“You have no idea what loss is,” says Joel, the protagonist in the best game of 2013, The Last Of Us.
On July 28, you’ll be able to watch a live stream of the principal actors read select lines from Naughty Dog’s cinematic hit. Troy Baker, Ashley Johnson, Merle Dandridge, Hanna Hayes, and Annie Wersching — the main characters in the game — will take direction from none other than Neil Druckmann himself, the writer and director of The Last of Us. Academy Award-winning composer Gustavo Santaolalla will be on hand as well to play selections from his game score.
Check out the promo trailer below for more details.
A good mobile puzzle game is always welcome, and if you’re looking for something to augment your TwoDots and Threes games, developer Ricardo Fonseca is hoping he has something for you.
Called Dropu, his new iOS game is – as Fonseca describes it – what would happen “if Tetris and Sudoku had a baby.” As with Tetris, blocks fall from the sky and it’s your job as player to make sequences of them in order to clear lines.
In what has been a great year for iOS gaming, Monument Valley stands head and shoulders above most of its competition. Part M.C. Escher and part Fez, the game lets you journey through a surrealist world full of optical illusions and hidden paths — all the while avoiding and outsmarting the sinister Crow people.
It’s great, compelling fun — and apparently we’re far from the only people to think that, since developers Ustwo announced late last week that their game has now been downloaded in excess of 1 million times.
Fans of strategy simulation games can rejoice at the news that the popular Anno series — which first arrived on PC back in 1998 and has continued as a successful franchise to the present day — has landed on iPad.
Called Anno: Build an Empire, the games starts with you colonizing an uninhabited island, which you harvest for resources, before building your way up to a fully-fledged, bonafide civilization — featuring various colonized islands under your control.
Back before the popular starship sim roguelike FTL had come to the iPad, France’s Mi Clos Studio released a charming little game called Out There that scratched a lot of the same itches. Like a randomized choose-your-own-adventure novel with resource management, Out There allowed you to explore alien universes, learn extraterrestrial languages, fight an evil alien civilization, and more.
Not everyone loved the game, saying that victory in Out There was too random, but I always had a lot of fondness for it. It had an incredible sense of atmosphere, thanks to wonderful art and music. I’m delighted to hear, then, that Out There isn’t just getting a sizable update… it’s clso oming to the Mac.
iOS users have proven they have an uncanny ability to waste obscene amount of coin on silly in-app purchases, and the latest tech-titan to cash in on all that spending is none other than reality star Kim Kardashian.
Kim launched her first iOS game at the end of June to surprisingly great reviews, but the bigger surprise is the mountain of cash Kardashian and developers Glu Mobile are about to make off of all the fans flocking to download a piece of Kim’s Hollywood life.
Spend any time watching trailers for new iOS games, and quickly you’ll find that one merges into the other: all stock music, quick gameplay snapshots, and (if the title’s any good) a stream of title cards reading things like “Brilliant” and “You’ve Never Seen Anything Like This Before.”
Inventive platformer Leo’s Fortune has just received a new trailer and, wouldn’t you know it, it’s every bit as original as you’d hope for from the recipient of a 2014 Apple Design Award. In fact, dare we say it, it’s worth watching even if iOS gaming isn’t really your bag.
Luca Redwood, the creator of the super-addictive sliding tile game 10,000,000, has been working on a sequel to that game called You Must Build A Boat for the last year, but that’s not the only app he has up his sleeves.
Yesterday, Redwood announced that he had another game in the pipeline. Called Smarter Than You, it’s a modern take on rock, paper, scissors, but with subterfuge and a malevolent A.I. named M.E.T.I.S. mixed in.
When it was first released on iOS devices in 2011, Minecraft: Pocket Edition was just a shadow of what it was on the PC. Where as the PC version contained infinite worlds, Pocket Edition’s worlds were tiny and self-contained. There were no monsters, nor underground chasms. And so on.
For Minecraft fans hoping to play the game on the go, these omissions were disappointing. But over the years, slowly but surely, Pocket Edition has caught up with the features of its progenitor, and the 0.9.0 updated, released yesterday, makes Minecraft: Pocket Edition almost indistinguishable from having the PC version in your pocket.