The iPhone 6s Plus has a frame rate problem, and the only solution is more cowbell right here!
Although it’s not necessarily something your average user is going to get too concerned about, a number of people have noticed that the iOS transition animations on the phablet-sized iPhone 6s Plus look considerably slower and more jerky than those on the smaller iPhone 6s.
Fortunately there’s a way to fix it.
In most cases, the 30fps problem can be solved by going to Settings > General > Accessibility > Increase Contrast, before switching on Reduce Transparency. Hey presto — buttery-smooth animations!
Check out the below video for more information.
Have you noticed any frame rate issues with your iPhone 6s Plus? If so, does the fix work for you? Leave your comments below.
Source: Erica Griffin
Via: PhoneArena
15 responses to “How to fix the iPhone 6s Plus’ frame rate problem”
I don’t have 6S plus but I have noticed that this setting makes some animations much smoother on older iPhone 5S. Especially pulling out Control Center is way smoother. Unfortunately, Apple has picked the worst possible colors (in terms of aesthetics, not accessibility).
Thats a great fix… except that it changes the entire look and feel of the OS…
This framerate drop is really annoying! I have the 6s Plus and my wife has the 6s. The problem is exactly like it’s described in the video.
Yea my 6s Plus also exhibits this behavior, but I rarely notice it. Multitasking and quitting a processor/memory-intensive app to the home screen are the most noticeable times.
Otherwise I’m very happy with its performance.
zzzzzzzzzz
This has been a major problem since the 6 Plus was introduced. It has something to do with additional pixels in the 6 Plus and 6s Plus screens. The larger phones have something like 30% more pixels.
It’s actually about 2.7x as many pixels plus a bit of resampling overhead, since the plus renders at 1242×2208 and downsamples to 1080×1920
But games run very smooth on the 6S+, so why do UI animations have such a low framerate? It’s not very GPU intensive right?
Freaking hell and I was wondering why my 3D touch animations didn’t feel totally smooth on my 6S plus… I could understand this happening with iOS 9 and older models like the 5S but not on the 6S plus with the kind of hardware they carry… It has probably something to do with the blur effect the OS delivers on the background, everything that has to do with graphics from games to this effect is beautiful but not exactly performance friendly. Still, I expected more from Apple and as Jreed1235 said it ruins the whole OS experience.
It is happening to all Iphone 6 plus and 6s plus, reducing transparency fixes the issue, but why is not fixed by apple, why they are not doing their work on quality control. It is not to be expected from apple to have this issue, it has been improved but still a work to be done here.
I wonder if this has something to do with the way iOS 9 renders at 3x and downsamples to fit the 6s Plus screen. I have a 6 and haven’t seen this problem so I’m just guessing.
This is the reason.
Checked my iPad Air, and it happens too. “Reduce transparency” helped. Maybe it is an iOS 9 problem.
Read ArsTechnica’s 6S and 6S Plus’s review. iPhone 6S Plus is actually displaying a 2208×1242 image and scaling it to 1920×1080. That may be the reason this problem is happening. GPU is working overtime on 6S Pluss.
i think Apple don’t fix this behaviour in any way… don’t expect any fix from Apple.
And after CHIPGATE… AntennaGATE.. BendGate… finally FrameGate :)…
nopw android users have a nice point to push in apple communities :D hahahah
Anyway… i’m very happy with my 2 6S Plus .. one tsmc and one samsung… no chipgate at all.