Awwww, yiss! New MMO mode for Goat Simulator is free to current Steam owners. Photo: Goat Simulator
What’s better than goats? Goats you can control in a weird physics-simulator, of course.
What’s better than that? A full-on massively multiplayer online version of the goat sim. Duh.
The hilarious developers at Coffee Stain Studios (Sanctum, Sanctum 2) just offered up a free patch to all current owners (via Steam, not iOS) of the game, turning a wacky game jam cult hit into an MMO with various classes, like the Tank, or Magician.
Shit just goat serious, guys. Check out the sweet trailer below.
The first successful full-color video game came out in 1979. Photo: Stuart Brown
If you’ve been alive in the past fifty years or so, you’ve played a video game. It’s a primarily visual art form that uses current-day technologies to provide ever-evolving gaming experiences across generations.
This new series of short, ten-minute videos written and produced by Stuart Brown aim to take a closer look at the evolution of video game graphics, from the simple monochromatic lines of Pong to the incredibly rich and detailed photo realism of today’s games like Crysis, Destiny, and Far Cry 4.
“Graphics are absolutely important,” says Brown in the fifth and final video. “They are an essential part of video games. A window into another world and a prime indicator of the technology that powers it.”
Gaming, Apple Watch, Black Friday. what more do you need? Cover Design: Rob LeFebvre/Cult of Mac
Hey, guess what? It’s yet another fantastic round up of great stories from Cult of Mac, so time for another special Newsstand issue just for you!
We’ve got all of the best news stories and features compiled in one place to easily read on your iPad or iPhone, like: New innovations in gaming include hot upcoming game Subterfuge, currently available MOBA Vainglory, and a new ex-Pixar-employee-led studio, plus news on the Apple Watch, some amazing gift guides, and a Black Friday special report that you won’t want to miss.
Everyone’s rightfully celebrating the tenth anniversary of World of Warcraft at the moment, but WoW isn’t the only game blowing out the candles for a significant birthday this year. Turning back the hands of time (or, well, reverse-circling the D-pads of our mind), Cult of Mac pays homage to some of the other classic video games that changed everything.
What made the cut? Scroll through our gallery to find out.
The most recent game on our list, Batman Arkham Asylum seemed to come out of nowhere to become not only the best Batman game ever created (which, let’s be honest, wasn’t all that difficult) but also a veritable titan of the DC publishing empire.
Telling the Grant Morrison-inspired story of everyone’s favorite Dark Knight Detective being locked in Arkham by arch nemesis The Joker, the game not only gave us a stunningly beautiful open world environment for Batfans to explore, but also nailed the fight dynamics, detective work and stealth that makes Batman so compelling. Given everything it’s influenced in the years since, if anything it’s tough to accept this game is only five years old.
10 Years Ago: Grand Theft Auto: San Andreas (2004)
I shared my thoughts on GTA: San Andreas when it was miraculously ported over to iOS late last year. The pinnacle of PS2-era Grand Theft Auto games, San Andreas took everything that made Vice City such a joy to play, and ramped it up a notch. Giant map, four times the size of its predecessor? Check. 240 vehicles instead of Vice City’s 60? Check. Immersive storytelling? Check. Pitch-perfect satire? Check. Blistering soundtrack? Mic check one.
In short, the game is perfect -- although how old does it make you feel to consider that it’s now as old as the mid-90s culture it was lampooning at the time?
15 Years Ago: Age of Empires II: The Age of Kings (1999)
I don’t know if this makes me a traitor to everything Apple stands for, but for me Age of Empires II pretty much nullifies every dull, uninspired, monopolistic move Microsoft has ever made. Set in the Middle Ages and putting you in charge of your choice of 13 different civilizations, Age of Empires II is the strategy game that made me fall in love with strategy games.
Despite not being the first such title (hell, it wasn’t even the first in its series), this game influenced many, many other games in the same genre. Is there a more rewarding video game experience than demolishing a castle with a fireball-hurling trebuchet? I don’t know if my heart could take it if there is.
Arriving on games consoles in November 1994, Donkey Kong Country took the villain from an old Mario and turned him and his pint-sized nephew Diddy him into the stars of a whole new franchise. Donkey Kong Country was a relative latecomer to the platformer era of games, but it helped convince many people at the time of its release that there was still juice left in the SNES’s tank, after the arrival of the first generation PlayStation. Mission accomplished! Its stunningly modelled characters still stand up today, too. Which brings us to…
Coming out of an era of clunky 8-bit sprites, Prince of Persia practically looked like a classic Hollywood Errol Flynn movie unfolding in front of you. Using rotoscoped graphics (i.e. digitized scans of real life movement), the game has a realism to it that still stands up today. Boasting enhanced sound effects, the Macintosh version was the best incarnation available. Oh, and that sword fighting fight dynamics? Perfect.
If you were interested in high tech, 1984 was a helluva year to live through. Not only did you have the very first Macintosh in computer stores, The Terminator bursting into movie theaters, and William Gibson’s cyberpunk classic Neuromancer in book stores, there was also Elite.
Redefining the way that video games looked and played, Elite was an open world 3-D title that all but created the space trading game. It seemed an impossible achievement in its day, and its infinite universe spawning gameworld still impresses today, even in an age of Grand Theft Auto V.
Released 35 years ago this month, Asteroids is one classic game that everyone reading this has surely played at some time in their lives. Interestingly, while Asteroids’ simplistic graphics may appear today to be a triumph of substance over style, at the time the game’s high resolution vector graphics were considered an amazing achievement. Its superb gameplay and iconic sound effects remain legendary today.
Before he co-founded a little company by the name of Apple, Steve Wozniak worked at Atari, where he played one innovative single-player racing game for hours to get the inspiration for his own arcade title, Breakout. That game? Gran Trak 10.
Although it doesn’t look like much in a circa-2014 world populated by Need for Speed and Gran Turismo, Gran Tran 10 was a game changer at the time of its release. It also happened to be the first game to feature a steering wheel, four-position gear shifter, and accelerator and brake foot pedals in its coin-op iteration. A classic!
Having been an avid Sim City player going back 20+ years, I will never not be excited about a new game in the franchise.
EA has just released a new trailer for its upcoming SimCity BuildIt worldwide launch, and it has to be said that it looks pretty darn fantastic.
Letting you do all the building, demolition, micro-management and, err, UFO survival the game series is known for, the mobile-only title incorporates full 360° controls, which means that you can explore your beautiful 3-D city from an angle you want.
Manage your troops, destroy all aliens, save the world. Again. Photo: 2K Games
The excellent strategy game, XCOM: Enemy Within, is out now for mobile devices as an entirely new standalone game for $12.99. If you haven’t played an XCOM game yet, this is a fantastic place to jump in – the graphics are stunning and the gameplay is addictive; like Civilization, you’ll battle it out with alien invaders in turn-based, tactical maps that offer some thrilling alien-busting fun.
In the new game from developer Firaxis and publisher 2K Games you’ll manage the XCOM global headquarters and send your troops out to fight, dealing with both battle mechanics as well as resource allocation and research into new weapons and gear for your soldiers. The new game adds a “rogue” human faction, EXALT, that will offer even more battles and maps.
“XCOM: Enemy Unknown for Mobile proved that turn-based strategy games are a natural fit for touch interfaces,” said lead designer, Firaxis Games’ Ananda Gupta in a statement. “In XCOM: Enemy Within, players can return to the XCOM universe, where they’ll encounter an assortment of new content including powerful new weapons, abilities and strategies, and confront a host of dangerous new alien threats.”
Monument Valley is my pick for iOS game of the year; a twisting, gorgeous, MC Escher-style puzzler that’s spellbinding from start to finish. And given that it has received upwards of 1 million downloads, I’m far from alone in thinking that way.
Which is why it’s great to hear that the game is set to receive its first expansion on November 13. Titled “Forgotten Shores,” the expansion will plunge players back into the world of Princess Ida, as she travels through eight entirely new levels, with a slew of fresh puzzles to solve on her journey.
Truly retro vinyl to show off your hip style. Photo: Rockstar Games
As vinyl enjoys a resurgence in interest and availability, it’s no small wonder that the publisher of Grand Theft Auto V is creating a special boxed set of tunes on physical media.
The six-disc vinyl and three-disc CD box sets will include 59 tracks from the game, including the original score, songs from the in-game radio stations (including real recording artists like A$AP Rocky and Tyler), and even some new content from DJs in the game, including Big Boy, DJ Pooh, Nathan and Stephen from WAVVES, Kenny Loggins, Twin Shadow and Cara Delevingne. The soundtrack is already available digitally through iTunes, but the new collection will come out on CD and vinyl in a 5,000 copy collector’s edition run. You’ll be able to grab a copy starting Decemebr 9, though no price point has been revealed.
What were you doing when you were 17? Probably not publishing a book on how to program 3-D terrain in video games.
Game developer Trent Polack did just that. He’s been playing games since, well, forever.
“My mom says I’ve been playing games since I was 2,” he told Cult of Mac, “but I don’t think that’s possible.”
That lifetime of experience is paying off for Polack, creative director of Team Chaos, a small game studio based in Austin, Texas. His team’s latest project is a collaboration with Rooster Teeth, a video production house beloved by gamers for its hilarious machinima, or films created using video game engines (most notably Red vs. Blue, based on the best-selling Halo series).
In the Rooster Teeth vs. Zombiens, which should hit mobile devices in late November, the Rooster Teeth crew gets turned into cannon fodder as they face off against a swarm of zombie aliens. Cult of Mac talked with Polack about that noteworthy project, his gaming roots and his knack for crafting crazy publicity emails.