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iPhone Art Challenge

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The folks over at Pogo Stylus are offering $500 to the best artwork created on an iPhone or iPod touch made using said stylus (“no naked fingers allowed.”)

You can enter more than once (keep it clean and friendly, no copyrighted material,  trademarks or logos owned by another party) and the deadline is July 1. Complete rules here.

The two works above are the first in the online gallery of contest entries.

Apple’s Recycling Drive is Better Than Nothing

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Apple is getting down with the ‘Green is the New Black’ concept in a limited, though nonetheless laudable way.

The company is offering to re-cycle, free of charge, any school’s old, unwanted Mac computers, PCs, and other qualifying electronic waste, as long as schools register by July 31, 2009.

The program will only run for one month, until August 31, 2009, and schools must recycle a minimum of 25 pieces in order to participate.

Special consideration is being given to data security, according to Apple, which promises:

* All recycled hard drives will be ground into confetti-size pieces.
* Customers will receive a certificate of destruction for each lot recycled through the program.
* All asset tags and other identifying information are removed prior to destruction.
* All of the electronic waste collected through the program is processed domestically in the United States.

Apple Begins Official Transition to iPhone 3.0

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Apple has notified iPhone developers their submissions to the App Store must be compatible with iPhone OS 3.0 or they will no longer be reviewed, according to an iPhone Developer Program email.

Existing apps in the App Store should already run on iPhone OS 3.0 without modification, but Apple advised developers to test existing apps with iPhone OS 3.0 to ensure the absence of compatibility issues. “After iPhone OS 3.0 becomes available to customers, any app that is incompatible with iPhone OS 3.0 may be removed from the App Store,” the email read.

iPhone OS 3.0 beta 5 and iPhone SDK 3.0 beta 5 are currently posted in the iPhone Dev Center, which means major hoopla in iPhone-world is likely mere weeks away.

Cult of Mac favorite: Tweetie (iPhone app and Mac OS X app)

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What it is: A multi-account Twitter client, available for iPhone and Mac OS X.

Why it’s good: Both versions of Tweetie succeed in marrying a usable UI with a strong feature set. Although Tweetie for iPhone and Tweetie for Mac share some aspects of design, both play to the strengths of the host platform. On iPhone, Tweetie makes the most of the touch display, and its efficient UI means there’s never any stuttering. On Mac, Tweetie has keyboard shortcuts for practically every action, and its sidebar deals with the thorny issue of multi-account UI without resorting to tabs. In both cases, the app is feature-rich, providing a great experience for most Twitter users. The 1.1 update also brings saved searches, Growl support, and a bunch of other tweaks and fixes.

Where to get it: Tweetie for iPhone is available on the App Store for $2.99. Tweetie for Mac is available from atebits.com. By default, Tweetie for Mac is supported by unobtrusive and surprisingly relevant ads, but you can make them optional by paying $19.95.

Incredible Steve Jobs Portrait in Apple Typefaces

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Designer Dylan Roscover has created a fabulous portrait of  Steve Jobs using the words of Apple’s seminal “Think Different” campaign.

At first, Dylan’s portrait looks like a pointillist painting. But on closer inspection, you see that Jobs is rendered in the words of “the crazy ones” TV ad, using a variety of Apple-related fonts — Motter Tektura, Apple Garamond, Myriad, Univers, Gill Sans, and Volkswagen AG Rounded, to be exact.

Dylan is a self-described ‘design nerd’ who lives in Aloma, Florida.

Says Dylan: “This is a typeface-driven design based on the “Here’s to the crazy ones” ad campaign from Apple in the 90s, using… fonts present in Apple branding and products.”

Hit the jump for a detail pic and link to the fullsize picture.

Via Macgasm.

iHouse: Mobile Digs for the Recession

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Welcome iHome: doors recently opened on a solar-powered, energy efficient prefab house that creators hope has the design cachet of Apple products.

Miles away from the usual trailer park digs, the homes feature v-shaped rooflines, bamboo floors and rooftop decks.

The name’s a hat tip to Apple — much like the iApartment building or the iHotel we’ve written about before.
“We love what it represents,” Kevin Clayton of Clayton Homes told the AP. “We are fans of Apple and all that they have done. But the ‘I’ stands for innovation, inspiration, intelligence and integration.”

The recession-friendly iHouse goes for $100 to $130 a square foot, depending on extras in what’s billed as “a moderately-priced plug and play dwelling” for the eco-conscious.  The ribbon was cut on the iHouse in the US a few days ago at the annual shareholders’ meeting of investor Warren Buffett’s Berkshire-Hathaway Inc. in Omaha, Neb.
Via AP

J-School Requires iPod Touch, iPhone

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An iPod Touch or iPhone is now considered necessary equipment for journalism students at the University of Missouri.

As of fall 2009, an iPod Touch is the minimum requirement (an iPhone is a plus) for incoming freshmen to j-school, providing orientation information and course materials.

It’s not the first time universities have adopted Apple devices, but it may be the first time they approach something like mandatory. (Would-be Woodwards and Bernsteins won’t have to flash their iPods at the door and there will be no penalties for not having one, the requirement stated.) The journalism school has also required students to have laptops with wireless capabilities since 2005.

Brian Brooks, associate dean of the Journalism School, said the idea is to turn the music player into a learning device.

“Lectures are the worst possible learning format,” Brooks told the Missourian. “There’s been some research done that shows if a student can hear that lecture a second time, they retain three times as much of that lecture.”

Cult of Mac Favorite: Star Walk (Mobile App)

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What it is: Star Walk is the official mobile astronomy guide for the International Year of Astronomy (IYA 2009), a $5 app for iPhone and iPod Touch that makes enjoyment of the celestial universe easier and possibly more enjoyable than anything outside a professional telescope.

Vito Technology, developers of the app, recently updated this popular title with improved existing features and several new functions. The new version (1.5) has even more striking graphics, enhanced speed, more images and a greater depth of information than the release version, which has already spent more than 4 months in the Top 25 paid apps of iTunes’ App Store.

Why it’s cool: Star Walk not only gives you a reliable guide to the present night sky based on your current location, it lets you change perspectives to locations thousands of miles away. It can also take you back in time to look at different events (such as eclipses) in the sky on specific dates; view lunar phases and learn about the discovery of constellations’ images and the reason for their shape. Use the super cool ‘infra-red’ night mode for easy outdoor stargazing without adding your device’s bright lighting to the ambient environment.

The new version has been improved with more stars and constellations to look at, with better and more precise images, more reliability and more speed.

The app makes stunning use of the iPhone accelerometer to change your perspective or point of view with just a swipe of the screen and provides zooming capabilities to allow you to travel in to deep space to find out the state of our knowledge of the outer universe.

New Features in the current version include:

♦ constellations on & off setting
♦ sounds on & off setting – but don’t turn them off; they are way cool!
♦ magnitude selection (allows you to show only stars with chosen brightness)
♦ spatio-temporal bookmarks – must admit to still learning about this one
♦ pictures of all constellations (from 10 upgraded to 110)

I’ve been playing with Star Walk for a couple weeks now and it’s definitely become a favorite app to use for stargazing as well as to show off some of my iPhone’s capabilities to friends and curious strangers.

Where to get it: $5 at the App Store.

Woz Joins TechFor Educators.com Board of Directors

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Steve Wozniak, co-founder of Apple Computers and one of the most recognized engineering geeks in the world, joined the Board of Directors of TechForEducators.com – a Sausalito, CA-based purveyor of goods and services designed to improve the performance of educators – the company announced Wednesday.

“Woz inspired a generation of technologists – including myself,” explained Matt Spergel, President of TechForEducators.com. “The Apple II was an engineering tour de force and an amazing learning tool. We are deeply honored to have Steve contributing his infectious optimism and creativity to our company.”

Wozniak has a strong record of support for children and education, having been a founding sponsor of the Tech Museum of Innovation and the Children’s Discovery Museum of San Jose. He also “adopted” the Los Gatos School District, near Apple’s headquarters in Cupertino, CA, providing students and teachers with hands-on teaching and donations of state-of-the-art technology equipment.

In partnership with the Kids In Need Foundation, TechForEducators.com provides exceptional value to education: for every $1 a customer spends on product at TechForEducators.com, $1.25 worth of free school supplies is also provided to impoverished students. The company carries quality products at competitive prices, all with a money-back guarantee.

“TechForEducators.com represents the best in trying to do good things for our students and teachers,” Wozniak said. “I’m looking forward to the great things they have planned for education.”

Report: Popular Free Apps Make Good Money on Ads

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AdWhirl, a platform for iPhone applications that allows developers to switch between ad networks on-the-fly, has released a report indicating that applications that crack the top 100 in the Free Apps list can make between $400-$5000 a day in advertising revenue.

Sam Yam, co-founder of the company formerly known as Adrollo, says AdWhirl has signed over 10% of the top 50 applications in the App Store to the platform and is serving 250 million ad impressions per month. AdWhirl’s platform gives developers access to multiple iPhone ad networks at once, allowing them to compensate when one network doesn’t have enough ad inventory, something Yam says happens as much as 40% of the time.

Having launched only in the last month, AdWhirl reports going rates of $1.90 eCPM (effective cost per thousand impressions) and 2.6% CTR (click-through rate), numbers that should make both advertisers and free app developers optimistic about the viability of the ad supported free app business model.

[TechCrunch]

“Consumer Reports” Hearts Macbooks

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Apple got top marks all three laptop categories in “Consumer Reports” special computer issue.

Five Apple laptops made the cut. In the 13-inch category, MacBooks took all three top spots:
The 13-inch aluminum MacBook ranked No. 1, the solid-state MacBook Air No. 2 and the white plastic 13-inch MacBook came in third, in a tie with the HP Pavillion dv3.

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The 15-inch MacBook Pro came in first in the 14- to 16-inch category.

In the 17- to 18-inch category — the same category where Lauren of “Laptop Hunter” ads chooses an HP over a Mac — was taken by the 17-inch MacBook, which scored 80 out of a possible 100.  (The HP Lauren opted for ranks fourth.)

The results amount to “embarrassment of plaudits,” (Apple polishing?) for Fortune mag —  perhaps to avoid looking gushy, Consumer Reports put a PC on the cover in question…

Apple Removes WebApp Listing Promoting QuickPWN

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Image via TechCrunch

Apple moved quickly to remove an embarrassing listing on the iPhone web app directory which promoted the notorious QuickPWN software, which jailbreaks iPhones and iPod touches to allow unfettered application installation. Apple removed it tonight around 11 p.m. after coverage around the Mac blogosphere, including here at CoM. The link still comes up on Google, but the page is blank.

Why does this snafu matter? Because this little slip-up is yet another sign that Apple is completely overwhelmed by the sheer amount of content it needs to curate these days: Music, TV, Movies, and Podcasts in the iTunes Store; thousands upon thousands of apps for iPhone and many more that never make the cut; and an equally huge collection of web apps for iPhone on the website.

In a lot of ways, Apple has become one of the world’s biggest content gatekeepers. And the approval of Baby Shaker and the rejection of the Nine Inch Nails app are pretty clear evidence that the company still has a lot of work ahead to grow into the role.

Apple Promotes ‘Illegal’ Jailbreaking App

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Perhaps it’s just another indication we truly live in Opposite World, but it seems odd, at best, to find a link to QuickPWN on Apple’s website.

After all, the company has made it abundantly clear it believes the practice of jailbreaking an iPhone or iPhone Touch should be deemed illegal.

Apple is involved in a very public fight with the Electronic Frontier Foundation over the matter and there are obviously many many dollars at stake.

So, yes, odd. Then again, it’s a big company…

[Thanks Adrian!]

For a full page image of the link on Apple’s website, click here.

Microsoft “Laptop Hunter” Ads Made on A Mac?

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Microsoft’s controversial Laptop Hunter ads were probably conceived, pitched and perhaps created on  Macs, if these office snaps of the ad agency behind them are anything to go by. They show the desk of Alex Bogusky (with two Macs) at Crispin Porter + Bogusky plus the surrounding office space, also full of Macs.

I wouldn’t mind getting paid to sell PCs, as long as I didn’t have to work on them, too.

Via rixstep

MacBook Art Project is a Labor of Love

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NetBook Fakeout Kyle Buckner's MacBook #2 Kyle Buckner's MacBook
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Dock Detail 1 A Streaming Dock Kyle Buckner's MacBook #3

Kyle Buckner is a very talented fellow and his primary muse is Apple.

We’ve featured some of Buckner’s work before and he’s also got a spread in the June issue of Mac|Life magazine. He may well be one of the hottest Apple-inspired artists in the US right now.

Buckner sent us photos of his most recent school project, in which he was tasked to create a “Bookart”. Apple obsessed as he is, he was inspired to create a scale model of a MacBook.

Buckner constructed the casing out of wood, routering all the corners and then priming, sanding and painting the pieces white. The hinge system replicates the real Mac’s and is fully constructed out of hand cut MDF wood.

After he painted the pieces, he used a pencil to add the fine details. He drew the screen and full keyboard and penciled in every tiny phillips head screw at its location.

His piece is 3/4 the size of an original MacBook.

We apologize to anyone who got too excited by our earlier post teasing that this might be Apple’s new netbook. It’s a Monday night. It’s not football season.

Does anybody remember laughter?

Antitrust Investigation of Apple and Google Connections Doesn’t Add Up

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Image via Innovation 2.0

Yesterday’s news that the Federal Trade Commission was investigating whether occasional collaborations between Apple and Google constitute anti-competitive practices is all the rage this morning. Apparently, a 1914 law makes it illegal for a person to sit on the boards of two companies if it will reduce competition between them. Apple and Google share two directors between their boards — so the only question is whether their presence has reduced competition.

And honestly, the answer is not at all. If anything, having Google CEO Eric Schmidt on the Apple board has made it more awkward as Android has started to diffuse into the market. Even though Google’s apps for the iPhone are among the best on the device, the proliferation of iPhone competitors from Le Goog is setting up for a head-on collision between Mountain View and Cupertino.

According to experts, even if anti-trust violations were determined, the likely upshot would just be for the directors to step down from one of their two boards. No biggie. But the case highlights that American business law doesn’t really understand Silicon Valley. Out here, it’s only natural that you would simultaneously compete and collaborate. You share secrets and then try to use them against each other. It’s in the DNA here. But the law, as they, is blind.

Canada’s Home Depot Cleverly Recycles iPod Billboard

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To advertise it’s recycling chops, a Canadian home improvement company has cleverly recycled a giant Apple billboard in Montréal.

Canada’s version of Home Depot, Rona, hung a banner underneath an Apple billboard with a line of multicolored iPods dripping colored paint.

Rona’s banner shows the paint being collected in paint buckets. The clever mashup advertises the company’s paint recycling program.

Nous recuperons les restes de peinture,” the tagline says, which translates to: “We collect leftover paint”

Link to nice pictures at MacQuébec.

Link to Cyberpresse report in French.

Thanks Hypersky.

Help Wired.com Test 3G Network Speeds

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Following rumors that Apple and Verizon are wooing each other, Wired.com is asking, “Which cellphone network is the best?”

To answer that question, Wired.com is asking for your help testing the speed of U.S. cellphone’ networks.

The test is open to all smartphones on all networks. Simply:

1. Ensure Wi-Fi is turned off and 3G is enabled on your smartphone (not the slower EDGE connection).

2. Load your smartphone’s browser and visit https://inetworktest.com/wired.*

3. The test will run automatically as the page loads. When it’s done loading, tap your carrier (AT&T, Verizon, T-Mobile or Sprint), and your results will appear.

4. Add your details to Wired.com’s results map here: https://www.wired.com/gadgetlab/2009/05/3gstudy

Wired.com’s study follows up on an iPhone-only survey last year, which concluded connection problems were AT&T’s fault, not the iPhone’s.

As Wired.com notes, “A carrier’s network performance is a dealbreaking factor for consumers shopping for a smartphone, whether it’s the iPhone, the HTC G1, or a BlackBerry Storm.”

The test is .

Myst for iPhone: You Must be Joking

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Myst, once upon a time the world’s most popular graphic adventure video game, has arrived at the App Store. The $6, 730MB piece of mobile bloatware, requiring a whopping 1.5GB of free space on Apple’s iPhone or iPod Touch, isn’t likely to revive the title’s popularity, in this reviewer’s opinion.

Even the trailer demands nearly an egregious seven minutes of a curious person’s time to sit through, an eternity in our fast-paced modern world. Over a minute and a half to get past the credits?

This is a group of developers who must think very highly of themselves indeed.

Nine Inch Nailed—more App Store rejection ‘fun’

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UPDATE: Reznor states on Twitter that the app has now been approved—unchanged.

Once again, the App Store is in the news for the wrong reason. We recently covered its bewildering rejection of the South Park app, but things really came to a head with Tweetie, which had an update booted because some App Store approval person found a rude word in that day’s Twitter trends.

Well, Apple’s at it again. Trent Reznor of NIN fame posts that the ‘nin: access’ app has been rejected on the grounds that it enables access to a podcast that has a song with a rude word in. As Reznor notes, using rather colorful language, Apple’s own Mail app lets through emails with rude words, and Safari can be used to access questionable content. But his app, which enables access to a podcast that can be streamed to the app, featuring the song The Downward Spiral, apparently enables access to external content that Apple thinks will warp fragile little minds.

Qwak for Mac: an interview with indie games developer Jamie Woodhouse

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It warms the cockles when we hear of games coming to the Mac, but a more recent addition is older than most. Qwak, released late last week, has a lengthy pedigree, having first appeared on the BBC Micro way back in 1989. Now, 20 years later, this indie production has made it to Mac OS X, and we tracked down the game’s developer, Jamie Woodhouse, to ask him about the conversion.

The original version of Qwak, running on a BBC Micro home computer.

Cult of Mac: What is Qwak?
Jamie Woodhouse: Qwak is a super-playable, cute, arcade coin-op-style puzzler/platformer. The current version is the fourth incarnation of the game—it was preceded by BBC Micro, Amiga, and Gameboy Advance versions.

The object of Qwak is to make your way through the game’s 70 levels, spread across six visually unique worlds, collecting fruit, gems, and power-ups as you go. On each level, you collect all the golden keys, and then calmly make your way to the exit door! Simple, huh? But look out for baddies (you can throw eggs at them) and raining spikes of death as you go!

You can play alone, or with a friend. In two-player mode, you can co-operate and work as a team, or be more aggressive, throwing eggs at each other, leaving your teammate at the mercy of the baddies. Some levels feature secret areas that require a good portion of problem-solving skills to get to, pulling levers, collecting coloured keys, and opening gates in just the right order.

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Qwak for the Commodore Amiga ramped up the quality of the graphics and depth in the gameplay.

What inspired the original game, and why did you create it? Why have you regularly ported Qwak to various platforms over the years?
I love making the kind of game that I personally like to play. With Qwak, I guess the combination of skill, puzzles, and problem-solving are what I like. I always thought Qwak was a cool game concept, and something I could improve on and take to the next level. So that’s my excuse for repeatedly making the same game over and over!

Reaction to this latest version of Qwak has been really good. Though most people say it’s not easy, it’s not so hard as to put people off—it’s often described as being ‘challenging’ with ‘one more go’ appeal. In today’s gaming climate, games seem a lot more sedate and easy, and so I guess Qwak’s at the ‘challenging’ end of the spectrum! That’s a good thing though, I hope!

Why did you decide to create a Mac version of Qwak and how did you go about doing so?
Quite a few people asked about a Mac version. I had all the source and assets for the game, so figured it wouldn’t be a big job to port from PC to Mac. It was quite painless in fact—only four weeks from getting my lovely Mac mini to finished product. That was the first time I ever had or used a Mac, and I have to say I’m getting along quite well with Macs so far. So, yeah, in terms of hardware, I just got a Mac mini, and used the official Apple development environment (IDE), Xcode.

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The Mac OS X conversion is a fast-paced two-player action game.

What are your future plans regarding games? Any plans for an iPhone Qwak?
I’m certainly going to have a play with the iPhone development tools and SDK—they’re already installed on my Mac. Unsure if I’ll do an iPhone version of Qwak, although I am very tempted. I can certainly see myself making more games for the Mac, and will do something for iPhone too, I’m sure.

What advice do you have for anyone considering porting a PC indie game to the Mac?
The main thing, early on, is to make sure you have a network of support. This can be other game developer friends, or game development communities and online forums such as idevgames.com and indiegamer.com. Most people making indie games are quite passionate about that they’re doing and are always happy to give advice. Other than that, dive in and give it a go—the Apple documentation for developers is generally quite good, and the development tools are free.

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Later levels of Qwak are stacked full of features and foes, and you need quick reactions to survive.

Qwak is available for £12.99 (about $19) from qwak.co.uk; the same site also hosts a free demo that you can download.

Supersized iPods A Sell-Out

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Back in February, Rapid Repair began supersizing iPods (30GB, 60GB and 80GB original iPod video) with new 240GB hard drives for $300. (Null any warranty, however).

In the first two hours the service was available, Rapid Repair received 300 orders – more than its inventory could handle. A month later the company had solved its supply problem and upgraded 500 iPods, though the drives are again out of stock.

The 1.8-inch Toshiba hard drives are roughly the same size as regular iPod hard drives. Thanks to  advances in storage technology, the company tapped into a market for expanded iPods that the computer giant isn’t serving, Fortune reports.
Image courtesy Rapid Repair.
Via Fortune

iSnort for iPhone: Have a Coke and a Smile

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httpv://www.youtube.com/watch?v=-j-DGrWry6k

Tap out lines on your iPhone with a credit card, then iSnort them with a rolled up bill. Sort of: it’s a video demo that you have to synch your livin’ large faux coke habit to (on a jailbroken iPhone, not surprisingly it hasn’t been approved by Apple), rather than an actual app that responds to your gestures.

Why bother? Creators Irish filmmaker Peter ‘Magic’ Johnston (of the 15-second film festival) and co-pilot Steven Henry push iSnort thusly:
“Be the envy of in-crowd. Get ejected from nightclubs. Shock and amaze your so-called friends. Get oral sex from Z-list celebrities.”

iSnort costs £5 ($7.40). Maybe it’s good for a chortle…

Via Gawker

Cult of Mac favorite: Missile Command (iPhone game)

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What it is: An iPhone conversion of Dave Theurer’s then-terrifying missile defense game. By tapping on the screen, you launch missiles from your silos, protecting six cities. When they’re all gone, the game chillingly displays ‘The End’ rather than the usual ‘game over’ message.

Why it’s good: 1980s arcade games were based around immediacy and playability and are therefore potentially perfectly suited to iPhone. In the case of Missile Command, the original’s trackball controls have been replaced with far more immediate touch controls. While this makes the game easier in the short term, it can also lead to rapidly wasting your arsenal—and every missile counts when you get to the frenetic later levels.

Purists might balk at the dodgy fonts (c’mon, Atari, get out an update that ditches the comic lettering and uses the brutal type of the original), and the bundled ‘modern’ version offers nothing over the original (and in many ways looks uglier), but for five bucks, this is old-school gaming at its finest.

Where to get it: Missile Command is available on the App Store, and is at the time of writing being sold for $4.99. For more on Missile Command itself, see the surprisingly accurate Wikipedia article.