Do you like your endless runners with a dose of run-and-gun action, a sprinkle of old world steampunk style, and a whole lot of pixel-art charm?
If so, you’ll probably get a kick out of Malevolent Machines, a new auto-runner game from Goodnight Games, which promises to take gamers of a certain age back to their misspent youths playing Metal Slug and Altered Beast — and to drag younger players along for the ride, too.
Animal Crossing, another Nintendo game bound for iOS, is being delayed until April at the earliest, according to the company’s most recent financial statement. Originally it was set to arrive on iOS by the end of March.
Gamers shouldn’t be too upset, however, as they’ll have Nintendo’s Fire Emblem Heroes — announced at the same time as Animal Crossing, but launching over the next few days — to play instead.
For whatever reason, I’ve been playing a ton of iOS games this past week, so with that in mind I decided to focus on games for this week’s “Awesome Apps” instalment.
Whether you’re looking for something quick and easy to while away your Sunday, or a far more in-depth gaming experience that’ll keep you busy until the bad weather ends, I’m confident you’ll find something on this list to enjoy.
Just in time for the holidays, RollerCoaster Tycoon Classic has arrived in the App Store — giving would-be theme park designers the perfect $5.99 early Christmas gift to themselves.
Combining features from the acclaimed RollerCoaster Tycoon and RollerCoaster Tycoon 2, this title offers a touch-optimized take on the classic management sims which swallowed up so many, many hours of my teenage years.
December 21, 1994: Mac gamers get their hands on Marathon, a sci-fi first-person shooter that is an answer to the massive success of PC title Doom.
Created by Bungie, the team that would later make the Halo games, Marathon introduces important features to the FPS genre. Just as importantly, it isn’t available on PC. Marathon quickly becomes a favorite among Mac gamers.
The eagerly-awaited Super Mario Run made upwards of $4 million worldwide in its first day on the market, according to analytics company App Annie.
The analytics firm suggests that the game — which represents the first official appearance of Mario on iOS — was downloaded around 10 million times, and was the top-ranked game by downloads in 60 of the 151 countries it launched in within hours of its debut.
At long last, Nintendo’s long-awaited Super Mario Run has sprinted into the App Store, in what is certainly the biggest iOS game launch of 2016 after Pokémon Go.
Marking the first time Nintendo’s most iconic character has been available on iOS — outside of dodgy third-party game emulators — a demo of Super Mario Run is downloadable for free, while the whole game priced at $9.99.