The maestro of mockups Isamu Sanada is at it again. Here’s his fab mockup of the second-generation iPhone. Note the forward-facing camera for videoconferencing.
iPhone 2.0 Mockup From Japan

The maestro of mockups Isamu Sanada is at it again. Here’s his fab mockup of the second-generation iPhone. Note the forward-facing camera for videoconferencing.
Blogger Jon Accarrino of Methodshop reports that lines are already forming in NYC for iPhone 2.0, which is rumored to be launched on June 9 (the first day of Apple’s WWDC and Steve Jobs’ opening speech).
Jon went by Apple’s 5th Avenue store this morning and found a line of about 50 people all waiting for iPhones — or so retail staffers told him.
Jon thinks the liner-uppers are already waiting up for the new iPhone.
Noting that many in line are Asian, Jon speculates they are from NYC’s Chinatown, and are being paid to wait in line. But I find it hard to believe that people are willing to pay a line-sitter for two weeks or more — especially when there’s no indication there will shortages, which prompted the lines first time around.
Reading between the lines of Jon’s report, I’ll bet they are being paid to snap up dwindling supplies of iPhone 1.0 to be sent overseas. As long as Apple places restrictions on the number of iPhones people can buy (currently 5) and there are not yet official channels, there’ll be demand for grey market iPhones.
Increasingly, people work online, using web-based applications for day-to-day tasks. Unfortunately, web browsers aren’t the most robust of applications—a single unruly website or advert is enough to lock up Firefox or bring down Safari unexpectedly. At best, you’ll waste time reopening a browser and signing back in; at worst, you’ll lose work and a precious little nugget of sanity.
Inspired by Prism by Mozilla Labs, Fluid offers an approach referred to as Site-Specific Browsers (SSBs). As the method’s name suggests, this enables you to create browsers for specific sites, making them akin to desktop applications. This is great from a stability standpoint—there aren’t other windows with content that can cause problems—but it’s also handy in making you focus on the tasks at hand, rather than getting tempted to check out other websites.
Creating SSBs using Fluid is child’s play—you bung a URL, name, location and icon (if you don’t have one to hand, an application icon is created based on the site’s favicon) into Fluid’s sole dialog, hit ‘Create’ and wait a few seconds. Fluid then invites you to launch your new SSB, which is basically a honed-down Safari with your site preloaded, restricted to site-specific content (click on an ‘external’ link and it launches in your default browser). Usefully, some SSBs (such as those based on online email) provide Dock badge updates, just like Mail, and each SSB can be restyled (UI, opacity, fonts) and set to various window levels. Not so usefully, Fluid doesn’t work particularly well with some sites (during our tests, Flickr was a notable culprit) until you tinker with the SSB’s advanced preferences and add some extra URLs that it’s allowed to peruse.
Interestingly, Fluid’s creator appears keen to take his application further. Recent builds have seen Fluid become a reasonable browser for general use, and while the ability to browse via Cover Flow won’t win it many friends, forthcoming tabbed browsing improvements and menu-extra SSBs mean Fluid has the potential to gain a strong foothold in the Mac browser market, rather than remaining a purely niche concern.
Cover Flow in a web browser! (Don’t worry, Cover Flow objectors—you can turn it off.)
Manufacturer: Todd Ditchendorf
Price: Free
URL: fluidapp.com
Dennis Liu, creator of the clever OS X-themed music video that went viral last week, is looking for help with his next Apple-themed video.
On May 9, Dennis posted a music video he’d made for indie band The Bird & The Bee featuring his OS X desktop and dozens of applications. The video, featured below, has been viewed more than 600,000 times and written up on scores of blogs and websites.
Eleven days later, the video has earned Dennis several job offers and offers of work from Yahoo, Microsoft and HBO, he says. According to Dennis, the highlights of his “crazy” week are:
– Ranked #1 viral video at www.viralvideochart.com for 1 week.- Head nods from several known Hollywood producers and directors.- Talks to getting a manager/agent at a major talent representation agency- NYU, USC, and Berkeley requesting the video to show their film/new media students.- E-mails from major corporations, including marketing directors and employees of Yahoo, Microsoft, HBO, Pixar, Disney, and of course Apple.- Invited to screen at film festivals world wide, from the UK to Australia- Bird & the Bee enjoyed the video, going to their NYC concert in June 2nd.- An apple store manager in IL showed all her employees the video as an example to artfully show the power of the macs to customers.- The author of “Stickies” wrote to congratulate, as well as a lead developer of OSX. https://mooseyard.com/Jens/2008/05/stickies-makes-its-music-video-debut/- Many, many, many start-ups/unknown musicians looking for a director to shoot their next video/ad.
Dennis works at the NY ad agency BBDO, and used to work out of Saatchi & Saatchi NY shooting viral videos. More about Dennis here.
Next on the horizon, Dennis says he’s looking for help shooting another Apple-related viral. He writes:
“I have another really cool idea, very different from this one – but still with enormous viral potential for Apple. Would take probably twice as long to make, but could be very cool. But am trying to decide whether it’s worth the amount of work… especially when it’s all by myself. If there is a next time, I could appreciate a hand….”
If you grew up in the pre-digital age, you might fondly remember the tactile qualities of what would now be summarily dismissed as ‘retro’ recording kit. There’s a definite immediacy to a tape deck: big buttons, with large text that leaves you in no doubt regarding function, and this is something that cannot be said for the bulk of audio-recording software. TapeDeck now aims to bridge old and new.
Boot the app and a digital tape deck appears on the screen. The buttons all work as you’d expect, even making suitably chunky noises when clicked. However, SuperMegaUltraGroovy has made plenty of concessions to the modern age: mono, stereo and quality levels can be selected with mouse clicks; tapes can be labelled and relabelled with ease; and keyboard shortcuts provide an alternate means of controlling the virtual tape deck (with system-wide shortcuts also available for ‘Record’, ‘Pause’ and ‘Stop’).
In keeping with the application’s aesthetic, each chunk of recorded audio is displayed in a slide-out drawer as a cassette tape. (In reality, this is merely a pretty way of displaying the contents of the M4A files TapeDeck stores in ~/Music/TapeDeck, and so users can also manage TapeDeck recordings in Finder.) Tapes can’t be recorded over, although they can be dropped in the Trash via Command-drag (Command-dragging elsewhere copies the tape to a Finder folder).
Other handy features become evident with a little exploration. Control-click on the current tape and the contextual menu provides shortcuts for adding the tape to iTunes or emailing it. And when the drawer becomes full, you can drag tapes around until you find what you want, or use the built-in search field to hone down the displayed tapes.
Strictly speaking, TapeDeck offers nothing new in terms of functionality—the likes of GarageBand and a slew of other recording apps do everything TapeDeck can and more. Also, importing is strictly limited to M4A, which is a shame—it would be great if you could drop MP3s and audio files saved with lossless formats into TapeDeck.
However, as iPhone continues to bludgeon into people’s minds, the interface is often key, and where TapeDeck excels is in making the audio-recording process totally idiot-proof and fun. It’s not quite enough for TapeDeck to garner a Cult of Mac recommendation badge, but it comes close, and if you’re flush and fancy dropping 25 bucks on a fun, straightforward and surprisingly original take on audio recording, TapeDeck more than fits the bill.
TapeDeck: handily lacking a ‘randomly chew up tape’ option.
Manufacturer: SuperMegaUltraGroovy
Price: $25
URL: tapedeckapp.com
The level of hype upon budget image-editor Pixelmator’s debut was such that it would have made a Hollywood marketing executive giddy with glee, but the glossy pretender to Photoshop’s throne (rather brazenly lifting much of Photoshop’s interface and many of its features) divided the Mac audience. Many were sucked in by Pixelmator’s semi-transparent palettes, relative ease-of-use, and occasionally useful interface animations. I wasn’t, deciding that its beauty was skin deep, and that Pixelmator had a hell of a lot to do if it had any chance of taking on Adobe’s powerhouse, or even its errant offspring, the takes-ages-to-be-released-for-Mac Photoshop Elements. Now, with Pixelmator hitting its second fairly major revision, I figured it was time to take another look. Frankly, I think I’ll wait until version 2.0 before I bother again.
To be fair to the Pixelmator team, new features have been added: the application now boasts rulers (which neatly highlight your cursor’s location, but have an odd habit of vanishing when you switch from a different Space in Leopard), guides, grids and snap settings, a curves tool, and a color balance tool—although one might argue they should have been present from the start. Some of the existing tools have been tarted up a little, and a polygonal lasso tool has mooched on in.
Also, the translucent interface has been toned down. If you’ve not seen Pixelmator before, it’s largely dressed in a HUD-style skin, but rather than restricting this to dialogs or temporary palettes, you can even see through the document window background and title bar. (Seriously, guys, this is a distraction, and while the new version is an improvement, we’d much prefer an option to turn off the transparency entirely.) Unfortunately, similar improvements haven’t filtered through to other areas of the interface: in an area where precision is often key, it’s bizarre that you still can’t directly input numerical values into filter dialogs, instead being forced to mess about with sliders. Still, the small ‘string’ that attaches a filter dialog to its focal point remains, and shows that some of Pixelmator’s effects aren’t just eye-candy. If only more of the interface had the same level of practicality.
However, despite these grumbles, Pixelmator is now fairly fully-featured (at least if you’re editing RGB imagery—inexplicably, there’s still no CMYK support), and there’s a decent range of filters, so why am I still pulling a sour face? Performance is the answer—or, rather, lack of performance. When using a low-cost image editor feels like a treacle-wading session, on a machine where even the bloatware that is Photoshop CS3 is pretty damn nippy (a Mac Pro with 5GB of RAM, fact fans), it’s time to throw in the towel. The biggest culprit is perhaps the Clone Stamp tool, which is simply unusable in real-time, but many of the other tools proved similarly sluggish, such as the Brush tool, which seemed to take a half-second or so to start displaying what I was drawing. When using a Wacom tablet, Pixelmator was also prone to ignoring fairly speedily drawn curves, instead rendering them as a series of straight lines.
So, Pixelmator: you’ve got me beat. And if I have to make a recommendation, it’s this: Photoshop Elements 6 is only 20 bucks more than Pixelmator when grabbed from Amazon, and, when the current state of both applications is considered, Adobe’s effort is about 20 times better.
This could almost be a real-time movie of how fast Pixelmator is sometimes.
Manufacturer: Pixelmator Team Ltd.
Price: $59
URL: pixelmator.com
Here’s the striking glass facade of Apple’s new megastore on Boston’s Boylston Street. The store opens later today (See IFOApplestore’s coverage of the overnight campout), but is being criticised for not blending with surrounding buildings.
But check the picture below, which shows the lot before Apple. Which do you prefer?
“I took a walk by the new apple store opening this thursday in boston, and they were pulling down the green monster covering.”
Many thanks to everyone who bought Inside Steve’s Brain about Steve Jobs. Three weeks after release, Inside Steve’s Brain is a New York Times best seller. It’s number 28, hardcover nonfiction for the week of 5/11.
Gotta say, I’m super delighted.
Link.
Okay so I’m breaking my own rule about not writing about the iPhone…
John Gruber’s article here, where he details the relative power of the iPhone as a computing platform, got me wondering how the god-phone’s specs lined up against my favorite portable device of all time, the Sony PlayStation Portable. Right now, the PSP is the premier portable gaming and entertainment platform, but once you check the specs of the two devices, it’s pretty clear that this is likely to change.
From a pure specs perspective, the iPhone just slams the PSP. Of course, there is no telling how games will actually play, as they will have to compete for resources with all of the other things the iPhone does (like being a phone), but all in all it ought to be pretty respectable, and this is just iPhone v1. Expect the next generation of iPhone to have even more impressive specifications.
What, no er… uh… buttons you say?
Uh… yeah. That will tend to impact our ability to play any kind of action games on it. But that’s not a hard problem to overcome, one need only look towards the Wii, and all the innovative ways they’ve used motion on that platform, to get a glimpse at how a creative bunch of developers might use multi-touch. Additionally, a gaming controller that the iPhone just snaps into and connects via iPod dock or Bluetooth, would be so easy to engineer, that someone has probably designed one in the time it took you to read this sentence.
Being the last guy on the planet not to own one of these, I’m actually pretty excited about the possibilities. I live by one simple rule when it comes to gaming platforms, if you can play GTA on it, I’ll buy it. Are you listening, Rockstar?
Friends don’t let friends use Microsoft Office
In doing some research (gasp! Say it ain’t so –ed) to substantiate what was apparently one of my more blasphemous remarks below, I did a quick search of the Kaspersky virus database and uncovered the following:
- Macro.Word97.Mdma
- Virus.MSExcel.Extras.a
- Virus.MSWord.Plain
- Virus.Multi.Esperanto.4733
- Virus.MSWord.Archfiend
- Virus.MSWord.Mdma
As I count them there are apparently 6 viruses in the Wild for OS X, and FIVE OF THEM use exploits found in Microsoft Office code (mostly macro-based). It is also interesting that the one NON-MS Office virus in the database was a cross platform virus that has uncertain attack vectors for the Macintosh. In full disclosure, it should be noted that these viruses seem to have been written for the previous version of Office, and I don’t know if they will affect Office 2008 or not. But since they are macro-based, they provide a great reminder to always, always, always disable macros in MS Office documents.
This seems to me to be the best advertisement for iWork you can get.
Note to “Enterprise” users: I know we’ve been suckered into using MS Office because of a need to remain “Compatible”. I’ve found that I actually prefer working in iWork. I use it more when I’m the creator of a document, and often even if I’m editing someone else’s work. On compatibility I also have yet to come across a document that iWork wouldn’t open, or that MS Office couldn’t use after being exported from iWork.
So I’m going to try an experiment, 30 Days without Office, and see how it shakes out. I’ll report back in a month.
Now if someone could just figure out a credible alternative to Entourage for exchange mail and scheduling, I’d be home free.
I’m sure there’s a major discovery to be made in the world of science that would explain how my iPod headphones get tangled up so thoroughly and rapidly. It seems that no matter what cunning tricks I employ, nor how tidy I try to be, my headphones always appear in a knotted mess when I want to use them, which tends to make me angry on the scale of ‘want to kick a puppy’. Surprisingly, then, I really like Tangle, which, in a broad sense, is rather like untangling a set of iPod headphones or ten.
It’s safe to say that Tangle is gaming at its purest level. There are no characters or storylines. Instead, there are a bunch of green circles, connected with gray lines, displayed in an aesthetic manner that most 8-bit computers would have little trouble with. The idea is to drag the circles around until no lines are crossed, whereupon you’re provided with a jaunty little jingle, a time, and a means of accessing the next level (which has more lines to uncross).
Tangle isn’t rocket science—it has a kind of mindless quality that’s akin to Tetris. But as most people who’ve sampled Alexey Pajitnov’s classic will testify, it’s often the simplest games that are the most enduring. Although Tangle isn’t on a par with the Russian block-stacking game, and, frankly, is a little overpriced, it’s still a fun title to while away the odd half-hour. And despite the extremely basic visuals, on-screen feedback is clear, and the online leaderboard enables you to pit your capabilities against Tangle ninjas around the world.
If this reminds you of your iPod headphones, I sympathize. I really do.
Manufacturer: MC Hot Software
Price: $20
URL: mchotsoftware.com/tangle/
Picture: The president of Ukraine, Viktor Yushenko, yakking on his iPhone. The iPhone is hot in the Slavic country. From iPhone Code.
Used iPhones are worth more than $1,000 in Ukraine, according to the Craigslist buyer who just purchased my slightly scratched iPhone for (get this) $350.
The buyer, named Claude, is heading to Ukraine next week on business and everyone he meets will ask him for an iPhone, he says. He’s sold dozens of iPhones, new and used: It doesn’t really matter.
In fact, I sold him two iPhones: a virgin 16-Gbyte model still sealed in its box, and my slightly worn day-to-day iPhone, an original 8-Gbyte model.
I got $850 for both phones — $500 for the new one (it retails for $500 + $40 tax) and $350 for the used iPhone (it sells new for $400 + $34 tax. I paid $600 minus a $100 rebate).
I felt pretty good until Claude told me he’ll be getting at least $1,000 for the used iPhone in Ukraine, and more for the new one. WTF! — thanks for telling me!
Still, it’s not all gravy. Claude says he has to keep the iPhones on his person when passing through customs, or they disappear from his luggage. Likewise the chargers, cords and everything else. Plus, he has to bribe every official he meets.
Claude wasn’t aware there’s a new iPhone model expected next month (which is why I’m selling). Not that it mattered. He says he’ll take all and any iPhones I can send his way.
Anyone want to get rid of their old iPhone?
The lines are 30-people deep for an iPhone in NYC, Gizmodo reports. And that’s for the current generation iPhone — not version 2.0 excepted in a month.
It seems there’s lots of people desperate to get their hands on unopened iPhones — even a couple of weeks before older models are outdated.
A couple of months ago I bought a 16-Gbyte iPhone at the Apple Store, thinking I’d upgrade from my original 8-Gbyte iPhone. But then rumors of the iPhone 2.0 started catching fire, so I didn’t open it. With the release of a 3G iPhone looking likely in early June, I thought it better to wait.
Trouble is, I waited too long to return the unopened iPhone to the Apple Store, which has a two-week return policy. So earlier this week, I put it on Craigslist for $550 ($50 over retail) and crossed my fingers.
Boy, was I surprised. I’ve had several offers, many of them for the inflated price. Most of these buyers asked me if I had more than one phone.
The first offer came in just a few seconds after I posted the ad. The buyer, who I’m meeting this afternoon, wrote: “I will need as many as you have. no receipt needed if you know what I mean.”
The iPhone must be headed overseas. Apple has a policy limiting sales to five iPhones per customer — checked against their credit card.
I’ll be asking the buyer some questions this afternoon about his interest in buying multiple, unopened iPhones.
Macworld has some interesting, contrarian advice about buying a Mac these days.
A couple of years ago, pro users would never consider a low-end iMac or MacBook portable for work: it just wouldn’t be powerful enough.
But because Apple is using powerful dual-core Intel chips across its entire line, the difference between machines is blurring.
After running a battery of tests, MacWorld concludes that for most people, a new iMac or MacBook Pro is good enough — pro, power users included. The savings add up to $1,000 or more.
… for most mainstay applications, the high-end iMac and MacBook Pro models are plenty fast (the 3.06GHz build-to-order iMac even beat the Mac Pro in some of our tests). Even Adobe Photoshop, a heavy-duty program that conventional wisdom has long argued should be run only on a high-end system, works acceptably well on just about any Mac (unless you’re editing gigantic files).
A new limited-edition, Europe-only R2-D2 DVD Projector now has an integrated iPod dock for projecting the Star Wars saga onto your living room wall. Earlier versions of the Artoo didn’t have an iPod dock. The projector is limited to 4,000 units, and costs € 2799 — about $4,300.The dock is compatible with the 1G and 2G iPod nano,* and 5G iPod with video.*(Facts corrected, thanks to reader Mario Panighetti)Link.
Open and Save dialogs are as unsexy as things come on the Mac, but every Mac user has to deal with them daily. Despite Mac OS X being in its fifth major incarnation, these dialogs are still limited, but with Default Folder X, everything changes, and even a little sleekness is thrown into the mix.Once Default Folder X is installed, a black HUD-style overlay surrounds Open and Save dialog boxes, its toolbar providing access to user-definable favorites, recent folders, and a slew of handy options (such as rename, reveal and move) that puts Apple’s own dialogs to shame. Usefully, favorites can have hot-keys assigned via Default Folder’s preferences pane, which also provides the means to create a default Open/Save folder for each installed application.
Other included niceties are the menu/Dock item, providing a system-wide means of rapidly navigating mounted volumes and defined favorites, and a superior preview within Open dialogs, which automatically stretches to fill available vertical space. Spotlight comments and file properties are also possible to manipulate from Open and Save dialogs when Default Folder X is installed.
Although at the pricier end of the shareware spectrum—especially for a one-shot utility—Default Folder X is nonetheless an essential purchase. The seconds it saves every time you open or save a file soon add up, and after a few months’ use, you’ll find Macs lacking the application feel naked by comparison.
Default Folder X continues to excel in its fourth major revision, making it much easier for Mac users to open and save files.
Manufacturer: St. Clair Software
Price: $34.95 (upgrades from $14.95)
URL: www.stclairsoft.com/DefaultFolderX/
Isamu Sanada, the Japanese photographer who makes Mac mockups, has created a new design for a tablet Mac that blends the iPhone with the MacBook Air subnotebook. He calls it the Mac Air.
According to a rough translation of his site, the Mac Air also doubles as a desktop.
It hooks to a wireless keyboard and uses a wireless Time Capsule-like docking station as a hard drive. The dock includes a SuperDrive for playing and burning Cds/DVDs.
It boots into the iPhone operating system when a tablet, and OS X when used as a desktop.
It’s a great idea, but will Apple ever make such a device? Maybe. Sanada has once or twice correctly predicted Apple’s products in the past. As previously reported:
Isamu Sanada is a photographer by trade, but an Apple designer by calling.
Sanada is an amateur designer of fantasy Macintoshes. His Applele website is a popular showcase for dozens of speculative designs for future Apple machines.
In fact, Sanada is so adept at mimicking Apple’s look, he created a design for a new laptop that predicted Apple’s distinctive Titanium PowerBook G4 months before it came out.
Link to Sanada’s Mac Air mockup.
Sanada hasn’t made a new design for many months. No word why he’s returned to making fantasy Macs. His email simply said:
“I made a new image. Please enjoy it.”
VMWare, the virtualization powerhouse that brought its Fusion software to Mac in late 2006, is now just about ready to roll its second major version of the program for OS X. Late this afternoon, VMWare sent over info and download links for a public beta of Fusion 2.0, and, I have to say, it’s looking hawt. More comprehensive DirectX 9 support for seamless PC gaming, insane levels of multimonitor support (ten screens!) and easy importing of Parallels, Virtual PC and even Boot Camp partitions.
Better yet, VMWare has announced that Fusion 2.0 will be free to all existing Mac customers once the final version ships. Of the three big updates, the monitor support is the big one. Parallels doesn’t support multiple displays for Windows, and the Fusion implementation looks nicer than multiple displays for most native PCs. Parallels can do Mac in one screen, Windows in another, but not Windows on two displays for the same virtual machine. Granted, this is a fairly niche feature, but its really well put together, as you can see in the video I’ve thrown up at the top.
The beta is wide open, so if you want in on the action and can live with a few beta quirks, hit the link.
Pete’s post below got me thinking. Apple’s star is rising, and they absolutely are eroding the market-share of Windows. Every quarter this thing of ours becomes more and more mainstream, and it’s not impossible to imagine a time when the Mac will at least have a significant degree of parity with Windows. This raises a bigger question: would we ever want Apple to eclipse Microsoft?
The first thing they teach you in strategic planning is to perform the following assessment:
“What are the benefits of a course of action, versus, what are the negatives of following the same. What are the possible unintended consequences”.
Now certainly we are all excited about Apple’s continued rise, but there may also be come cause for concern. In the rest of this article we’re going to play the “Unintended Consequences Game”.
While it’s taken as writ that we cultists tend to be creative types, a recent study from the Fuqua school of business at Duke University seems to indicate that simply seeing an Apple logo makes you more creative.
The researchers conducted a number of experiments, one of which was showing the logos for fractions of a second to create a subliminal impression, and in all cases those who’d seen the Apple logo scored higher on standardized creativity tests than those who’d seen the IBM logo or no logos at all.
Keith Sawyer in his Creativity and Innovation blog has got a great write up on the paper if you don’t feel like sorting through all the academic stuff in the published paper (I managed to get through 5 whole pages before turning to Keith’s excellent article).
Very interesting cover story in BusinessWeek about soaring demand for Macs inside of companies. In some ways, this is an inevitable outgrowth of the success of the iPod. Sales of the iPod goose home sales of Macs, and once you’ve got a Mac, you never want to work in Windows again. Writer Peter Burrows says it well:
But now the call is coming from mainstream users, people who may have started off with an iPod, then bought a Mac at home and no longer want a “Windows-by-day, Mac-by-night” existence.
This may be a sign of hope for all of us Mac users-in-exile. I work in an all-ThinkPad office, and dream of getting to live an all-Mac life. But since we’re consultants, we use the same machines that our clients do. What does that mean? Buy more Macs, corporate world! Then we can ditch Windows for good!
Okay I know it’s an oxymoron, but work with me here.
Mac|Life reports that a OQO user has managed to get Leopard up and running on his hand-held, complete with a pretty impressive video on YouTube. Ordinarily, I could give to shakes for some beige box running OS X, but the OQO device is actually cool enough that I’d actually buy one if we can get OS X on it stable.
Whats notable from the video is that OS X Boots Sloooooooow, and runs Slooooooow on the device. But I’m pretty sure there are some clever folks out there who work out a way to speed it up. And besides, OQO was founded by ex-Apple folks, so the design is pretty slick, too.
So the utter blasphemy of a Hackintosh aside, this really reinfoces the fact that consumers want something more than an iPhone, but less than a full-on Mac.
What do you think? If someone offered this thing commercially (Hopefully Apple) would you buy one?
Take this with a grain of salt, but Fortune’s Scott Moritz has filed a report claiming that AT&T will subsidize the price of the hotly awaited 3G iPhone down to start at $199 with a two-year agreement, which would be a clear sign that the company is serious about starting to move some massive numbers of the device when it drops in June.
There are definitely parts of the story that I don’t buy — I don’t think Apple is going to go 8 and 16 gig on the new iPhone, let alone “8-gigabit-memory and 16-gigabit-memory,” and the pricing strategy only makes sense if the iPhone is non-exclusive to AT&T. If Apple’s selling the 3G iPhone unlocked at Apple Stores for $200 more, this makes sense. If not, this is just bizarre.
Thoughts? I really hope we see a 32-gigabyte model of the 3G iPhone – that makes it not just a nano replacement for me, but an actual iPod replacement.
FORTUNE: Techland AT&T to cut the price of Apple’s new iPhone
Thanks, Matt!
Tags: iphone, rumor, at&t, speculation