Infographic traces Temple Run’s race to 1 billion downloads

Tons of info about the popular iOS game.

Tons of info about the popular iOS game.

You could run to the sun and back 160 times with the total meters run in Imangi Studio’s award-winning iOS games, Temple Run and Temple Run 2. Or you could fill 300 Olympic swimming pools with the number of gold coins collected in game (147 trillion of them, to be exact).

One billion downloads worldwide can bring a lot of success, like winning a BAFTA and Nickelodeon Kid’s Choice award in 2012. And, if you’re the company behind two of the biggest indie-hits of the last couple of years, you’re going to want to shout it from the rooftops.

“Having Temple Run reach the one billion downloads mark is a milestone we couldn’t have imagined when we first started out,” said Imangi co-founder Keith Shepherd in a press release. “We’re incredibly grateful to all the Temple Run players and our wonderful team.”

Temple Run is a 3D endless runner game available for iOS in which you help an Indiana Jones-esque character navigate the twists, turns, and deadly traps of a temple while being chased by killer monkeys.

The original Temple Run released in 2011 and became a favorite hit among iOS gamers due to its easy to learn control scheme and “just one more try” game play. It has since spawned a ton of clones in both the iOS and Android app stores. Temple Run 2 came out in 2103 and saw similar success.

The Imangi team that started in 2008 as just husband-and-wife in their tiny apartment has also released Temple Run: Brave and Temple Run: Oz, as well as a bunch of plush toys and other tie-in products, taking a cue from Rovio’s Angry Birds successes beyond the iOS realm.

The graphic above shows some impressive stats, like a 60 percent female player base and a collective 216,018 years of game time across both titles. There have also been 32 billion deaths and 140 billion “save me” gems used to keep the gaming going. With numbers like these, it’s easy to see why Temple Run and Temple Run 2 have become so successful.

Both games are available in the App Store and Google Play.

  • Chester

    I’m confused.

    140b save me tokens…
    32b deaths…

    How many save me tokens per run on average would you have to get in order to have that many more tokens than deaths?

    Am I the only one who can’t see the logic in that?

About the author

Rob LeFebvreAnchorage, Alaska-based freelance writer and editor Rob LeFebvre has contributed to various tech, gaming and iOS sites, including 148Apps, Creative Screenwriting, Shelf-Awareness, VentureBeat, and Paste Magazine. Feel free to find Rob on Twitter @roblef, and send him a cookie once in a while; he'll really appreciate it.

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