With gesture controls apparently about to become a thing, it’s time to look at how they could work on future iPhones and Macs. In this week’s issue of Cult of Mac Magazine, we show how gesture controls could take the place of the dying 3D Touch. And, even better, how they could bring multi-touch to the Mac at long last.
Next week at Mobile World Congress in Barcelona, LG looks set to unveil a revolutionary new smartphone with gesture controls. In a brief teaser video, the South Korean tech giant boldly promises the end of multi-touch — the way we’ve all been interacting with smartphones ever since the iPhone launched in 2007.
A gesture sensor could pick up hand movements in front of the device, rather than requiring physical interaction with the screen itself. So, for example, you could point at a button from a distance, rather than actually needing to tap the glass screen to select it.
In reality, I doubt that gestures will replace multi-touch anytime soon. However, I do think Apple could make intelligent use of this new tech. It could replace 3D Touch (which Apple looks set to scrap), and it could serve as a clever way to finally bring multi-touch to the Mac.
When the iPhone launched 10 years ago, there were two kinds of tap. A regular tap for everything, and a special press-and-hold to get the Home screen icons jiggling and ready to rearrange. That was it. Now, with iOS 11, I have counted at least five different types of tap and press, and that’s just on the iPad. If you count the iPhone, then you also have 3D-Touch to deal with.
The biggest surprise, though, is that Apple managed to pull it off, even in the early iOS 11 beta I’m running now. Not only are these gestures all intuitive, but the overall feel of interaction has gotten way better.
It’s easy to ignore how intuitive it is to use an iPhone. But a team of designers painstakingly crafted the vast array of simple swipes and taps that give the iPhone its magic.
This week on The CultCast, we’ll tell you the stories behind inertial scrolling and Swipe to Unlock. And we’ll talk about Bas Ording, the man who brought iOS to life using the physics of our natural world.
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The MacBook Pro refresh we’ve been eagerly anticipating for months is finally here, and it’s everything we dreamt it would be.
Apple’s new high-end notebooks deliver a sleeker design, Intel’s latest Skylake processors, and that magic Touch Bar with Touch ID that we’ve been hearing so much about. The only real problem is the price.
Steve Jobs may have had an astonishing ability to predict where tech was going next, but he very nearly missed out on the iPhone and iPad altogether.
That’s because — according to a quote from Jony Ive in today’s freshly-released biography, Becoming Steve Jobs — Apple’s late CEO didn’t see “any value to the idea” of multi-touch: the breakthrough touchscreen technology which makes iOS regulars like “pinch-to-zoom” possible.
And it was left up to Ive and a few other core Apple employees to save it.
Imagine you had a 24-inch iPad which could be propped up to any angle. Imagine further that this iPad can be hooked up to your Mac and used as an external display, and that the color gamut of that display shows 97% of the Adobe RGB space. Now add in a pressure-sensitive pen along with the multi-touch goodness.
iOS 5 includes a handy new feature that allows you to create your own custom multi-touch gestures. Although dubbed as an accessibility feature, it serves a larger function that that. In this video, I’ll show you how to create custom gestures, and use them to your benefit.