Get your flinging fingers ready for a new Angry Birds game that lets you battle it out for real cash.
Angry Birds Champions is an officially-licensed spin-off from WorldWinner. It’s everything you love about Angry Birds, but with the chance to compete against other players and get paid for smashing those pesky pigs.
Sloppy coding in some popular iOS games allows hackers to give themselves and others thousands of dollars’ worth of in-app purchases for free.
The hole was discovered by developers at DigiDNA, creator of a backup tool called iMazing that allows iPhone and iPad users to access their devices’ hidden file systems. The developers found that the app backup/restore feature in iMazing 1.3 exposes weaknesses in the way games like Angry Birds 2 and Tetris Free handle in-app purchases.
To demonstrate how easy it is to hack in-app purchases using this method, the DigiDNA team tweaked Angry Birds 2 to start the game with 999,999,999 gems — the equivalent of $10,000 of in-game credits.
Rovio has churned out more sequels to its Angry Bird franchise than any developers on the planet. They even have sequels to the sequels (we see you Angry Birds Star Wars II), but six years after the original was released, Angry Birds 2 is finally here.
The thirteenth title in the Angry Birds franchise is packed with new puzzling towers to topples, missile birds, and boss piggies. There’s also a new feature that lets you challenge your friends over Facebook to see who’s the true master at flinging birds.
The Apple Watch has been out for a few months now, and it’s given us plenty of time to decide what we do and don’t want from the wearable. It’s a versatile device, to be sure, but that doesn’t mean that we expect it to do everything for us. In fact, a lot of the apps that we use all the time on our iPhones and iPads would be ill-suited, if not impossible for that plucky little screen.
Here are some Apple Watch apps that wouldn’t break our hearts if nobody ever got around to making them.
Your iPhone and iPad are decent options for gaming on the go, but they can’t do everything. Sometimes touch controls work, and sometimes they don’t.
If you’re a dedicated gamer who wants something that combines the simplicity of touch controls with the precision of actual buttons, I recommend Nintendo’s newest handheld gaming device.
The latest incarnation of the 3DS handheld system is appropriately named the New Nintendo 3DS XL (North America didn’t get the smaller version, but my massive man hands and I are not complaining). It offers a wider viewing angle for its glasses-free stereoscopic 3D graphics, a faster processor and even more buttons than the old one. And if you can swing the $200 price, you’ll be buying a lot of fun. But as commenters love to point out to me, this is Cult of Mac and not Cult of Whatever I’m Writing About, so we’ll skip to the big question:
Mobile video game publisher Rovio Entertainment detailed Thursday its first revenue drop since the Finnish company hit it big with the Angry Birds franchise in 2009.
Perhaps the saturation of the market with no less than 11 Angry Birds-themed games since then (and three spin-offs) and way too many toys and animation projects has something to do with the loss of revenue, down 9 percent to $170.6 million in 2014.
Of course, as Rovio’s mobile gaming business did rise a bit (16 percent), making the overall drop in revenue that more incredible, the company seems to be focused on doubling-down on its mobile game offerings.
“2014 results show that steps in the game portfolio, free to play competency building and advertising are going in the right direction. I am confident that with new simplified organisation and clearer vision, we will be back to the path of growth in 2015,” said CEO Pekka Rantala in a statement.
Things go from bad to worse for Angry Birds developer Rovio. Having seen its CEO step down in August, now the Finnish studio has announced that job cuts are on the cards — to the tune of up to 130 people.
In a blog post, outgoing head honcho Mikael Hed claimed that these cuts were part of an effort to simplify the company after a period of ambitious growth that is considered no longer sustainable.