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What are you playing on your iPhone this weekend? Us: “Space Miner: Space Ore Bust”

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It’s Friday, and we’re all a little tired, so welcome to a new weekly whatever here on Cult of Mac, where we’ll spend Friday afternoon feverishly anticipating the forthcoming weekend to be spent gaming on our iPhones with a beer balanced on our bellies. Let us know what you’re playing on your iPhone in the comments and we’ll showcase some of the more interesting recommendations next week.

As for me, I’m playing Space Miner: Space Ore Bust: an Asteroids clone fused with an addictive RPG upgrade mechanic and a quirky sense of humor that good-naturedly vivisects the usual sci-fi plot tropes. In fact, while the graphics and gameplay are great, it’s really the humor that sets the game apart: Space Miner’s the rarity of a genuinely funny game, with the character design and quirkily ironic banter of a Tim Schaffer game.

For that matter, Space Miner’s a rarity for me in that it’s a campaign-based iPhone game I’ve beaten, then immediately picked up again for a second playthrough. My only complaint of the $2.99 title is that I wish the core campaign was longer: while Space Miner took me a meaty six hours to beat the first time around, and while the game encourages multiple playthroughs, giving up my end game nuclear war cruiser for the early game’s wimpily pew-pewing jalopy was a hard thing indeed.

What about you? What will you be playing this weekend?

Square-Enix releases trailer for their next iPhone RPG, “Chaos Rings”

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httpvhd://www.youtube.com/watch?v=vuiXjmhZ4-8&feature=player_embedded

While not a Final Fantasy game per se, Square-Enix’s latest game Chaos Rings (to be released sometime soonish for the iPhone and iPod Touch) has all the hallmarks of their most famous series of JRPGs.

A white-haired protagonist wielding a sword bigger than the length of his body? Check. NPCs androgynously envisioned by character designer Testuya Nomura? Yup. Being slurped into random battles every three steps? Uh huh. And I’m guessing we can expect a ten minute cutscene or two as well.

No word yet on when this is dropping on the App Store, but the Japanese trailer above says “soon” and the trailer itself looks remarkably polished. I imagine we’ll see it within a month or two.

KIL.A.TON: How Do I Blow Thee Up? Let Me Count The Ways [Review]

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About a hundred years ago, while I was still a Windows user and thought that a Mac was what you covered in a cheese and slurped down for lunch, I whiled away way too much time playing a DOS-based artillery duel game called Scorched Earth. Dot Matrix Interactive Designs have created their own version in the extremely polished, multiplayer KIL.A.TON — and it’s even more of a blast to play.

id software’s John Carmack promises “Rage” on the iPad

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Although most famously known for his system-crushing, next-gen 3D engines, id software’s John Carmack has been a passionate enthusiast of iPhone app development. He’s personally cited the platform as a return to the older school of game design, where a single enthusiast can turn out a great game in a matter of a couple months, and id software’s (excellent) iPhone ports of Wolfenstein 3D and Doom were basically pet projects of Carmack himself.

No surprise, then, that Carmack is interested in the iPad. Speaking to Kotaku, Carmack said: “”Apple doesn’t give us anything ahead of time either, so haven’t put hands on it ourselves, but we certainly are expecting to try to have our Rage title for the iPhone, iPad, whatever, working across there.”

Rage is id’s upcoming post-apocalyptic, Mad Max inspired FPS and racing game, the first title to be released running id’s bleeding edge id Tech 5 engine. I’m not buying that the iPad has the oomph to run Rage at all: rather, I imagine that he is talking about bringing a spin-off title to the iPhone and iPad, similarly to the way Doom Resurrection brought Doom 3 to the App Store.

Either way, it’s exciting news, and Carmack remains as mouthbreathingly charming as an uber-dork as he could possibly be: the id software founder says that, given his druthers, he wants to budget a couple of months into every year where he can just disappear into his programming lair and code iPhone games.

Future Gas Powered Games, DICE titles will be available on OS X

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As a Mac gamer, I thought the recent announcement of the Steam digital games delivery service coming to Mac was very exciting. Even if Steam never becomes as popular on the Mac as it is on the PC, it will bring us, at the very least, some great Valve titles like Team Fortress 2, Left 4 Dead and Portal.

But best case scenario? Steam on Mac gets just the same vibrant games economy that the PC version enjoyed. But to do that, developers need to be on board.

Luckily, it looks like at least two game developing studios are going to take the plunge. Gas Powered Games, who created Supreme Commander 2 and Dungeon Siege, plan to develop for Mac in all products going forward, saying that porting games to the Mac is relatively easy since they’ve got identical internal architectures, unlike the PowerPC days. Unfortunately, that sounds to me like they’re talking about using CrossOver to make their ports. DICE is also now talking more seriously about bringing their Battlefield series of games to the Mac as well.

The big risk here is that developers will choose to use CrossOver or other DirectX wrappers to do their ports, which is the last thing the Mac gaming scene needs. I hope Steam leads to developers seriously devoting time and resources to OS X game development… not just an expansion of the lazy porting we’ve seen over the last few years.

“Tweet Defense” uses your Twitter statistics to kill zombies

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Forget Plants vs. Zombies… how about Tweets vs. Zombies?

Tweet Defense is a cute little tower defense game for the iPhone and iPod Touch that boosts your units power based on your Twitter activity, including status updates and number of followers, as you fight off wave after wave of the undead. A Twitter account is not strictly obligatory, but if you have one, your Twitter statistics will boost your units in various ways: for example, rate of fire, range and damage increases.

According to Tweet Defense’s executive producer, Nelson Rodriguez: “We wondered what it would be like to take your social network and your activities there and turn it into a game. We ended up with a full on tower defense game that uses your friend list and your tweeting activity to impact how powerful your towers are.”

It certainly looks like fun, and at $0.99 on the iTunes App Store, Tweet Defense is easily within the impulse buy category. Now if only I had more Twitter followers to boost my range.

eBooks now outnumber games on the App Store

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This is kind of a no-brainer once you actually think about it, but according to Mobclix, a mobile device advertising agency, the number of eBooks available on the App Store has surpassed the number of games for the first time ever, with 27,000 eBook apps to 25,400 games.

The reason here is pretty simple: there’s little barrier to entry in releasing an eBook app. All you do is grab a public domain title, wrap it in a remedial interface, slap a $0.99 price on it and hope for the best. Once you’ve programmed the wrapper, you can pump out eBook titles like this quickly and indefinitely, making it an easy moneymaker for more unscrupulous App Devs. Games, on the other hand, require you to have more advanced programming, artistic and design ideas.

For me, the most interesting aspect to this data is what it means for the iPad. Apple wants you to do all of your eBook reading in the iBooks app, but companies like Penguin are already talking about doing a lot of their more interesting work in app form. The eBook glut on the App Store can’t be something Apple wants to encourage to continue when the iPad comes around, but major publishers are doing the same thing.

My guess is we’ll start seeing a purge of crap eBook apps shortly after the iPad’s release. I’m okay with that… as long as they don’t touch my beloved Stanza.

Valve gives more details about Steam for Mac

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Yesterday, Valve yawned open its PR orifice and finally confirmed the huge Mac gaming development that everyone already knew was coming: they’re bringing the Steam digital delivery service to OS X. Today, from that same orifice, we have more details, including the games we can expect to see released next month.

“Steam and Valve’s library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April,” the company has confirmed.

Even better? As hinted, you’ll be able to use the same product key to download and play both PC and Mac versions of the same title.

“Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge,” says the company.

A small bit, this, but almost totally unprecedented in Mac gaming, where ports of PC titles inevitably require a separate purchase. Also nearly unprecedented: Mac and Windows players will both be part of the same multiplayer universe, which means they’ll be able to play on the same servers.

Even better news? Valve has said that they’re treating the Mac as a “Tier 1” platform, which means that, from now on, the company will release its own games at the same time as on the PC and Xbox 360. Portal 2 will be the first game to be released simultaneously on the Mac, PC and 360.

Of course, there’s a lot up in the air here… Steam’s not just about Valve games, and if other companies don’t start releasing native ports for OS X (as opposed to the cheap and sluggish practice of dropping them in DirectX wrappers and slapping a $50 price tag on the resulting .DMG), Steam for Mac will never get more traction. Let’s hope Valve’s investment into OS X finally convinces game developers to embrace the fastest growing home computing market out there.

“Tekken” iPhone port coming soon, says Namco source

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After Street Fighter, Tekken’s one of the biggest fighting game franchises around. It’s no surprise, then, that the iconic Namco brawler would be quick to follow Capcom’s Street Fighter IV as an iPhone-specific port.

There’s nothing official yet, but according to Pocket Gamer, an anonymous source has told them that iPhone and iPod Touch owners can expect the Iron Fist Tournament to come to their handhelds soon.

Of course, when “soon” is is still very much up in the air, although it is apparently in the final phases of development. Hopefully, Namco will figure out a less obtrusive control scheme for Tekken than the Street Fighter IV‘s fighter-obscuring overlays.

Three Guys To Make iPhone Game in 24 Hours – Live!

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One of the greatest things about App Store games is that they’ve broken the seemingly relentless escalation of costs for developers and price-increases for end users. In a sense, many of the games on the store return us to the halcyon days of 8-bit games—playable, quickfire efforts that innovated and packed in plenty of personality.

Over at creature24.com, three guys are about to take this idea to the extreme, taking a skeleton idea for an iPhone game through to App Store submission—all in just 24 hours. Progress will be shown live on the website on March 6, starting at 9:00am EST, and the trio of devs say comments from visitors might even be integrated into the game. I caught up with one of the three crazy game creators, Binary Hammer‘s Bob Koon, to find out more.

Valve teases OS X Steam release with parodies of classic Apple advertisements

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We already knew Valve was bringing its popular Steam games delivery service to OS X thanks to some Mac-specific files floating around the latest PC beta, but you can now pretty much take it as read: the Half-Life 2 developer has been releasing a slew of images slathering the Apple coating across their most popular gaming franchise.

So far, Valve has released images of Half-Life 2‘s Gordon Freeman wearing an iMacified HEV suit, replete with Apple logo instead of the Black Mesa Lambda symbol; the Team Fortress 2 Heavy eating a sandwich in the style of the dancing silhouette iPod ads; turrets from both Team Fortress 2 and Portal (a game which boasts a very Mac-inspired visual design scheme) doing the “I’m a Mac / I’m a PC” dance; Left 4 Dead’s Francis mocking the iconic “Think Different” series of ads; a Steam-specific take-off of the first “Introducing Macintosh” advertisement (courtesy of RPS); and Half-Life 2’s Alyx transported into the famous “1984” commercial (via Macworld).

We’ve got all the images after the jump, At the barest minimum, though, OS X is about to get a proper digital delivery platform for games, and native ports of Valve’s greatest games. Rare good news indeed for the dedicated Mac gamer.

Vimov demos their excellent “Hexen II” iPhone port

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httpvhd://www.youtube.com/watch?v=gaD_WEYOLTA

The guys over at Vimov has given Touch Arcade a great first-look at their port of Hexen II a great fantasy-themed FPS built upon the venerable Quake engine in 1997.

It’s an impressive port: it runs fluidly, it has a surprisingly innovative control scheme and only the music is missing. The big problem here, though, is that there’ll just never be any way to play it on a non-jailbroken iPhone unless Vimov can ink a deal with Activision, the owners of the Hexen franchise.

The problem is that while Hexen II’s executable is open source, the game data isn’t. The Hexen II GPL license allows for non-commercial redistribution, so Vimov could potentially knock this port up to the App Store as a free product… but since Apple doesn’t officially support a method for users to transfer their own files (like Hexen II’s game data files) to the iPhone for third-party programs to use as they see fit, the app would never be improved.

Still, it’s impressive work, and there is still some hope that Vimov and Activision can work something out: Hexen II was one of my favorite games back as a LAN-going nineteen year old, and I’d happily drop a fin or two for the pleasure of playing it on my iPhone.

Already in Olympics Withdrawal? Play ‘Vancouver 2010’

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If you’re like me, the last fortnight has seen little activity other than watching Olympic skiing, skating, curling, hockey, luge, bobsled, Nordic Combined, curling, complaints about NBC, curling, aerials, and curling. With the Closing Ceremonies now a rapidly fading memory of Shatner songs and giant inflatable beavers, there’s never been a better time to start slowly weaning yourself off the XXIst Winter Olympiad. And there really isn’t a better option than the deceptively simple “Vancouver 2010,” the well-made official iPhone game of the recently departed Winter Games.

Interview: Phil Hassey on Bringing Real-time Risk Galcon Fusion to Mac

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I’m a long-time fan of territory games. Civilization sucked me in on the Amiga and its sequel appealed on the Mac. For quicker games in a similar vein, various Risk clones for the Mac (such as iConquer) once took up numerous tiny chunks of my day. But when I discovered Galcon for iPhone, the others vanished. Here was a crazy real-time Risk/stripped-down Civ, with brutally fast gameplay and land-grabbing. In single-player mode, it was compelling, and against online opposition, a joy.

Creator Phil Hassey announced this week Galcon Fusion for desktop platforms. A semi-sequel to Classic Galcon and incorporating modes and ideas from Galcon Labs for iPhone, Galcon Fusion is available for $9.99 from galcon.com.

I caught up with Phil to find out more about his game, cross-platform development, and why iPhone Galcon fans should take a risk on the desktop game.

Popcap’s “Plants vs. Zombies” sells 300,000 copies on App Store in nine days

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Humorously pitting herbology against zombology, Popcap’s superb tower defense game Plants vs. Zombies was a long time coming to the iPhone… but once it the excellent port finally hit, it was destined to be a success.

I doubt even Popcap, though, realized exactly how much of a runaway hit they had on their hands, though. They’ve just issued a press release, announcing (with just a hint of stupefaction) that Plants vs. Zombies sold over 300,000 copies in its first nine days.

Costing just $2.99 on the App Store, that means that they’ve brought in just a little under a million dollars on the game since its release. Popcap’s a big name in casual indie gaming, sure, but even so: that’s real walking around money.

They deserve the success. Plants vs. Zombies for the iPhone is such an excellent port that it’s actually easy to forget it hits desktop machines first: playing it on an iPhone just feels like how it was always meant to be played.

I only hope the success of Plants vs. Zombies galvanizes Popcap to continue to add some of the desktop version’s excellent minigames, puzzles and survival modes to the iPhone version, perhaps as in-app purchases. Once you hit a certain skill level in Plants vs. Zombies, Endless Survival is just the only way to play, and I’d easily drop another $5 on PvZ if Popcap gave me the option to do so.

“Final Fantasy I & II” now available on the App Store

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Every couple of years, Square-Enix dusts off the first couple of games of the Final Fantasy series, gives them a vigorous spit polish and then throws them on the gaming handheld du jour. So if you haven’t played Final Fantasy I or II on the original NES, PSP, PlayStation, GBA, Nintendo DS, Nintendo Wii, ad infinitim… good news! You can now pick up both Final Fantasy I and FInal Fantasy II are now available over on the App Store.

The original Final Fantasy game includes five bonus dungeons, as well as the Soul of Chaos and Labyrinth of Time extras added to some of the more recent ports of the game. As for Final Fantasy II, you also get five bonus dungeons, as well as the Soul of Rebirth and Arcane Labyrinth packs.

These classic RPGs will keep you busy for dozens of hours, so from that perspective, $9 is a steal… but I’ve never personally felt that the first couple of Final Fantasy games aged particularly well, and while the new sprite work is undeniably attractive, the gameplay and story in the games seem more like an archeological curiosity of modern gaming than anything I’d want to revisit. So I’ll hold on to my $18 for now… but wake me up when Square-Enix gets around to porting Final Fantasy VI to iPhone OS, would you?

Top iPhone Game Orbital on the Way for iPad as Orbital HD

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Top iPhone game Orbital is on its way for iPad.
Top iPhone game Orbital is on its way for iPad.

When researching a recent article for TechRadar, about great iPhone games that should be ported to iPad, I asked a few devs about their plans for the platform. Most remained tight-lipped, but Reto Senn was happy to spill a few beans regarding Orbital, an absurdly addictive one-thumb orb-destruction game that’s currently my favourite iPhone app, and which was seen demoed on iPad at Apple’s recent press event.

“It was a surprise for us that Orbital appeared on the iPad and was playable at the press event. We didn’t know about this beforehand,” says Reto. “We’ve looked into the possibilities [for iPad] and we’ve decided to create an iPad-specific release, dubbed Orbital HD. The new version will have pin-sharp textures so the game takes advantage of the higher resolution screen. We’re also re-designing the user interface, because the bezel, larger screen and weight of the device will have users hold the iPad in a different position to iPhone, in order to play Orbital.”

In terms of gameplay, Reto reveals that although gameplay will stay the same “so highscores will be comparable with the iPhone version,” there are plans in the works to add some unique features to Orbital HD: “We’re designing a two-player mode so it can be played like a table-top arcade game. Multiplayer is one of our favourite features of Orbital and the iPad is the perfect device for that kind of gameplay—with its large screen it’s like a portable table-top arcade game.”

For more on Orbital, visit www.orbital-game.com. The iPhone version’s available for $1.99 on the App Store and has twice received our ‘app of the week’ award.

httpv://www.youtube.com/watch?v=vNqVvIbroRA

Valve’s Steam games delivery service coming to OS X?

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Gamers looking for a solid digital delivery platform on the Mac are notoriously hard up. Actually, scratch that: Mac gamers are notoriously hard up.

The good news here, then, is that recent betas of Valve Software’s popular Steam delivery system contain files that strongly hint that the “App Store for Windows Games” service is coming to OS X. These files are a new “osx.menu” file and graphics for Mac window buttons.

The bad news, unfortunately, is it’s not likely to make much difference: one of the reasons Steam is so great on Windows is because it has tens of thousands of games available for it. The library on the Mac is far more paltry, and OS X gamers are simply better off using Steam through Boot Camp to play the latest games than waiting two to four years for a company to maybe get around to releasing a sloppy OS X port of a game the PC world has already forgotten about.

Steam’s a great service, so I don’t doubt it’ll be useful… but publishers aren’t getting any more serious about OS X as a gaming platform. If you’re not on iPhone OS, Apple gaming is just pretty much dead. The best can be said about this development is that it may indicate that Valve is interested in porting its own games to OS X, all of which require Steam in order to run. Team Fortress 2 or Portal on the Mac is a pretty thought, but hardly likely to revolutionize anything.

OnLive thin gaming client runs “Crysis” on the iPhone, iPad to follow

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A potentially revolutionary way to stream next-gen video games to hardware technically too underpowered to run those titles natively, thin client OnLive might be the best thing to happen to gaming since, well, the Internet.

Essentially, the technology works by making a game into an interactive, streaming video, rendering all the gameplay on a beefy server, compressing the video and shooting it off to you as you play. Imagine, for example, playing a shooter like Crysis — which can cripple even a top-of-the-line PC — on your iPhone. Actually, scratch that, because you don’t really have to: at this year’s DICE Summit in Las Vegas, OnLive CEO Steve Perlman gave a brief demonstration of Crysis running on Apple’s handheld.

If the idea of playing full-featured, next-gen games on your iPhone doesn’t get you excited, it gets better: Perlman has also confirmed that OnLive will support tablets, clearly giving a wink and a nod to the iPad.

The only question is: will OnLive be able to solve the latency issues inherent in the thin client gaming approach? Perlman swears it’s feasible, as long as each OnLive user is within 100 miles of a server, but a high ping’s a deadly thing in an FPS. OnLive could very well be a revolution… but at the end of the day, I think we’ll be more likely to be playing slower-paced games like Civilization V through our iPad OnLive client than Crysis.

Giana Sisters – How a C64 Platform Game Banned By Nintendo Came to iPhone and iPod touch

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Giana Sisters for iPhone and iPod touch.

In the 1980s, a Mario-like platformer was reportedly brutally slain by Nintendo lawyers. Two decades later, the game has made its way to iPhone and iPod touch (and, presumably, Nintendo’s lawyers have chilled out a little). The game in question: Giana Sisters. Cult of Mac spoke to Nico Kaartinen of developer Bad Monkee about how and why a cult 8-bit classic was remade for Apple handhelds.