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Zombie-Killing Fun Coming To Mac Tomorrow With ‘Left 4 Dead 2’

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Anyone ready to kill some zombies? At long last, Valve is finally bringing one of the last of their Source-engine games to the Mac with Left 4 Dead 2, which the Seattle-based game makers say will be released through Steam starting tomorrow, October 5th. Watch the cool trailer below.

The Left 4 Dead series of games are co-operative based zombie survival shooters, and Left 4 Dead 2 is Valve’s most recent game and based upon the most advanced version of their Source engine. As usual, if you already own it on the PC, there’s no reason to re-download it: it’ll also be slurped down to your Mac.

Usually, when Valve releases a Mac version of one of their games, they accompany it with a savings deal, and it looks like Left 4 Dead 2 will be no exception: they are offering all four add-on missions (or DLC) for free along with every purchase of Left 4 Dead 2 for Mac. We might also see a price drop.

I’ve been looking forward to this for months. Who’s in for some zombie-killing tomorrow? Join us for some gaming on the official Cult of Mac Steam group.

As for Left 4 Dead 1? That’s still forthcoming: Valve says they had a couple last minute problems getting the Mac version up to snuff. How weird to see a sequel come out on the Mac before the original.

Play Space Invaders In Your Backyard With Look-Up For iPhone [Review]

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Look-Up is an augmented reality shoot-em-up for iPhone (not iPad or iPod) in a Space Invaders style. And it’s fun.

Swarms of 1950s-style flying saucers fly down at you from the sky – you point your phone back at them and hit the fire button. Zappity zap zap. I tried it this morning in my office in flooding-with-rain Wiltshire, but I suspect it would be more exciting to play when you’re outdoors in the sun, like the guys in this demo video:

Improve Your Texting With ‘Texting of the Bread’

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I type over one hundred words per minute, and by and large, they are the words zombies taught me to type thanks to the fantastic 1999 title, Typing of the Dead, in which wave after wave of flesh eating zombies are splattered into gibs not by the rapid fire staccato of a machine gun, but by quickly typing words like ‘daffodil’ and ‘snapdragon.’

For years, I’ve been waiting for Sega to port Typing of the Dead to iOS to help me do for my texting what I once did for my typing… to no avail. But Screw Attack’s tribute title Texting of the Bread might fill the same void with twice as much cuteness: it takes the central gameplay of Typing of the Dead, adjusts it to fit the iPhone’s soft keyboard and changes the villains to bloodthirsty ginger bread men.

If you’re interested in knowing more, Touch Arcade has posted a thorough review of the game here. Texting of the Bread can be downloaded now on iTunes for just $1.99.

Recycling Old Technology: iPod nano, Dreamcast Edition

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The new iPod nano’s diminutive size keeps inspiring geeks worldwide to a variety of hacks.  News today from Japan of the iSpeck’s ability to fit nicely inside the display slot on an old Sega Dreamcast VMU.

The Sega buttons do not control the iPod (yet?) but it’s safe to say this case offers good drop protection, and the headphone cord coming out the side doesn’t look as dorky as with an iWatch.

More photos and videos of the making on the vendor’s original Japanese website.  [via TUAW]

New App For Virtual Gonzo Table Tennis Should Come With Leash

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We haven’t…uh…tried this yet (primarily because Cult editor Leander Kahney refuses to get back into his fencing Mexican-wrestler costume after last year’s Halloween fiasco) but it looks pretty damn cool, or something.

Sonic Speed Ball sets up a Bluetooth connection between two iPhones (or BT-equipped iPods), then simulates a virtual ball that can be smacked around using an iDevice as a paddle. Different gestures affect the virtual ball in different ways, à la the Nintendi Wii controller.

Sonic Speed Ball is $1; leash not included.

Physics Sandbox Garry’s Mod Now On Steam for Mac

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Garry’s Mod started out as a simple modification for Valve Software’s Half-Life 2 that allowed players to goof around with the physics, models and other assets inside the game files.

Over the last six years, however, Garry’s Mod has taken on a life of its own, supporting every Source engine game under the sun, including Half-Life 2, its episodic expansions, Portal, Counter-Strike: Source, Left 4 Dead and Left 4 Dead 2, as well as blossoming into a full retail title.

Now it’s on the Mac, having been released by Valve through their popular Steam for Mac digital delivery service. Steam is having a 50% off sale on the title right now, so it costs only $4.99… although you should be aware that to actually use Garry’s Mod to make elaborate Rube Goldberg machines or — as in the videos embedded above and below — absolutely hysterical internet videos, you’ll need to own at least one Source engine game.

Check out some of the more classic products of Garry’s Mod after the jump.

iOS 4.1 Game Center Ported To Jailbroken iPhone 3G

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Are you the owner of an iPhone 3G who is disappointed that you can’t run deathmatch with friends through Apple’s new match making service, Game Center? A jailbreak and some hacking could get you up and running, if you’re feeling bold.

Over at Redmond Pie, Taimur Asad goes through the process of getting jailbreak running on an iPhone 3G… which is (coincidentally for this experiment) the only iPhone that can currently be jailbroken under iOS 4.1 right now.

Strange Japanese iPad Game Rewards Concentration With Virtual Kissing

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It is natural to be confused by the image above, but before I explain what exactly is going on here, I’d like to give you a moment to come up with your own possible narrative. It’s clear that the Japanese man on the right is doing something with the iPad on the left through the wires hooked up directly to his brain, but what, exactly?

I look forward to hearing your first thoughts in the comments, but my immediate guess was that the Japanese man was using his iPad as some sort of extreme constipation-relieving device, during the usage of which he spontaneously had a quadruple heart attack that simultaneously struck each and every chamber of his heart. What other explanation could explain that man’s facial contortions?

The true explanation is just about as weird, though. As you can see in the video below, this is an iPad game that was demonstrated at last week’s Tokyo Game Show.

Guild Wars 2 Keeps Players Connected To The Game Through Their iPhones

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Massively multiplayer online games, or MMOs, pander to the obsessive. There’s always another dungeon to explore, another raid to launch, another auction to cash out. Unfortunately, it’s that very addictive quality of MMOs doesn’t mesh well with a mobile, connected lifestyle… given that so much of an MMO’s gameplay is unsuitable for mobile devices, how do you let obsessive players feel connected with their in-game avatars from their iPhone or iPad?

The upcoming MMO Guild Wars 2 by ArenaNet has an answer for that… and it’s an app. Their application will let players stay connected to in-game chat even when on the road, while also allowing them to help out their fellow Guild Wars 2 buddies by guiding them towards quest destinations, cities and towns.

It seems like a great step to connecting MMOs to devices that aren’t quite powerful enough to run them… yet. Of course, an approach like this is probably going to be irrelevant in a few years, when someone finally makes a mobile MMO that challenges World of Warcraft’s numbers. Until then, ArenaNet’s approach to bringing the iPhone into the MMO experience is refreshingly useful.

Gameloft Brings Co-Op To Its Diablo Clone With ‘Dungeon Hunter 2’

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Perhaps more than any App Store publisher, Gameloft is just the master of the quickly dashed off tie-in game: a huge chunk of their 123 game strong iTunes library are entries into popular gaming franchises like Splinter Cell, Rayman or Prince of Persia.

What’s awesome about Gameloft, though, is what happens when they can’t get the rights to a gaming franchise. For example, when Gameloft couldn’t get the rights to the Resident Evil series, they just released Zombie Infection, which looked and played exactly like Resident Evil 5. Their title Gangstar: West Coast Hustle is a similar knock-off on the Grand Theft Auto series.

The trailer for their latest game, Dungeon Hunter 2, is obviously one of their latter genre of game knock-offs… this time of Blizzard’s Diablo series. That said, the first Dungeon Hunter is still one of the most competent hack-and-slash RPGs on the iOS platform, and now that Dungeon Hunter 2 is adding co-operative multiplayer into the mix… this is one of my most anticipated iOS games no matter how stupid “Gothicus: land of fear, land of destiny!” sounds when you actually think about it.

‘Infinite Lives’ for the App Store Aims To Be ‘Contra’ With An Ultra-Violent Dose of Judeo-Christianity

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Whether Infinite Lives’ forthcoming Contra-inspired shooter Moral Decay gets pushed live on the App Store has a lot to do with how Apple’s reviewers decided to view the game’s central protagonist…. a bearded man in sandals and Messianic robes who can fly on a rainbow, shouts “Oh my father!” when he’s shot and spends most of the game using an AK-47 to transmutate a constabulary of sinners as multivariate as sumo wrestlers, extraterrestrials and Satan into big, spattering chunks of gelatinous gore.

Here’s the question: will Apple’s reviewers subscribe to Infinite Lives‘ pretense that their protagonist is, in fact, an unassuming dude by the name of Christ T? Or will they decide that Chris bears an uncanny resemblance to Jesus Christ of Nazareth and should therefore be censored based upon the sheer principle of the thing?

My guess is the latter, in which case I hope Infinite Lives quickly gets a Cydia release: as long as you like your gaming violent, full of chiptunes and almost panoffensive in its 8-bit religious sensibilities, this looks like a hella fun game.

[via Pocket Gamer]

Army of Darkness Game Coming To The App Store In Early 2011

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Much as I love Sam Raimi’s Evil Dead series of tongue-in-cheek horror films, and much as I have tried to emulate my virtues after that of its protagonist Deadite slayer Ash Williams, I have never found any of the myriad efforts to translate Army of Darkness‘ appeal to the video game form to be worth anything besides a derisive snort.

So I feel a little foolish getting so excited by word coming from Backflip Studios that they will be releasing a game based on Army of Darkness to the App Store early in 2011.

There’s almost no details so far, except that it will be a tower defense game, which is a surprising but remarkably appropriate choice, and you can expect several hours of Bruce Campbell’s snarling, macho and downright hysterical catch phrases as you blow hole after hole through the medieval dead with your trusty boomstick. Don’t bone this up, Backflip!

OpenFeint Brings Cross-Platform Multiplayer Between iOS and Android

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Once Apple announced its own baked-in Game Center for iOS, OpenFeint — the previous go-to mobile social gaming network — seemed to lose a bit of its luster, but the guys Aurora Feint seem to have a plan and they’re falling through with it: starting today, OpenFeint is now available on the Android operating system.

But Aurora Feint’s strategy in dealing with Game Center isn’t to abandon iOS. Oh no: this news is very relevant to iOS gamers because now that OpenFeint is on Android, you can now take part in cross-platform multiplayer games, achievements, leaderboards and friending in Fruit Ninja, MiniSquadron, Super Slyder, The Moron Test and Tic-Tac Toe… with fifteen other titles to follow this month.

At the very least, the relevance here to iOS gamers is they now have twice as many people to play Tic Tac Toe against… I just can’t wait for iOS vs. Android OpenFeint deathmatch tournaments.

Left 4 Dead Series Coming To Mac On October 5th?

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Although Valve released their other Source engine titles with astonishing rapidity when they finally brought Steam to Mac earlier this year, but one sad lingering hold out in the games library disgorgement was the team-based zombie-shooter series, Left 4 Dead, with the delay largely chalked up to some bugs in OS X’s graphics drivers that Valve helped Apple iron out.

We’d previously heard tell that now that those graphic issues are fixed, Valve as hard at work to bring Left 4 Dead and Left 4 Dead 2 to OS X by October… and now, if a casual mention over at Macworld is anything to go by, it looks like that date might have been further locked down to October 5th, along with the latest Left 4 Dead and Left 4 Dead 2 add-on pack, “The Sacrifice.”

Looks like for us Mac gamers, the Halloween season is going to be filled with even more zombie mutilating than usual. Expect Cult of Mac to organize a few games of Left 4 Dead once it finally hits our platform.

Epic Officially Adds iOS Support To Unreal Engine 3

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With the App Store’s prohibition on third-party interpreters having recently been reversed, the iOS future is again rosy for Epic Games, one of the biggest names in next-gen engine licensing whose Unreal Engine powers some of the most visually impressive games on PCs and consoles, including the Gears of Wars series, Bioshock, Batman: Arkham Asylum and Borderlands, among others.

Following the impressive release of their proof-of-concept demo app, Epic Citadel, Epic vice president Mark Rein has announced that the software development kit for its Unreal 3 Engine will soon add iOS support to the many other features available to its licensees.

This is great news for gamers: Epic Citadel was a stunning demonstration of the graphical power of iOS which was downloaded over a million times in one week… and it wasn’t even, strictly speaking, a game. Native iOS support in the Unreal Engine makes it all the more likely that developers will bring your favorite franchises to your iPhone in the future.

Now let’s hope Epic themselves follow Epic Citadel up with that Unreal Tournament iPhone port they were playing with back in December.

Classic Grand Theft Auto Trilogy Coming To Mac Later This Year

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The classic Grand Theft Auto 3 trilogy — including Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas — is finally coming to OS X later this year, according to Rockstar Games.

Look for the long-awaited release of the classic Grand Theft Auto Trilogy (Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas) for Mac – most likely later this year.  We’ll have much more info and a proper announcement soon. 

It’s about time, but don’t mistake the release of these titles as Rockstar finally getting serious about a commitment to Mac. The PC versions of the latest game we are talking about here — the superlative San Andreas — is well over five years old, which means it’ll run just dandy with a Wine translation layer on a modern Mac. Still, something’s better than nothing, although at this point, I’d be happier if they ported Bully.

Grand Theft Auto: Chinatown Wars Gets High-Def iPad Version

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Rockstar Games’ superb iOS entry into their infamous Grand Theft Auto series has finally hit the iPad with Grand Theft Auto: Chinatown Wars HD, a native port that improves the already superlative game’s lighting, polygon counts and even the games’ already impressive explosions.

The biggest advantage, though, is the controls: while an up-sampled Chinatown Wars was technically playable (if ugly) before, the control scheme really needed some tweaking for more adept thumb control. The new iPad accomplishes that quite nicely.

Ultimately, it’s a fine update… but it’s hard to recommend because it’s not a universal app. Instead, Grand Theft Auto: Chinatown Wars HD is a whole new $9.99 to spend on a game you probably already own, if you were interested at all to begin with, on the iPhone, Nintendo DS and Sony PSP. If this is your first go at the title, though, Chinatown Wars is an easy recommendation: it’s one of the best games on the App Store.

App Store Updated With Dedicated Game Center Section

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iOS 4.1 is now live, and along with the much anticipated software update comes Game Center, Apple’s new Xbox-Live-like gaming service that brings officially sanctioned achievements and multiplayer matchmaking to supported iPhones and iPod Touches.

Game Center seems promising, but unfortunately, it’s been hard to figure out exactly what games have Game Center support and which ones don’t… making early testing of the service frustrating. To make things easier, Apple has just updated the App Store with a dedicated Game Center section, highlighting all of the apps that have baked in Game Center support so far.

Unfortunately, most of the games currently on display are a little lackluster, with Flight Control, Fieldrunners and Zen Bound 2 being the real standouts… but hopefully that will change sooner rather than later.

Game Center Has Gone Live For iOS 4.1 Developers

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Along with the arrival of sexy new iPod Touches replete with pixel-packed Retina Displays, touch-capable iPod Nanos and rollback Shuffles, today should see the debut of iOS 4.1 as well as Apple’s new iOS gaming social network, Game Center.

As such, TUAW is reporting that Game Center has just gone live for iPhone developers, meaning that instead of being limited to a sandbox-only development environment, Game Center is now allowing global registry and asking for new login details… older accounts having been purged from the system yesterday.

Game Center’s reportedly having a few birthing paints, including some crashing issues and connectivity problems, but it seems to mostly be due to server problems, and everything’s working once you manage to get connected.

Since Game Center is the showcase new functionality in iOS 4.1, the server switch being flipped on is a good indication that we’re all about to see an update get slurped down through iTunes sometime soon.

Valve Software’s Portal Re-Imagined As Classic Apple Text Adventure [Video]

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Valve Software’s transcendent physics and teleportation puzzler Portal already runs sublimely through Steam for Mac… as long as you have a modern MacBook Pro or iMac. But what if Portal wasn’t a modern game, but a classic Macintosh text adventure? This brilliant mock ad re-imagines Portal as a lost game rediscovered through a lost Saturday morning advertisement, complete with an appearance by a badly puppeted GlaDOS. Brilliant… although that green text really looks more at place on an Apple II, don’t you think?

OpenFeint Will Soon Offer Cross-Platform Multiplayer Gaming Between Android and iOS Gamers

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To their credit, Aurora Feint has always been remarkably blase about iOS 4.1’s built-in Game Center, even though they currently run the business of the App Store’s biggest gaming social network and match-making service, OpenFeint. In fact, they went as far as to say they were “thrilled” about Game Center, boasting about big future plans for the service… despite Game Center’s seemingly direct competition.

OpenFeint’s plans in an iOS ecosystem with Game Center preinstalled on every device are now becoming clearer, and it seems like Aurora Feint have figured out a killer feature that only their service can provide to gamers: the ability to play cross-form multiplayer matches in games that are available on both iOS and Google Android.

The OpenFeint PlayTime network will not only let you play your buddy even if he is shackled to his Android phone, but the software supports real-time video chat, as well as bot support. That latter addition is particularly interesting, as it means that if a player drops in a multiplayer match, an AI-controlled opponent will seamlessly take his place.

This is a smooth move on the part of Aurora Feint giving developers who have titles on more than one mobile platform a strong incentive to bake both Game Center and OpenFeint support into their titles. I just wish, as a player, I could keep my achievement points in both networks synced.

Left 4 Dead Series Coming To OS X by October

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Valve has done a lot for Mac gamers in the last few months: first releasing the popular Steam digital delivery service for OS X, then following by quickly releasing native ports of most of their catalog for Mac gamers to play. In fact, Valve managed to squirt all of their Source-engine games (including Half-Life 2, its’ episodic add-on packs, Team Fortress 2 and Portal)out the door, before their release schedule stalled due to performance issues inherent to OS X, leaving their two most resource-hungry games — the team-based zombie shooters Left 4 Dead and Left 4 Dead II in limbo.

Come Halloween, you’ll be blowing away zombies with the rest of your buddies, though. Now that Apple has ironed out the kinks in OS X through a graphics update, it seems like Valve is now getting ready to finally release the Left 4 Dead series to Mac gamers. You can now expect to be able to download Left 4 Dead and its sequel through Steam for Mac by October, along with the upcoming DLC mission pack, The Sacrifice, which bridges the stories of both titles and is fully playable under either game.

Zerg Rush On Your iPad With “Starcraft II Gameboard”

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Keeping the dozens of keyboard shortcuts necessary to be competitive in Blizzard’s new multi-faction, space RTS Stacraft II mind mapped can be difficult for even the most caffeinated South Korean pro gamer, but if you’ve got an iOS device, pulling off a successful Zerg rush is about to get a whole lot easier, thanks to the Starcraft II Gameboard.

Developed by Daniel Hellerman, the Starcraft II Gameboard turns your iPhone, iPod Touch or iPad into a dedicated control pad, from which you can easily issue orders and build new units. Essentially, it syncs with a program on your computer and allows you to send complicated keyboard hot key combinations just by tapping an icon with your finger. You can even look up information in a Starcraft II unit encyclopedia while you’re at it.

The Starcraft II Gameboard is expected to arrive in the App Store in September for $2.99. The only problem is, the client software needed for the program to run is for Windows-based systems only… which seems like a huge oversight, given Starcraft II‘s excellent native Mac port.

This Week’s Must-Have iOS Games

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This week’s must-have iOS games features plenty of zombies, addictive games galore and some fantastic bargains guaranteed to keep you entertained this weekend. There’s also two retro classics thrown in for good measure. Check out Cult of Mac’s favorite games from the past week after the break!

Griffin PartyDock Will Allow You To Play iOS Games On Your TV

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If the main reason you’re hoping for Apple to announce the new, iOS-driven iTV is for the promise of some app gaming on your 50-inch plasma, you don’t have to bank on Cupertino. Accessory maker Griffin has a new dock in the works that allows you to hook your iPhone or iPod Touch up to your television and then use it to play multiplayer games with up to four players at once.

Don’t expect it to work with just any game: the Griffin PartyDock will only work with select Griffin games, which have yet to be announced and are of unknown quality, with no word yet if Griffin will open the PartyDock up to third-parties.

Download a supported game, though, and you can play an iOS game multiplayer without having to awkwardly hot seat it by passing your iPhone around. Instead, four included remotes allow you to control the action from across the room.

Obviously, a lot of this device’s niche could be filled by a $99 iTV, but if that doesn’t materialize next month — or doesn’t support apps — the Griffin PartyDock might be the only solution in town to treat your iOS device like a game console.