Game devs keep it casual as they jump from console to mobile

Bad Dinos is the fourth casual mobile game from the veteran development company.
Bad Dinos is the fourth mobile game from veteran development company Insomniac Games.
Photo: Insomniac Games

Console game developers are trying to break into mobile, and they’re using casual genres to break into the scene.

For instance, when gamers hear about Insomniac Games, they might think of classic platform games like Ratchet and Clank, first-person shooters like Resistance: Fall of Man or next-gen console title Sunset Overdrive. What those hypothetical gamers might not think of is a match-three or endless runner iPhone game. But game makers can’t afford to ignore the mobile scene these days and Insomniac is no different, as evidenced by the company’s new tower-defense game, Bad Dinos.

“It’s obviously a huge market,” Brian Hastings, chief creative officer at Insomniac Games, told Cult of Mac, “and we’re seeing an entire generation of players who are getting into mobile first, before anything else.”

You Must Build a Boat to survive this killer indie game

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You've got to build this boat.
You've got to build this boat.
Photo: EightyEight Games

Luca Redwood, the main powerhouse indie developer behind EightyEight Games, has taken the last three years of his life to make a sequel to critical darling match-three game, 10000000.

Sadly, it’s not named 10000001, but rather You Must Build a Boat. In it, you actually do need to build a large, ark-like boat with all sorts of rooms and defenses and such, and you outfit your boat by running dungeons and matching items to kill baddies and get past obstacles in them.

Sound weird? It is, but it’s also going to be stupidly addictive. If it’s half as engaging as 10000000, you’ll be playing this on your Mac, iOS device, or Linux box long into the wee hours of the morning.

Check it out.

Vainglory’s biggest update yet brings character skins to the MOBA-fest

Six new hero skins are here! Photo: Super Evil Megacorp
Six new hero skins are here! Photo: Super Evil Megacorp

If you’re like us, you’ve been playing the crap out of the amazingly addictive online arena game, Vainglory, since it came out for the iPad and iPhone, ganking enemies from the safety of the bushes, releasing the Kraken, and pushing down the lane to smash the opposing team’s base crystal to win the game.

While the development team at Super Evil Megacorp has released updates in the past, they’ve just dropped the most major update yet: the introduction of a character skin system to customize the look of your heroes as they dash across the map, wreaking havoc and crushing the enemy team.

There are six new heroes with two tiers of customization out in the update today, with a ton more to come.

Here’s how it’s going to work.

Blizzard’s addictive card game Hearthstone is now on your iPhone

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I can play this anywhere? Photo: Rob LeFebvre/Cult of Mac
I can play this anywhere? Photo: Rob LeFebvre/Cult of Mac

Hearthstone addicts players rejoice! Blizzard’s incredibly compelling digital card game is now optimized for your iPhone or iPod touch.

We’ve heard rumors that some folks even use their iPhone while in the bathroom. Gross! If you’re one of those people, though, get ready to never stop playing Hearthstone again.

Sure, the video game company behind mega-hits World of Warcraft, Starcraft II, and Diablo III has had a version of this easy-to-learn, hard-to-master two-player collectible card game on the Mac and iPad since 2013, but this is the first time you’re able to play it on the small screen without any jailbreaking or hacking needed.

Hearthstone is now officially supported on iPhone and iPod touch,” says the App Store description. “…Featuring an all-new intuitive interface hand-crafted for the mobile experience, it’s never been easier to take Hearthstone with you anywhere you want to play.”

Apple’s nod turns maddening Mr. Jump into an overnight sensation

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The power of the Apple can be a crazy thing. Photo: Rob LeFebvre/Cult of Mac
The power of the Apple can be a crazy thing. Photo: Rob LeFebvre/Cult of Mac

Getting your game featured by Apple is the best way to jumpstart your indie game success. Sometimes, even games that seem rather basic at first glance can become powerhouses.

Mr. Jump is seeing some phenomenal success with five million downloads in the last five days since its release. It’s shaping up to be another Crossy Road-style success story, and the developers at 1Button games attribute the game’s instant success to Apple.

“I think that being featured by Apple in most countries has initiated the buzz,” says
Jérémie Francone, one of the co-founders at the studio. “That’s what really launched the game.”