From a great update for an already fantastic iPhone keyboard to a couple of tremendous iOS games that’ll keep you busy on the subway to work, we’ve sifted through this week’s most exciting apps to bring you the ones you absolutely need to download now.
Check out our picks below. Trust us, this is the way you want to spend Sunday!
In news that makes us feel pretty darn ancient, this month marks 21 years since the first Pokémon game launched in Japan — and Pokémon GO is getting in on the action!
As part of the #PokemonDay celebrations, starting February 26 at 1PM PST and running through the next day, Pokémon GO players will be able to hunt and capture a wild Pikachu adored with “festive party hat.”
In other words, you’d better carve out some free time if you really want to catch ’em all!
What better way is there to spend a lazy Sunday than by catching up on the best apps you missed over the past week? Fortunately, Cult of Mac has done the leg work for you in selecting what we think are the most important new apps or app updates to arrive over the past seven days.
Check out our picks below. And then get downloading!
Slasher movies and Apple were two of my favorite cultural entities to come out of the 1970s and 80s, which is why I’m so happy to see Slayaway Camp — a loving ode to the former — arrive in the App Store.
Previously available on PC via Steam, the game is a sliding puzzle game which owes more than a passing nod to the heyday of Friday the 13th, The Prowler, Prom Night and other legendary teen slashers.
To achieve maximum success, iOS game developers need an idea that’s both reassuringly familiar and strikingly new. That’s exactly what Stagehand delivers: The new platform game employs a clever twist on the popular endless-runner genre, with a sprinkle of ’90s classic Lemmings thrown in for good measure.
“Stagehand is a game that looks like a side-scrolling platformer, but instead of controlling the character, you move the stage,” developer Matt Comi told Cult of Mac. “We call it a ‘reverse platformer.’ The protagonist, Frank, runs and jumps all by himself. It’s the player’s job to make sure he doesn’t run into walls.”