Why Apple is Right to Pitch iPod touch as a Games Console to Beat the DSi and PSP Go

GAGAGAGAGAGA!!

GAGAGAGAGAGA!! Giant Metal Robot unhappy with anti-iPod-gaming crowd!

I’ve been a gamer since the very early 1980s, and have owned more systems than you can shake a stick at. A year ago, I happily penned an article for this very site, suggesting iPod gaming was a crock of shit. And you know what? I was dead wrong… absolutely, painfully, utterly, astonishingly wrong. The fact is, iPod is the most exciting platform for gaming we’ve seen in years.

It’s like the 1980s all over again, with affordable, plentiful games driven by individuals rather than huge publishers. And even though the likes of Ubisoft and EA are waking up to the platform’s potential, that doesn’t muscle out indies. I’m not for a second suggesting the App Store is an entirely level playing field, but with Apple’s platform—even taking into account App Store submissions—you’ve got a hell of a lot more chance of getting your game out there than on any other handheld.

And individuals drive innovation. Because devs aren’t pandering to focus groups, they don’t feel compelled to water everything down into a grey and brown lump of boredom. Therefore, next to your Maddens, you’ve got crazed creations like Giant Metal Robot.

Looking back a year, I was making the exact same arguments everyone’s still making today. But with the benefit of nine months of iPod gaming under my belt, here’s how I’d respond to a ‘me’ one year back, and therefore respond to the anti-iPod-gaming crowd today.

1. A lack of controls
This was my main concern—a touch screen and tilt-based controls versus tactile, physical sticks and buttons. In some cases, this is problematic—it’s never a good thing to lose at a game because your thumb moved away from a virtual d-pad.

But here’s the thing: the best games work with the iPod rather than fighting against it and trying to replicate controls from other platforms. Therefore, you end up with a selection of games with more intuitive controls (tilt-based racers, Galcon‘s mouse-like touch-and-drag, Atari classic Missile Command ditching trackball-and-fire for prod-based targeting); and if you’re very lucky, a developer creates something truly unique, such as multi-touch modern classic Eliss (see the video below).

2. Dumbed down content
Arguments about a lack of depth were perhaps more relevant a year back when many of the games on iPod were extremely simple. However, even then, the likes of Trism showed the system had more to offer, providing a far more challenging take on match games than the likes of Bejeweled.

Today, there is a huge range of games on the store. And although the bias is still towards pick-up-and-play quickfire efforts, you can also find things like RPG Zenonia, a slew of asset management games, point-and-click efforts like The Secret of Monkey Island, and much more—and usually for a price a fraction of that on competing handhelds.

3. Expensive hardware
Again, what a difference a year makes. Today, the cheapest iPod touch—which is still perfectly suitable for gaming—comes in 30 bucks more than the DSi and 50 bucks less than the PSP Go is likely to cost on launch. But only when you take into account the price difference in the games (with App Store titles generally being $10 or under) does the true value of Apple’s handhelds as gaming devices become clear. At $299, a 32GB iPod touch might look extravagant, but buy 20 games and it looks like a comparative bargain against doing the same with a DSi or PSP.

4. Not fit-for-purpose
My argument here was that a device built for gaming would always trump a device designed primarily as a media player. But as devices evolve, it’s pretty clear multi-function is where we’re at and where everyone’s going. Therefore, arguing against iPod touch succeeding as a gaming device in the current market, simply because it wasn’t initially designed as such, is just pointless, especially given that there are now over 20,000 games, many of which are really very good indeed.

5. Apple’s track record in gaming
History suggested that Apple wouldn’t ever really show an interest in gaming. But, apparently, money talks. That Apple is pushing its handheld platform hard in the gaming arena speaks volumes. Gaming isn’t an added extra, a ‘nice to have’. For Apple, gaming is a major component of its handheld success.

Suggesting Apple can’t make it in this market is reminiscent of Nokia’s CEO saying PC guys would never get anywhere in the mobile/cell-phone market. Things change, and market leaders get complacent, enabling the new guy to give them a good kicking. Ultimately, what really matters is the here and now, and Apple’s doing just fine in that regard.

Boom! Missile Command on the App Store shows how a lack of tactile controls doesn't make for a poor game. Arguably, the multitouch controls are better than what you get on any other home version.

Boom! Missile Command on the App Store shows how a lack of tactile controls doesn't make for a poor game. Arguably, the multitouch controls are better than what you get on any other home version.

All of these positives combine to make a system with fantastic games. There’s so much variety and potential, and, as already noted, a market where creativity is primarily driven by individuals and small teams rather than corporations feeding you further iterations of last year’s games. At present, the only things that scupper the device’s chances are:

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Why iPod touch will never be a major gaming platform

1. Poor battery life
An iPod touch really needs to last longer without being plugged in. The DSi can get well over ten hours of gaming at its lowest brightness setting, and about four at its highest. Apple’s devices struggle to get much more than a few hours when playing anything but the simplest and most undemanding games.

2. How the devices are named
Apple’s naming convention doesn’t help things. People think of iPhone games as being like the crap you got on Nokias five years back; similarly, they think of iPod touch and assume games for it will be simplistic fare. Sadly, it’s probably too late now for Apple to rename its devices, although an iPod touch ‘gaming edition’ of some kind might be a good marketing tactic.

3. General acceptance
Here’s the thing Apple has no real control over. There’ll always be a chunk of the market that’s anti-Apple regardless, and another chunk that considers itself ‘hardcore’ and therefore avoids iPod gaming out of principle (although, as I wrote on GamesRadar, you’re only a truly hardcore gamer if you’re tough enough to master a slew of games on Apple handhelds—not if you merely have the endurance to wander around brown forests for days or play Yet Another Grey FPS VII and get terribly excited about the very slightly nicer graphics than those in Yet Another Grey FPS VI).

But the tide is turning, albeit slowly. Multi-format print mags are discovering the devices, major publishers are getting interested in the platform for a range of games, and Apple itself—long a company seemingly hostile to videogames—has finally woken up to the fact that it has a platform that could revolutionise the industry.

Now go away—I want another game of Drop7.

About the author

Craig Grannell

Craig Grannell is Cult of Mac's designer and an occasional contributor. He also runs iPhoneTiny.com, a Twitter-driven reviews site for iPhone apps and games. Follow Craig on Twitter @CraigGrannell and visit his website, Snub Communications.

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Posted in Gaming, iPhone, iPhone Apps, iPod Touch, Top stories |

  • Ictus75

    Again Apple has proven its ability to deliver products that at first glance we question a need or use for, then within a short time, we wonder how we’d ever lived without it! As much as some people dismiss Apple, they are always 5 steps ahead of everyone else! Who would have ever thought that one company (Apple) would not only be driving the computer industry, but also the music, gaming, and mobile phone industries. Say what you want, there’s some definite genius at work there.

  • ChuckO

    The thing people don’t seem to get is Apple doesn’t go rushing into market’s willy nilly in a desperate effort to “cash in”. Gaming on the Mac is a perfect example of this. They aren’t trying to be everything to everyone and half assing it all.

  • Church of Apple

    Love the commentary in #3. I just found sixty bucks on a Gamestop card I forgot I had and I can’t for the life of me find one PS3 game worth buying right now. (I WILL get FFXIII the day it comes out, though) =D

  • lotech

    The lack of physical controls needs to be addressed sooner than later, although FW3.0′s ability to talk to 3rd party hardware via dock is the obvious solution.
    The biggest hurdle from that though will be some sort of control standard, we don’t want 4 different controller addons for 4 different games.
    Stemming from this – do we need analogue controls? how many buttons? shoulder buttons or just the normal four on the front?
    If theres one major flaw with the PSP is the fact it only has 1 analogue controller – making FPS games almost unplayable.

  • Scott

    Dude, I don’t care how good the controls for missile command are. You can play missile command with any type of interface (picture the Atari 2600 joystick). And while it may be fun for awhile, I’m pretty sure I stopped playing games like this about 15 years ago.

  • http://www.snubcommunications.com Craig Grannell

    Presumably you also scoff at people who like Hitchcock or the Beatles? *sigh*

  • Scott

    No, I have no problem with the classics. Sorry, didn’t realize I sounded like an ass. I actually liked the article, but I disagree that gamers, in general, would ever purchase an iPod for gaming. Feel free to put me in the “a chunk of the market that’s anti-Apple regardless, and another chunk that considers itself ‘hardcore’ and therefore avoids iPod gaming out of principle”.

  • http://www.snubcommunications.com Craig Grannell

    I just don’t see why gamers wouldn’t purchase an iPod for gaming. I know plenty of people who purchased a DS or PSP for gaming, but what you get on iPod is better in almost every way.

  • http://www.visionaryart.biz Nanokiwi

    I liked your story of dissing gaming on the ipod touch
    and now recanting
    i thought of the ipod touch as a gaming device from the time the first EA supermonkeyball demo came out
    but nice to read about a different path

    300 games later current game homepage list
    Deep Green
    Rolando 2
    Zen Bound
    Minigore
    Tetris
    Sandstorm
    LittleMaster
    Baseball Slugger
    Orions
    Samurai
    Spider
    Gangstar
    Gomi
    MelonGolf
    BDash-Rocks
    Fozwot

  • http://www.snubcommunications.com Craig Grannell

    @Nanokiwi – Glad you liked the article. One of the problems I find in my industry is that people stick to their guns, even when they are utterly wrong. I’d rather say “yep – turns out I was talking bollocks” and explain why than sit there going “no, no, no – I was RIGHT, dammit!”

    Unfortunately, that’s what a hell of a lot of people are still doing with iPod gaming, and that’s in the majority of cases because they’ve not experienced it, haven’t experienced it for long, or are fan-boys of competing systems/anti-Apple.

  • Farmer Ted

    Battery life is the main reason gaming on the iPhone wont amount to much. Every time they come out with an adventure-style game, I have to laugh…how much are you going to be able to commit to something like that when you’ll always have to worry about the battery dying? Even worse is when you don’t have a charger and now you’re phone is dead because you got bored waiting for a train. This adds a bit of anxiety to playing games on the iPhone. Who wants to constantly worry about that? The only time I play games on the iPhone is before a movie or on the john…or if I’m safely at home on the couch where I know I can recharge at will.

    On the other hand, I have a multi-cart for my DS. This cartridge has a slot for a mini-sd card and allows me to put all my purchased DS games on one cartridge. Thus I don’t have to pack a bunch of cartridges around and pretty much has replaced my iPhone for my portable I’m-bored-so-lets-play-a-game platform. Just finished the first Professor Layton on the train to work today. :)

  • nidri

    I think the important point to be made here is that the “four-directional controller plus A and B buttons” is the most successful controller configuration ever devised. (Do the math, you’ll see I’m right.) There’s a reason for that. And whether this is achieved through real/actual buttons (ideal) or through a touchscreen (let’s see) amounts, arguably, to the same thing. The big question here is 3D gaming – when will someone crack a device that makes handheld 3D gaming truly awesome and immersive? That’s the holy grail.

  • http://www.snubcommunications.com Craig Grannell

    “the “four-directional controller plus A and B buttons” is the most successful controller configuration ever devised.”

    It’s the most ubiquitous, but the most successful? No – that depends on the games. Tempest sucks with a four-directional controller plus A and B buttons, and just imagine Flight Control with that set-up.

    All that matters is that games are tailored to whatever control methods a device offers. And if said device offers something new, that forces developers to either try something different or to fail trying to replicate unsuitable control methods. iPod gaming has a fair amount of both.

  • ken

    nice article…my wife, my 6-year old boy and i all have iphones as well as an ipod touch. i’ve had my iphone for a year and i’ve been playing games on it for about a year now. my boy finds it more fun and easier to play on iphone/ipod touch compared to psp and dsi. also, my boy and i enjoy playing against each other on our iphones/ipod touch over wifi…my wife isn’t a gamer but uses her iphone quite heavily for internet and checking emails…

  • ken

    in addition, our experience is that wifi works way much better on iphone/ipod touch compared to other handheld devices (cel phones, dsi, psp, etc.)…

  • William Lee

    To a certain extent I agree – the iPod certainly can be an interesting gaming machine. But despite having had a Touch for 2 years, nothing has really made me go wow. Before you scoff, I have definitely bought and tried the so-called “amazing games” on the iTouch. Real Racing, Zenonia and some of the Gameloft games were all interesting games, but in all honesty, none of them would definitely entice me into buying an iPod specifically for games. As you said, you do get amazing value for the price, but everyone I know with an iTouch bought it for the smooth Music interface and occasionally snagged a 99c game from the App Store.
    Only a few days ago I bought a PSP, and I’m finding myself much more immersed in the games there. Sure they are far more expensive but I can’t find any game that comes close to Dissidia or God of War on the PSP.
    The real problem for me is probably 1) the buttons e.g. Hero of Sparta for me felt extremely awkward and clunky (though a few rare games like Real Racing play amazingly well without).
    2) The pricing of apps. I don’t think we can ever expect the quality of the top PSP/DS games (eg. Square Enix games) on the iPhone/iTouch when people refuse to pay more than 10 bucks for a game.

    • http://www.snubcommunications.com Craig Grannell

      I guess it depends on the experience you’re after. Sounds like you’re more into modern console-style gaming, in which case the PSP is ideal for you, providing games more or less as per the Xbox and PS consoles. iPod stuff is more ‘casual’ in nature (a term I despise—I’d call it ‘classic’ gaming, with lots of ‘indie’). I’ve put so many hours now into Drop7 that it’s frightening, and my desktop consoles have had no play at all in recent months, but then I’m loving the feel of being back in the 1980s again, surrounded by hundreds of games by people rather than focus groups and ‘what sells’.

  • John S

    The battery life is a big negative to the Touch ever being a full gaming platform. Although I think it does very well. It does it for so little time on battery that it’s not going to work. That said, it becomes a nice play toy for Apple fans trying to find a good excuse to buy one. After all 85,000 Applications and counting and many are not worth the FREE download. I bought a touch thinking it would be a nice pocket computer. Yes, its nice but the lack of a Flash player plugin for Safari on it takes away so much of the web usage that it sucks. Not to mention the fact that Apple controls the whole Application process way too much! I think the price is a bit high for the lack of memory and the iPhone at least has much more functionality then the Touch.

  • Sean S

    I for one think the ipod touch does gaming great. We have to remember that the ipod is a music and video player first! People like me who buy it usually have gaming 2nd or 3rd on there list of i things that there device does very well.

    I love listening to my music, when im gaming on the ipod its for 20 – 25 minutes max, it does short bursts great. Anyone looking for this device to replace a dedicated portable gaming system will probably be quite disappointed.

    The problem with the DS and PSP for me is that they are to big, do not have a large storage capacity, games are really expensive and very short at times, and in my opinion do no do music well at all. These systems just aren’t practical for carrying with you all the time. I forget my touch is in my pocket or even with me, I have never had that feeling with a PSP or DS.

    Music 1st
    Reading the paper 2nd
    Games/Movies 3rd

    All these listed in order are when im on the go.