Mac users hoping to jump into the world of virtual reality will have to wait even longer than expected.
Oculus co-founder Nate Mitchell revealed in a recent interview that the company currently has no plans to bring Rift support to the Mac. Even though Mitchell himself is a MacBook Pro user, he says Apple’s machines don’t have the resources to deliver a premium experience
“We do want to do [macOS] support for Rift, it’s not something that’s currently on the road map for — I can even say — the next six months,” Mitchell told TechCrunch.
Some of the first Oculus development kits supported some high-end Mac computers. When the product launched though the Mac was left out because it didn’t meet Oculus’ tough spec requirements.
Mitchell went on to explain that Oculus will probably revisit supporting the Mac in the future. “The real challenge for us is just how much we invest into that space because it does require a lot of our time and energy to get it right and to deliver a great experience,” he said.
Even though Oculus won’t support the Mac, there’s still a chance for users to get VR on macOS in the near future. Apple is rumored to have a team of hundreds of engineers working on its own augmented and virtual reality headsets. The company already has a number of patents for VR headsets, but Tim Cook has said he’s more optimistic about the uses of augmented reality.
3 responses to “Oculus has no plans to bring VR to the Mac anytime soon”
VR could be very useful in training. That is a big deal. As for Oculus, the future or VR is cell phones. I had a chance to check out an Oculus at Best Buy with an Oculus rep. there. The display was no better than a cell phone. In fairness I am sure that a full-sized computer would handle more geometry etc. and, nearly everyone has a smartphone. As for Oculus’ claim about performance, when in the heck do they think a MacPro is or the higher-end iMac’s? That said maybe there are some challenges with forcing the graphics card to do 3-D with a decent frame rate, and I am pretty sure that the MacPro video cards are up to that challenge.
If I wanted a “Premium experience” I wouldn’t buy Oculus
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