All items tagged with "iphone games"

Can You Collect 15 Coins? No, Probably Not [Review]

15 Coins

15 Coins is hard. Alright, that was the shortest review I’ve ever written. I’ll be back Monday.

15 Coins by Engaging Games
Category: iOS Games
Works With: iPhone, iPad
Price: $0.99 (promotional price; reg. $1.99)

Apparently, my editor refuses to pay me for three sentences, so I guess I’ll elaborate.

15 Coins is an arcade avoidance game where you’re trying to collect the eponymous pick-ups before you run into a past version of yourself and explode. Probably because of a paradox or whatever happened to Ron Silver at the end of Timecop. Actually, I think the game calls your pursuers “drones,” but they look like you and follow the same path you did, so I’m just going to go ahead and call time travel on this one. The point is that it’s difficult.

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Monument Valley‘s Charm Makes Up For Its Lack Of Challenge [Review]

Monument Valley

Monument Valley is what would happen if Fez and The Room (the game, not the movie) took place inside of M.C. Escher’s sketchbook.

Monument Valley by ustwo
Category: iOS Games
Works With: iPhone, iPad
Price: $3.99

It has a vibrant, interesting world full of impossible geometry, mysterious accusers, and bothersome crows. It’s a puzzle game and a jumpless platformer, and it’s endlessly amazing and mind-boggling to behold.

It is also one of the easiest games I’ve ever played, but that doesn’t mean that you shouldn’t check it out.

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Deep Sci-Fi RPG Evolution Slams Its Way To The App Store

evolution
Evolution, just released on the App Store, is looking like a badass free-to-play science fiction role-playing game with real style.

Build your base to collect resources, battle with your character in real time, solve environmental puzzles, and upgrade everything–weapons, armor, special abilities–as you go.

All of this and free to boot, Evolution promises to meet your sci-fi combat gaming needs on your iPhone, iPod touch or iPad.

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Sometimes You Die Is The Latest ‘Brilliant, Minimalist Platformer You Must Play’ [Review]

Sometimes You Die

What are you doing?

Sometimes You Die by Philipp Stollenmayer
Category: iOS Games
Works With: iPhone, iPad
Price: $1.99

You would tell yourself, “I am reading a review for Sometimes You Die.” You take it for granted that I am going somewhere with this. My opinion is just a shadow. A number.

Alright, I can’t keep that up, but before you leap into the Internet and punch me in the face, know two things: First, that was a taste of the narration for the oddball minimalist platformer Sometimes You Die. And second, I’m still recovering from my last face punch, so don’t be a jerk.

As for the game, it’s brilliant. You don’t even need to read the rest of this. Just go buy it and get it in your brain-hole.

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Exodite Flies In The Face Of Time-Honored Shoot-Em-Up Conventions [Review]

Exodite

Side-scrolling shoot-em-ups are typically exercises in excess. You have no shortage of enemies, power-ups, or ridiculously large bosses, and most importantly, you have all the bullets you’ll ever need. Just hit the button anytime, and bullets come out. That’s how it works.

Exodite by Afrodude Works
Category: iOS Games
Works With: iPhone, iPad
Price: $0.99 (promotional price)

“Oh, really?” says Exodite. “How about if it didn’t?” And that’s when things get a little weird.

By limiting your ammo, Exodite brazenly defies decades of tradition. And it’s kind of brilliant for that.

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Lightlands Cleverly Injects Efficiency Into Physics-Puzzling [Review]

Lightlands

Any old physics puzzler can ask you to fling a ball into a goal with a bunch of springs or conveyer belts whatever. And most of them don’t care how you get the ball there, as long as it does.

Lightlands by Torsten Winkler
Category: iOS Games
Works With: iPhone, iPad
Price: $0.99

But Lightlands thinks you can do better than that, and it encourages you to get the ball to its home along the most efficient route possible.

You can still go the “no pictures on scorecards” route and just get the thing to the other thing, but where’s the challenge in that?

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Dead Room: The Dark One Copies Slender (But Does It Well) [Review]

Dead Room 01

Developer Parsec Productions’ PC horror title Slender: The Eight Pages was one of my favorite games of 2012. It packs an impressive amount of horror and suspense into a very simple idea — being lost in the woods while an unbeatable enemy relentlessly pursues you — and it was one of the few games I’ve ever played that really and truly terrified me.

Dead Room: The Dark One by Donovan Crewe
Category: iOS Games
Works With: iPhone, iPad
Price: $2.99

It makes sense that others would want to get in on that action, and while you have plenty of Slender Man games to choose from in the App Store, Dead Room: The Dark One takes the same basic concept and puts its own creepy spin on it.

And as fairly overt copies go, it’s pretty good.

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War Gets A Fresh Face In Clash Of Clans Follow-Up

Boom Beach

Finnish developer Supercell has a huge hit on its hands with Clash of Clans, and they’re releasing a brand new follow-up that looks surprisingly similar: Boom Beach.

In Clash of Clans, you build a base and defend it with your medieval warriors. You can also go out and attack other people’s bases.

In the trailer for Boom Beach, you might notice a familiar mechanic at work.

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TriBlaster Adds A Much-Needed Dimension To The Arcade Shooter [Review]

TriBlaster

You know the drill: You’re up against an endless stream of foes moving toward you, and all you can do is move back and forth and shoot. They may be space invaders or enemy fighters or weird … animal things or something, but it’s always up to you and your single dimension of movement to stop them.

TriBlaster by oeFun
Category: iOS Games
Works With: iPhone, iPad
Price: $0.99

And then TriBlaster shows up and is all, “Pssssh, let’s double that.” So the developers added in a jump button, and suddenly things get completely different.

That’s right, people. Two dimensions. Welcome to the future.

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Game On! News And Photos From Game Developers Conference [Liveblog]

Time to play.

Time to play.

SAN FRANCISCO — We’re gearing up for our weeklong foray into the world of video games at the Game Developers Conference here. Cult of Mac will bring you the best of the conference, from heartfelt chats with independent developers to wacky schwag we find on the expo floor.

Stay tuned as we add real-time posts to this liveblog all week.