Baldur’s Gate: Enhanced Edition Makes Its Way To The Mac February 22


Baldur's Gate Enhanced Edition

Beamdog and Overhaul Games announced today that Baldur’s Gate: Enhanced Edition will be released on February 22 on the Mac, not two months after its release on the iPad last December. You can pre-order and pre-download the OS X version of the game now on the Beamdog website.

Baldur’s Gate: Enhanced Edition is an updated version of the original Bioware fantasy role playing game set in the Forgotten Realms, itself a part of the Dungeons & Dragon’s universe. The Mac version of the game will have an enhanced version of the Infinity Engine, a Tales of the Sword Coast expansion pack, and new adventures and party members to quest with.

The new interface and graphics engine will improve and optimize the visuals and control interface for high resolution widescreen displays, and online multiplayer has been updated to include a matchmaking ability. Games can be played across platforms, meaning that folks on iPad, Mac, PC, and Android can all play Baldur’s Gate: Enhanced Edition together.

The new adventure, The Black Pits, lets you take a full party through 15 new battles in an attempt to escape the hellish land of the Underdark. It’s a whole new stand-alone adventure with over six hours of gameplay added to the already voluminous Baldur’s Gate: Enhanced Edition playtime. New characters that join your story include Dorn Il-Khan, “a half-orc Blackguard whose otherworldly patron grants him terrible powers in the form of his black sword and unholy spells,” Neera the Wild Mage, “a half-elf wild mage slowly coming to terms with her enormous magical potential,” and Rasaad yn Bashir, a Calishite Monk who is “demonstrating his monastic arts to the people of Nashkel.”

The OS X version will release on February 22, 2013, and will cost $20 directly from Beamdog. A Mac App Store version is planned for a later release.

Source: Beamdog
Via: Inside Mac Games

  • Rygaard

    I hope they have done a better job than they did on the iPad – The game is broke in so many ways I gave up playing after about 6 hours of frustration charakter stuck, and about 30 minutes of the time was spend trying to loot stuff i could see on ground but not click – each loot took between 10 and 80 clicks to get, and yes i did zoom in . walking throug a door – ohhh i dont think you wana walk through that door or go to the next floor, if I had not played the game before I would have concluded that you could not enter houses – and stoped trying after 3 minutes, however i KNOW you can so i kept on trying for like 5 min before i got in the Red Cheff in Beregost – also if I was in full plated armor, had a shield and a fracking huge sword im pretty sure i could take down a wolf and not have it 1-shot me now i know that is the rules of D&D – But perhaps not so great that you die 5 times to a woolf in the first 15 minutes and have to reload – ohh reload you say, well that saved game you made, not working and will crash your iPad, only some saved games can be loaded.. and so on, its a really crappy game on the iPad (was really grat in 1998 on pc)

    A full danish review of the iPad version of Baldurs gate enhanced edition

  • historydude2012

    The “matchmaking ability” for multiplayer has not added yet as of the patch that came out two days ago.