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Apple may not be as happy with Intel’s decision to buy iPhone chipmaker Infineon as we were early told. The rumor mills are churning out this intriguing speculation: Apple may turn to Qualcomm to build its iPhone 5, a “world phone” able to support more network technology.
Choice of baseband chips, the component used to “talk” to mobile networks, is often a hint to what carriers a handset-maker plans to support. By picking Qualcomm over Infineon, Apple may signal its intention to open its popular cell phone to players besides AT&T.
Ever been singing along to a new song and wondered just what the heck the lyrics really are? Searching for the lyrics on the internet isn’t the fastest of solutions to avoid lyric confusion. Here we’re going to show you how to utilize scripts and a widget to search out the lyrics for all of the songs in your iTunes library and automatically save them to song’s meta data, so that next time you can correct your friend when they sing “where’s my Asian friend,” when the lyrics really are, “what’s my age again.”
The classic Grand Theft Auto 3 trilogy — including Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas — is finally coming to OS X later this year, according to Rockstar Games.
Look for the long-awaited release of the classic Grand Theft Auto Trilogy (Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas) for Mac – most likely later this year. We’ll have much more info and a proper announcement soon.
It’s about time, but don’t mistake the release of these titles as Rockstar finally getting serious about a commitment to Mac. The PC versions of the latest game we are talking about here — the superlative San Andreas — is well over five years old, which means it’ll run just dandy with a Wine translation layer on a modern Mac. Still, something’s better than nothing, although at this point, I’d be happier if they ported Bully.
Heartened by Apple’s recent decision to loosen their restriction on outside frameworks for the development of iOS apps, Adobe has announced that it will be resuming work on its Flash-to-iPhone compiler.
Apple’s announcement today that it has lifted restrictions on its third-party developer guidelines has direct implications for Adobe’s Packager for iPhone, a feature in the Flash Professional CS5 authoring tool. This feature was created to enable Flash developers to quickly and easily deliver applications for iOS devices. The feature is available for developers to use today in Flash Professional CS5, and we will now resume development work on this feature for future releases.
Meant to be a headlining technology in their Flash CS5 software, Adobe was forced to abandon development of the compiler after a change to Apple’s iPhone Developer Program License Agreement prohibited the use of translation tools in app development.
Apple’s change of heart again makes development in Flash — if not Flash on iOS proper — a viable option again, and is a rare victory for Adobe in their conflict with Apple.
Last year, Apple pulled Google Voice’s official application from the App Store without either ceremony or explanation. The move always seemed pretty suspect, and intended more to protect the interests of AT&T than iOS users, but it seems that there is good news on the horizon: Google Voice is likely heading back to the App Store.
According to the developer of the third-party Google Voice application GV Mobile, he emailed Apple’s approval board after the release of yesterday’s App Store guidelines, pointing out there seemed to be no provision at all explaining a Google Voice ban, and asking what the chances were of getting his app reinstated. Apparently, the response was encouraging, and Kovacs was led to believe that if he resubmitted his app, it would likely be improved.
On Google’s part, they say they have nothing to announce at this time, but if third–party Google Voice applications start getting approved again, it’s very likely the official app will soon possible. Let’s hope that Kovac’s exchange wasn’t a fluke and Apple has come around on its senseless ban against Voice once and for all.
The moment Steve Jobs quipped about the new Nano’s perfect suitability as a time piece, we all all recognized the obvious accessory void that would quickly be filled: iPod Nano watch bands.
Here’s the first: a 22mm Maratac Nylon band that will slip through your nano’s clip and comes in matching colors for just $17.
The wisdom of tethering your headphones to your wrist is, of course, debatable, as is the necessity of charging your wristwatch once per day, but if you’re so inclined, it’s now just a Jackson away from being done.
iTunes is huge, and getting huger every day… but so are its operating costs. According to a new report by Asymco, iTunes is pushing almost a billion dollars a year to run.
Currently, Apple’s iTunes operating costs come in at $75 million a month, which is two and a half times what it cost to run iTunes just last year. Multiply that by twelve and you have the yearly budget.
Right now, iTunes is only $100 million shy of the $1 billion mark, but if you assume iTunes will continue to grow at 2009’s rate, iTunes might just cost Apple over $2.25 billion to keep afloat by the end of 2011. Somehow I’m guessing they’ll be able to afford it.
All Mac applications and system functions have preferences, but there are often more options available than are accessible via the User Interface. Using the Terminal in Mac OS X in conjunction with the defaults write command, you can control behavior of the Finder, iTunes, etc. in ways that you otherwise can’t.
We noted the use of this command with the iTunes 10 button fix last week: defaults write com.apple.iTunes full-window 1
Following is a list of some other useful commands I’ve compiled which will work in Snow Leopard.
QuickLook is a system for quickly previewing files as you browse around your computer. It’s really easy to use, and personally I find it invaluable. Not a day goes by when I don’t use it at least once.
Apple is once again friends with Google, at least as far as mobile ads go.
Google says its wholeheartedly approves of Apple’s relaxation of its mobile advertising policy. The old policy effectively locked out Google’s AdMob platform from in-app advertising on the iPhone and iPad.
Apple’s new terms will open up in-app advertising to competitors and enable advertising systems that work across a range of platforms (IE. iPhone and Android), Google says.
“This is great news for everyone in the mobile community, as we believe that a competitive environment is the best way to drive innovation and growth in mobile advertising. Mobile advertising has already helped to fund tens of thousands of mobile apps across many different platforms and devices, and it will help do the same for many more in the years ahead.”
Rockstar Games’ superb iOS entry into their infamous Grand Theft Auto series has finally hit the iPad with Grand Theft Auto: Chinatown Wars HD, a native port that improves the already superlative game’s lighting, polygon counts and even the games’ already impressive explosions.
The biggest advantage, though, is the controls: while an up-sampled Chinatown Wars was technically playable (if ugly) before, the control scheme really needed some tweaking for more adept thumb control. The new iPad accomplishes that quite nicely.
Ultimately, it’s a fine update… but it’s hard to recommend because it’s not a universal app. Instead, Grand Theft Auto: Chinatown Wars HD is a whole new $9.99 to spend on a game you probably already own, if you were interested at all to begin with, on the iPhone, Nintendo DS and Sony PSP. If this is your first go at the title, though, Chinatown Wars is an easy recommendation: it’s one of the best games on the App Store.
Most of the restrictions in Apple’s new App Store guidelines make perfect sense. Who wants apps that drain the battery? There are commonsense bans on hate speech, objectionable material and gambling.
But there are two restrictions that might cause problems: rejecting apps in categories that are already crowded (fart apps), and pornography.
What do you think? Should Apple approve fart apps and porn and let us make our own choices?
With their usual amalgam of surgical precision, egghead obsessiveness and rock star attitude, the boys at iFixIt have sliced into the last of Apple’s new iPods: the touchscreen iPod nano. And, like we thought, it’s really more of a Shuffle with a screen than a nano with multitouch.
It’s the claims of multitouch that really sticks in the iFixIt boys’ craws: they claim, rightly, that multitouch is officially determined by being able to detect and resolve a minimum of three touch points, where as the nano only employs two… and even then, only for rotating the display, “although how anyone is supposed to comfortably fit more than one finger on the display is a mystery.”
Other interesting facts: the battery is twice the capacity of the Shuffle’s to power the screen, and the display has the most dense packing of pixels this side of the Retina Display on the iPhone 4 or iPod Touch. Additionally, the glass on the touch isn’t quite flush with the case, but sticks out 0.3mm due to the size of the headphone jack. It’s a pretty interesting commentary on how tiny and compact the innards of the new nano are when the headphone jack is one of the thickest components… and perhaps how anal Apple is about device thinness when they’d rather the glass protrude from their device minutely than minutely expand the body.
First up is a deal on a 2GHz Core 2 Duo MacBook – just $869. Next we have a Neoprene sleeve for the iPad in orange/blue. We wrap up our highlighted deals with Warfire, a tank-fighting game for the iPhone and iPod touch.
Along the way, we’ll also check out several hardware deals, including the Mac mini, iPod touch and iPod shuffle. As always, details on these and many other items can be found at CoM’s “Daily Deals” page right after the jump.
Did Steve Jobs personally write Apple’s new App Store Review Guidelines, the long-awaited rules of what is and isn’t allowed in the App Store?
It certainly sounds like it. The language of the document is remarkably casual. It reads as though Jobs dictated it himself off the top of his head. For example:
We will reject Apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, “I’ll know it when I see it”. And we think that you will also know it when you cross it.
It’s actually a pretty fun read, for a developer doc.
Most of the restrictions make sense. There are commonsense bans on hate speech, objectionable material and gambling. The most contentious area is pornography. Some adults think they should be allowed to make their own choices, and not have Apple act as a nanny.
If you identify with the idea that Apple people are cool, you may want to think different after perusing a few pics of box-licking from the site that promises “Real people. Real Steve Jobs worshipers.”
So far, it’s a pretty bare bones WordPress site that has also used some pretty stale Mac fanatic photos — anybody who regularly reads Apple-related sites will recognize a few old costumed dogs and the infamous bathing suit. The slams at pretty regular-looking folks (the “Librarian” and “Cousin Vinnie“) just seem gratuitous.
Who’s behind it? As iPhone Savior first discovered, it’s registered to Fake Steve Jobs, aka Dan Lyons. We double-checked with whois and it checks out — he’s owned the domain for a year but has just now started populating the site.
Would you be proud or shamed to end up in People of Apple?
Are These apps on the out with Apple's App Store Guidelines?
If you were just putting the finishing touches on that new fart app, Apple’s release of its App Store Review Guidelines might carry some bad news: “We have over 250,000 apps in the App Store. We don’t need any more Fart apps.” That is just one of the basic commandments handed down as the Cupertino, Calif. iPhone maker attempts to bring more transparency to the process of determining thumbs-up or thumbs-down on App Store entries.
Several other words of wisdom were found when Engadget republished the guidelines. Among the highlight: Apple wants to protect the kids – as well as it’s brand.
Perhaps with the nudging of developers and possibly the threat of federal involvement, Apple Thursday announced it would “relax” restrictions previously forbidding developers using third-party tools for iPhone, iPad or iPod touch applications.
The announcement comes on the heels of a reported FTC probe into Apple’s decision to forbid developers using tools potentially allowing Adobe Flash in iOS applications.
At long last Apple has released iOS 4.1, which includes bug fixes for iOS 4 performance issues on the iPhone 3G. Having suffered for months with 4.0 on my 3G, I rushed home yesterday to upgrade when hearing that 4.1 had gone live. After a day of use my impressions are definitely more positive than with the change from v3 to v4, but I wouldn’t describe the improvements as overwhelming.
The worst delays appear to be gone. Under iOS 4.0 my 3G was experiencing delays of up to 10 seconds when opening apps like Messages and Settings, these now launch in a few seconds. Email messages load quicker, the on-screen keyboard is responsive with a shorter initial delay, and searching my contact list is relatively efficient again. I was also able to start a song playing in iPod mode then jump around to several other apps without any skipping in playback.
I’m still experiencing notable delays when loading the Calendar app. The iPhone appears to update my calendar via MobileMe each time I load the app, blanking out the screen before returning a few seconds later with my data. I thought this was a bug in 4.0 but perhaps this is a change in the app’s behavior?
My overall (subjective) impression is that iOS 4.1 on the iPhone 3G is a tune-up of iOS 4.0, but isn’t a performance improvement over iOS 3. The most egregious problems do appear to be fixed and the device is useable again. That’s most important.
iPhone 3G owners, what’s your experience been so far? Let us know in the comments.
Apple’s iPhone leads the pack in what one industry watcher views as an increasing use of mobile applications. Little wonder. The iPhone (and other iOS-based devices) along with Google’s Android are part of the reason why smartphones now comprise 20 percent of the overall mobile phone market.
According to Nielsen, the number of mobile apps found on smartphones is increasing. On average, a smartphone had 27 apps in August, up from 22 last December. The iPhone is way ahead of competitors, sporting 40 apps versus 25 for Android smartphones and 14 for the Blackberry.
iPods are great nifty little devices that allow you to take music off of your computer and carry it around town with you inside a magical Apple electronic device. But what happens when you want to transfer the music that’s on your iPod and put it back on your Mac? Despite all of its friendliness, iTunes is unwilling to pry the music of your iPod or iPhone. In this walk-through we’ll show you how to reclaim your music from your iPod and get it back on your Mac.
There is a persistent — and perhaps understandable — fear on the part of some Canadians that viral American culture is overwhelming Canada’s own cultural heritage, but a recent decision by Canada’s Privacy Council Office to probe Apple’s iBookstore seems like it borders on paranoia.
The order, first issued on August 20th, puts Apple and iBooks under scrutiny to make sure that the large e-bookstore “aids Canadian culture,” a vague responsibility to be sure. The authority comes from section 15 of the Investment Canada Act, which allows the government to review any investment that “is related to Canada’s cultural heritage or national identity.”
A probe is just a probe, and it seems, for right now, like Canada wants to make sure of Apple’s plans before they allow the full launch of the iBookstore to go through. It seems strange, however, that Apple would be put up the standard of being “of direct cultural benefit to Canada.” How can the widespread proliferation of millions of books be suspected of being a detriment to culture? At least twenty or thirty of those books have to be written by Canadians, right?
AT&T’s beleaguered and spotty 3G network has been the butt of both joke and collective outrage since the iPhone 3G, but Ma Bell is now promising customers that they’re serious about improving things, having dedicated a minimum of $18 billion to improve both wireless and landline network capacity across the country next year.
Not only will this entail infrastructure support, but according to AT&T, they will also install thousands of new cell sites which will expand mobile broadband coverage to millions of customers whose iPhones might currently cling tenuously to the bottom bar of reception. Additionally, AT&T is making noises that they will be increasing the capacity of their data network, hopefully leading to better download speeds at all… or at least not letting them degrade any further.
The money’s also earmarked for moving AT&T along to the next generation of mobile broadband: the blistering LTE 4G standard. AT&T is promising these network enhancements will allow seamless migration to next-gen LTE… good news indeed, if you are just counting down the days to an iPhone LTE announcement.
Apple’s unibody aluminum carving process… applied to dead tree flesh. For the true Apple fan, this $55 MacBook cutting board is a perfect addition to any kitchen, with a wonderful attention to detail: from the choice of material (an appropriate applewood) to the halved Apple logo on the cutting surface.
My only issue is it’s simply too gorgeous to cut anything on: $55 is just too much to spend on an item that is going to be hacked, slashed and stained with grease and tomato juice within a few days. This $40 iPad cutting board may be a better and more frugal fit for the culinary gore show of the Brownlee/Morford kitchen.
iOS 4.1 is now live, and along with the much anticipated software update comes Game Center, Apple’s new Xbox-Live-like gaming service that brings officially sanctioned achievements and multiplayer matchmaking to supported iPhones and iPod Touches.
Game Center seems promising, but unfortunately, it’s been hard to figure out exactly what games have Game Center support and which ones don’t… making early testing of the service frustrating. To make things easier, Apple has just updated the App Store with a dedicated Game Center section, highlighting all of the apps that have baked in Game Center support so far.
Unfortunately, most of the games currently on display are a little lackluster, with Flight Control, Fieldrunners and Zen Bound 2 being the real standouts… but hopefully that will change sooner rather than later.