Here’s How Jony Ive Should Re-Design iOS 7’s Alerts [Concept]

Here’s How Jony Ive Should Re-Design iOS 7’s Alerts [Concept]

Right now, iOS’s notifications system is curiously bifurcated in design between the alert bubble system of iOS 4 and the banner notifications that appeared in iOS 5. A new concept floating around, though, has some great ideas on how these systems could be merged in iOS 7 by a new iOS UI design team lead by Jony Ive.

Over at The Verge, user Sentry makes the case for a new steamlined notifications system that takes iOS 5/6’s banner-styles and applies them to pop-up alerts, like so:

Here’s How Jony Ive Should Re-Design iOS 7’s Alerts [Concept]

Sentry explains the idea:

[When] iOS 5 came around, [Apple] added a new type of alert. It brought a long overdue upgrade to the notifications system, by introducing an alert style that didn’t put a complete halt to whatever you were previously doing; banners. Banners are minimal and provide information in a condensed format that doesn’t need to take up the entire screen.

One problem; the pop-up alerts still exist, and have gone unchanged. (for example, alerts don’t show an app icon indicator, which banners do despite taking up less space)

Not only are they visually outdated, but they also visually segregate the app-based notifications into two unique UI styles (opaque white vs transparent dark blue). So why not unify the visual forms, and in the process finally get rid of the circa-’07 alert pop-up?

The meat of the concept is the biteSMS-like quick reply button, which allows you to quickly type a message in text-based apps.

But what about system alerts not tied to an individual app via push? Sentry imagines a solution something like this:

Here’s How Jony Ive Should Re-Design iOS 7’s Alerts [Concept]

I think it looks great, and it looks like some iOS jailbreak devs might already be trying to turn this concept into a reality. What do you think?

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  • iHKDesign

    Looks like shit. People complain now about the banners covering up buttons, imagine this! This takes up a third of the screen. And I do not want apps randomly splitting for system events.

  • Germán Villacreces

    Me like :)

  • NethanH

    I’d rather Apple focus on revamping iOS completely, or at least nearly completely.

  • sapateira

    Makes no sense to put alert with buttons on the upper part of the screen. clearly developed by someone that has no clue about UI. Why do you think Apple located the unlock, answe and decline buttons at the bottom? Not by mere chance. It has to be confortable to make those gestures over, and over, and over.

  • markrlangston

    Yeah, this not a good idea. I’ve actually limited certain email accounts from displaying messages because they come too frequently and it’s usually when I’m typing something in a Search field only to have it semi-blocked by a text and/or email alert. So no, having a huge Cancel / Reply button would be insane.

    Trying to imagine how big this would be in landscape mode. Yuck!! I appreciate the effort and the idea but this implementation sucks.

  • Brandon Dillon

    Makes no sense to put alert with buttons on the upper part of the screen. clearly developed by someone that has no clue about UI. Why do you think Apple located the unlock, answe and decline buttons at the bottom? Not by mere chance. It has to be confortable to make those gestures over, and over, and over.

    My idea for the reasoning is this: When an alert pops up while you’re using your iPhone, you’re probably touching the center/bottom portion of the screen. The top of the screen is the most noticeable location, while it’s being held in your hand, but isn’t as likely to be accidentally touched when it comes up while you’re currently using the phone.

    I had a hard time wording this properly to explain. Hopefully you get what I mean.

  • sapateira
    Makes no sense to put alert with buttons on the upper part of the screen. clearly developed by someone that has no clue about UI. Why do you think Apple located the unlock, answe and decline buttons at the bottom? Not by mere chance. It has to be confortable to make those gestures over, and over, and over.

    My idea for the reasoning is this: When an alert pops up while you’re using your iPhone, you’re probably touching the center/bottom portion of the screen. The top of the screen is the most noticeable location, while it’s being held in your hand, but isn’t as likely to be accidentally touched when it comes up while you’re currently using the phone.

    I had a hard time wording this properly to explain. Hopefully you get what I mean.

    Ok, I agree with what you’re saying. But then also that can easely be solved with a 1 Second delay between alert popups, vibration and sounds, and buttons actualy being enabled.

    1 Sec. is more then enough If you’re using the phone (maybe even to much… maybe 750ms is better).

    You’ll feel, hear and see the alert before you can actualy accidently touch anything, and is fast enough so you’re not aware of this protection process.

    I’m personaly prefer this kind passive processes that happen while users aren’t even aware they exist.

  • Robert X

    I hope Mr. Ive can live up to everyone’s expectations.

  • Laga Mahesa

    Anyone who makes a concept design like this, be it software or hardware, is essentially asking Apple to NOT do it this way. They can’t, unless they want to face a sea of litigation down the road.

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John BrownleeJohn Brownlee is a Contributing Editor. He has also written for Wired, Playboy, Boing Boing, Popular Mechanics, VentureBeat, and Gizmodo. He lives in Boston with his wife and two parakeets. You can follow him here on Twitter.

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