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Strata Will Challenge Your Mind While Pleasing Your Eyes [Review]

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Strata

Strata, a puzzle game by developer Graveck, has been out for a few months now, but I only recently stumbled across it. Like FlowDoku, which I reviewed a couple of weeks ago, it’s a deceptively clever title that uses a couple quick rules to create complex tasks for players to solve.

Strata by Graveck
Category: iOS Games
Works With: iPhone, iPad
Price: $0.99

The rules of Strata are simple: You receive a square grid between 2×2 and 6×6 boxes in size, and you have to place colored ribbons across every row and column. Some boxes have colored squares in them, and the top ribbon on that square must be the same color. That sounds way more complicated than it is, but it makes sense once you’re looking at it.

And you should look at it because it’s really, really pretty.

Enter The Magical Cyberpunk World Of Shadowrun Returns, Now On iPad And Android Tablets

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Seminal 1990s tabletop role-playing game, Shadowrun, has recently come to the digital domain, originally with a version of Shadowrun Returns for the Mac, PC, and Linux platforms. Cult of Mac gave the game a stellar review, calling it a “fully realized tabletop to digital RPG conversion.” Say that five times fast.

Now the game is finally on tablets, both of the Android and iOS variety, and the buzz is that it’s a note-for-note port of the desktop game, minus the campaign editor. That’s a lot of game to smoosh into a tablet.

Trouserheart: Big On Adventure, Low On Pants [Review]

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Trouserheart

You know how it goes: You’re the king, you have prestige and power and piles of riches all around you … and then some goblin shows up and steals your pants.

Trouserheart by 10tons, Ltd.
Category: iOS Games
Works With: iPhone, iPad
Price: $2.99

Alright, maybe none of that has ever happened to me, ever, but it is the premise of Trouserheart, a new hack-and-slash action game out today by developer 10tons (makers of the Joining Hands puzzle series).

Given the “epic quest to rescue kidnapped pants” premise, you’d expect Trouserheart to be a pretty light affair. And it is, but it’s also a solid, satisfying experience.

Charming Free-To-Play Match-Three Game Dragon Academy Is Live In The App Store

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Dragon Academy

With an odd mix of Bejeweled and Pokemon, including a dash of inspiration from Puzzles and Dragons, Dragon Academy aims to be your next iOS game addiction. available now in the App Store for the low price of free-to-play, Dragon Academy tasks you with matching jewels of different dragon-enhancing powers to level up your adorable, charming dragons for even more jewel-matching fun.

We got the chance to sit down with Trent Polack, creative director at developer Team Chaos, and chat a bit about dragons, “hatch-three” puzzle games, and why the team decided to go with such a saturated genre to begin with.

Angry Birds Star Wars II Doubles Down On Fan Service To Great Effect [Review]

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Angry Birds Star Wars II

I have a confession to make: I was probably the only human being on the planet not playing the original Angry Birds when it came out all the way back in 2009. As much as I love both birds and giant slingshots, I never really saw the appeal. I played for about five minutes, shot some birds into some things, and then shrugged and gave up.

Angry Birds Star Wars II by Rovio
Category: iOS Games
Works With: iPhone, iPad
Price: $0.99

Apparently, the game’s developer, Rovio Entertainment, saw this happen and did not approve, so it spent the next few years trying to come up with a way to get holdouts like me to buy in to its anti-pig propaganda machine. And so we received Angry Birds Star Wars, a dangerous cocktail of addictive, deceptively simple, physics-driven gameplay and just straight-up, unabashed nerditude. It was in many ways the perfect mobile game: accessible to everyone and irresistible to giant geeks like myself. But still, I resisted.

Now Angry Birds Star Wars II is out, however, I’m totally in.

Streamlined, Compelling Solstice Arena Engages Without Too Much Complexity [Review]

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Solstice Arena Splash

You’ve got to admire a game that matches its own intent so perfectly that you suddenly can’t visualize how else the genre should be done. That’s certainly the case here with Zynga’s Solstice Arena. It’s currently my favorite MOBA game on any platform, which is great, since it plays well on both iOS and the Mac. I’m reviewing the Mac version here, but assume that–aside from touch controls–the game plays exactly the same on iOS. This is a good thing.

Solstice Arena by Zynga
Category: Mac Games
Works With: OS X Mac
Price: $Free

As a genre, the action real-time strategy (ARTS), or multiplayer online battle arena (MOBA), has a history reaching back to modified RTS game maps for Starcraft and Warcraft. Recently, League of Legends from Riot Games has taken on the mantle as the most well-known game of its type, moving into the lucrative world of eSports, as well.

Zynga may be more known for Farmville and other Facebook games, but the San Francisco games publisher has delivered a much more midcore game than I expected. Developer A Bit Lucky has created a streamlined, compelling take on the ARTS genre, and while the game may not surpass more traditional entries in the field, Solstice Arena still engages players of all levels without sacrificing too much of the strategic depth of the game type.

Dragon Finga‘s Hilarious Combat Makes Up For A Lack Of Substance [Review]

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Dragon Finga

The idea of being a martial-arts master has always sounded cool to me. But not the Zen-like, pensive, thoughtful type. If I’m honest, I’d really just kinda like to be the guy in the movies who can walk into a room full of generic dudes and beat them all up while they attack him one at a time. And I’m not particularly proud of that, but I challenge you to picture yourself doing it and not once think, “Yeah, that would be pretty neat.”

Dragon Finga by Another Place
Category: iOS Games
Works With: iPhone, iPad
Price:Free

But one thing is standing between me and that dream. Alright, maybe a few more than one, but one major thing: I am completely uncoordinated. I don’t have the balance or grace to execute any of the amazing fighting maneuvers I see in movies, and so I watch them with a sad sort of wistfulness and self-disappointment. And this feeling extends to video games, in which physics and animations unbound by natural law allow for inhuman feats of martial prowess about which my clumsy limbs can only dream. If limbs dream, I guess.

Anyway, Dragon Finga, the recently released fighter by developer Another Place, did not inspire those feelings of inadequacy in me because it contains the least graceful fighting system I’ve ever seen.

And that’s a good thing.

Creature Creating Pet Peaves Monsters Is Kid APProved [Video]

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Pet Peaves

KidAPProvedbanner

There are a bunch of video games out on iOS for kids, from educational games to adventure games and more. Sure, you can get reviews of these games by adults, sometimes even from parents of kids who use them.

We thought it’d be fun, though, to ask the kids themselves.

Welcome to Kid APProved, a series of videos in which we ask our own children what they think of video games on the App Store that they’re playing.

This week, it’s creature-creating, monster-battling Pet Peaves Monsters, from RED Interactive Agency. Here’s what our Kid APProved reporter thinks.

iOS 7 Revs Up Gaming With New Controllers, Developer Tools

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Apple Controller Specs bottom

iOS 7 provides two new features under the hood that will blow the lid off mobile gaming: game controllers and a sprite animation and particle physics engine. While these may not sound super sexy, they have the potential to revolutionize the way we play games on our mobile devices. The first is a recognition that many games really need physical buttons to provide high-end gaming experiences, while the second is a step toward supporting game developers in the way that development engines like Unreal and Unity already do, but built right in to the operating system. Together, these two developments are nothing less than—forgive the pun—complete game changers. Mobile gaming is already a big business for game developers, publishers, and Apple. And while Apple has never put gaming front and center before, that’s going to change with iOS 7. Gaming is already huge; now it’s going to get even bigger.

First Two iOS 7 Game Controllers Teased By Logitech, ClamCase

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Awwww, yeah.
Awwww, yeah.

As we noted earlier this week, iOS 7 includes some code that will allow third party manufacturers create universal controllers for iPhone, iPad, and iPod touch using Apple’s latest mobile operating system. It’s groundbreaking stuff, especially for a traditionally game-averse tech company, but we’re starting to see the first wave of controllers to come out.

Compelling Retro Dungeon-Crawler Heroes Of Loot Plays Even Better With A Controller [Review]

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Heroes of Loot

Sometimes, mindless dungeon crawling, at least within a video game, is good. I’ve never actually crawled a real dungeon, to be honest.

While I love deep, story-based games, sometimes I just want to roll around pixel-based catacombs, corridors, and rooms, bashing or blasting hordes of baddies as they converge upon my location.

Developer OrangePixel (Gunslugs, Meganoid) has figured out how to perfectly encapsulate the dungeon crawling experience within a pixel-perfect arcade eye-candy shell.

Game It Forward With New Free-To-Play Bingo Trivia Game For iPad, Quingo

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Quingo

We met with Morgan Belford, Game It Forward’s co-founder, when we hit PAX last month, and he told us about his company’s new game, Quingo, a free-to-play mix of trivia and bingo for iOS. The game lets players of all skill levels, including kids, play the trivia game to earn money for some great charitable causes, including the Fred Hutchinson Cancer Research Center, Kiva, PAWS, Seattle Children’s, Splash, and The Martinez Foundation.

“We want to make sure our players can see the concrete results of their contributions, so we worked hard with our charity partners to define specific projects that will receive the funds,” said Belford in a statment. “To that end, players can see how much they’ve contributed and how well each project is doing.”

If you like trivia, it’s a great way to give something back while playing a game. Not too shabby, for sure.

90s Trivia Game Comes To iOS As Multiplayer, Multi-Device You Don’t Know Jack Party

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YDKJ Party Logo

I’m really not a fan of trivia games. Any time someone drags out Trivial Pursuit at a party, I’m the first to come up with an excuse not to play. But You Don’t Know Jack was always different. It’s a trivia game with attitude, a sense of humor, and a weird bald mascot. What’s not to like?

The original game launched in 1995, and now it’s on iOS with a new title: You Don’t Know Jack Party. This is a new, live multiplayer version of the trivia game that lets you connect up to four different iOS devices to one Apple TV and play together in the same room on the big screen, via a secondary, free JackPad controller app.

Sure, there’s also a single player experience, but it won’t be as much fun.

Pedigreed Developer Mojaro Releases Free-To-Play Puzzle Knights To The App Store

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PuzzleKnights

Puzzle Knights is a match-three game with tactical strategy, light RPG elements, and online arena battles created by Mojaro, a developer made up of some pretty experienced game development folks, like founder Laurent Ancessi, who has worked in the gaming industry for over 25 years, with a bunch of top gaming companies, like Electronic Arts, Sony, Radical Entertainment, and Naughty Dog.

The game has just launched into the app store, and is looking pretty good. Check out the launch trailer below.

Zynga’s Free-To-Play MOBA Solstice Arena Hits The Mac App Store

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Solstice Arena Splash Art

Calling it the “first Speed MOBA (Multiplayer Online Battle Arena),” Zynga released Solstice Arena to the iOS App Store this past June. The game garnered many awards and some fairly good reviews from around the web.

Tuesday, Zynga announced that Solstice Arena was available in the Mac App Store, bringing the streamlined real-time action battle arena game to OS X.

Boom! Tanks Is Simple, Fun … And Monotonous [Review]

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Boom! Tanks

If you love tanks but find your standard-size garage and local laws too restrictive, you might want to check out Boom! Tanks, a free-to-play armored combat game by developer Codemasters.

Boom! Tanks by Codemasters
Category: iOS Games
Works With: iPhone, iPad
Price: Free

This love letter to all things treaded and turreted tells the story of one group of people with tanks squaring off against a less-good group of people with tanks, and — look, it’s called Boom! Tanks. You can probably guess what you’re signing up for.

Combat in Boom! Tanks works like this: At the beginning of the round, you drag and hold an aiming cursor over your enemy in order to lock it into your targeting system. Once this is done, you will always hit; the question becomes how hard. And you figure that out with a timing-based minigame in which you try to stop a marker as close to the middle of the meter at the bottom of the screen as you can. Stopping it directly in the middle grants you a “Perfect Shot” which does more damage. Meanwhile, the game drives your tank around; you don’t even have to worry about that.

Disney Infinity: Toy Box iPad App Arrives, Free For a Limited Time

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https://www.youtube.com/watch?v=ncyN-LTKTMw&feature=youtu.be

Just after CES wound down back in January, I was part of a (relatively) small group of journalists and bloggers present at the Disney media event that revealed Disney’s Infinity game universe to the world. Problem was, I had no clue why I’d been invited, as all the hoopla was about the console game. Toward the end, I bumped into Bill Roper, Disney’s product development chief, and asked why I was there as I gulped down a delicious, miniature milkshake.

His answer was cryptic. But the reason I’d been invited has just made its entrance onto the app store today — it’s the Disney Infinity: Toy Box iPad app, a virtual sandbox mashup that allows anyone with an iPad to take a variety of Disney characters and play with them in different Disney worlds. And it’s free — for now.

Where’s My Water? 2 Still Delights With New Modes, Microtransactions [Review]

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Where's My Water? 2

I really expected better of Disney.

Where’s My Water? 2 by Creature Feep
Category: iOS Games
Works With: iPhone, iPad
Price: Free

A company that famous for creating, maintaining, and promoting franchises really should have known better than to end the first game of an almost guaranteed series with a question mark. So then the sequel comes around, and it’s called Where’s My Water? 2. Look at that 2. It’s just stuck out there alone, looking all awkward. I really feel bad for the little guy. I don’t know why Disney didn’t just call this game something like, Seriously, Where’s My Water?. Total missed opportunity to raise the stakes.

Oh, the game? Yeah, it’s pretty good.

Hack, Slash, And Die A Lot With Legend of Dungeon On The Mac [Review]

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Legend Has It...

Robot Loves Kitty is the husband and wife team that lived in a treehouse to save money while they ran a Kickstarter project for the game that became Legend of Dungeon.

It’s out now on Mac, PC, and Linux, and it’s a brilliant combination of high tech, retro-graphics, and a strong sense of irony, not to mention whimsy. When I chatted with Alix Stolzer (Kitty) at PAX this year, she mentioned that she and Caleb Goble (Robot) liked vastly different types of games, so they decided to make one they could play together.

Legend of Dungeon by Robot Loves Kitty
Category: Mac Games
Works With: OS X
Price: $10 for basic game, $15 with soundtrack

From those humble beginnings, they’ve succeeded, at least, in making a game that allows up to four players to explore procedurally generated dungeons together, to fight various monsters, explore environments, and try to stay alive. The game works with keyboard and mouse or console-style controllers, with a real-time battle system. Also, there are funny hats! If you take some time to give this one a play; you won’t be disappointed.

Think Twice Before You Go Into The Woods, But Not For The Usual Reasons [Review]

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The Woods

Alright, stop me if you’ve heard this one:

The Woods by 3 Cubes Research Limited
Category: iOS Games
Works With: iPhone, iPad
Price: $.99

An unseen protagonist, armed only with a flashlight, sets off on an investigation into some spooky woods. With no map, our hero wanders through the forest gathering a bunch of pages for unknown reasons with a shadowy, black-clad figure in pursuit. The tormentor can appear anywhere at will, and if you look at it too long, the game will end, and you will have to start over from the beginning.

If you think that sounds an awful lot like developer Parsec Productions’ instant classic Slender: The Eight Pages, you would be correct. But that’s also the premise of 3 Cubes Research Limited’s less ominously named The Woods, which is available now for iPhone and iPad.

I’m not really sure what else to say; The Woods is Slender with more pages, a less scary antagonist, and worse controls.

Endless Faller Daddy Was A Thief Is Kid APProved [Video]

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Daddy Was A Thief

KidAPProvedbanner

There are a bunch of video games out on iOS for kids, from educational games to adventure games and more. Sure, you can get reviews of these games by adults, sometimes even from parents of kids who use them.

We thought it’d be fun, though, to ask the kids themselves.

Welcome to Kid APProved, a series of videos in which we ask our own children what they think of video games on the App Store that they’re playing.

This week, it’s endless faller, Daddy Was A Thief, from indie dev Cezary Rajkowski. It’s available in the App Store for $1.99 now.

Sudoku’s Fun, Way More Interesting Younger Brother – FlowDoku [Review]

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FlowDoku

I’m going to come clean on something: I really hate Sudoku.

FlowDoku by HapaFive
Category: iOS Games
Works With: iPhone, iPad
Price: Free

I don’t know what it is about it; maybe it’s because it’s supplanted my beloved crossword as the go-to newspaper puzzle. Maybe it’s because I suspect that one could throw logic aside and accidentally solve it, possibly while drinking. Or maybe it’s just because it’s popular, and my Grinch heart is two sizes too small.

Whatever the reason, my heart or my booze, I’m not a fan. So I didn’t really expect to like FlowDoku, a shape-focused version of my puzzle nemesis by developer Hapafive. Turns out I was wrong, and I learned a very important lesson about prejudice.

Small World, The First Ever Board Game On The iPad, Finally Gets a Sequel

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small-world-2-1

Days of Wonder‘s Small World was the first ever cardboard-and-plastic board game to jump the digital chasm and become an iPad board game; the game actually made its debut the same day the iPad went on sale, over three years ago.

In the intervening years, Days of Wonder has neglected the digital version of Small World somewhat, and instead concentrated heavily on its best-known title, the massively popular Ticket to Ride (of which there is now a bewildering assortment of variations — both physical and digital — available for play).

But now, finally, the indy game company has come back to the game that started it all and released Small World 2 on the iPad — a huge, socially rich sequel that should make board-game fans very happy once the sticker shock has abated.