shooters, GoldenEye 007 remains one of my favorites of all time; not just a great movie adaptation, but an almost perfect video game in its own right.
Level designs are varied, controls are great, and the number of unlockables ups replayability considerably. Oh, and it’s got one of the most fun multiplayer modes ever. Xbox Live and PlayStation Network might have taken this idea and run with it, but there was something unmatchably amazing about packing your friends around the same TV for some splitscreen death match fun.
Yes, that snot-green pixel block is indeed supposed to be loveable alien E.T!
Like GoldenEye 007, E.T.’s appearance on this list was inevitable — albeit for very different reasons. While GoldenEye stands as a benchmark for everything video games based on movies can get right, E.T. the Extra-Terrestrial is an ode to all that can go wrong. Granted, it came out in 1982, when video games were still in their infancy, but that’s no excuse for something which feels this lazy, broken, and mindless.
Critics at the time hated it, and it’s now widely considered the worst video game ever made. To underline the point, Atari made way too many copies of the game, and wound up burying most of them in a New Mexico landfill site. True story.
City of Angels was a lame movie sequel to a flawless original, so it stands to reason that its video game adaptation would suck, too. However, it’s also the only official The Crow video game there’s ever been, so whether you’re a fan of the original James O’Barr comics or the Brandon Lee 1994 classic, you’re going to wind up playing this ungodly Sega Saturn, PlayStation and PC title from 1997 if you're dead set on playing a game version.
This is truly awful in every conceivable way — from the ugly color pallet to the repetitive bad guy sound bytes (“Hey clown face”), to the uninspired level design, shockingly bad action, and horrendous hit detection. The only thing that can be said vaguely in favor of this game is that its never-ending awfulness presumably does a good job of evoking the same horror that would accompany unwillingly being brought back from the dead.
I’m a massive Paul Verhoeven fan, and couldn’t wait to pick up this video game adaptation of his underrated 1997 film Starship Troopers, back when it arrived on PC in 2005. Following in the wake of stunningly innovative FPS titles like HλLF-LIFE and Halo: Combat Evolved, could Starship Troopers give us a compelling action recreation of the movie’s epic bug hunts, while also incorporating some of the trademark Verhoeven satire?
In a word, no. All your fellow Troopers look the same, none of them can shoot properly, and they all repeat the same dialog over and over. On top of that, the graphics are ugly as sin, the weapons are weirdly balanced, and the title is the textbook example of dumb run-and-gun actioners. Which may be some kind of meta-joke, but I doubt it.
How do you go wrong with a game about giant robots fighting huge, undersea creatures? Try repetitive missions and clunky brawling that feels like you're playing Tekken in treacle while wearing oven gloves. The mech customization features are kind of cool, but they’re not enough to save a title that could have been epic amounts of fun, and fell far short.
Missed opportunities are rife when it comes to video game adaptations of hit movies. Perhaps no more so, however, than Kinect Star Wars. Fans have been waiting for a motion control game that lets them handle a lightsaber since 1977, which is why this title was so endlessly frustrating. Rather than recreate the most memorable scenes from the movies, instead there’s a generic plot, featuring only a few of the best-known Star Wars characters — none voiced by their original actors.
Controls are inconsistent at best and downright awful at worst, and the whole thing just reeks of not giving a damn. Then, just when you think things are at their worst, you get the "Galactic Dance Off."
Because who needs a good lightsaber battle when you can have ridiculous dance-based mini games?
Tim Cook bores the world with even more amazing Apple products. Yawn. Photo: Apple
Was Apple’s livestreamed iPad event really such a big yawn? Search Twitter for “#AppleEvent yawn” or “Apple boring” and you’ll see tweet after tweet bemoaning the boring nature of Thursday’s press conference. It got so tedious for some, there were dozens of photos of napping dogs.
“Most boring Apple event ever,” tweeted one. “Bring back the Chinese translation.”
Maybe some of those folks are being facetious, but there’s a grain of truth in the tweets: Nothing about Thursday’s event, except for maybe Stephen Colbert’s crackup comedy bit with Craig Federighi, was super-compelling on the surface. Many of the specs had been leaked (some even by Apple itself), and the rumor mill proved pretty accurate in the run-up to the presentation.
Still, this was no Phantom Menace. I mean really, what were people expecting? Jetpacks, aliens and electric cars?
This is Apple’s big dilemma right now: How do you top yourself when you make the best products in the world?
That blur there is a quad-copter, racing through a sweet forest obstacle course. Screengrab: New Scientist
It may be hard to tell from the image above, but that’s a hot-rodding quadcopter speeding through the forest at about 100 miles an hour. The drone is taking part in the first large-scale first-person video drone race ever in the United States, held last week in Los Angeles.
For the operators, staring at video screens or wearing virtual reality goggles while their drones record the high-speed chase via tiny mounted cameras, the experience is not unlike the best part of the prequel Star Wars movies — the podracing scene.
Check out the video below for a better sense of what these guys are doing.
Ready for your next nerdy dose of Star Wars awesomeness? Lucasfilm Animation and Disney have put together an all-new animated adventure that takes place 14 years after the Star Wars: Revenge of the Sith (the third and final prequel in the Star Wars saga) and five years before Star Wars: A New Hope (the original movie that came out in 1977).
If you have an Apple ID, you can check out the first regular episode of the series right now on iTunes for free. How’s that for a deal?
Check out the extended trailer for the Star Wars: Rebels series below.
If the sheer volume of tower defense games on the App Store is any indication, people (and developers) love them. Defending your base against endless hordes of creeps is a wonderful way to spend some gaming time on your portable device; they’re not super twitch-dependent, and they definitely encourage the zen-like focus a lot of us enjoy when playing games.
Add a hot property like Star Wars to the mix, and you’ve got a game full of potential. Rebels and Stormtroopers in a tower defense game? Sign me up!
This is, however, a Mobage/DeNA free-to-play joint, so it’s hard to tell exactly whether it will be a compelling bit of playtime, or just another way to spam your friends with social media requests. The pre-release sign up allows you to earn some points to be used in-game already; this does not bode well, even with a Star Wars branding.
That said, I’m still pretty excited about playing this game. Check out the developer diary below to see if you’re just as excited.
The San Diego Comic Con has a rich history of giving us our first look at the best upcoming sci-fi movies. Case in point: on August 4th, 1979, Comic Con was where George Lucas showed an excited crowd the very first live-action trailer for The Empire Strikes Back.
For thirty-five years, this trailer was thought to be lost, but it has now popped back up online, and it features some footage from Empire that was left on the cutting room floor… including a very icky scene between Luke and Leia.
“I could probably track my interest in toys via Star Wars,” Larner says. “When I was a kid in the early ’80s, I was completely swept up by the original Kenner 3.75-inch range. Then, in the ’90s, the remastered movies came out along with whispers of the prequels so the Star Wars toy range was reintroduced, so that caught my interest again. However, it was when Lego had the bright idea of making Star Wars Lego sets in 1999 that I really got sucked in and I haven’t looked back since!”
Eric is a Stormtrooper who escaped the exploding Death Star and wound up on Earth.
Now he wears jeans, enjoys lavender-scented bubble baths, drinks Johnnie Walker whisky and sings a song about his tomato allergy.
No longer a member of the Galactic Empire guard, Eric serves as muse to British photographer Darryll Jones, a self-described 39-year-old child who has turned his fondness for toys — especially Star Wars action figures — into a Force on Instagram.
“I have always loved toys,” said Jones, a food and lifestyle photographer who does work for the Tesco supermarket chain when he’s not taking pictures of toys. “I recall quite vividly setting up little dioramas in my room or in the garden and playing out the scenes in my mind, imagining that the little plastic figures could come alive.”
Segway tours are so last year now that Scoot has come out with iPhone-locked scooters. Not only is a scooter the best way to see San Francisco's landmarks, the tiny two-wheelers are more environmentally friendly than those huge double-decker tour buses. Just remember to book your reservation in advance because spots fill up quickly.
Ditch the San Francisco fog for a few hours and head down the Peninsula to Apple’s headquarters in sunny Cupertino, California. Sneaking past security at the main entrance can be tricky if you’re dying to get a bite at Caffè Macs, but the Company Store is open to the public and it’s the only place in the world that sells Apple T-shirts, hats and other odd accessories.
Think you know absolutely everything there is to know about Apple hardware and software? Test your knowledge against Apple’s panel of experts at Stump the Experts, the weird WWDC quiz show where Apple employees (both current and former) take on your questions and award you with T-shirts and other swag if you manage to sneak a clever question past them.
Location: Tuesday, June 3, 6:30 p.m. in the Presidio Room
All that coding and partying means your java intake will hit all new highs during WWDC week, so why not duck into the trendiest coffee chain in San Francisco for a breather? Blue Bottle has some of the tastiest brew around and is VC-funded by the same dudes you'd love to have buy your app. Plus, there's an outpost within walking distance of Moscone Center. Be prepared to wait, though, as lines at this tiny shop can take 15 minutes or longer.
After keynotes at Moscone Center, you can often bump into off-duty Apple employees minglingat the W Hotel bar just across the street. Devs tell us The Chieftain bar is another popular watering hole during WWDC festivities. Keep a look out for unattended iPhone prototypes.
Apple isn't expected to complete construction of its new spaceship campus until 2016. But if you want a peek at what the future holds, you can see the spot 13,000 Apple employees will call home with a quick drive-by tour of the former Hewlett-Packard grounds.
Location: 19091 Pruneridge Ave., Cupertino, California
WWDC sessions will turn even the most feeble coders into app-making powerhouses, but this year Apple is relying on the power of the Force by bringing in David Filoni -- director of Star Wars: Clone Wars and Star Wars Rebels -- to talk about his journey from fan to becoming one of the key creatives at Lucasfilm.
WWDC's culminating event is not to be missed, as Apple locks down Yerba Buena Gardens with its own concert full of food, drinks and thousands of devs looking to make connections. Ok Go, Neon Trees, and Vampire Weekend have been among the list of previous performers.
Back when Apple was just Steve and Woz, the first 50 Apple 1s were assembled in the spare bedroom of this unassuming ranch house owned by Steve's parents. The operation expanded to the garage in 1975 before finding its first real office space. The iconic house is just a 10-minute drive from Apple HQ.
Coding marathons, packed parties and more fanboys than should be legally permissible in one building await developers when Apple’s Worldwide Developers Conference kicks off in San Francisco next week, and while the conference is serious business for most devs, who says you can’t have a little bit of fun too?
WWDC rips into high gear with a keynote on June 2nd followed by days of coding sessions, high-profile speakers, hands-on labs and tons of get togethers for developers of all sizes and backgrounds.
Sneaking in time to tour San Francisco is nearly impossible thanks to the stuffed scheduled at WWDC and nearby AltConf, but whether you’re coming to WWDC as a first timer or a seasoned vet, here are nine things every Apple fan must do at least once while visiting the Bay Area.