Apple Teaches You How To Make Your First App Store App With New Guide

Apple Teaches You How To Make Your First App Store App With New Guide

Are you interested in making iPhone and iPad apps for the App Store? If you’d like to get your feet wet, or at least see what’s involved, Apple has posted a new walkthrough called “Start Developing iOS Apps Today.”

The simple guide takes you through the initial setup and teaches you about basic tools, frameworks, Apple’s design policies, and more. The goal is that you will be able to create an app from scratch and have it ready to debut in the App Store.

While not the most technical explanation of iOS development, Apple has done a great job of consolidating information into one easy destination for curious eyes. Here’s the official rundown:

Creating iOS apps is fun and rewarding, and if you’re a new developer you might be wondering where to begin. This road map provides the perfect starting point for iOS app development. On your Mac computer, you can create iOS apps that run on iPad, iPhone, and iPod touch. Follow this road map to learn where to get the tools you need, understand the major concepts and best practices, and see where to find more information.

As you proceed through the road map, you will use Xcode and the iOS SDK, Apple’s tools for app development. You will learn the basics of programming with Objective-C, the language that powers all iOS apps and frameworks, and will explore the Cocoa Touch frameworks. You will create a simple iOS app and learn how to test it on a device. Finally, you will learn how to submit an app to the App Store.

The document is broken up into 13 pages. There’s only a couple paragraphs and illustrations per section, but Apple has included helpful links to more detailed resources from the iOS Developer Library, like how to write Objective-C code.

Anyone can access Apple’s new guide from this link. To actually publish an app in the App Store, you must purchase an official developer account from Apple for $99/year.

(via The Next Web)

  • FriarNurgle

    Groovy. Thanks.

  • vanmacguy

    It’s a good looking tutorial, but I wish I could have downloaded the whole thing to take on the plane with me tomorrow. Damn planes with no wi-fi!

    Still, I am going to Mexico so I’m not complaining…

  • jeff kryvicky

    isn’t that what instapaper is for?

  • Andrei

    please hurry and tell us what you’re wearing, the weather, what you had for lunch, and other equally fascinating details of your trip…

  • vanmacguy

    Why don’t you send me your email and I’ll do just that.

  • Brandon Dillon

    Thanks for being the bad guy and saying this. I was considering it.

  • Jessica Stromsky

     This always helped me when I was making apps http://howtofixstuff.blogspot….

  • Alexandra Murashova

     Mobile apps are hot today. But hiring a developer is too expensive. I used snappii.com to make apps. It’s really easy, the web service allows to make mobile apps in minutes, and without programming skills at all.

  • pulsecub
  • Daniela

    Great choice of the topic. Design plays a key role in the app store acceptance process. Publishing an application it can be a complex and frustrating process to carry out because of the amount of restrictions and guidelines set by each store. Speaking of how to design a perfectly user-friendly interface compliant with Apple requirements, I also found this webinar very insightful. It focuses on the main design principles to keep in mind when creating your app icon and splash image. Check it out!
    http://www.apps-builder.com/pag/resources/webinar/app_icon/0

About the author

Alex HeathAlex Heath has been a staff writer at Cult of Mac for three years. He is also a co-host of the CultCast. He has been quoted by the likes of the BBC, KRON 4 News, and books like "ICONIC: A Photographic Tribute to Apple Innovation." If you want to pitch a story, share a tip, or just get in touch, additional contact information is available on his personal site. Twitter always works too.

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