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iOS Now Has More Than 300,000 Apps

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It seems like just the other day that the App Store hit 200,000 apps, but the juggernaut just never stops, and sometime over the weekend, Apple rolled the speedometer over to 300k.

The numbers aren’t official yet, but according to Mobclix, their data shows that Apple added the 300,000th app to the App Store sometime on Saturday.

This Week’s Must-Have iOS Apps: Posterous, Phoster, T3 Mag & More!

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Featured in our favorite iOS applications this week is the free content sharing app from Posterous that lets you post any mix of text, photos, and videos instantly to the web, directly from your iPhone.

Phoster is also featured in our must-have application list this week: it’s a universal app for both iPhone and iPad that lets your create stunning posters and invitations. With loads of templates to get you started and various effects and decorations, you’ll be able to produce stylish results in no time at all on your iOS device.

We also have the new T3 magazine app that delivers the world’s greatest gadget magazine to your iPad. Buy and download the T3: iPad Edition every month and access content exclusive to the touchscreen device.

DeNA May Have Gambled When It Paid $400MM for Ngmoco

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Tuesday’s news that San Francisco-based iPhone game creator ngmoco had been snatched up for a rumored $400 million by Japanese game developer DeNA raised eyebrows for the sheer massiveness of the sum involved, but Stuart Dredge of Mobile Entertainment has broken down the numbers.

As it turns out, the rumors were true, to a point: The actual payment for ngmoco is $303 million, a payment made up of $146 million in common stocks, $27 million in DeNA investments and $128 million cash, which is actually a third of DeNA’s total savings. They’re betting hard on this being a good deal.

Additionally, a $100 million bonus will be paid to ngmoco if they keep their sales numbers up to a certain standard, and as part of his analysis, Dredge has given us a look at the App Store numbers of one of the biggest app publishers out there: ngmoco has seen 50 million downloads on the App Store and has twelve million users on their Plus+ gaming network across 119 games.

Ultimately, though, is this a smart acquisition? DeNA seems to think so based on the amount they were willing to spend, but ngmoco only brought in $3.16MM last year against a $10.89MM loss, and their 2008 numbers were even worse. Either ngmoco’s doing gangbusters this year or DeNA’s gambling hard on this deal.

HTML5 Shooter Biolab Disaster Coming To iPhone At 60FPS

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If you need convincing about the power of HTML5, look no further than Biolab Disaster, a fantastically retro, shoot-em-up platformer with some fantastic gameplay. Here, go play it for a bit now, I’ll wait for you.

Fun, right? Want to play it on your iPhone now? Well, the game’s developer has it up and running on the iPhone 3GS at sixty frames per second, and it looks awesome.

The only problem? The developer seems a little unsure about whether or not Apple will let Biolab Disaster onto the App Store because it uses the JavaScriptCore Framework, which is a private API on iOS. He’s hopeful he can get around that problem by bundling his own copy of the JavaScriptCore Framework with his app, which is perfectly legal to do since it’s part of WebKit, but there’s always the chance Biolab Disaster for iPhone will be shot down.

Let’s keep our fingers crossed: Biolab Disaster on the iPhone would be the perfect pick-up-and-play platformer SHMUP.

This Week’s Must-Have iOS Apps: Gordon Ramsay Cook With Me, Esquire & More!

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One of our favorite iOS apps this week is Gordon Ramsay’s Cook With Me, which features 52 mouth-watering recipes, with simple to follow steps for cooking up gorgeous dishes.

Esquire‘s new magazine app for the iPad is another featured this week: see the World Trade Centre being built, complete with information on how it all will happen.

We also have an amazing new painting application for the iPad!

This Week’s Must-Have iOS Games: Sonic 4, Cut the Rope, Modern Combat 2 & More!

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This week’s must-have iOS games features Sega’s latest Sonic the Hedgehog 4 that many of us have been eagerly awaiting. It’s been described as the best Sonic for iOS yet, with improved controls, smoother gameplay and a genuine Sonic feel.

Another of our favorites is Chillingo’s Cut the Rope – the addictive puzzle game that knocked Angry Birds off the top of the paid charts this week. It combines realistic physics with simple, precise touch controls to create a wonderfully challenging puzzler.

Black Pegasus is the latest Modern Combat 2 game from Gameloft, and also features in our favorites this week. Its console quality graphics together and excellent production make it one of the most impressive first-person shooters to arrive on the iPhone.

We also have some classic ZX Spectrum gaming!

Forgotten Doom Engine Game ‘HacX’ Now Available On The App Store… For Free

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Up until 1996, id software’s Doom engine was pretty much the de facto technology driving the best and most advanced PC computer games on the market, including Doom, Doom 2, Heretic, Hexen and Strife. Then id software released their next game engine, Quake, which boasted true 3D environments, and any game that still ran on Doom’s 2.5D engine was barely worth a laugh.

That was very unfortunate for HacX when it was released in 1997. The last commercial game using the Doom engine, HacX boasted some incredible enemy, weapons and level design, but was ultimately as ignored at retail (where it was passed over for flashier games running on truly 3D engines) as it has been forgotten by all but the most die-hard retro gamers.

I was delighted to hear, then, that HacX has gotten a new lease on life, as it has been ported as a free app for the iPhone and iPad. It’s still using the Doom engine, just this time it’s using the updated iPhone engine released by id software’s own lead programmer, John Carmack.

Here’s hoping that HacX can finally get some of the recognition it deserves this time around.

Capcom’s ‘Dead Rising’ Is Coming To The App Store

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Capcom’s Dead Rising series for the PC and the Xbox 360 is an acquired taste, despite the fact that it’s central conceit is the chocolate meets peanut butter of zombie games: killing the slavering, flesh-hungry dead in an American shopping mall. Now it’s coming to the iPhone later this year in Dead Rising Mobile, but can Capcom make the series work on a handheld device?

Classic ZX Spectrum Gaming Comes To iPhone In ‘ZX Spectrum: Elite Collection’

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ZX Spectrum: Elite Collection is a new ZX Spectrum gamer for the iPhone that’s made its way in to the App Store today. The application features 6 full games, each with game-specific controls, and it’s only $0.99!

The six games included in the first release are:

  • Turbo Esprit #3 on top 100 best games, voted for by visitors to World of Spectrum
  • Saboteur #10 on top 100 best games
  • Chuckie Egg the classic, developed by Nigel Alderton
  • Harrier Attack inspired by the conflict in the South Atlantic
  • Frank Bruno’s Boxing the UK #1 Best-Seller
  • Buggy Boy the arcade original driving game

Each game is 100% original, and is accompanied by authentic Spectrum sounds. There are extensive playing instructions for each game built-in, and you can play in both portrait and landscape modes.

Elite Systems, the developer of ZX Spectrum: Elite Collection, has explained in the description of its app that volume one is still a little rough around the edges, and that any issues you may experienced will be ironed out in future updates. Some of its plans for future updates include a further six games with volume 2, which will be released within a month, and then an in-app shop to purchase more games with volume 3. And Elite’s plans don’t stop there:

Commercial agreements have already been reached with two more publishers (including one of the 80s biggest) taking to more than 200 the number of games available for inclusion in the forthcoming updates or volumes of ZX Spectrum: Elite Collection. (This will keep us busy through to Vol. #6 and beyond). Also, we’re in discussion with the owners of 100s more, including some of the most well known, with the aim of bringing them to you too.

Check out the video at the top of this post to see ZX Spectrum: Elite Collection in action.

This Week’s Must-Have iOS Games: Fifa 11, 0.03 Seconds Pro, BIT.TRIP BEAT HD & More!

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This week’s top iOS games features EA Sports’ latest addition to the Fifa series in Fifa 11, which delivers console quality gaming to your iPhone. Offering an outstanding visual experience on the Retina display, and improved controls that make for fluid gameplay, Fifa 11 gives other soccer games in the App Store some great competition for 2011.

BIT.TRIP BEAT HD is an arcade game from Namco that fuses Pong with interactive beats in a colorful, pixelated environment. Listen to the different beat progressions and try to survive the onslaught of spectacular retro visuals as you bounce back beats from where they came. BIT.TRIP BEAT also features an intense multiplayer mode that allows you team up with your friends.

The incredibly addictive 0.03 Seconds Pro tests your reaction time using various different puzzles over 24 challenging stages, and then rates your score out of 5 stars. The puzzles seem simple, but you’ll be tearing your hair out as you try to beat the reaction time for each level and grab a 5-star score.

We also have an awesome augmented reality game that’s probably the best yet for iOS, and a chance to win one of the games featured in this week’s post.

‘Sonic 4’ Coming To iOS On October 7th!

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Sega have been working hard throughout 2010 to bring Sonic 4 to the iPhone, which they confirmed back in May would be coming to the iOS. Today they have announced an official release date of October 7th!

Sega have ported two of their Sonic the Hedgehog games to iOS to date, and these have received mixed reviews. Some people love them for bringing their favorite childhood hedgehog to their palms, while others are disappointed with them for providing slow, jumpy gameplay, and a poor control system.

I’m very much looking forward to Sonic 4, and I’m hoping these issues will be ironed out in Sega’s latest port. Touch Arcade have been lucky enough to get their hands on a nearly complete build of the game at E3 in June, and they were blown away by it.

Interestingly, the release date of Sonic 4 for iOS means that the game will be available in the App Store before it arrives on any console; it won’t arrive on the Wii until October 11th, the PlayStation 3 until October 12th, and the Xbox a day later on the 13th.

MONDAY GIVEAWAY: Free Books, Helsing’s Fire, and More for iPhone

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App Box Pro

We’re giving away a very sophisticated bundle of apps this week. We’ll start out in the study, browsing through and listening to the Classics. Then we might dabble in a little alchemy with the flaming Professor Helsing! We’ll pick 5 random winners to win 4 great apps and if you want a chance to get your hands on some these iPhone apps this week, then follow the instructions carefully below:

  1. Like us on Facebook AND Like Appular (you have to do this to complete step 2)
  2. Tag us both in your status : “Cult of Mac and Appular are throwing one classy iPhone App Giveaway!”
  3. Your status tag will be your entry into the giveaway, only ONE entry is allowed per person, and the giveaway will last until 11:59pm tonight. We’ll contact the winners on Tuesday or Wednesday about how to get the codes!
  4. Optional step – Tell us what you think about these apps if you own them already in the comments section.

Special Thanks to Appular for helping us put together these app code giveaways! If you’ve got a mobile app that you’d like marketed effectively, contact the good folks at Appular!

Here’s a look at the apps we’re giving away:

This Week’s Must-Have iOS Games: Real Soccer 2011, We City, New Gangstar & More!

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This week’s must-have iOS games include the awesome new Real Soccer from Gameloft, which features gorgeous high-definition graphics optimized for the retina display. We also have their long-awaited Gangstar sequel, Miami Vindication, and some seriously addictive gameplay in ngmoco’s We City.

Check out a few of our favorite games from the past week after the break!

Ringtone Making Apps Now Welcome On The App Store

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More and more, the publication of Apple’s App Store Review Guidelines is starting to seem like it might be a promise of the end of arbitrary app rejection. Following the surprise about course by Apple when it comes to allowing Google Voice apps on the App Store, it now appears that they’ve also rescinded their long-standing ban on App Store ringtone makers.

Pretty much since the App Store’s inception, applications that allowed users to make ringtones from the songs on their iPhone have been verboten. Exactly “why” has always been up for debate: although Apple did sell ringtones through iTunes, they clearly didn’t mind users rolling their own, as evidenced by GarageBand’s Export Ringtone feature. Whatever the reason, though, it was plenty hard to sneak a ringtone maker by Apple up until recently. Since the publication of Apple’s App Store Review Guidelines, though, no less than five ringtone makers have gone live on iTunes… seemingly ending the arbitrary blacklisting.

Study Finds Apps Use Up 50% Of All Mobile Bandwidth

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If you’ve ever wondered what killed off AT&T’s unlimited bandwidth plans, look no further than the App Store.

The study was performed by Finnish analytics company Zokem, which analyzed the mobile web usage of over 10,000 smartphone users across 6.5 million sessions in sixteen countries over the past year.

What Zokem found was that while a smartphone’s mobile browser — Safari, in the case of the iPhone — is still the biggest bandwidth hog on most smartphones, apps are now taking up 50% of mobile data volume. Predictably, the most popular apps across all smartphones are Facebook and Twitter.

Keep in mind that this study was not aimed at any particular platform, so iPhone users were lumped in with Android, Palm and Windows Mobile customers as well. Given how well-developed the iPhone’s App Store is compared to its competitors equivalent marketplaces, though, I wouldn’t be surprised if iOS device users use up an even larger percentage of mobile data through apps. At the end of the day, though, the disparity between app and browser usage is only going to get more profound as more media — and perhaps iTunes itself — enters the cloud.

‘Infinite Lives’ for the App Store Aims To Be ‘Contra’ With An Ultra-Violent Dose of Judeo-Christianity

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Whether Infinite Lives’ forthcoming Contra-inspired shooter Moral Decay gets pushed live on the App Store has a lot to do with how Apple’s reviewers decided to view the game’s central protagonist…. a bearded man in sandals and Messianic robes who can fly on a rainbow, shouts “Oh my father!” when he’s shot and spends most of the game using an AK-47 to transmutate a constabulary of sinners as multivariate as sumo wrestlers, extraterrestrials and Satan into big, spattering chunks of gelatinous gore.

Here’s the question: will Apple’s reviewers subscribe to Infinite Lives‘ pretense that their protagonist is, in fact, an unassuming dude by the name of Christ T? Or will they decide that Chris bears an uncanny resemblance to Jesus Christ of Nazareth and should therefore be censored based upon the sheer principle of the thing?

My guess is the latter, in which case I hope Infinite Lives quickly gets a Cydia release: as long as you like your gaming violent, full of chiptunes and almost panoffensive in its 8-bit religious sensibilities, this looks like a hella fun game.

[via Pocket Gamer]

Apple Cracks Down On App Store Squatters

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Currently, Apple makes it extraordinarily easy to squat on a great app name, even if you don’t have a great app to go with it. Just pay them the standard $99 developer’s fee and reserve your perfect app name for as long as you want it, with about as much ease as registering that mot juste domain through GoDaddy.

Obviously, it’s not an ideal system, in that it practically encourages squatters to sit on great names that other app developers with real software to show for their ideas can use. Luckily, it seems like Apple is now ready to crack down on App Store squatters with a new set of rules aimed at discouraging the practice.

Here’s what the new policy looks like: you can still stake a claim to an App Name, but you need to produce a binary to show for it within 90 days. Otherwise, Apple will send you a nastygram, and give you another month to get cracking on your app: if those thirty days pass without any software to show, your claim will be deleted.

It’s a better system than the one currently in place, sure, but it’s still pretty easy to get around: any old fart, flashlight or soundboard app can be submitted as the binary, with no actual pressure on the developer to actually publish it to iTunes. Still, at least that makes remedial iOS programming chops a prerequisite for App Store squatting, which is surely a higher barrier to entry than $99.

Google Voice On The Way Back To The App Store?

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Last year, Apple pulled Google Voice’s official application from the App Store without either ceremony or explanation. The move always seemed pretty suspect, and intended more to protect the interests of AT&T than iOS users, but it seems that there is good news on the horizon: Google Voice is likely heading back to the App Store.

According to the developer of the third-party Google Voice application GV Mobile, he emailed Apple’s approval board after the release of yesterday’s App Store guidelines, pointing out there seemed to be no provision at all explaining a Google Voice ban, and asking what the chances were of getting his app reinstated. Apparently, the response was encouraging, and Kovacs was led to believe that if he resubmitted his app, it would likely be improved.

On Google’s part, they say they have nothing to announce at this time, but if third–party Google Voice applications start getting approved again, it’s very likely the official app will soon possible. Let’s hope that Kovac’s exchange wasn’t a fluke and Apple has come around on its senseless ban against Voice once and for all.

Grand Theft Auto: Chinatown Wars Gets High-Def iPad Version

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Rockstar Games’ superb iOS entry into their infamous Grand Theft Auto series has finally hit the iPad with Grand Theft Auto: Chinatown Wars HD, a native port that improves the already superlative game’s lighting, polygon counts and even the games’ already impressive explosions.

The biggest advantage, though, is the controls: while an up-sampled Chinatown Wars was technically playable (if ugly) before, the control scheme really needed some tweaking for more adept thumb control. The new iPad accomplishes that quite nicely.

Ultimately, it’s a fine update… but it’s hard to recommend because it’s not a universal app. Instead, Grand Theft Auto: Chinatown Wars HD is a whole new $9.99 to spend on a game you probably already own, if you were interested at all to begin with, on the iPhone, Nintendo DS and Sony PSP. If this is your first go at the title, though, Chinatown Wars is an easy recommendation: it’s one of the best games on the App Store.

App Store Updated With Dedicated Game Center Section

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iOS 4.1 is now live, and along with the much anticipated software update comes Game Center, Apple’s new Xbox-Live-like gaming service that brings officially sanctioned achievements and multiplayer matchmaking to supported iPhones and iPod Touches.

Game Center seems promising, but unfortunately, it’s been hard to figure out exactly what games have Game Center support and which ones don’t… making early testing of the service frustrating. To make things easier, Apple has just updated the App Store with a dedicated Game Center section, highlighting all of the apps that have baked in Game Center support so far.

Unfortunately, most of the games currently on display are a little lackluster, with Flight Control, Fieldrunners and Zen Bound 2 being the real standouts… but hopefully that will change sooner rather than later.

Universal Video Player VLC On Its Way To An iPad Near You

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The popular open-source media player VLC is headed to an iPad near you thanks to App Store developer Applidium… and while it’s currently waiting for approval, there’s every indication that this time, Apple will let it through.

That wouldn’t have been the case a few months ago: Apple had tended to reject media playing apps from the App Store for “duplicating functionality.” This was an extraordinary headache for individuals who wanted to watch media on their iOS devices without first undergoing the cumbersome conversion process to QuickTime compatible MP4.

Recently, though, that’s started to change, with Apple approving more universal media-playing apps like OPlayer and CineXPlayer. If the new VLC is subject to the same standards, it should have no problem getting through the approval process.

Let’s keep our fingers crossed that it does. VLC has long obviated QuickTime on my Mac. I’m ready to let it do the same for my iPad as well.

Nike+ GPS Now In App Store: Track Your Runs Without $19 Shoe Sensor

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Nike has released its Nike+ GPS app in to the App Store this morning, and it allows users with a GPS enabled device to track their runs without the $19 Nike+ shoe sensor accessory. Record your pace, distance and the route you ran using just your device’s built-in GPS and accelerometer.

It’s a $1.99 app and it does a whole lot of impressive stuff: motivational messages from Nike’s top athletes aim to push you further to improve your workout and reach your goals, while your personalized ‘PowerSong’ is designed to give you that extra boost.

Voice feedback as you run to tells you how you’re doing and when you’ve finished, you can upload your stats to your Nikeplus.com account (free) to compete with friends, join challenges, set goals and connect with the rest of the Nike+ community.

At just $1.99, the athletes among you will save themselves a small fortune by not having to fork out for the shoe sensor running accessory.

Nike+ GPS is compatible with the iPhone 3GS, iPhone 4 and the iPod Touch (2nd generation and above), running iOS 4.0. Get it in the App Store here.