Former Quicktime guru Steve Perlman has been flogging his latest startup, OnLive, for awhile now. He’s hawking a thin client for gaming, which requires a bit of explanation: think of gaming in the cloud. Instead of installing an MMORPG or FPS on your Mac, you instead logon to a central server with beefy hardware, which pumps out the game to you over the Internet.
In very loose theory, that means that you can play the hottest and most technically advanced games on even the lowest-specced computers or handheld devices: the server does all the rendering, and basically streams to the user a live video of the game being played according to his or her button and mouse clicks. In even looser theory, you could play even the most graphically demanding PC games on your iPhone.
Last week, Perlman demonstrated the OnLive technology to his alma mater, Columbia University. It’s an impressive demonstration, but there’s plenty of reason to be skeptical of Perlman’s claims.


