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What makes Apple’s fave apps and games of 2026 so good?

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Apple Design Awards crown top apps and games 
Find out which 12 apps and games took top honors.
Photo: Apple

Apple chose 12 apps and games as the best of the best in 2026 from its developer community on Tuesday, honoring titles spanning six award categories for recognition at WWDC26 next week. 

“This year’s Apple Design Award winners are a remarkable reflection of how developers are creating exceptional experiences,” said Susan Prescott, Apple’s vice president of Worldwide Developer Relations. She added that honorees “represent the very best of what our platform makes possible.”

Apple Design Awards crown top apps and games 

The winners — drawn from a pool of 36 global finalists — range from quirky affirmation tools to visually stunning open-world games, Apple said. Development teams hail from the Netherlands, Spain, India, the UK, Canada, Poland, Italy and the United States. They’ll get their awards at WWDC26 next week. 

Here’s a look at who won and why by category.

Delight and fun

The app winner, grug (Ocho, Netherlands), is a tongue-in-cheek daily affirmation tool built around “neolithic grunts.” Those are short, cave-person-style prompts meant to spark a moment of quiet reflection. Its charm lies in its simplicity.

grug app
Grug app won for delight and fun.
Photo: Ocho

The game winner, Is This Seat Taken? (Poti Poti Studio, Spain), is a cartoon puzzle game set on public transit. Players work through logic challenges about seating arrangements, guided by whimsical characters and a slow-burn, unhurried sense of humor.

Is This Seat Taken app
The game “Is This Seat Taken?” won for fun, too.
Photo: Poti Poti Studio

Inclusivity

Guitar Wiz (Bijoy Thangaraj, India) took the app prize for its comprehensive approach to guitar learning. The toolkit offers spoken guidance on pitch and finger placement and leans into accessibility features like Dynamic Type, Increased Contrast and Differentiate Without Color. That makes it genuinely usable for a wide range of musicians.

Guitar Whiz app
“Guitar Whiz” app won in the Inclusivity category.
Photo: Bijoy Thangaraj

Pine Hearts (Hyper Luminal Games, UK) earned the game award for a warmhearted experience built around doing good in a gentle world. The title incorporates adjustable text, customizable controls, and tweakable motion and sensory feedback so players of varying abilities can engage on their own terms.

Pine Hearts game
The game Pine Hearts won in the Inclusivity category.
Photo: Hyper Luminal Games Limited

Innovation

The NBA: Live Games and Scores app (NBA Media Ventures, US) claimed the app prize for its Apple Vision Pro experience, which lets fans follow up to five live games simultaneously alongside floating real-time stats and a 3D tabletop court view. The app also supports Spatial Audio and includes Spectrum Front Row, an immersive broadcast mode featuring the Lakers in Apple Immersive Video.

NBA: Live Games and Scores app
This NBA app took top honors for Innovation.
Photo: NBA Media Ventures

Blue Prince (Dogubomb, US) won for games. The mystery-adventure title takes players through a sprawling mansion one room at a time, weaving together exploration, puzzles, and environmental narrative clues — with enough hidden content to essentially constitute a second game lurking beneath the first.

Blue Prince game
The most innovative game is Blue Prince.
Photo: Dogubomb

Interaction

Moonlitt: Moon Phase Tracker (Flipping Hues Srls, Italy) won the app category for its elegant, cross-platform approach to tracking lunar events and planning night-sky photography. Apple highlighted its smooth onboarding and strong implementation of Liquid Glass, the interface design language introduced with iOS 26.

Moonlitt app
Moonlitt Moonphase Tracker won for Interaction.
Photo: Flipping Hues Srls

The game award went to Sago Mini Jinja’s Garden (Sago Mini, Canada), an Apple Arcade title aimed at young children. The game centers on planting, harvesting, and cooking with swipe-based controls simple enough that kids can dive in without reading any instructions.

Sago mini game
The top game in the Interaction category is Sago Mini.
Photo: Sago Mini

Social impact

Primary: News in Depth (Wood Metal Rocks LLC, US) earned recognition for its Apple Vision Pro news experience, which uses a spatial grid layout edited by a team of journalists to help readers engage more deliberately with current events.

Primary: News in Depth app
Primary: News in Depth app won in the Social Impact category.
Photo: Wood Metal Rocks LLC

Consume Me (Jenny Jiao Hsia and AP Thomson, US) took the game award for its autobiographical treatment of a sensitive personal subject. Rather than explaining its themes through text, the game uses mechanics to put players in direct emotional contact with experiences that are hard to articulate.

Consume Me game
The game Consume Me took the top Social Impact prize.
Photo: Jenny Jiao Hsia and AP Thomson

Visuals and graphics

Tide Guide: Charts & Tables (Condor Digital, US) won the app category for its polished presentation of tidal and weather data. Custom animations, an aquatic color palette that shifts to match sky conditions, and well-integrated Liquid Glass styling combine to make practical forecasting data genuinely beautiful.

Tide Guide app
The Tide Guide app has great visuals.
Photo: Condor Digital

Cyberpunk 2077: Ultimate Edition (CD Projekt S.A., Poland) claimed the game prize for its visual achievement on Mac. The open-world title pushes Apple silicon and the Metal graphics framework hard, producing dense urban environments, detailed character work, and vehicle designs that feel authentically worn-in.

Cyberpunk 2077: Ultimate Edition game
The game Cyberpunk 2077: Ultimate Edition won for its visuals.
Photo: CD Projekt S.A.

 

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