Apple’s Reality Converter gives developers a free tool to convert, view, and customize 3D objects into USDZ, the file format Apple uses for augmented reality content. This is clearly part of the company’s drive to play a significant role in AR development.
An iPad Pro in development for next year will be the first with a 3D scanner capable of creating digital representations of real-world objects, according to an unconfirmed report. This will supposedly be used in augmented reality and virtual reality applications.
This scanner will next appear in the 2020 iPhone, and in AR/VR goggles and glasses in coming years.
Artists can combine 3D models and 2D images to create augmented reality experiences with Adobe Aero, which launched today for iOS and iPadOS. This free software was developed to make AR easier for creatives.
Apple is reportedly partnering with Valve, the company behind Steam, to develop its first augmented reality headset. Valve already offers a virtual reality headset of its own for gaming. But its work with Apple is said to be focused on AR, which Cupertino thinks will play an increasingly important role in the future.
“Apple is all-in on augmented reality. But where will it lead?” That’s a pretty standard view of Apple’s experiments with visual AR, aka overlaying virtual objects onto the real world, via the iPhone’s camera and screen.
But Apple is already providing a fully immersive AR overlay onto the real world, to millions of users — only it isn’t using a screen. AirPods are augmented reality. They are also a part of a new computing paradigm that Apple snuck into the world without telling anybody. This paradigm currently consists of AirPods, iPhone, Apple Watch and the HomePod. And it is as discreet and low-key as it is important.
Apple confirms it purchased a company that makes virtual reality and motion capture.software. The acquisition of iKinema could bolster the iPhone maker’s augmented relativity offerings, especially with a set of AR glasses supposedly coming next year.