It still blows my mind that Doom and Doom II, games I remember being awestruck at the existence of on a home computer, can now fit onto a device the size of a deck of playing cards.
Now, thanks to an update by developer Bethesda, the iOS ports of these two classic titles are now better than ever. Here’s what they’ve added to this duo of gaming classics.
The release notes for the games reads as follows:
“With all new touch controls, controller support, and 16:9 rendering, our new update for DOOM & DOOM II on all platforms is our biggest one yet! We have also improved performance, and now support 120hz devices, which can be enabled in Video Options.”
Some big updates for Doom and Doom II
The biggest of these is the overhaul in controls. Porting PC games to mobile has always been a challenge because what works really well on a keyboard or mouse (primarily keyboard in the case of the Doom games) is much harder to replicate on a small touchscreen. The changes to the touch controls adds tweaks like an easy to reach secondary fire above the virtual control stick. Of course, touchscreen controls aren’t for everyone — which is why it’s great to see the update support physical MFi controllers as well.
The widescreen format also enhances the look of the game, although 4:3 aspect ratio remains for those who want it. Meanwhile, 30, 60, and 120 fps options make the game smoother than it’s ever looked before.
One big irony of having such a great version of Doom on iOS is that, for a while in the ’90s, the lack of Doom on Mac was a stick PC owners used to beat Apple users. While Mac owners got the underrated Marathon, it was still a blip on the pop culture radar next to the monster-blasting Doom. Now, a quarter century later, that wrong has finally been righted: Apple fans have a version of Doom they can truly be proud of.
Via: Touch Arcade