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Tiger App Fosters Illicit Loves by Auto-Deleting Texts

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You need not risk $20 million in alimony to find deleting compromising text messages from your cell phone useful.

That’s the premise behind Tiger app, a nod to philandering putter Tiger Woods, an iPhone application that erases indiscreet SMS messages, forever, right after you’ve read them. You can set a text “life span,” then those texts are deleted from both user’s phones,  living up to its slogan “to cover your tracks.”

A boon for star-crossed lovers, double dealers, anyone needing a bit of privacy in a world of oversharing, this is certainly a more elegant solution than the double SIM card, a favorite in amore-happy Italy from where I write — where the number of SIMS outnumber inhabitants.

It also provides a much-needed buffer in the dating world, since it offers a tigertext ID you can give to out and then figure out if beer goggles are 20/20 or not.

As one of the app reviewers, JJH13 says: “I was out at a party last night and met someone and wasn’t sure I wanted him to have my number. I noticed he had an iPhone and just gave him my tigertext user name. Later I can decide whether to give him my number. I love the fact what I say via text is pretty much going to stay that way. I work as an attorney in family law and can see some great uses for this professionally.”

However, even the yawningly monogamous may find a use for this: who doesn’t have a few friends or co-workers whose SMS messages are just about always worth automatically deleting?

Boston Develops “Bump” App for Reporting Road Woes

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Boston is one of the first US cities — along with Pittsburgh and San Jose — to let angry citizens file complaints about potholes, graffitti and missed trash pick-ups via iPhone.

Boston’s Citizens Connect, which city officials say has been downloaded 5,000 times since it’s October 2009 debut, won’t be the only way people can let city government know what’s awry in their fair city.

The Cradle of Liberty aims to be the city of smartphone apps thanks to a new one called Boston Urban Mechanic Profiler, or BUMP.

It’s still under development, but the general idea is that instead of using bumping to exchange your phone number with that cute denizen of the coffee table adjacent, by bumping fists with their phones drivers or bicyclists can quickly and easily report road conditions to city officials.

To bridge the iPhone divide — wealthy areas get bumped a lot, poorer areas not at all — officials are considering equipping city workers who live in less affluent neighborhoods with iPhones so they can boost the bumps.

Via Boston Globe

Apple’s latest iPhone 3Gs ad: “Family Time”

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Apple’s latest iPhone ad “Family Travel” follows the app-heavy formula of the most recent iteration of the campaign but adds a Mom’s gushing narration mix to make its point: the App Store is pretty neat.

The premise of the app is that the iPhone works as a veritable Swiss Army Knife for traveling Moms. “It’s unbelievable how much better family trips have gotten!” Narrator Mom enthuses, as she demonstrates using the SouthWest Airlines app to check on her reservations, find a place to eat at the airport with Gate Guru, checks if she turned the lights off with the Schlage Link app and then finally hands her iPhone off to the kids so they can watch Pixar’s FInding Nemo to the flight.

It’s a pretty standard iPhone ad, interesting mostly because of how synonymous the iPhone is with the App Store at this point. Most of the iPhone “features” that Apple advertises these days are third-party software: the iPhone, as far as its advertising campaign is concerned, is pretty much defined as a product by the App Store. Apple is essentially advertising a platform instead of a product, and it’s simply amazing to me that two years ago that platform just didn’t exist.

Vimov demos their excellent “Hexen II” iPhone port

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The guys over at Vimov has given Touch Arcade a great first-look at their port of Hexen II a great fantasy-themed FPS built upon the venerable Quake engine in 1997.

It’s an impressive port: it runs fluidly, it has a surprisingly innovative control scheme and only the music is missing. The big problem here, though, is that there’ll just never be any way to play it on a non-jailbroken iPhone unless Vimov can ink a deal with Activision, the owners of the Hexen franchise.

The problem is that while Hexen II’s executable is open source, the game data isn’t. The Hexen II GPL license allows for non-commercial redistribution, so Vimov could potentially knock this port up to the App Store as a free product… but since Apple doesn’t officially support a method for users to transfer their own files (like Hexen II’s game data files) to the iPhone for third-party programs to use as they see fit, the app would never be improved.

Still, it’s impressive work, and there is still some hope that Vimov and Activision can work something out: Hexen II was one of my favorite games back as a LAN-going nineteen year old, and I’d happily drop a fin or two for the pleasure of playing it on my iPhone.

The High-Octane TruePower iV Pro Backpack Battery Is Like Carrying Around A Gas Station In Your Pocket [Review]

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The iPhone 3GS is like a Formula One car: fast, sleek and a thrill to drive. And then, every hour or so, it has to hit the pits to refuel (only, unlike refueling an F1 car, it takes hours, not seconds). Now, imagine if every F1 car had button on the steering wheel that the driver could punch, and a fuel cell would drop from some kind of team drone-copter and refuel the car while it was rocketing around the track. Pretty cool, right? Well, that’s what using the TruePower iV Pro is like.

Gartner data places iPhone OS as third biggest smartphone platform globally

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According to new data from Gartner, Apple’s iPhone operating system is the third most dominant smartphone platform in the world, with a 14.4% market share.

The iPhone still trails Nokia’s Symbian operating system and RIM’s BlackBerry OS. The discrepancy between RIM and Apple is only by five percent… but RIM has only grown their market share by about 13% in the last year, where as Apple has nearly doubled theirs.

On the other hand, there’s still a wide, wide discrepancy between Symbian and iPhone OS. Nokia’s smartphones account for 46.9% of the global 2009 smartphone market, but that’s down from 54.2% the year before… and more and more users continue to abandon the platform in favor of other OSes, like the iPhone’s.

In fact, looking at Gartner’s numbers, it’s easy to spot a trend: the only smartphone OSes that are growing in market share are the iPhone OS, Android and the BlackBerry OS… and the iPhone is outgrowing all of them.

Give it another couple of years: by 2011, the iPhone OS will be the most widely used smartphone OS in the world.

[via Apple Insider]

Former Apple Senior Engineer says OS X could adopt Front-Row-style iPhone OS implementation in future version

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After January 27th’s unveiling of the iPad, it became abundantly clear that Apple has meaningful plans for iPhone OS outside of the smartphone arena. In fact, given the App Store’s runaway success, it’s just good business sense for Apple to try to get iPhone apps on as many devices as possible: not just phones, portable media players and tablets, but more traditional laptop and desktop machines as well.

The question is, then, when will OS X and iPhone OS begin to converge? When will OS X become compatible with iPhone OS?

In a recent New York Times blog post, Nick Bilton examines this very question, and talks to a former senior Apple Engineer to get to the bottom of whether or not iPhone apps could run natively on OS X one day.

iTunes Sex Gate Continues: Hooters Girls App Back on Sale

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The iTunes store is pulling off and putting on sexy apps faster than you can stuff a dollar bill in a g-string.
Case in point: the Hooter’s girls are back in bikinis to “clean” your iPhone screen. Hooters Calendar Screen Wash was quietly reinstated Feb. 24 and is now back on sale. The $0.99 app is for a +17 audience, though it doesn’t seem to be any more prurient or wholesome than some of the babes-in-bikini apps that were yanked over sexual content. Another five Hooters-related apps, from several different app makers, also appear to have been reinstated.

No one seems more surprised than the creators, On the Go Girls, who remarked on the company blog:
“Wow! Surprising! We are shocked!  Our Hooters Calendar Sexy Screen Wash was restored to the App Store last night 2am PST.”

No-name bikini apps still seem to be AWOL from the iTunes store, which makes me wonder whether it’s more a question of brand-name franchises like Playboy and Sports Illustrated flaunting their stuff than one of women complaining about them.

D’oh…iPhone Cookies

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At least with this iPhone you don’t have to worry about managing or forgetting its cookies.  A Japanese bakery called Green Gables whips up these handmade smart cookies — the “camera” on the back is an especially nice touch — but fortunately they spared us the glossy black frosting and made them out of what looks like gingerbread instead.

If you’re looking for a more slavish copy to sink your teeth into, there are other options.

iPhone Universal Remote Case allows you to control all your dumb, IR-controlled gadgets

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Thanks to the App Store, the iPhone and iPod Touch have a wide library of frankly excellent remote apps available to most users. If your device can accept commands through WiFi or Bluetooth, the iPhone family is the best universal remote out there… but with most homes filled to the gills with dumb gadgets that can only be controlled by blinking infrared beams, that’s a big “if.”

Power A’s latest product, the iPhone Universal Remote Case, adds the IR functionality to the iPhone and iPod Touch, allowing it to communicate with any of your household’s stupidest devices. The IR transmitter’s built right into the sleek case, which adds a minimal footprint to your existing device.

Once your handheld’s ensconced, controlling every gadget in your house is as simple as loading Power A’s app, which will even update itself with new device profiles overtime. Not bad indeed… although that $60 price seems a bit much.

Custom titanium shell gives the iPhone 3Gs its heft back

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The first generation iPhone’s metallic underbelly was undeniably magnetic to objects like the sharpest ridges of house keys, and in that sense, the current iPhone’s backing is an improvement: the plastic just doesn’t pick up scratches like the metal iPhone backplate used to.

Still, there’s something ghetto about a plastic iPhone, isn’t there? It just doesn’t feel like an Apple product anymore unless it has been hewed out of a piece of aluminum. Martin Schrotz seems to have felt the same way, because he decided to ditch the plastic backplate of his cherished iPhone 3Gs and replace it with a custom titanium body he forged himself.

The process wasn’t without its pitfalls. “I had the original cover measured digitally, and I then started to draw the new cover in CAD. It’s made out of a special titanium alloy that is RF transparent. I had tried aluminum but that was a complete disaster.”

The Apple logo is a bit big for my taste, but otherwise, I’m jealous: my first-generation iPhone has always felt firmer and more substantial in my hand than my girlfriend’s second-gen iPod Touch, but barring Apple restoring the metal-backed option to their iPhone line, this is about the only way in town to marry the performance improvements of Apple’s later handsets with the heft of their first design.

Ngmoco’s “freemium” model pays off, acquires iPhone game company Freeverse

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They might have cancelled the follow-up to their cute little rolling blob series, Rolando, because it couldn’t be turned into a “freemium” title, but iPhone game startup Ngmoco clearly isn’t doing bad itself: they’ve raised $25 million in capital fund and purchased Freeverse.

Who is Freeverse? They’re another popular iPhone gaming company, responsible for titles such as Moto Chaser and Skee-Ball.

The move should allow Ngmoco to take their successful “freemium model” — in which games are free for users to download or play, while the developers themselves make their money through in-game advertisements and in-app purchases — and roll-it out to their recently acquired Freeverse titles.

As a business model, it makes a lot of sense: with the average price of apps ever plummeting, Ngmoco’s freemium approach allows them to give most users what they want — a free, simple game to play — and squeeze revenue out of them anyway. I don’t necessarily think that leads to very sophisticated games in the long run… but most people don’t want sophistication, they want entertainment.

iPhone Live Stream Fashion Show for Dolce & Gabbana

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Let’s face it: crushing disobedient flesh into a Dolce & Gabbana corset dress is easier than getting into one of their runway shows.

So the dynamic fashion duo has decided use the iPhone to broadcast 2011 women’s winter looks at two shows during fashion week in Milan. You can follow them with your iPhone here or, if you don’t have an iPhone try your buffering luck with Facebook, too.

iPhone fashionista followers won’t get that neck nasty cramp caused by gazing upward from first-row seats like D&G darlings J-Lo or Victoria Beckham, but you may have to get up early or sneak a peek at work.

OnLive thin gaming client runs “Crysis” on the iPhone, iPad to follow

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A potentially revolutionary way to stream next-gen video games to hardware technically too underpowered to run those titles natively, thin client OnLive might be the best thing to happen to gaming since, well, the Internet.

Essentially, the technology works by making a game into an interactive, streaming video, rendering all the gameplay on a beefy server, compressing the video and shooting it off to you as you play. Imagine, for example, playing a shooter like Crysis — which can cripple even a top-of-the-line PC — on your iPhone. Actually, scratch that, because you don’t really have to: at this year’s DICE Summit in Las Vegas, OnLive CEO Steve Perlman gave a brief demonstration of Crysis running on Apple’s handheld.

If the idea of playing full-featured, next-gen games on your iPhone doesn’t get you excited, it gets better: Perlman has also confirmed that OnLive will support tablets, clearly giving a wink and a nod to the iPad.

The only question is: will OnLive be able to solve the latency issues inherent in the thin client gaming approach? Perlman swears it’s feasible, as long as each OnLive user is within 100 miles of a server, but a high ping’s a deadly thing in an FPS. OnLive could very well be a revolution… but at the end of the day, I think we’ll be more likely to be playing slower-paced games like Civilization V through our iPad OnLive client than Crysis.

Phil Schiller Explains App Store Boobs Ban

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If this is what Apple considers 'overtly sexual' content, we fear for civilisation itself - and the entire company needs to get out more.

Complaints from women are behind Apple’s recent purge of sex-themed apps, Phil Schiller told the New York Times.

Philip W. Schiller, head of worldwide product marketing at Apple, said in an interview that over the last few weeks a small number of developers had been submitting “an increasing number of apps containing very objectionable content.”

“It came to the point where we were getting customer complaints from women who found the content getting too degrading and objectionable, as well as parents who were upset with what their kids were able to see,” Mr. Schiller said.

Cult Favorite: Digital Content Provider Zinio is an iPad Dream Partner

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What it is: Zinio, in partnership with major publishers of traditional books and magazines, offers subscription-based digital content over the Internet and via its iPhone/iPod Touch native app available free in the iTunes AppStore.

Why it’s cool: Zinio has spent the past 10 years helping people get digital access to the traditional magazine content they already love. Now, at the dawn of Apple’s iPad era, Zinio is poised to offer some of the most compelling content iPad users will see on the device — and just may help save the ailing traditional publishing industry in the bargain.

Many have wondered about Apple’s model for distributing e-reader content — how it will look, what it will cost, and what Apple’s percentage of the revenue take will be — when the iPad makes its market debut in March.

Jeanniey Mullen, Zinio Global Executive Vice President and Chief Marketing Officer, told us in a wide-ranging conversation at Macworld earlier this month such concerns make no difference to her, since Zinio’s own model will remain platform agnostic. “Our most important relationships are with publishers and readers,” she said. “Zinio revolutionizes the reading experience and we’re excited about iPad’s potential for making that a great mobile experience” but the company doesn’t sell its current content through the App Store and that won’t change when the iPad comes along.

iPhone OS 3.2 SDK reveals video chat functionality for future iPhone / iPad

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What you are looking at is a screenshot of the contents of the iPhone OS 3.2 SDK, and those circled files? Look at their names. That’s just About as clear an indication as there can be that a forthcoming iPhone, the iPad or both will be able to make video calls.

That’s not all. 9to5Mac has also dug up some references in some of iPad’s telephony applications of imbedded video chat strings.

The Real Reasons iPhone/iPad Won’t Ever Support Flash – They Can’t

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UPDATE: The gentleman in the video above is Daniel Eran Dilger, author of the Roughly Drafted blog referenced in the post below. I regret any confusion my failure to identify him may have caused. – Lonnie Lazar

Don’t just take Steve Jobs’ word for it. Full-time Flash developer Morgan Adams articulates good reasons why Flash should never come to Apple’s iPad and anyone interested in the Apple-Adobe conflict on the matter of Flash would do well to pay attention to his commentary.

Adams, an interactive content developer, wrote to the Roughly Drafted blog to explain in terms more measured than those used by Mr. Jobs with editors of the Wall Street Journal last week why Flash won’t ever work well on any mobile touchscreen platform:

It’s not because of slow mobile performance, battery drain or crashes. It’s because of the hover or mouseover problem.

Many (if not most) current Flash games, menus, and even video players require a visible mouse pointer. They are coded to rely on the difference between hovering over something (mouseover) vs. actually clicking. This distinction is not rare. It’s pervasive, fundamental to interactive design, and vital to the basic use of Flash content. New Flash content designed just for touchscreens can be done, but people want existing Flash sites to work. All of them—not just some here and there—and in a usable manner. That’s impossible no matter what.

Adams goes on to detail several fundamental incompatibilities between touchscreen operating systems and Flash content on the web, showing why current Flash content can never work well on a touchscreen platform.

In addition, workable alternatives exist for delivering the video content many wrongly believe is unobtainable without Flash, according to Adams:

imagine my embarrassment as a Flash developer when my own animated site wouldn’t work on the newfangled iPhone! So I sat down and made new animations using WebKit’s CSS animation abilities. Now desktop users still see Flash at adamsi.com, but iPhone users see animations too. It can be done.

Sexy Apps Pulled from iTunes Store?

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Epic boobs app: family friendly content, for now.

Apple’s policy on what constitutes content too risqué for the iTunes store vacillates more than one of those iBoob apps.

Case in point:  developer Jon Atherton says he received a letter that Apple pulled his wildly popular Wobble iBoobs app because Apple “decided to remove any overtly sexual content from the App Store” following customer complaints.

Now we’re really confused. Many of the apps that wiggled, jiggled or writhed past Apple censors in our last iSmut app story have been pulled (Bikini Ispector, Peek-a-Babe, Crazy Eights with Hooters Girls). But if they’ve put a firm hand on iJiggles, there’s plenty of exposed flesh still available on iTunes.

FatMan’s Wi-Tube and Fat Dock for high-end wireless iPod streaming

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FatMan’s latest high-end audio couple is the Wi-Tube and Fat Dock, a combination that allows you to use the Wi-Tube valve amplifier to stream music wirelessly from a docked iPod, iPod Touch or iPhone to anywhere in the house.

The Wi-Tube and Fat Dock handle other media players, of course, thanks to a standard 3.5mm input, but Apple products are this duo’s bread and butter. The Fat Dock not only will stream music wirelessly, but charge any iPod slapped into it, while also offering syncing ability to a Mac or PC through USB.

As for the Wi-Tube amp, it can accept input through RCA as well, while the FatDock can output by RCA, USB, Video or S-Video in addition to its wireless functions. The whole thing is controlled by a bundled remote control.

It’s an attractive combo, but unfortunately it’ll cost you when it hits stores in late April: $599 is a hell of a lot to pay for an iPhone dock.

“Street Fighter IV” coming to the iPhone

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Hadouken! Although Street Fighter IV almost obliges its players to invest in a special arcade stick in order to be playable even on next-gen consoles, Capcom’s still going to try to bring its famous fighting game to the iPhone and iPod Touch… although the virtual joystick should be enough to arch the eyebrows of anyone who has pumped a quarter into a Street Fighter arcade machine.

Hasta La Victoria: Che Guevara iPhone App

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Now you can carry around quotes like “The revolution is not an apple that falls when it is ripe. You have to make it fall,” from Che Guevara on your iPhone. (Irony not included.)

Guevara, launched Feb. 12 for $0.99 or €.79, is the latest app in the iTunes store to capitalize on lightning rod figures. Not to be confused with iChe, another Italian-developed app released four days later, Guevara features notable quotes from the Argentine revolutionary and guerilla war tactician in English, Spanish, French and Italian.

All of these apps were approved first for the Italian iTunes store but are for sale in others, including the US store, too.

The first of its kind was iMussolini, an app featuring famous quotes and speeches of the Fascist ruler. Despite a storm of complaints, iMussolini was only yanked for a week over copyright issues.  Once ranked no. 2 in the Italian app store, developer Luigi Marino tells us his creation has been dowloaded 8,000 times so far. It is once again for sale, along with another similar app of Mussolini’s speeches.

It seems there is a kind of double standard for quote apps of controversial figures: the US iTunes store features six apps of Dalai Lama teachings and quotes, but these were all removed from China’s iTunes store leading to cries of censorship.

The Guevara app, given a +12 rating for “mild or infrequent horror/ fear /violence themes”  was developed by two 30-something Italian IT consultants who have created another five apps on the iTunes store.

As far as we know, there have been no formal complaints to Apple about the El Che quote app. (Apple has not responded to our requests for comment).

Cult of Mac talked in exclusive with one of the developers of Guevara, Marcantonio Magnarapa, about an iPad version, the approval process and iMussolini.

Cult of Mac: How did you come up with the idea?

Marcantonio Magnarapa: We came up with the idea of a Che Guevara iPhone app while talking about the man behind the revolutionary –  inspired by the Steven Soderbergh movie, actually.

However you might feel about his actions, there is no doubt that his words strike a chord in every one, independent of the era or place. His thoughts are as relevant today as they were back in his day.