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Adobe CS3 ‘Not Tested’ on Snow Leopard; Many Industry Pros Could Halt Snow Leopard Upgrades

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Adobe CS3 + Snow Leopard = many sad Mac users
Adobe CS3 + Snow Leopard = many sad Mac users

UPDATE: Nack provides further insight, backtracks, stating “It turns out that the Photoshop team has tested Photoshop CS3 on Snow Leopard, and to the best of our knowledge, PS CS3 works fine on Snow Leopard.” Hmm. This flatly contradicts what I’ve heard from jobbing designers who’ve worked with CS3 on very late Snow Leopard builds. I guess we’ll discover the real truth over the coming week or so.

Adobe’s rolling out its Snow Leopard FAQ, and John Nack’s post offers a doozy:

Apple and Adobe have worked closely together (as always with new OS releases) to test compatibility. As for CS4, everything is good with the exception of auto-updates to Flash panels (which I guarantee you’re not using*) and Adobe Drive/Version Cue (which doesn’t work at the moment on 10.6). CS3 & earlier haven’t been tested. Please see the FAQ for additional info.

(My emphasis.)

Back in the day, I used to love Adobe software. Hell, I still want to love Adobe software and I use Photoshop almost every day, but the company’s making it real hard. It seems that CS has become more about sticking to turnaround schedules than innovation, and there’s a horrible tendency to use the next release to fix major problems, rather than fix them here and now.

From what I’ve heard, both on forums and directly from professionals running 10.6 betas, there are some major problems with CS3 and Snow Leopard, such that Apple’s update simply isn’t safe in Adobe-reliant mission-critical environments. This means a whole lot of industry professionals won’t be flinging 30 bucks in Apple’s direction and won’t be upgrading their Macs to the new OS. But surely this is only temporary? Presumably, Adobe won’t leave everyone high and dry?

Nack again:

No one said anything about CS3 being “not supported” on Snow Leopard. The plan, however, is not to take resources away from other efforts (e.g. porting Photoshop to Cocoa) in order to modify 2.5-year-old software in response to changes Apple makes in the OS foundation.

Nice. A 2.5-year-old piece of shareware being mothballed to concentrate on the current version, fine. But a hugely expensive suite that people use in a pro capacity, that cost hundreds (or thousands, depending on the option you picked) of bucks in the first place?

And you’ve got to love the dangled carrot—CS3 probably won’t be fixed, due to Photoshop being ported to Cocoa. (Out of curiosity, Adobe, are you going to get rid of your broken and proprietary windowing system, or will that stay in place?) I know the world’s finances are screwed, but surely looking after your existing customers is important? I guess it doesn’t matter if you have a near-monopoly on creative apps.

Gah.

Like I said, I used to love Adobe, and I really want that feeling of excitement and passion regarding its apps to return, but this kind of thing just pisses me right off. Nack’s comments come across like people are asking for something insanely stupid—support for antiquated wares. But it’s not like people are getting all angry because some ancient piece of software has been killed—they’re annoyed because a massively expensive suite that was still on sale recently and replaced well under a year ago is going to have major problems on Apple’s new system.

Is this entirely Adobe’s fault? No. (In fact, if Nack’s “in response to changes Apple makes in the OS foundation” comment is indicative of Adobe’s attitude in general, ‘not at all’ is presumably the company’s thinking.) But could Adobe be doing more to help this situation, other than telling us to stop whining, open our wallets once again, cause our credit cards to cry out in pain, and eat baked beans for the coming months? You tell me.

Gallery: How Apple’s Tablet Will Be a Paradigm Shift

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Here’s how Apple’s tablet will work and why it’ll be a paradigm shift. Using your fingers as an input device is extremely intuitive, and it’ll make the mouse and keyboard seem as antiquated as punch cards.

On the following pages is a gallery of concept designs created by Jon Doe, an anonymous grad student from Georgia who has done a LOT of thinking about how Apple’s tablet will work.

Doe has done a remarkable job of figuring it out. Over the course of a year, Doe has imagined how the device might work, what gestures it might support, and how Apple could adapt its popular iLife software to work in a multitouch environment. He’s created a blog to showcase his ideas and a series of YouTube videos. There’s so much to see, I’m publishing several posts over the next few days.

“The problem is that the current PC interface (PC as in Macs, Windows, and Linux boxes) is outdated,” says Doe. “We’re reaching the limit of what we can do with a mouse and keyboard.”

Check out the video and gallery after the jump to see why Apple’s tablet will be such an exciting device.

Schiller Continues Running Point for Apple PR

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Apple Senior VP Philip Schiller

Philip Schiller, Apple senior vice president and recently the company’s public face at product launch events and conference keynotes, is on a roll. In fact, some might conclude he’s replaced a significant portion of Apple’s PR department, given the press he’s received lately for personally addressing issues with the much-maligned iTunes App Store.

First, of course, came his extensively re-printed email reply to Daring Fireball’s John Gruber, setting the blogger straight on the chain of events surrounding the iPhone dictionary app Ninjawords’ path to App Store approval.

And while Schiller did not — so far as we know — personally respond to Tech Crunch writer Michael Arrington’s very public abandonment of the iPhone, he did reach out personally to Steven Frank, the highly regarded developer and co-founder of Panic, who had previously made his own frustrations with Apple and the App Store publicly known.

Back when he was The Man at Apple, Steve Jobs was known to send people personal email from time to time, with such mail inevitably making its way to public attention and, more often than not, garnering Jobs and Apple invaluable attention and promotional good will. It was one method by which the company grew into its current status as one of technology’s two or three biggest powerhouse brands while maintaining a sense of being smaller than it really was, of being personal and approachable even when, in fact, it was neither.

Schiller’s carrying on of the strategy should be seen, in any case, as a good sign, an indication that, as he put it in his email to Frank, “we’re listening to your feedback”. And while, as Frank wrote about his exchange with Schiller, “technically, nothing specific has actually visibly changed,” the goodwill Apple cultivates is invaluable when a senior vice president reaches out personally to people who publicly complain about the company.

The last, best words in the matter may also be Frank’s: “communication will solve this problem — not silence.”

Minimal Mac Offers Lessons In Minimalism

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Makes you want to sing Smiths songs, doesn't it?

Here’s a blog after my own heart: Minimal Mac is devoted to keeping your Mac as simple as can be, something I strive to do as far as possible.

A few minutes browsing Minimal Mac shows me I’ve still got a long way to go. I thought my desktop was minimal:

…but it turns out that real purists wouldn’t care for all that junk in the Menu Bar. If you aspire to proper minimalism, you need to have a Menu Bar more like this:

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By kind permission of Harry Vangberg, harry.vangberg.name

UPDATED: Apple’s Design Genius is What Gets Left Out

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Image via Desktop Nexus

The Internet has lately played host to a near-infinite amount of fol-de-rol regarding a rather silly post from Weblogs, Inc. and Mahalo founder Jason Calacanis in which he railed against Apple’s recent paranoia. There’s plenty wrong with the gist of his argument (as Leander points out in this rather nice post), as well as a few things that are right on.

But I’m not here to dwell on that. I just want to make one thing very clear: what makes Apple great is not what it puts into its products. It’s what gets left out. As exciting as visions of flying iPhones with 8 sim slots, a Zip disk slot, and dual head-mounted displays might seem, the original iPhone (and iPod, for that matter) became iconic because of its limitations — not in spite of them. Innovation, contrary to Calacanis, is often more about editing than possibility. Apple, more than most companies, is defined by its unwillingness to do too much. The greatest design impact is in what we can’t see.

iPhone Gains Some Support Among Corporate IT Departments

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Image credit: BusinessWeek/Getty Images

Corporate IT support for the iPhone is on the rise, according to a report Monday at Tech Republic, though many CIOs and IT directors remain wary of the Apple smartphone’s security vulnerabilities.

Using an interesting (if not altogether scientific) polling strategy pioneered by Silicon.com, Tech Republic finds 42% of corporate IT departments are now willing to support the iPhone in its 3rd iteration, which is quite a swing from the near-universal skepticism with which corporate IT greeted the device upon its initial launch two years ago.

Results of the poll ought to be taken with a grain of salt, as the numbers themselves are based on the responses of just 12 individuals, but the comments included with the report are interesting nonetheless, and say as much about the way some corporations think as they do about Apple’s gadget itself.

Some corporate leaders, such as Mike Wagner, CIO of Stone & Youngberg in San Francisco seem to just get it. “The iPhone is one of the most innovative and revolutionary end-user products developed in the last 5 years,” Wagner said, adding “The support and training requirements for the iPhone are orders of magnitude less than the mobile OSes offered by competing vendors.” Wagner also noted “the general excitement and enthusiasm from the end users” in his company with iPhones, linking it directly to “a corresponding decrease in the perception that IT is a wet blanket that is an impediment to the use of consumer-friendly products.”

Still, the majority of corporate IT geeks don’t consider supporting the iPhone because, as Lisa Moorehead, Director of IT for MA Dept of Public Utilities put it, ““iPhones are not supported because they are considered personal gadgets.”

It’s interesting to note that among the CIOs and IT directors who report not supporting the iPhone, several quoted in the report placed the point of failure at service problems and bad coverage from AT&T.

Perhaps the most telling comment of all, however, came from Chuck Elliott, IT Director for Emory University School of Medicine, who reported “we are finding more and more of our users are buying and using the device without assistance from IT.”

The Case In Favor of Apple -– in Five Parts

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Jason Calacanis
Entrepreneur Jason Calacanis is giving the finger to Apple. CC-licensed photo by Eirik Solheim. http://eirikso.com/

Entrepreneur Jason Calacanis, the dog loving, Tesla driving, indefatigable self-promoter, is forsaking Apple products in his fury at some of the company’s recent actions, like banning the Google Voice app — The Case Against Apple-in Five Parts.

While he has a couple of points, he’s wrong about the rest. In fact, the things that Calacanis rags on are the things that make Apple and the iPhone great, and he’s misguided not to embrace them. Here’s why:

Apple Boots a Shady Operator, Still Gets Kicked in the Teeth

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Apple has revoked the iPhone developer’s license of one prolific mobile app developer, according to a report at MobileCrunch, but the company is still taking heat for inconsistencies in its App Store approval policies.

Kahlid Shaikh and his team of 26 engineers working under the name Perfect Acumen had over 900 apps approved and selling in the iTunes App Store until July 24, when Apple terminated Shaikh’s iPhone Developer Program License due to concerns over “numerous third party intellectual property complaints concerning over 100 of [his] Applications.”

The majority of Shaikh’s apps merely aggregated content found on the web and delivered it to iPhone users under titles such as “US Army News”, “Skin Care Updates” and “Economical Crisis Updates”, as well as other questionable content under titles such as “Top Sexy Ladies” and “Top Sexy Men”.

Shaikh admitted he is not concerned about creating particularly valuable apps, according to the MobileCrunch report. Instead, he said, he’s going for “less product value” and “more monetization.” Many of his apps had been sold for $4.99, generating revenue in the range of thousands of dollars per day for Perfect Acumen, according to the report.

Despite having finally grown exasperated with fielding copyright and intellectual property claims against Shaikh, and having acted to remove what some believe was a raft of useless apps from the App Store, Apple is taken to task by the author of the MobileCrunch report for inconsistencies in its App Store review process. The entire brouhaha here is seen as evidence that “Clearly, Apple doesn’t know what the hell it’s doing.”

It appears, in the eyes of some, Apple cannot win for losing, no matter what the company does with the App Store. Either its review process is too open or it’s too restrictive; the store has too many useless apps, bans products users want, or acts to cull sketchy apps — and the end result is “Apple Sucks” no matter what they do.

Apple’s is a difficult position for a company to be in. The company created an entirely new distribution model for an industry that didn’t even exist two years ago. It created opportunity and economic activity that has amounted to one of the few glimmering beacons of hope in what has been roundly described as one of the worst economic downturns in nearly a century. And yet some people seem unable to accept the fact that every single decision made at every step of the way has not resulted in clear skies, smooth sailing and endless joy for one and all.

Make no mistake: Apple is a huge company that can and will act with caprice to get and maintain whatever economic advantage it can in a ruthless marketplace. The FCC appears increasingly interested in the operational nuances among Apple, Google and AT&T, as the formerly moribund antitrust watchdogs of the federal government are starting to prick up their ears under the Obama administration.

However, when Apple acts to shed the likes of Shaikh and his questionable work product from the App Store the company ought to be praised for finally — if belatedly — doing the right thing.

Why Apple’s Tablet Will Rock

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An Apple tablet concept with a 10-inch multitouch glass display. By Sean Mulvihill

Apple’s tablet, which may be on sale as soon as November, will be the best computer you ever bought. It will be better even than the beloved iPhone.

It will be an entirely new kind of computer that will usher in a new kind of computing.

It will be a horizontal iMac: a touch-screen computer that you use horizontally, in your lap or lying on the couch.

It will be a complete rethink of the computer for play, not work, and it use the original pointing device — your finger.

It will be really easy to use — a pleasure in fact, because it will be magical.

Products, Platforms, and Networks — The Endless Tango Between Apple, Verizon and AT&T

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Picture via Aurum3

The comically wrong-headed announcement that Verizon would be launching VCast Apps, its response to Apple’s App Store, made me realize that pretty much everyone, including, major cell phone carriers, are confused about how and why the iPhone has been such a success. I could spend awhile talking about why an all-Verizon app store is a stupid idea (when you create apps for dozens of phones, all running different OSes and using different interfaces, you get the lowest common denominator; Verizon already has a pan-network app store; people love iPhone App Store because the software is good, not because of the basic concept), but instead I’ll devote a little while to analyzing the success of the iPhone and provide some basic definitions that are going to be critical to understanding the new mobile landscape in years to come.

Those terms? Products, Platforms, and Networks. To have a truly great experience, you need to excel in all three. Unfortunately, no one in the U.S. is doing that. Read on for more.

Numbers Portend an Iffy Future for the Zune

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Can this device compete with any iPod?

In sharp contrast to Apple’s largely upbeat recent quarterly earnings announcement, Microsoft reported “a number of grim statistics, including a steep decline related to its Zune portable media player,” highlighted in a report Thursday at MarketWatch.

The portable music player sector seems to have reached a general level of saturation, as even Apple’s iPod — a device that spawned the resurgence of an entire industry when it was introduced nearly a decade ago — suffered an 11% drop in sales during the most recent quarter. But that is nothing compared to Microsoft’s copycat gadget, the Zune, which saw a 42% drop in year-over-year sales.

“If Zune were going to make a strong move against the iPod, it already would have,” said IDC analyst Susan Kevorkian, and some analysts are now looking for Microsoft to admit defeat and announce termination of its ill-fated hardware venture.

When the company launched the Zune in 2006, Microsoft CEO Steve Ballmer believed its 802.11 wireless functionality would take out the iPod by creating a “community of entertainment aficionados” who’d enjoy being able to connect with one another and with other 802.11-enabled devices, but apparently there’s a reason devices such as the iPod and the Zune are often called personal media devices.

As late as March of this year, Ballmer still maintained the Zune is not going away, but unless the tepidly anticipated touch screen Zune HD is somehow a huge hit, declining numbers like the ones highlighted by MarketWatch foretell a grim future for the little PMP that couldn’t.

Microsoft’s Folly: The Blue Store of Death

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"Zombies in a Mall" by Steve Rhodes

I tried to write this article seriously. After all I’m an executive management consultant and an analyst; this is what I do for a living.

Even Leander chimed in, “Leigh, you’re becoming a parody of yourself, a crank only hauled out to rant about stuff and then tucked back in the closet.”

I want you all to know I tried, I really did. But this notion of Microsoft opening up stores is so Dog-Damned Stupid, it makes my fricken head want to explode.

Follow me after the jump to find out why.

Why’s Apple Messing with Google? (App Store rejections)

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For the second time in less than a week, news has leaked that Apple has rejected a Google app for the iPhone. First was the location-awareness tool Google Latitude (which is fun but just as good in a browser), and today came word that the official app for Google Voice has been turned down. Worse, two prior client apps for Google Voice, GV Mobile and Voice Central, have both been withdrawn from the App Store (though it appears Apple hasn’t deleted them from users’ phones; yet).

All of this is incredibly puzzling. Nothing has happened suddenly today that suggests in any way that Apple suddenly discovered new information that disqualified GV Mobile (which was approved personally by Phil Schiller) and Voice Central from sale. And this antagonism toward Google in general is deeply troubling. Yes, the official Google Voice app includes a dialer, as do the other apps, which technically replicates functionality on the iPhone. But so does Skype, and it’s still on sale. Apple also cited duplicate functionality as reason to reject Latitude, but no one sophisticated enough to use Latitude could possibly confuse it with the built-in Maps program.

And it’s all fairly pointless, anyway, because all of the functionality Apple might be obstructing by holding these apps back is available through Mobile Safari right now. Latitude is currently functional through a custom web app, and the Google Voice website can place calls and send free texts from the iPhone. It could use a new interface, but the full capability of the technology is there — I called my wife with it, and it works perfectly. Screenshot’s from my phone.

No, something else is going on here. And as I see it, it’s one of two possibilities. The first is that Apple is finally starting to feel some heat from Android (I know it’s ridiculous, but hear me out) and wants to prevent Google from dominating two mobile platforms. Actually, I’ll just reject this one. If Apple wants to stay ahead of Android, there’s no better tactic than to get great Google apps on the iPhone.

So that leaves the other alternative, spelled AT&T. We know, with some certainly that Ma Bell is the reason that SlingPlayer only works over WiFi on the iPhone, and we know that it, not Apple, wanted Skype kept off of 3G. Worse, we know that AT&T’s battered 3G network is struggling to keep up with the incredible data traffic generated by iPhones. Now, Google Voice isn’t data intensive, but it does allow you to send free text messages (AT&T charges 20 cents a pop) and insanely cheap international calling (India is 7 cents a minute, a full two cents cheaper than Skype). When your network is in trouble, you might as well make sure people don’t find ways to get around your punitive fees, right?

Now, if this were AT&T’s app store, I wouldn’t have a problem with the carrier dictating which apps were approved and which weren’t. But this is supposed to be Apple’s show. Worse, other phones on the AT&T network are allowed to get Google Voice, full SlingPlayer and other functionality that is being held off the iPhone for fear of the traffic burden. If AT&T is behind this, I understand it, but I’m incredibly frustrated. If Apple’s hand is on the switch, I have serious doubts about the company’s ability to hold onto a developer community much longer.

TechCrunch: Apple is Growing Rotten to the Core

TUAW: GV Mobile and Voice Control Pulled from App Store

Apple Screws Google Over ‘Latitude’ iPhone App

UPDATED: Cult of Fact Check: Gladwell on App Store Revenue

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Malcolm Gladwell is a very sharp guy, on a whole lot of topics (heck, he liked my book!). One of the most enjoyable reads of the past month is his point-by-point thrashing of Chris Anderson’s book Free in the New Yorker, which basically established that, all protests to the contrary, charging money is a better business than giving things away for free.

But in the course of this deconstruction, Malcolm made a pretty big arithmetic error that made it sound like Apple was on the verge of making the content it sells for its devices more important than the hardware itself:

“And there’s plenty of other information out there that has chosen to run in the opposite direction from Free. The Times gives away its content on its Web site. But the Wall Street Journal has found that more than a million subscribers are quite happy to pay for the privilege of reading online. Broadcast television—the original practitioner of Free—is struggling. But premium cable, with its stiff monthly charges for specialty content, is doing just fine. Apple may soon make more money selling iPhone downloads (ideas) than it does from the iPhone itself (stuff). The company could one day give away the iPhone to boost downloads; it could give away the downloads to boost iPhone sales; or it could continue to do what it does now, and charge for both.”

Actually, Apple is really, really far away from making more money selling iPhone downloads than from the iPhone itself. Let’s take the most recent data we have.

Analysts: Apple is a Bad Economic Indicator

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Apple is due to announce Wednesday its earnings for the quarter that ended June 27, and you know what that means: wild speculation by analysts followed by pouting and a drooping stock price when Apple out-performs expectations.

But lately, it’s gotten still more insane: now, these same analysts are trying to infer some read of the overall economic condition based on Apple’s earnings. Which, to me, is a comically fruitless exercise, because Apple operates in a different universe from most companies. It has radically differentiated offerings in all of its businesses, and its focus on innovation is such that it always comes out with a new market-defining product that the rest of the industry can’t match. Apple’s an especially bad indicator of the rest of the consumer tech sector during this recession. Apple doing well doesn’t mean that Dell’s in good shape, or vice versa.

BusinessWeek’s Arik Hesseldahl, a long-time Apple-watcher, has a very sober account of this lunacy, which suffers from the problems associated with a lot of traditional business reporting — in pursuit of balance, he can’t actually address the questionable premise that Apple, a company that was out-performing the market before it collapsed, might signify the end of the recession by continuing to out-perform the market.

I can say this much: Apple will have great earnings on Wednesday. And that means that it remains good to be an Apple stockholder, even as the rest of the world is in chaos. It doesn’t mean we’re getting back to normal anywhere else.

PersonalBrain Maps Your Mind But Overdoes The Eyecandy

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Another little screencast for you, this time about PersonalBrain, a mind-mapping tool. I recently spent some time exploring this app and found it an odd mix of the infuriating and the fascinating.

The screencast I refer to, about the guy with 100,000 items in his PersonalBrain, is here.

Like I say in the video, PersonalBrain doesn’t really appeal to me; but if you use it, I’d be interested to hear what for, and why you like using it.

Tim Langdell Still Being A Jerk—Resues Edge iPhone Game Maker Over Rights Issues

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It's Bobby Bearing, an 'isometric' arcade game from 1986!

Sort-of-UPDATE 3: And for anyone wondering whether the games featured in this post really do use true isometric projection, Adam Banks discusses this in a blog post.

UPDATE 2: At the time of writing (10:51 GMT+1), EDGE has now been pulled—again—from the App Store, this time on a worldwide basis. We now have a fuller story on this development.

UPDATE: I spoke to David Papazian of Mobigame, who told us that during discussions with Langdell, with the aim of settling amicably, Langdell not only proposed conditions unacceptable to Mobigame, but also stated the company had set out to copy one of EDGE’s most popular titles, Bobby Bearing. When Mobigame mentioned Marble Madness, Langdell even claimed his 1986 effort was actually completed before 1984’s Marble Madness and that Atari’s game is the clone. (I myself interviewed Marble Madness creator Mark Cerny a year or so back, and given the nature of how that game came to be—it actually started life as a mini-golf game—I find it hugely unlikely that this could be the case, even when you don’t take into account the two or more years between the games’ release dates.)

During investigative conversations between Mobigame and Bobby Bearing’s creators, questions have been raised as to rights ownership, with the game’s creators claiming they own the rights, not EDGE Games; furthermore, they do not consider Bobby Bearing and Edge similar games, which, having played both, I entirely agree with. Even on a superficial basis, there’s little similarity, bar the viewpoint.

Compromise was almost reached in May with Mobigames saying they’d rename their game Edgy in some territories, but discussions broke down, culminating in Langdell registering that trademark himself in the USA. Here’s hoping the ‘macho posturing’ doesn’t lead to Edge being removed from the store again. The $4.99 effort is one of the finest titles we’ve played this month. [Edge App Store link]

Oh, how we all love you, Tim Langdell. You sit there on the IGDA (International Game Developers Association) board, and boast about your 30 years of experience in the gaming industry. And yet you seemingly spend your life suing the crap out of anyone with the audacity to use the word ‘edge’ in gaming, due to trademark ownership relating to your videogame company, EDGE Games.

For this reason, Mobigame’s Edge was pulled from the App Store in May (it’s now returned), and Langdell now has his sights set on console game Edge of Twilight (no, we’re not kidding, sadly). Unfortunately, he’s also not quite done with the Edge iPhone game.

On Twitter, Mobigame reported “Tim Langdell is threatening us again… is this love?”, and a report on FingerGaming notes that Mobigame’s David Papazien says Langdell’s now not only affirming his rights to the Edge trademark, but claiming Edge ripped off an ancient EDGE game, Bobby Bearing. Sorry for the italics, but this statement actually make me nearly choke on my cup of tea.

I’m somewhat oldish, and I remember playing Bobby Bearing. (I also remember paying ten quid for the cassette version and discovering that the idiots at EDGE had shipped it entirely without sound—thanks, Tim!) In fact, here’s a screen grab, taken from C64 gaming website Lemon64:

And here’s Edge, taken from the Mobigame website:

Edge - a fun iPhone isometric game from 2009!
Edge - a fun iPhone isometric game from 2009!

On the face of it, you might, if you hadn’t actually played the games, argue that Langdell has a point. Both games use an axonometric projection viewpoint, commonly referred to as ‘isometric’ in the games industry. Also, both have you controlling a small geometric character around a blocky, retro-oriented videogame world where you can move reasonably freely in several directions.

But wait! I’m sure I’ve seen something like this before somewhere…

Hey, kids! It's Atari's Marble Madness, from 1984!
Hey, kids! It's Atari's Marble Madness, from 1984!

Oh, look! A game with an axonometric projection viewpoint, where you control a small geometric  character around a blocky, retro-oriented videogame world where you can move reasonably freely in several directions! From 1984! Plus, when you actually play Edge, you realise how little it has in common with Bobby Bearing (and, indeed, Marble Madness) anyway…

Having done some digging, it wouldn’t entirely shock us to discover that Langdell’s aggression and, well, ‘jerkness’ are in part down to Bobby Bearing Remix for iPod touch being on its way. But with Edge already being available and great, the fab Marble Madness due soon for Apple portables (and Atari’s iPod touch games being rather good) and Bobby Bearing these days being slightly less fun than being repeatedly punched in the face by someone wearing an extra-large boxing glove stuffed with a brick, we’d suggest, Tim, that you put your energy into actually making your old, tired IP into a decent game, rather than suing the perceived competition. And here’s another free tip: just try suing Atari over Marble Madness. (No, really, please do, because it’d be really funny and we’d love to see you try.)

Opinion: Understanding the Apple Rumor Mill is a Matter of Trust

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Image courtesy of Gizmodo

With new rumors about the much anticipated Apple tablet hitting Monday, it seems fair to ask how one is supposed to decode the storms of speculation that have long whirled around the company and its products.

Some thrive on rumor and innuendo about Apple – the largely well-regarded Macrumors attracts over 6 million unique visitors per month, AppleInsider nearly a million – and with Apple’s penchant for absolute secrecy over its design department and product development it’s no surprise whispers and baseless fantasy comprise much of what passes for “news” about Apple.

If Apple really is coming out with a tablet in October, or AT&T really is going to open tethering to the US iPhone market in September (a persistent rumor AT&T continues to deny with respect to both price and timing), does it benefit anyone to know about it now? And if it turns out there is (again) no tablet, or that tethering comes tomorrow for free (you wish), how does that affect the way one is supposed to receive the next rumored news item about what they’re up to in Cupertino?

These questions are one small aspect of the larger debate about the ways news and journalism are changing in the Internet age. Traditional news organizations have been cutting resources for true investigative journalism for years, in favor of selling ads and eyeballs with cheap sensationalism, in part because it often seems that’s what the public wants, but also because it’s easier to publish a rumor than it is to get at the truth or to take time to think about and craft a well-reasoned opinion piece.

Monday’s rumor about the Apple tablet originated with a report at the China Times, which is no tabloid sheet, and appears to be based on information about companies high up in the Apple supply chain that a respectable news organization would be able to source and confirm before printing as news. Do standards of journalistic ethics prevail at major news organizations in Asia? Have budgets for investigative journalism survived the impulse to feed the public’s insatiable desire for knowing what the future holds?

The answer to such questions holds the key to understanding how to receive a report about what Apple has up its sleeve. What you believe comes down to whatever you can know for yourself and who you can trust to tell you the truth. Ultimately, no one really knows until the lights come up at the next Apple “event” – and, after all, anticipation is more intoxicating than feeling you already know what’s coming.

3GS Launch Has Apple Way Behind on App Store Approvals

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Hyperwall in WWDC 2009, Live from App Store from Imagebakery on Vimeo.

By all accounts, the iPhone 3GS launch has been a tremendous success for Apple. Despite launching in a down economy, the new model managed to sell as many units in its first weekend as its predecessor with little sign of slowdown. It’s also been an incredibly smooth launch. Though the iPhone 3G launch was marred by product shortages and buggy software, Apple’s kept a steady supply of hardware in the channel, and iPhone OS 3.0 is quite stable for such a new release.

But as effective as Apple has become in managing all of the aspects of the iPhone that it controls (hardware and first-party software), the launch also reveals the challenges the company faces in its efforts to take advantage of a larger network. AT&T’s signal strength continues to be a subject of much heated debate, and more crucially, Apple’s position as minder of a large software platform with thousands of developers looks increasingly untenable.

I don’t need to go into detail about the numerous cracks in the App Store facade of the last year: the baby shaking app, the unapproved porn, the copyright infringement, the excellent apps inexplicably rejected for arbitrary reasons and the apps that never made it out of the approval process one way or another. What I can say is this: the release of the 3GS has inspired a burst of app submissions the likes of which Apple has never seen before. When the App Store first opened a year ago, it had a flurry of submissions, but a smaller pool of developers. This is the first real “event” period since the iPhone dev community has grown, and the submission pool is not unlike the giant hyperwall of apps that dominated the conversation at this year’s WWDC.

A developer friend tells me that a pre-release version of his app was checked off and approved in a week in the period immediately before the 3GS announcement. The final release, submitted the day of the WWDC keynote on June 8, took nearly four weeks to get through the system, and I’m told that Apple has even notified its developer community that all apps are taking between three and four weeks to vet. That means it takes four times as long to get new products to consumers, four times as long to fix bugs, and four times as long to go from finished work to money-making.

If Apple wants to maintain the dominance of the iPhone and the success of the App Store, it needs to find a more effective way to manage the sheer volume of submissions it’s tackling. Too much crud is making it through, and too much brilliant code is sitting on the shelf. The iPhone is by far the best mobile platform today. Unless Apple learns to treat its developers better on the front end (I hear payment works brilliantly), they won’t be loyal when the next Next Big Thing comes around.

Apple May Treat Overheated iPhones Like Waterlogged iPhones: You’re SOL

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As the issue of overheating iPhones heats up, Apple might be preparing to point the finger at iPhone owners who fail to keep their iPhones within acceptable temperatures.

Apple recently updated its knowledge base advising iPhone owners how to keep their devices within acceptable operating temperatures.

For many, this was not the answer they were hoping for because Apple’s solution to an apparent defect appears to be to place the burden on the user to ensure their iPhone’s temperature remains within an acceptable range.

What’s troubling about Apple’s position is that it sets the stage for Apple to adjust its iPhone service policy based on the argument that damage caused by overheating the iPhone is the fault of the iPhone’s owner — not Apple.

Remember how Apple resolved the problem with the iPhone’s oversensitive moisture sensor, which some claimed was activated by sweat?

That’s right, if you bought an iPhone with a defective moisture sensor that subsequently gets tripped by sweat or humidity you have to pay Apple $199 for a replacement under the theory that Apple cannot confirm that your iPhone was not exposed to water.

Sound familiar?

Cult of Mac Favorite: Lala Makes Buying Music Fun Again

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What it is: Lala is a newish (about a year old) web-based music marketplace, but to brand it as simply that does an extreme disservice to an interesting, innovative Internet destination that, given enough publicity, strong management and bit of good fortune could become the first online music store to give iTunes a real run for its money as a music distributor.

Why it’s cool: When I was a kid growing up in Memphis, Tennessee, I spent uncounted hours in the music listening rooms at the back of Pop Tunes on Summer Avenue, where I discovered the heritage of the city they call the Home of the Blues, and learned about the ground-breaking artists who gave birth to the Blues’ baby, Rock & Roll.

Pop Tunes was a great spot to get in out of the hot summer sun or the cold winter rain, where I could browse the racks, amassing a stack of LPs and 45s, both old and new, and head for one of the four or five sound-proof listening rooms at the back of the store, where I’d listen to my heart’s content before deciding which of the albums or singles my meager allowance or paper route money would buy me any given week.

By the time I left home for college in another of the great music cities in the US – New Orleans – I had a music collection numbering over 1000 lp records and another few hundred 45rpm singles.

What does my ancient music-buying experience have to do with Lala and this review?

Tales from Development Hell – Why iPhone Developers Have It Good

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Screenshots from PodTrapper

An intrepid software developer has published a thorough memoir that details many reasons why Apple is so far ahead of the field in the mobile applications game, and why Blackberry, Palm and Android will have a hard time catching up any time soon.

Marcus Watkins found himself developing an application for his mobile phone in much the same way that countless other developers undoubtedly realized their inspirations: he was minding his own business when he realized one day his life would improve if his phone could do something that, at the point of his epiphany, it couldn’t.

He did his research, found out there wasn’t an application to meet his needs, realized the size of the potential market for his app in the many millions of people with his phone – a good percentage of whom might find his application useful – and he went to work.

Unfortunately (perhaps) for Watkins, his phone is a Blackberry, but fortunately (for Blackberry users) he persevered, and his story shows just how far behind Apple the other smartphone makers are as the device category enters its third year in existence.

Dustup Over Flash Coming to iPhone Via QuickTime Should be Word to Apple

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Are you ready to see this on your iPhone?

The Apple blogosphere percolated with spitting and popping yesterday after Daring Fireball reported that iPhone and iPod Touch users might find reasons to be excited about the impending release of QuickTime X in Snow Leopard.

The possibility of native .flv file support in QuickTime X meant that support for Flash video – probably the biggest item remaining on many people’s wish-list for iPhone – could soon be a reality for Apple’s mobile device users. The story was picked up by TechCrunch and we were off to the races.

Turns out to have been a false alarm, triggered by an over-eager post at Cateto blog, occasioned by a bit of software confusion, but still

The point here is that with Perian, a free open source plug-in for QuickTime, Flash on the iPhone and iPod Touch would be conceivable, no matter the difficulty of Apple and Adobe executives and legal departments finding a way to get on the same page about it all.

Just one more reason why we lurve open source.

Public Health Warning: iPhone gaming can seriously damage your health*
*Slightly damage your finger

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Witness the BLISTER OF PAIN. Ow.

As a child of 1980s gaming, I’m used to injury from videogames. In my younger days, I got arm pain from too many hours parked in front of the Atari and C64, and even recent years have seen pain caused by ‘too much Space Invaders Extreme DS’ syndrome.

Therefore, although it came as something of a surprise that I’ve now been injured by iPhone gaming, it probably should have been expected. Two days ago, I had rather serious pain at the end of my index finger. Closer inspection showed that the finger surface wasn’t returning to normal when prodded. And the middle finger was also showing symptoms.

Puzzled and in quite a bit of pain, it dawned on me that Flight Control was to blame. Too many hours landing tiny planes on tiny airports caused finger damage reminiscent of my guitaring days. Unfortunately, since I’m British and therefore only have the ability to complain about things in a vaguely sarcastic and satirical fashion, rather than unleash laywers on Apple, Firemint and any current manufactureres of aircraft and videogames (no matter how related), I’ll have to content myself with the fact that Flight Control’s recent update is rather spiffy, rather than rolling around in my underpants on a $100,000,000 out-of-court settlement.