Ever wonder what it feels like to be a Godzilla-sized monster traipsing around the skyscrapers of New York City? Well, with iOS 11 now you can.
Apple has subtly added a cool new virtual reality mode in Apple Maps with the release of iOS 11 that lets users explore 3D models of some of the world’s most popular cities. The new feature is powered by Apple’s new ARKit, allowing you to walk around your house and tilt your phone camera around to visit different parts of the city.
Apple may have just made a key acquisition that could help the company create a truly revolutionary augmented reality headset. According to a new report, German eye-tracking company SensoMotoric Instruments has been purchased by an Apple shell company, giving the iPhone-maker access the company’s trove of patents related to eye-tracking glasses and other systems.
This year’s WWDC keynote was an early Christmas for Apple fans. It delivered the big updates to iOS, macOS, and watchOS we were eagerly anticipating; a 10.5-inch iPad Pro; updated Macs with Intel Kaby Lake processors, plus nice surprises like the iMac Pro and HomePod.
But is this Apple back at its best, or do we need more out of Cupertino? Are fancy software updates enough to breathe new life into boring hardware? Is Apple’s new push into virtual reality and machine learning too little, too late?
Join us in this week’s Friday Night Fight as we battle it out over a bumper WWDC!
The next big thing from Apple is probably a year or so away from its grand unveiling.
Apple has a host of engineers dedicated to building and testing different augmented reality headsets, and according to a new report, the crew is getting a lot more resources to turn it into a consumer product.
Imagination Technologies, the company behind the PowerVR graphics technology used in iPhone and iPad, has unleashed its powerful new Furion architecture.
It’s the first major upgrade since the introduction of Rogue, the architecture currently used in iPhone 7, and it’s capable of powering 4K smartphone and tablet displays with four times the resolution of 1080p.
Mac users hoping to jump into the world of virtual reality will have to wait even longer than expected.
Oculus co-founder Nate Mitchell revealed in a recent interview that the company currently has no plans to bring Rift support to the Mac. Even though Mitchell himself is a MacBook Pro user, he says Apple’s machines don’t have the resources to deliver a premium experience