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DataCase Makes iPhone a Wireless Drive

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Veiosoft plans to release software on July 28 that will unleash more of the computing power inside Apple’s wireless handhelds. The $7 program distributed through the AppStore will allow any Mac, Windows or Linux machine to recognize an iPhone or iPod Touch as a volume when the handheld is registered to the same network, allowing transfer of data files between machines with drag and drop ease.

Using Finder and Bonjour, DataCase makes upload applications and server configuration unnecessary to move files between computers or take important data with you on your handheld. Macs integrate seamlessly with your handheld using Apple Filing Protocol (AFP) connectivity, while Windows and Linux computers are supported through HTTP and FTP.

The program supports up to 16 different volumes on the iPhone or iPod Touch, each configurable with read/write/browse permissions. Those concerned about the security implications of makng data so portable should be pleased to know files can me made invisible and alerts set to require authentication before allowing a connection over the network.

Many have felt the iPhone’s true innovation lies in portable computing and DataCase looks ready to begin delivering on that promise.

Pour a Virtual Pint For iPhone 2

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iBeer is a virtual pint for the iPhone and iPod Touch that is supposed to behave like a real pint of delicious bubbly beer, according to the developers.

Thanks to the iPhone’s accelerometers, it tips, pours and drains like a real pint. It even foams up when you shake the iPhone.

However, the $3 app is getting mixed reviews on the iTunes App Store. Some love it, but many say the fun lasts for about 30 seconds.

“For $3, I can get a real beer,” says one.

Here it is in action on YouTube:

Still Long Lines For iPhone 2

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There are still long lines and at least a 3 hour wait to buy the iPhone 2 — four days after the device first went on sale.

I went by the Apple Store near San Francisco’s Union Square on Monday evening. At about 7.30PM there was a long line of about 120 people stretching nearly the entire city block.

The concierge at the front door (pictured above talking to the cop) told me the wait was about 3 hours. The cop told the concierge to call if she needed any help later on. She just laughed. She was about to cut the line off — the store closes at 9PM.

She said the line had been like that all day — a work day for most San Franciscans. A coworker from Wired.com went to the store at lunchtime thinking they could walk right in and pick up a iPhone, and were flabbergasted to see there was still along line.

The problem is the activation procedure, which she said takes an average of 20 to 30 minutes for each customer — even existing AT&T subscribers. Unlike the first iPhone, no one is allowed to leave the store with an inactivated iPhone.

Earlier in the day, my wife went by another San Francisco Apple Store in the Stonestown shopping mall, where there was a line of about 25 or 30 people.

Anyone else seeing long lines?

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Deal of the Day

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Thanks to blogger Cory Bohon at The Unofficial Apple Weblog, we bring you news that Mac Mix has some serious discounting available on bundles of Mac software. You can choose your own mix of titles from a set of 28 productivity, web tools, image & video, system enhancement and entertainment packages. Discounts range from 10% off any single title up to 75% off a bundle of twelve. The 500th purchaser will receive all 28 titles for free.

AppStore Downloads Top 10 Million

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Apple reports over 10 million applications downloaded from the AppStore in its first weekend, according to a press release issued by the company today. There may be discord brewing between the company and developers of the applications being distributed in the AppStore, however, as blogger Bret Terpstra writes for The Unofficial Apple Weblog.

Many applications from the App Store are crashing frequently, according to Terpstra, and some veteran developers are pointing the finger at Apple, claiming crash logs indicate a “growing consensus that Apple has released a highly unstable “final” version of the 2.0 firmware.”

Apple Licensing May Contribute to Inflation

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annual_inflation_chart.jpgIf it seems prices of the latest iPod and iPhone accessories are rising, you may have Apple’s licensing department to thank, according to a story in Popular Mechanics. Though the company is typically reticent to discuss the details of arrangements such as the one that allows some electronics manufacturers to place a “Made for iPod” designation on their products, managers and decision makers for both retailers and manufacturers indicate Apple’s licensing fees and specially made chips that allow gadgets to work with Apple gear can add 10% or more to the price consumers pay for an item.

Last year, Apple introduced a proprietary authentication chip that works like a silicon key to unlock streaming video functionality on iPhones and iPods and generally authorizes the devices to work with approved accessories. The “auth chip” meant third-party companies wanting to produce iPod-compatible gadgets first had to deal with Apple–the only company selling the chip. Previous-generation iPods could output video over a generic $2 iPod video cable, but new phones and iPods require officially licensed Apple cables–and these can cost up to $50, according to the report.

Apple’s contention is that its authentication technology and licensing protocols, which can entail auditors from Cupertino poring over a company’s books and records to ensure that Apple gets paid for every device sold, helps maintain high quality for products associated with the Apple brand. Some manufacturers complain, on the other hand, they must reduce the quality of their wares in order to pay Apple its share and still keep prices at levels that stimulate consumer demand.

Apple Sells 1 Million iPhone 3Gs in 3 Days

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Updated below – Apple CEO Steve Jobs pronounced the iPhone 3G’s worldwide reception “stunning,” according to AppleInsider.

Noting the 1 million phones sold in its “opening weekend” (as the lines between commerce and entertainment grow ever more blurred), Jobs trumpeted the fact that “It took 74 days to sell the first one million original iPhones, so the new iPhone 3G is clearly off to a great start.”

Of course, its availability in more than 20 countries helped iPhone 3G sales, whereas the original phone was first offered only in the United States, but consumers’ embrace of the new model is sure to heat up the smartphone market. The sales numbers are impressive by any measure, especially given widespread activation issues that slowed down the purchase process and caused much grumbling among opening weekend buyers.

Apple’s sales figures are the subject of some debate in the wake of the company’s press releases this morning, according to a post at Fortune‘s Apple blog. While sales at Apple retail outlets are counted at the register, sales to partner carriers such as AT&T are counted by the company when they leave the loading docks in Asia. “In other words, some of those 1 million iPhones recorded as sold by Apple (AAPL) may still be in transit,” says the Fortune report.

Also today, Piper Jaffray analyst Gene Munster put sales at around half the 1 million reported by Apple and said he thinks it will take two weeks or more to hit the 1 million served mark.

Last.fm for iPhone Launches, Rocks.

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Last.fm iPhone Demo from Toby on Vimeo.

I was rather effusive in my enthusiasm for the launch of intelligent music radio application Pandora on iPhone. It symbolized, more than anything, that Apple was perfectly willing to let people listen to music on the device without the company’s blessing — some of the time anyway.

Tonight, Last.fm launched its own iPhone app, and it’s a doozy. The video demo speaks for itself, but I’m quite impressed with the events integration and the detailed information. I’ve been a bigger fan of Last.fm than Pandora for some time, not least for the huge amount of information on bands that it has to offer. Additionally, the social networking features are very cool — being able to e-mail any track to a contact? Genius. It’s available through the App Store now.

Sadly, it won’t Scrobble the tracks you listen to in the main iPod application, except after a sync with iTunes, nor will it keep playing while you browse on Safari, but those are technical impediments on Apple’s part. Altogether, it’s an impressive effort. With Pandora and AOL Radio, it has officially made the iPhone superior in every way to a satellite radio — unless you care about Howard Stern. This is the true future of radio, and it’s finally on the right platform.

Via Digg.

Snippets for 2008-07-11

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  • CG: Queues of 40-50 people in UK O2 stores reported. I’m guessing they’re not there for Nokias… #
  • CG: iPhone unboxing images to lust after if you’ve not been lucky enough to get one yourself: https://tinyurl.com/64sh2p (MacRumors) #
  • CG: Incisive first-day AppStore commentary from Daring Fireball: https://tinyurl.com/66uh4j – interesting free/paid-for app comparisons. #
  • CG: Turns out you can take iPhone screen-grabs by holding Home and tapping the power button. Photos are (logically) sent to the Photos app. #
  • CG: Counterpoint (i.e. positive) article regarding SSD impact on battery life: https://tinyurl.com/5a4kdu (via Alexander Klimetschek) #
  • CG: First-day reports suggest many O2 stores had just a dozen or so iPhones for sale, with only a few 16GB models. Feel Jobs’ wrath, UK! #
  • LM: part 1 of my interview on TalkingHeadTV: https://talkingheadtv.com/?p=64 #
  • LM: part 2 of my interview on TalkingHeadTV: https://talkingheadtv.com/?p=65 #
  • LM: part 3 of my interview on TalkingHeadTV: https://talkingheadtv.com/?p=66 #
  • LM: part 4 of my interview on TalkingHeadTV: https://talkingheadtv.com/?p=67 #
  • Well, the iPhone launch is totally messed up, eh? #
  • PM: That was me. How’s iPod touch 2.0 upgrading going? #

MobileMe May Be Up and Running

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Apple confessed to problems making the transition from .Mac web services to its highly anticipated MobileMe product, according to MacWorld, but the service may be up and running this morning after yesterday’s rocky rollout.

A statement posted earlier today to the Apple website read “”The MobileMe transition is underway but is taking longer than expected. Please refer to the official System Status to the right for current information on the availability of MobileMe services. We apologize for any inconvenience.”

But as you can see from the screenshots below, we finally have a log-in page and access to our me domain. The servers are running very slow at this writing. Stay tuned for updates; your mileage may vary.

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Access to the account page behind the following secure screen
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Was met with a Loading wheel that I gave up on after 5 minutes
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But I was able to get to my Gallery
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Though not my mail. I have confidence Apple engineers will work out the kinks.

iPhone 3G Launch Day Notes from All Over

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It’s iPhone launch day in the US and early reports from several sources indicate a scene of controlled chaos across the country as Apple Retail and AT&T employees work to satisfy the demands of people who must have a new phone today. It’s nothing like the mayhem that attended demand last summer when the first gen iPhone made its debut, but AT&T’s on-site activation requirement seems to be making the purchase of of a new iPhone much longer process than the 15 minutes touted earlier in the week as the time it would take to get in and out with a phone.

Steve Wozniak was quoted in MacWorld admitting gadget lust would keep him in line overnight down in San Jose to get a new phone this morning, but said,””A lot of the people I know just aren’t going to upgrade yet.”

iPhone 2.0 Unlocked

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Image via CNet

The new iPhone OS 2.0 software has been unlocked and jailbroken, according to Gizmodo blogger Jesus Diaz.

After taking months to crack the code on last summer’s inaugural release, the iPhone Dev Team has opened the gates to unsigned software on the iPhone 3G before its US debut. The Pwnage tool that will allow unofficial carriers access to the phone and give users full read/write access to the filesystem to enable installation of unofficial, “jailbreak” applications is “imminent,” according to CNet, though no firm release date has been announced.

Twitter updates for 2008-07-10

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  • CG: More evidence, it seems, that solid-state drives don’t actually improve your battery’s run-time: https://tinyurl.com/3kuorq #
  • CG: iTunes 7.7 just waved hello from Software Update. #
  • CG: Looks like the iPhone app store’s up and ready for taking all your cash. If only you could get the apps on to your phone already! #
  • CG: Jobs on iPhone apps: 25% free; 90% $9.99 or less. Refers to launch as the biggest of his career. USA Today: https://tinyurl.com/5jzu5l #

Apple Patent Heralds Multi-Touch Era

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Image via AppleInsider

Touch-screen desktops may not arrive in time for holiday shopping, but an Apple patent filed last year and published Thursday makes clear the company’s direction for UI development, according to AppleInsider.

Filed near the public debut of the iPhone last June, the patent “makes clear that Apple is devising methods to control its entire Mac operating system through multi-touch rather than a mouse and keyboard,” writes blogger Aidan Malley, who adds the patent is more evidence Apple is “developing a tablet-like device in between the iPhone and full Macs that would require more advanced multi-touch controls.”

Can’t you just see the ads now, with music from Tommy? See me, feel me…I get excitement…

Back to the iPhone Naysayers

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This time last year, loads of experts were hypothesizing that Apple couldn’t succeed in the cell phone market. Well, it’s been a year, and the first generation did well enough, and the 3G version will almost certainly eclipse its sales by a huge margin.

The Industry Standard had the foresight to go back to some of the iPhone’s biggest critics and see what they have to say for themselves now. My favorite reply is from Rob Enderle, the famously off-the-mark tech analyst who seems to believe that the only difference between Apple products and other technology products is marketing.

I still don’t think it is a great phone, though, and without Apple marketing I doubt it would have done nearly as well. Apple could probably sell refrigerators to Eskimos.

Well if Apple designed those fridges, I would be in line to purchase them! Marketing on its own doesn’t lead to long-term growth. You can apply great marketing to a crummy product, as Microsoft is about to try with Vista, and it rarely makes a difference. Great marketing for a great product? Succeeds, but not just because of the advertising!

Anyway, it’s a fun read overall. A shame they couldn’t get John Dvorak to reply — I’m fairly certain he’s the only person who actually called on Apple to cancel the iPhone because Apple couldn’t stand up to heavy competition from Nokia and Motorola. Um…yeah. I don’t know if anyone is afraid of Motorola right now…

They should also hit up Maddox and his thrilling Nokia E70 that looks like a stun-gun.

Via Daring Fireball

Pandora for iPhone Shows the Device Will Be More Like a Mac, Less Like an iPod

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Of the more than 500 applications unleashed during the AppStore launch today, none shows more promise for the iPhone’s future as a vital development platform than the amazing client for Internet radio station Pandora. It can play your personalized radio station over the air — even on EDGE. New music that isn’t in your iTunes library, playing anywhere that you have a signal.

There are a few of reasons why this is significant. First, it’s available for free but is supported by audio advertising, and if you get a subscription to the service, you can get rid of the ads altogether. That’s important, because Apple hadn’t made it at all clear that it was offering developers any business models other than outright purchases or complete giveaway. (Greg at Pinchmedia had a great article about iPhone business models a few weeks ago that I recommend for further reading if you’re curious.)

Second, though, Pandora’s application is a clear sign that Apple is going to be far less defensive of its role as media provider for the iPhone than it has been on the iPod. Think about it: Apple is allowing another company to play music in a dedicated application on the iPhone. Let me repeat that in bold: Apple is allowing another company to play music in a dedicated application on the iPhone! And the app even mimics the look of the iPhone’s music player! Seriously, I’ve never been more surprised by Apple in my life. On Tuesday night, I literally said Apple would never allow something like that to happen — too threatening to iTunes. And yet, here we are.

The presence of mobile Pandora for iPhone could, at its best, start to change how people think about both the iPhone and, especially, the iPod touch. When Steve Jobs introduced the iPhone, he called it a cell phone, a widescreen iPod and an Internet device. Though it was clear that the release of new third-party apps today would make it so much more, the fact that Apple has made room for someone else to deliver media to the iPhone really announces to the world that it is a platform for other companies to make money. And I have to confess that until today, I didn’t think it could be; I wasn’t sure Apple would make the iPhone more like a Mac and less like an iPod. Apple isn’t keeping out potential threats — it’s hoping that their work will help them sell more hardware. And that’s a level of openness the company has never had before.

Of course, this isn’t all new-found maturity for Apple — it helps that Pandora for iPhone directs you to iTunes over-the-air when you want to buy one of the songs that you like. Still, this is an incredibly positive sign for the iPhone going forward.

Via Listening Post

iFixit Takes Apart the iPhone

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Photo via iFixit

The iFixit guys did what they said they would do and are up with first-look photos and analysis of their dissection of the iPhone they bought this morning in Auckland, NZ. They report the only other American outfit there with them was a team from Engadget.

The photos posted on the iFixit page link to hi-res images for a better look inside the new phone. Some good news is the iPhone battery, while secreted away beneath a sealed case, is not soldered-on inside, which should reduce the cost of replacing one after it withers from surfing the web at 3G speeds.

iPhone gaming: a lack of controls?

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I’ve been a gamer for a very long time. I distinctly remember my dad helping me to play one of the earliest Space Invader units by lifting me up (what with a diminutive version of your correspondent not being able to see the screen properly) and then pretty much instantly regretting it (what with me being rather heavier than he realized). I’ve devoured games on ZX Spectrums, Commodore 64s, BBC Micros, Amigas, PCs, Macs, and consoles from Atari, Nintendo, Sega, Microsoft and Sony. And although today’s gaming landscape is clearly significantly more conservative and homogenized than that of the 1980s or early 1990s, there are still many gems lurking amongst the dross.

It’s curious to see Apple again taking interest in games. Few will remember the disaster that was the Pippin, a joint production with Bandai that rightfully made #22 on a top 25 worst tech products of all-time list by PC World, and Macs have never really been at the forefront of gaming, with users typically forced to pick up two-year-old PC games at current PC-game prices.

With iPhone, there’s a feeling things might be different this time. Right from the start, Sega was extolling the virtues of the device, demoing a highly competent version of Super Monkey Ball, and reports suggest spec-wise that Apple’s hardware rivals Sony’s PSP and Nintendo’s DS, which are the only two mobile gaming platforms worth a damn. Also, Jobs claims a third of the first wave of applications on the AppStore will be games.

My concern is that the genius of Apple’s lack of physical controls for most applications (thereby enabling context-sensitive controls and keyboards) might be its undoing in the games world. Jailbroken iPhones offer emulators of classic consoles, but the lack of tactile controls renders them borderline unplayable, and although the iPhone’s accelerometer and touch-screen will force (some) developers to create unique and innovative products, there’s a real risk iPhone as a gaming platform will remain a seriously niche concern, by virtue of lacking a D-pad and other ‘standard’ controls.

Some might argue that iPhone’s unique controls can only be a good thing, using Nintendo’s Wii and DS consoles as ‘proof’. But while both of those devices have proved staggeringly popular, they offer alternatives to developers. Yes, you can wave the Wii remote around like a loony, or draw on the DS touchscreen, but more typical control methods are also catered for. And it’s pretty obvious that some developers try to shoehorn unwieldy control systems into games (a shocking number of DS games require hateful microphone-based controls at some point) on such consoles because they can. But with the iPhone, they will sometimes have to.

Looking at iPhone gaming demos to date, there’s already a split between games such as Super Monkey Ball using iPhone to fashion highly intuitive controls via tilting, and more traditional games being hamstrung, leading to having to ‘jolt’ your iPhone upwards to make a character jump. A quick glance around the web suggests I’m not alone in wishing iPhone catered for all, rather than those with an ‘accelerometer and tilting’ fetish. One Mac user created a mock-up of a PSX-style controller for iPhone, and the people over at icontrolpad.com (pictured right) have prototyped a device that almost turns iPhone into a PSP-style handheld console.

Unfortunately, any devices along these lines are likely to be limited to jailbroken iPhones—at least for the foreseeable. But here’s hoping Apple takes these ideas on board. For while I’m all for innovation and playing something new, it’d be a shame to restrict iPhone to certain types of games, simply by not giving developers access to a full range of controls, tactile or otherwise.

Goliath, Meet Dav… Goliath?

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It’s been Apple against the world for so long that we’re kind’a just used it being that way. However, when we compare Apple against her chief rivals, as well as against some entire industries, a different picture emerges.

Looking at our favorite company in this light maybe helps us understand parts of Apple’s strategy that seem confusing if not just downright bizarre. Follow us after the jump and we’ll discuss why, when we talk about Apple vs Microsoft, Dell or the entertainment industry at large, this ain’t a David versus Goliath matchup anymore.

iPhone 2.0 Firmware Emerges

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The iPhone 2.0 firmware update is available from Apple, according to both The Unofficial Apple Weblog and MacRumors. Though a check at the page devoted to the AppStore in Apple’s iPod Touch section indicates the firmware is “coming soon,” MacRumors found this link to the firmware in Apple’s xml files.

WARNING: before you go clicking on that link and downloading the firmware to your iPod Touch or your first gen iPhone, note that the firmware will wipe your device on install.  Apple posted the following notice:

“Normally if you choose to update, the iPhone or iPod touch software is updated but your settings and media are not affected. If your device currently has a software version prior to 2.0 (1.x) and you are updating to software version 2.0 or later, all data on your device will be erased in order to perform install the new software. In this case, iTunes will offer to create a one-time media backup of your device depending on what content is on your device and what content is stored in the iTunes Library you are connected to. You should ensure that you have enough free space on your Mac or PC to accommodate a backup that matches the capacity of your iPhone or iPod touch (4 GB, 8 GB, 16 GB, or 32 GB) if you proceed with the this backup.”

We recommend you wait a few more hours for the “official release” of the 2.0 firmware. As “Auntie TUAW” noted, it’s not a good idea to go poking around on Apple’s servers to download random files for installs. Keep checking the Official Release link for updates.

Review: Mail.appetizer 1.3b1

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Whenever you upgrade an operating system, you inevitably end up leaving a few old friends behind—faithful applications that, for whatever reason, no longer work on your new system of choice. With Leopard, losing Mail.appetizer was a particularly painful wrench, but the current beta now plays nice with Apple’s latest and greatest.

What Mail.appetizer does is save Mail users time. Mail’s Dock icon merely lists the number of new emails, but Mail.appetizer provides a resizable and customizable notification window that enables you to glance at the first few lines of each incoming email. Usefully, the window provides controls, enabling you to mark an email as read, delete it or open it in Mail.

What elevates Mail.appetizer from being merely very handy to being utterly essential is the level of control you have over the notification window’s content. The most obvious settings are all present and correct: the time each message appears for, the window transparency level, font settings, and so on. However, you can also restrict notifications to specific Mail accounts and fine-tune which aspects of messages are shown, including quotation levels and header titles. You can also decide whether Mail.appetizer hides when Mail is active and if it should open messages in separate windows or in the main Mail window.

It’s attention to detail that lifts Mail.appetizer to the dizzying heights of a Cult of Mac Essential award, and although the current release has a couple of niggles (a clash with GrowlMail and not marking as read items deleted using the notification window), it nonetheless comes very highly recommended for all Mail users.

Cult of Mac essential badge

Mail.appetizer prefs

Mail.appetizer provides various options for changing the way its notification window works.

Further information

Manufacturer: Bronson Beta
Price: free
URL: bronsonbeta.com/mailappetizer/beta/

AppStore Live with 500 Titles

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The AppStore went live this morning, included in the iTunes 7.7 release available through Software Update.

Though this is surely to change over time, only a handful of applications are available in the Applications pane of iTunes this morning. More than 500 titles are included in the initial launch, according to a piece in the New York Times, in which Steve Jobs is quoted, saying of the AppStore, “”We are not trying to be business partners [with developers].” Instead, he said, the goal is to “sell more iPhones.”

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Twenty-five percent of the first 500 applications at the store will be free, according to Jobs. Of the commercial applications, 90 percent will be sold for $9.99 or less, he said in the Times article, adding that a third of the first wave of applications will be games.

As of this morning, if you already know of a game or application that is or should be in the AppStore, it may be available through a search by name.

Here’s another screenshot showing apps in the layout. It should also be noted that the AppStore is currently available only for your browsing pleasure. Until the iPhone 2.0 firmware is released (perhaps later today?), you won’t be able to download any applications to your iPhone or iPod Touch.

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