Brawl Stars game passes $1 billion in revenue on mobile

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Brawl Stars §
A giant hit for Supercell.
Photo: Supercell

Brawl Stars, the multiplayer arena battle game, is the latest mobile game to pull in more than $1 billion in gross lifetime revenue, app analytics platform Sensor Tower reports.

This means that the title, made by Finnish developers Supercell, is now part of an exclusive club of Supercell titles that includes Clash of Clans, Clash Royale, and Hay Day.

According to Sensor Tower:

“The App Store has generated the majority of revenue for [Brawl Stars] at $521.6 million, or about 52 percent of the total. Google Play, meanwhile, has accumulated $490.6 million. It’s worth noting, however, that outside of China, Google Play has accumulated the majority of the title’s revenue internationally, accounting for 53.8 percent worldwide, compared to the App Store’s share of 46.2 percent.”

The number one country for player spending is the United States, where Brawl Stars has picked up 14.2% ($143.5 million) of its total revenue to date. After this comes South Korea, with 13.7% of revenue ($318.5 million), and China’s near-10% (more than $100 million). In total, the game has scored close to 265 million downloads to date.

Brawl Stars is a massive hit

This isn’t the first time we’ve heard about the massive success of Brawl Stars. On Christmas Day 2020, Brawl Stars was the top-grossing game in Europe, across both iOS and Android. Since Europe isn’t in the top three markets for the game, that suggests that similar trends played out elsewhere as well.

If you haven’t tried out Brawl Stars (and the numbers suggest that, odds are, you have), you can download it from the App Store here. It’s free-to-play, but in-app purchases are available — if you want to help it toward the $2 billion in lifetime grosses mark.

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